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Agent Skill · 研究检索

unity-script(Unity script 搜索)

unity-script 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

unity-script 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为需要联网;许可证信息还不明确,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 63,093。

总安装 321周安装 13GitHub Stars 886下载 101核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:unity-script(Unity script 搜索)
来源仓库:https://github.com/besty0728/unity-skills
仓库路径:skills/unity-script
安装命令:
npx skills add https://github.com/besty0728/unity-skills --skill unity-script
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/besty0728/unity-skills --skill unity-script

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

Unity 脚本搜索技能,用于查找和筛选相关技术资料。适用于关键词驱动的信息检索任务,支持多宿主环境调用。可结合任务场景快速定位候选脚本或解决方案。

安装命令:npx skills add https://github.com/besty0728/unity-skills --skill unity-script 注意检查来源仓库维护频率和实际功能覆盖范围

来源仓库内路径:skills/unity-script

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/besty0728/unity-skills --skill unity-script;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要需要联网,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

unity-script 怎么安装?

在终端执行 npx skills add https://github.com/besty0728/unity-skills --skill unity-script。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

unity-script 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

unity-script 需要什么权限?

权限级别是需要联网。该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

unity-script 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

unity-script 用的人多吗?

公开数据是累计安装 321 次,近一周安装 13 次,下载 101 次,GitHub 886 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

unity-script 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
unity-script

Unity script 搜索 · 本页

321886需要联网未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Unity Script Skills

BATCH-FIRST: Use script_create_batch when creating 2+ scripts. DESIGN-FIRST: Before creating gameplay scripts, actively consider coupling, performance, and maintainability. In an existing project, load ../project-scout/SKILL.md first. If the user is asking for architecture or refactoring advice, load ../architecture/SKILL.md and then ../patterns/SKILL.md, ../async/SKILL.md, ../inspector/SKILL.md, ../performance/SKILL.md, ../script-roles/SKILL.md, ../scene-contracts/SKILL.md, ../testability/SKILL.md, or ../scriptdesign/SKILL.md as needed.

Guardrails

Mode: Semi-Auto (available by default)

DO NOT (common hallucinations):

  • script_edit / script_update do not exist → use script_replace for find-and-replace
  • script_write does not exist → use script_create (new file) or script_replace (modify existing)
  • scriptName parameter must NOT include .cs extension
  • Templates only accept: MonoBehaviour, ScriptableObject, Editor, EditorWindow

Routing:

  • To modify existing script content → script_replace (find/replace) or script_append (add lines)
  • To read script → script_read
  • To check compile errors → script_get_compile_feedback
  • To analyze script API → use perception module's script_analyze

Skills Overview

Single ObjectBatch VersionUse Batch When
script_createscript_create_batchCreating 2+ scripts

No batch needed:

  • script_read - Read script content
  • script_delete - Delete script
  • script_find_in_file - Search in scripts
  • script_append - Append content to script
  • script_get_compile_feedback - Check compile errors for one script after Unity finishes compiling
  • create_script() in scripts/unity_skills.py now waits for Unity to come back once and refreshes compile feedback automatically after script creation.

Skills

script_create

Create a C# script from template.

ParameterTypeRequiredDefaultDescription
scriptNamestringYes-Script class name
folderstringNo"Assets/Scripts"Save folder
templatestringNo"MonoBehaviour"Template type
namespaceNamestringNonullOptional namespace

Templates: MonoBehaviour, ScriptableObject, Editor, EditorWindow

Returns: {success, path, className, namespaceName, designReminder, compilation?}

compilation includes:

  • isCompiling
  • hasErrors
  • errorCount
  • errors[]
  • nextAction

script_create_batch

Create multiple scripts in one call.

Returns: {success, totalItems, successCount, failCount, results: [{success, path, className}], compilation?}

Before batch creation, decide whether each script should be:

  • a thin MonoBehaviour bridge
  • a ScriptableObject configuration asset
  • or a plain C# domain/service class generated from a custom template
unity_skills.call_skill("script_create_batch", items=[
    {"scriptName": "PlayerController", "folder": "Assets/Scripts/Player", "template": "MonoBehaviour"},
    {"scriptName": "EnemyAI", "folder": "Assets/Scripts/Enemy", "template": "MonoBehaviour"},
    {"scriptName": "GameSettings", "folder": "Assets/Scripts/Data", "template": "ScriptableObject"}
])

script_read

Read script content.

ParameterTypeRequiredDescription
scriptPathstringYesScript asset path

Returns: {success, path, content}

script_delete

Delete a script.

ParameterTypeRequiredDescription
scriptPathstringYesScript to delete

script_find_in_file

Search for patterns in scripts.

ParameterTypeRequiredDefaultDescription
patternstringYes-Search pattern
folderstringNo"Assets"Search folder
isRegexboolNofalseUse regex
limitintNo100Max results

Returns: {success, pattern, totalMatches, matches: [{file, line, content}]}

script_append

Append content to a script.

ParameterTypeRequiredDefaultDescription
scriptPathstringYes-Script path
contentstringYes-Content to append
atLineintNoendLine number to insert at

script_get_compile_feedback

Get compile diagnostics related to one script.

ParameterTypeRequiredDefaultDescription
scriptPathstringYes-Script path
limitintNo20Max diagnostics

Example: Efficient Script Setup

import unity_skills

# BAD: 3 API calls + 3 Domain Reloads
unity_skills.call_skill("script_create", scriptName="PlayerController", folder="Assets/Scripts/Player")
# Wait for Domain Reload...
unity_skills.call_skill("script_create", scriptName="EnemyAI", folder="Assets/Scripts/Enemy")
# Wait for Domain Reload...
unity_skills.call_skill("script_create", scriptName="GameManager", folder="Assets/Scripts/Core")
# Wait for Domain Reload...

# GOOD: 1 API call + 1 Domain Reload
unity_skills.call_skill("script_create_batch", items=[
    {"scriptName": "PlayerController", "folder": "Assets/Scripts/Player"},
    {"scriptName": "EnemyAI", "folder": "Assets/Scripts/Enemy"},
    {"scriptName": "GameManager", "folder": "Assets/Scripts/Core"}
])
# Wait for Domain Reload once...

Important: Domain Reload And Compile Feedback

After creating or editing scripts, Unity triggers a Domain Reload (recompilation). Use the returned compilation field first. If isCompiling=true, wait for Unity to finish and then call script_get_compile_feedback.

import time

result = unity_skills.call_skill("script_create", scriptName="MyScript")
time.sleep(5)  # Wait for Unity to recompile if result["compilation"]["isCompiling"] is true
feedback = unity_skills.call_skill("script_get_compile_feedback", scriptPath=result["path"])
unity_skills.call_skill("component_add", name="Player", componentType="MyScript")

Best Practices

  1. Use meaningful script names matching class name
  2. Organize scripts in logical folders
  3. Before creating gameplay code, decide the class role first: MonoBehaviour, ScriptableObject, or plain C# helper/service
  4. Actively reduce coupling: prefer explicit dependencies, small responsibilities, and event-driven notifications over hidden globals
  5. Actively consider performance: avoid unnecessary Update, repeated Find, reflection in hot paths, and avoidable allocations
  6. Actively consider maintainability: clear naming, explicit ownership, Inspector-friendly fields, and simple module boundaries
  7. Avoid giant boilerplate/template dumps. Start from the smallest structure that solves the current need
  8. Do not default to UniTask or a global event bus unless the project context justifies them
  9. Avoid cryptic abbreviations in class, field, and method names unless they are already a project convention
  10. Use templates for correct base class
  11. Wait for compilation after creating scripts
  12. After script edits, call script_get_compile_feedback and fix reported errors
  13. Use regex search for complex patterns
  14. Use batch creation to minimize Domain Reloads

Additional Skills

script_replace

Find and replace content in a script file.

ParameterTypeRequiredDefaultDescription
scriptPathstringYes-Script asset path
findstringYes-Text or pattern to find
replacestringYes-Replacement text
isRegexboolNofalseUse regex matching
checkCompileboolNotrueCheck compilation after replace
diagnosticLimitintNo20Max compile diagnostics

Returns: {success, path, replacements, compilation?}

script_list

List C# script files in the project.

ParameterTypeRequiredDefaultDescription
folderstringNo"Assets"Folder to search in
filterstringNonullFilter string for path matching
limitintNo100Max results

Returns: {count, scripts: [{path, name}]}

script_get_info

Get script info (class name, base class, methods).

ParameterTypeRequiredDefaultDescription
scriptPathstringYes-Script asset path

Returns: {path, className, baseClass, namespaceName, isMonoBehaviour, publicMethods, publicFields}

script_rename

Rename a script file.

ParameterTypeRequiredDefaultDescription
scriptPathstringYes-Script asset path
newNamestringYes-New script name (without extension)
checkCompileboolNotrueCheck compilation after rename
diagnosticLimitintNo20Max compile diagnostics

Returns: {success, path, oldPath, newName, compilation?}

script_move

Move a script to a new folder.

ParameterTypeRequiredDefaultDescription
scriptPathstringYes-Script asset path
newFolderstringYes-Destination folder. Must already exist.
checkCompileboolNotrueCheck compilation after move
diagnosticLimitintNo20Max compile diagnostics

Returns: {success, path, oldPath, newPath, compilation?}


Exact Signatures

Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.

平台分布

Codex

37.11%
按下载量换算37

Claude

30.42%
按下载量换算31

Cursor

19.48%
按下载量换算20

Gemini CLI

9.21%
按下载量换算9

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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