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unity-profilerUnity profiler 命令行

Agent Skill

unity-profiler 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

343

周安装

14

GitHub Stars

886

下载量

111
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:unity-profiler(Unity profiler 命令行)
来源仓库:https://github.com/besty0728/unity-skills
仓库路径:skills/unity-profiler
安装命令:
npx skills add https://github.com/besty0728/unity-skills --skill unity-profiler
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/besty0728/unity-skills --skill unity-profiler

简介

unity-profiler 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息。

  • 适合在 Codex、Claude、Cursor、Gemini CLI 中围绕仓库状态、代码变更或协作事项进行整理。
  • 支持性能分析工具相关的协作信息管理。
  • 安装前需确认权限范围、维护状态及是否涉及联网或文件操作。
  • 建议参考原始 README 了解具体应用场景与使用限制。

SKILL.md

Profiler Skills

Get performance statistics.

Guardrails

Mode: Full-Auto required

DO NOT (common hallucinations):

  • profiler_start / profiler_stop do not exist → profiler skills are read-only snapshots, not recording controls
  • profiler_record does not exist → use Unity Profiler window for recording
  • profiler_analyze / profiler_get_fps do not exist → use profiler_get_stats (FPS, batches, draw calls) or profiler_get_memory (heap sizes)

Routing:

  • For scene performance hints → use perception module's scene_performance_hints
  • For memory info → debug_get_memory_info (debug module) or profiler_get_memory (this module)
  • For optimization suggestions → use optimization module

Skills

profiler_get_stats

Get performance statistics (FPS, Memory, Batches). Parameters: None.

Returns:

{
  "fps": 60.0,
  "triangles": 1500,
  "batches": 12,
  "memory": { "totalAllocatedMB": 256.5, ... }
}

profiler_get_memory

Get memory usage overview (total allocated, reserved, mono heap). Parameters: None.

Returns: {success, totalAllocatedMB, totalReservedMB, unusedReservedMB, monoHeapMB, monoUsedMB}

profiler_get_runtime_memory

Get top N objects by runtime memory usage in the scene.

ParameterTypeRequiredDefaultDescription
limitintNo20Maximum number of objects to return

Returns: {success, totalTrackedMB, showing, objects: [{name, type, sizeKB}]}

profiler_get_texture_memory

Get memory usage of all loaded textures.

ParameterTypeRequiredDefaultDescription
limitintNo50Maximum number of textures to return

Returns: {success, totalCount, totalMB, topTextures: [{name, type, sizeKB, width, height}]}

profiler_get_mesh_memory

Get memory usage of all loaded meshes.

ParameterTypeRequiredDefaultDescription
limitintNo50Maximum number of meshes to return

Returns: {success, totalCount, totalMB, topMeshes: [{name, sizeKB, vertices, triangles}]}

profiler_get_material_memory

Get memory usage of all loaded materials.

ParameterTypeRequiredDefaultDescription
limitintNo50Maximum number of materials to return

Returns: {success, totalCount, totalMB, topMaterials: [{name, shader, sizeKB}]}

profiler_get_audio_memory

Get memory usage of all loaded AudioClips.

ParameterTypeRequiredDefaultDescription
limitintNo50Maximum number of clips to return

Returns: {success, totalCount, totalMB, topClips: [{name, sizeKB, length, channels, frequency}]}

profiler_get_object_count

Count all loaded objects grouped by type.

ParameterTypeRequiredDefaultDescription
topNintNo20Number of top types to return

Returns: {success, totalObjects, topTypes: [{type, count}]}

profiler_get_rendering_stats

Get rendering statistics (batches, triangles, vertices, etc.). Parameters: None.

Returns: {success, frameTime, renderTime, triangles, vertices, batches, setPassCalls, drawCalls, dynamicBatchedDrawCalls, staticBatchedDrawCalls, instancedBatchedDrawCalls, shadowCasters}

profiler_get_asset_bundle_stats

Get information about all loaded AssetBundles. Parameters: None.

Returns: {success, count, bundles: [{name, isStreamedSceneAssetBundle}]}

Exact Signatures

Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

31.66%
按下载量换算35

Claude

31.08%
按下载量换算34

Cursor

18.49%
按下载量换算21

Gemini CLI

9.13%
按下载量换算10

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

权限需确认

当前来源未能明确判断权限范围,默认进入异常复核队列。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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