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unity-perceptionUnity perception 搜索

Agent Skill

unity-perception 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

282

周安装

12

GitHub Stars

886

下载量

99
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:unity-perception(Unity perception 搜索)
来源仓库:https://github.com/besty0728/unity-skills
仓库路径:skills/unity-perception
安装命令:
npx skills add https://github.com/besty0728/unity-skills --skill unity-perception
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/besty0728/unity-skills --skill unity-perception

简介

unity-perception 用于查找、检索和筛选相关信息。

  • 适合在 Codex、Claude、Cursor、Gemini CLI 中根据关键词或任务场景快速定位候选结果。
  • 专注于感知系统、输入处理等 Unity 相关内容检索。
  • 安装前需确认权限范围、维护状态及是否涉及联网或文件操作。
  • 建议参考原始 README 了解具体使用场景与限制条件。

SKILL.md

Unity Perception Skills

Use this module for read-only scene and project analysis. It is available in Semi-Auto by default.

Guardrails

Mode: Semi-Auto

DO NOT (common hallucinations):

  • perception_analyze, perception_scan, and perception_describe do not exist
  • scene_context is not editor_get_context: it exports hierarchy/components/references, while editor context focuses on current editor state
  • scene_analyze, scene_health_check, scene_contract_validate, scene_component_stats, scene_find_hotspots, and project_stack_detect belong to this module even if the prefix looks like scene_* or project_*

Routing:

  • Current selection/play-mode/editor state -> editor_get_context
  • Object search by name/path -> scene_find_objects or gameobject_find
  • Script dependency closure -> script_dependency_graph

Skills

Scene Health and Summary

SkillUseKey parameters
scene_analyzeCombined scene + project analysistopComponentsLimit?, issueLimit?, deepHierarchyThreshold?, largeChildCountThreshold?
scene_health_checkRead-only health reportissueLimit?, deepHierarchyThreshold?, largeChildCountThreshold?
scene_summarizeStructured scene summaryincludeComponentStats?, topComponentsLimit?
scene_component_statsComponent and facility statstopComponentsLimit?
scene_find_hotspotsDeep hierarchy / large group / empty node hotspotsthresholds + maxResults?
scene_tag_layer_statsTag/layer usagenone
scene_performance_hintsPrioritized optimization hintsnone

Scene Snapshots and Exports

SkillUseKey parameters
scene_diffCapture or compare lightweight snapshotssnapshotJson?
hierarchy_describeReturn text hierarchy treemaxDepth?, includeInactive?, maxItemsPerLevel?
scene_contextExport hierarchy, components, referencesmaxDepth?, maxObjects?, rootPath?, includeValues?, includeReferences?, includeCodeDeps?
scene_export_reportSave markdown scene reportsavePath?, maxDepth?, maxObjects?
scene_dependency_analyzeAnalyze impact / dependency graph in-scenetargetPath?, savePath?

Project and Script Analysis

SkillUseKey parameters
project_stack_detectDetect pipeline, input, UI, packages, tests, foldersnone
script_analyzeAnalyze one MonoBehaviour / ScriptableObject / user class by class namescriptName, includePrivate?
script_dependency_graphN-hop dependency closure for one script class namescriptName, maxHops?, includeDetails?

Spatial and Material Queries

SkillUseKey parameters
scene_spatial_queryFind objects near a point or objectx/y/z?, radius?, nearObject?, componentFilter?, maxResults?
scene_materialsSummarize scene materials and shadersincludeProperties?
scene_contract_validateValidate default roots/tags/layers/UI EventSystem conventionsrequiredRootsJson?, requiredTagsJson?, requiredLayersJson?, requireEventSystemForUi?

High-Frequency Skill Differences

scene_summarize vs scene_analyze vs scene_health_check

SkillBest forTypical output focus
scene_summarizeFast overviewobject counts, hierarchy depth, top components
scene_analyzeBroad diagnosissummary + findings + warnings + recommendations + next-skill hints
scene_health_checkHygiene / red flagsmissing scripts, duplicate names, deep hierarchy, empty nodes, hotspot-style findings

scene_context vs hierarchy_describe

SkillBest forOutput style
hierarchy_describeHuman-readable treetext tree, lightweight
scene_contextAI coding contextstructured hierarchy + components + references + optional code dependencies

scene_dependency_analyze vs script_dependency_graph

SkillScopeUse when
scene_dependency_analyzeScene object referencesask "删掉/禁用这个对象会影响谁"
script_dependency_graphScript class dependency closureask "要改这个功能先看哪些脚本"

Key Return Shapes

scene_summarize

Returns sceneName, stats, and optional topComponents.

scene_analyze

Returns summary, stats, findings, warnings, recommendations, and suggestedNextSkills.

scene_health_check

Returns summary, findings, hotspots, and suggestedNextSkills.

scene_context

Returns a structured export with objects, references, and optional codeDependencies. Use it when another AI step needs full scene context, not just a human summary.

High-frequency options:

  • rootPath to export only one subtree
  • includeValues=true when serialized field values matter
  • includeCodeDeps=true when AI needs a rough scene-to-code dependency picture

scene_export_report

Writes a markdown artifact to disk and returns savedTo, object/script/reference counts, and success state. Prefer this when the user wants a durable report file.

Defaults:

  • savePath = "Assets/Docs/SceneReport.md"
  • maxDepth = 10
  • maxObjects = 500

When to Use Which Skill

NeedBest first skill
Quick scene overviewscene_summarize
Full diagnosisscene_analyze
Suspicious hierarchy or clutterscene_find_hotspots
Safe-to-delete / impact questionscene_dependency_analyze
AI coding context exportscene_context
Script reading orderscript_dependency_graph
Render/input/UI stack detectionproject_stack_detect

Minimal Example

import unity_skills

summary = unity_skills.call_skill("scene_summarize", includeComponentStats=True)
health = unity_skills.call_skill("scene_health_check", issueLimit=50)
context = unity_skills.call_skill("scene_context", maxDepth=6, maxObjects=120)
report = unity_skills.call_skill("scene_export_report", savePath="Assets/Docs/SceneReport.md")

Exact Signatures

Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

37.53%
按下载量换算37

Claude

29.75%
按下载量换算29

Cursor

16.82%
按下载量换算17

Gemini CLI

8.69%
按下载量换算9

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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