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unity-navmeshUnity navmesh 搜索

Agent Skill

unity-navmesh 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

294

周安装

12

GitHub Stars

886

下载量

95
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:unity-navmesh(Unity navmesh 搜索)
来源仓库:https://github.com/besty0728/unity-skills
仓库路径:skills/unity-navmesh
安装命令:
npx skills add https://github.com/besty0728/unity-skills --skill unity-navmesh
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/besty0728/unity-skills --skill unity-navmesh

简介

unity-navmesh 用于查找、检索和筛选相关信息。

  • 适合在 Codex、Claude、Cursor、Gemini CLI 中根据关键词或任务场景快速定位候选结果。
  • 专注于导航网格相关技术与资源的检索支持。
  • 安装前需确认权限范围、维护状态及是否触发联网或命令执行。
  • 建议结合原始 README 核验具体功能与使用边界。

SKILL.md

NavMesh Skills

Baking and pathfinding.

Guardrails

Mode: Full-Auto required

DO NOT (common hallucinations):

  • navmesh_create does not exist → use navmesh_bake to generate NavMesh
  • navmesh_add_agent_component / navmesh_set_agent_speed do not exist → use navmesh_add_agent + navmesh_set_agent (convenience wrappers), or component_add/component_set_property for full control
  • NavMesh must be re-baked after scene geometry changes

Routing:

  • For NavMeshAgent/NavMeshObstacle components → use component module
  • For path calculation → navmesh_calculate_path (this module)

Skills

navmesh_bake

Bake the NavMesh (Synchronous). Warning: Can be slow. Parameters: None.

navmesh_clear

Clear the NavMesh data. Parameters: None.

navmesh_calculate_path

Calculate a path between two points. Parameters:

  • startX, startY, startZ (float): Start position.
  • endX, endY, endZ (float): End position.
  • areaMask (int, optional): NavMesh area mask.

Returns: {status: "PathComplete", distance: 12.5, corners: [...]}

navmesh_add_agent

Add NavMeshAgent component to an object.

ParameterTypeRequiredDefaultDescription
namestringNonullGameObject name
instanceIdintNo0GameObject instance ID
pathstringNonullGameObject hierarchy path

Returns: {success, gameObject}

navmesh_set_agent

Set NavMeshAgent properties (speed, acceleration, radius, height, stoppingDistance).

ParameterTypeRequiredDefaultDescription
namestringNonullGameObject name
instanceIdintNo0GameObject instance ID
pathstringNonullGameObject hierarchy path
speedfloatNonullAgent movement speed
accelerationfloatNonullAgent acceleration
angularSpeedfloatNonullAgent angular speed
radiusfloatNonullAgent radius
heightfloatNonullAgent height
stoppingDistancefloatNonullDistance to stop before target

Returns: {success, gameObject, speed, radius}

navmesh_add_obstacle

Add NavMeshObstacle component to an object.

ParameterTypeRequiredDefaultDescription
namestringNonullGameObject name
instanceIdintNo0GameObject instance ID
pathstringNonullGameObject hierarchy path
carveboolNotrueEnable carving

Returns: {success, gameObject, carving}

navmesh_set_obstacle

Set NavMeshObstacle properties (shape, size, carving).

ParameterTypeRequiredDefaultDescription
namestringNonullGameObject name
instanceIdintNo0GameObject instance ID
pathstringNonullGameObject hierarchy path
shapestringNonullObstacle shape (e.g. Box, Capsule)
sizeXfloatNonullObstacle size X
sizeYfloatNonullObstacle size Y
sizeZfloatNonullObstacle size Z
carvingboolNonullEnable carving

Returns: {success, gameObject, shape, carving}

navmesh_sample_position

Find nearest point on NavMesh.

ParameterTypeRequiredDefaultDescription
xfloatYes-Source position X
yfloatYes-Source position Y
zfloatYes-Source position Z
maxDistancefloatNo10Maximum search distance

Returns: {success, found, point: {x, y, z}, distance}

navmesh_set_area_cost

Set area traversal cost.

ParameterTypeRequiredDefaultDescription
areaIndexintYes-NavMesh area index
costfloatYes-Traversal cost value

Returns: {success, areaIndex, cost}

navmesh_get_settings

Get NavMesh build settings.

Parameters: None.

Returns: {success, agentRadius, agentHeight, agentSlope, agentClimb}


Exact Signatures

Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

36.87%
按下载量换算35

Claude

26.49%
按下载量换算25

Cursor

18.98%
按下载量换算18

Gemini CLI

8.91%
按下载量换算8

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

权限需确认

当前来源未能明确判断权限范围,默认进入异常复核队列。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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