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Agent Skill · 待分类

unity-material(Unity material 命令行)

unity-material 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

unity-material 是待分类类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为需要联网;许可证信息还不明确,第三方扫描已通过,按安装量在待分类类的 11,209 个 Skill 里排第 7,545。

总安装 356周安装 15GitHub Stars 886下载 125核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:unity-material(Unity material 命令行)
来源仓库:https://github.com/besty0728/unity-skills
仓库路径:skills/unity-material
安装命令:
npx skills add https://github.com/besty0728/unity-skills --skill unity-material
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/besty0728/unity-skills --skill unity-material

这个 Skill 是做什么的

这个 Skill 的分类还没最终确定,用法以来源仓库的说明为准。

unity-material 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息。适合在 Codex、Claude、Cursor、Gemini CLI 中围绕仓库状态、代码变更或协作事项进行整理。通过命令行调用,支持对 Unity 相关资源与协作流程的信息管理。

安装前需确认权限范围、维护状态及是否触发联网或文件操作。建议结合原始 README 进一步核验具体功能与使用方式。

来源仓库内路径:skills/unity-material

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/besty0728/unity-skills --skill unity-material;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要需要联网,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

unity-material 怎么安装?

在终端执行 npx skills add https://github.com/besty0728/unity-skills --skill unity-material。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

unity-material 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

unity-material 需要什么权限?

权限级别是需要联网。该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

unity-material 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

unity-material 用的人多吗?

公开数据是累计安装 356 次,近一周安装 15 次,下载 125 次,GitHub 886 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

unity-material 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理待分类类任务、又不想每次都手写提示词的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

待分类类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
infsh-cli

infsh CLI · Codex、Claude

4,374,576382权限未标注未明确未收录
ai-video-generation

AI 视频生成 · Codex、Claude

4,313,376382调用外部服务未明确有提醒
lark-openapi-explorer

云雀 OpenAPI 浏览器 · Codex、Claude

2,064,1209,011需要联网未明确有提醒
lark-workflow-standup-report

Lark 工作流程站立报告 · Codex、Claude

2,041,6328,978需要联网未明确通过
use-my-browser

使用我的浏览器 · Codex、Claude

1,848,49140操作浏览器未明确未通过
unity-material

Unity material 命令行 · 本页

356886需要联网未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Unity Material Skills

BATCH-FIRST: Use *_batch skills when operating on 2+ objects/materials.

Guardrails

Mode: Full-Auto required

DO NOT (common hallucinations):

  • material_set_metallic / material_set_smoothness do not exist → use material_set_float with propertyName="_Metallic" or "_Glossiness" (Standard) / "_Smoothness" (URP)
  • material_set_color r/g/b/a range is 0–1, not 0–255
  • material_set_property does not exist → use the specific setter: material_set_float, material_set_int, material_set_vector, material_set_color
  • material_get_color does not exist → use material_get_properties (returns all properties including colors)

Routing:

  • For shader changes → material_set_shader (this module)
  • For texture tiling → material_set_texture_scale / material_set_texture_offset
  • Pipeline-specific property names differ: check Render Pipeline Compatibility table in this doc
Object Targeting: Single-object skills accept name (GameObject name) or path (material asset path like Assets/Materials/X.mat). For asset-based operations, prefer path.

Skills Overview

Single ObjectBatch VersionUse Batch When
material_creatematerial_create_batchCreating 2+ materials
material_assignmaterial_assign_batchAssigning to 2+ objects
material_set_colormaterial_set_colors_batchSetting colors on 2+ objects
material_set_emissionmaterial_set_emission_batchSetting emission on 2+ objects

No batch needed:

  • material_set_texture - Set texture
  • material_set_texture_offset/scale - Texture tiling
  • material_set_float/int/vector - Set properties
  • material_set_keyword - Enable/disable shader keywords
  • material_set_render_queue - Set render queue
  • material_set_shader - Change shader
  • material_get_properties/keywords - Query properties
  • material_duplicate - Duplicate material

Skills

material_create

Create a new material (auto-detects render pipeline).

ParameterTypeRequiredDefaultDescription
namestringYes-Material name
shaderNamestringNoauto-detectShader (auto-detects URP/HDRP/Standard)
savePathstringNonullSave path (folder or full path)

material_create_batch

Create multiple materials.

Returns: {success, totalItems, successCount, failCount, results: [{success, name, path}]}

unity_skills.call_skill("material_create_batch", items=[
    {"name": "Red", "savePath": "Assets/Materials"},
    {"name": "Blue", "savePath": "Assets/Materials"},
    {"name": "Green", "savePath": "Assets/Materials"}
])

material_assign

Assign material to object's renderer.

ParameterTypeRequiredDescription
namestringNo*GameObject name
instanceIdintNo*Instance ID
pathstringNo*Material asset path (for asset)
materialPathstringYesMaterial to assign

material_assign_batch

Assign materials to multiple objects.

Returns: {success, totalItems, successCount, failCount, results: [{success, name, materialPath}]}

unity_skills.call_skill("material_assign_batch", items=[
    {"name": "Cube1", "materialPath": "Assets/Materials/Red.mat"},
    {"name": "Cube2", "materialPath": "Assets/Materials/Blue.mat"}
])

material_set_color

Set material color with optional HDR intensity.

ParameterTypeRequiredDefaultDescription
namestringNo*GameObject name
pathstringNo*Material asset path
r, g, bfloatNo1Color (0-1)
afloatNo1Alpha
propertyNamestringNoauto-detectColor property
intensityfloatNo1.0HDR intensity (>1 for bloom)

material_set_colors_batch

Set colors on multiple objects.

Returns: {success, totalItems, successCount, failCount, results: [{success, name}]}

unity_skills.call_skill("material_set_colors_batch", items=[
    {"name": "Cube1", "r": 1, "g": 0, "b": 0},
    {"name": "Cube2", "r": 0, "g": 1, "b": 0},
    {"name": "Cube3", "r": 0, "g": 0, "b": 1}
])

material_set_emission

Set emission color with auto-enable keyword.

ParameterTypeRequiredDefaultDescription
namestringNo*GameObject name
pathstringNo*Material asset path
r, g, bfloatNo1Emission color (0-1)
intensityfloatNo1.0HDR intensity (>1 for bloom)
enableEmissionboolNotrueAuto-enable _EMISSION keyword

material_set_emission_batch

Set emission on multiple objects.

Returns: {success, totalItems, successCount, failCount, results: [{success, name}]}

unity_skills.call_skill("material_set_emission_batch", items=[
    {"name": "Neon1", "r": 1, "g": 0, "b": 1, "intensity": 5.0},
    {"name": "Neon2", "r": 0, "g": 1, "b": 1, "intensity": 5.0}
])

material_set_texture

Set material texture.

ParameterTypeRequiredDefaultDescription
namestringNo*GameObject name
pathstringNo*Material asset path
texturePathstringYes-Texture asset path
propertyNamestringNoauto-detectTexture property

material_set_float

Set a float property on a material.

ParameterTypeRequiredDescription
namestringNo*GameObject name
pathstringNo*Material asset path
propertyNamestringYesProperty name
valuefloatYesValue

material_set_int

Set an integer property on a material.

ParameterTypeRequiredDescription
namestringNo*GameObject name
pathstringNo*Material asset path
propertyNamestringYesProperty name
valueintYesValue

material_set_keyword

Enable/disable shader keywords.

ParameterTypeRequiredDefaultDescription
namestringNo*GameObject name
pathstringNo*Material asset path
keywordstringYes-Keyword name
enableboolNotrueEnable or disable

Common Keywords: _EMISSION, _NORMALMAP, _METALLICGLOSSMAP, _ALPHATEST_ON, _ALPHABLEND_ON

material_get_properties

Get all material properties.

ParameterTypeRequiredDescription
namestringNo*GameObject name
pathstringNo*Material asset path

Returns: {colors, floats, vectors, textures, integers, keywords, renderQueue}

material_get_keywords

Get all enabled shader keywords on a material.

ParameterTypeRequiredDescription
namestringNo*GameObject name
pathstringNo*Material asset path

material_duplicate

Duplicate a material asset.

ParameterTypeRequiredDescription
sourcePathstringYesSource material path
newNamestringYesName for the duplicated material
savePathstringNoOptional folder/path override for the duplicated material

material_set_shader

Change the shader of a material.

ParameterTypeRequiredDescription
namestringNo*GameObject name
pathstringNo*Material asset path
shaderNamestringYesShader name

material_set_vector

Set a Vector4 property on a material.

ParameterTypeRequiredDescription
namestringNo*GameObject name
pathstringNo*Material asset path
propertyNamestringYesProperty name
x, y, z, wfloatYesVector components

material_set_texture_offset

Set texture offset (tiling position).

ParameterTypeRequiredDescription
namestringNo*GameObject name
pathstringNo*Material asset path
propertyNamestringNoTexture property name
x, yfloatYesOffset values

material_set_texture_scale

Set texture scale (tiling).

ParameterTypeRequiredDescription
namestringNo*GameObject name
pathstringNo*Material asset path
propertyNamestringNoTexture property name
x, yfloatYesScale values

material_set_render_queue

Set material render queue.

ParameterTypeRequiredDescription
namestringNo*GameObject name
pathstringNo*Material asset path
renderQueueintYesRender queue value

material_set_gi_flags

Set material global illumination flags.

ParameterTypeRequiredDescription
namestringNo*GameObject name
pathstringNo*Material asset path
flagsstringYesGI flags (None/Emissive/RealtimeEmissive/BakedEmissive)

Example: Efficient Material Setup

import unity_skills

# BAD: 6 API calls
unity_skills.call_skill("material_create", name="Mat1", savePath="Assets/Materials")
unity_skills.call_skill("material_create", name="Mat2", savePath="Assets/Materials")
unity_skills.call_skill("material_set_color", path="Assets/Materials/Mat1.mat", r=1, g=0, b=0)
unity_skills.call_skill("material_set_color", path="Assets/Materials/Mat2.mat", r=0, g=0, b=1)
unity_skills.call_skill("material_assign", name="Cube1", materialPath="Assets/Materials/Mat1.mat")
unity_skills.call_skill("material_assign", name="Cube2", materialPath="Assets/Materials/Mat2.mat")

# GOOD: 3 API calls
unity_skills.call_skill("material_create_batch", items=[
    {"name": "Mat1", "savePath": "Assets/Materials"},
    {"name": "Mat2", "savePath": "Assets/Materials"}
])
unity_skills.call_skill("material_set_colors_batch", items=[
    {"path": "Assets/Materials/Mat1.mat", "r": 1, "g": 0, "b": 0},
    {"path": "Assets/Materials/Mat2.mat", "r": 0, "g": 0, "b": 1}
])
unity_skills.call_skill("material_assign_batch", items=[
    {"name": "Cube1", "materialPath": "Assets/Materials/Mat1.mat"},
    {"name": "Cube2", "materialPath": "Assets/Materials/Mat2.mat"}
])

Render Pipeline Compatibility

Skills auto-detect and adapt to your render pipeline:

PipelineDefault ShaderColor PropertyTexture Property
Built-inStandard_Color_MainTex
URPUniversal Render Pipeline/Lit_BaseColor_BaseMap
HDRPHDRP/Lit_BaseColor_BaseColorMap

Best Practices

  1. Save materials as assets for reuse
  2. Use material instances (by name) for runtime changes
  3. Use material assets (by path) for persistent changes
  4. Check shader property names in Unity Inspector
  5. URP/HDRP have different property names than Standard

Exact Signatures

Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.

平台分布

Codex

37.21%
按下载量换算47

Claude

31.01%
按下载量换算39

Cursor

19.23%
按下载量换算24

Gemini CLI

8.04%
按下载量换算10

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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