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Agent Skill · 研究检索

unity-gameobject(Unity gameobject 搜索)

unity-gameobject 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

unity-gameobject 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为需要联网;许可证信息还不明确,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 60,488。

总安装 367周安装 15GitHub Stars 886下载 118核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:unity-gameobject(Unity gameobject 搜索)
来源仓库:https://github.com/besty0728/unity-skills
仓库路径:skills/unity-gameobject
安装命令:
npx skills add https://github.com/besty0728/unity-skills --skill unity-gameobject
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/besty0728/unity-skills --skill unity-gameobject

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

用于 Unity GameObject 相关信息的查找、检索和筛选,适合在 Codex、Claude、Cursor、Gemini CLI 中快速定位对象管理资料。适用于需要根据关键词或任务场景定位候选结果时使用。通过 npx skills add 命令从 GitHub 仓库安装并使用。

安装前建议确认权限范围和维护状态,避免触发不必要的联网或文件操作。unity-gameobject 属于研究检索类 Skill,可作为该场景下的辅助能力补充。

来源仓库内路径:skills/unity-gameobject

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/besty0728/unity-skills --skill unity-gameobjec…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要需要联网,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

unity-gameobject 怎么安装?

在终端执行 npx skills add https://github.com/besty0728/unity-skills --skill unity-gameobject。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

unity-gameobject 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

unity-gameobject 需要什么权限?

权限级别是需要联网。该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

unity-gameobject 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

unity-gameobject 用的人多吗?

公开数据是累计安装 367 次,近一周安装 15 次,下载 118 次,GitHub 886 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

unity-gameobject 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
unity-gameobject

Unity gameobject 搜索 · 本页

367886需要联网未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Unity GameObject Skills

BATCH-FIRST: Use *_batch skills when operating on 2+ objects to reduce API calls from N to 1.

Guardrails

Mode: Full-Auto required

DO NOT (common hallucinations):

  • gameobject_move / gameobject_rotate / gameobject_set_scale do not exist → use gameobject_set_transform (handles position, rotation, and scale together)
  • gameobject_set_position does not exist → use gameobject_set_transform with posX/posY/posZ
  • gameobject_add_component does not exist → use component_add (component module)
  • gameobject_get_transform does not exist → use gameobject_get_info (returns position/rotation/scale)

Routing:

  • To add/remove components → use component module
  • To set material/color → use material module
  • To search objects by name/tag/component → gameobject_find (this module) or scene_find_objects (scene module, Semi-Auto)
Object Targeting: All single-object skills accept three identifiers: name (string), instanceId (int, preferred for precision), path (string, hierarchy path like "Parent/Child"). Provide at least one. When only name is shown in a parameter table, instanceId and path are also accepted.

Skills Overview

Single ObjectBatch VersionUse Batch When
gameobject_creategameobject_create_batchCreating 2+ objects
gameobject_deletegameobject_delete_batchDeleting 2+ objects
gameobject_duplicategameobject_duplicate_batchDuplicating 2+ objects
gameobject_renamegameobject_rename_batchRenaming 2+ objects
gameobject_set_transformgameobject_set_transform_batchMoving 2+ objects
gameobject_set_activegameobject_set_active_batchToggling 2+ objects
gameobject_set_parentgameobject_set_parent_batchParenting 2+ objects
-gameobject_set_layer_batchSetting layer on 2+ objects
-gameobject_set_tag_batchSetting tag on 2+ objects

Query Skills (no batch needed):

  • gameobject_find - Find objects by name/tag/layer/component
  • gameobject_get_info - Get detailed object information

Single-Object Skills

gameobject_create

Create a new GameObject (primitive or empty).

ParameterTypeRequiredDefaultDescription
namestringYes-Object name
primitiveTypestringNonullCube/Sphere/Capsule/Cylinder/Plane/Quad (null=Empty)
x, y, zfloatNo0Local position (relative to parent if set)
parentNamestringNonullParent object name
parentInstanceIdintNo0Parent instance ID
parentPathstringNonullParent hierarchy path

Returns: {success, name, instanceId, path, parent, position}

gameobject_delete

Delete a GameObject.

ParameterTypeRequiredDescription
namestringNo*Object name
instanceIdintNo*Instance ID (preferred)
pathstringNo*Hierarchy path

*At least one identifier required

gameobject_duplicate

Duplicate a GameObject.

ParameterTypeRequiredDescription
namestringNo*Object name
instanceIdintNo*Instance ID
pathstringNo*Hierarchy path

Returns: {originalName, copyName, copyInstanceId, copyPath}

gameobject_rename

Rename a GameObject.

ParameterTypeRequiredDescription
namestringNo*Current object name
instanceIdintNo*Instance ID (preferred)
newNamestringYesNew name

Returns: {success, oldName, newName, instanceId}

gameobject_find

Find GameObjects matching criteria.

ParameterTypeRequiredDefaultDescription
namestringNonullName filter
tagstringNonullTag filter
layerstringNonullLayer filter
componentstringNonullComponent type filter
useRegexboolNofalseUse regex for name
limitintNo50Max results

Returns: {count, objects: [{name, instanceId, path, tag, layer}]}

gameobject_get_info

Get detailed GameObject information.

ParameterTypeRequiredDescription
namestringNo*Object name
instanceIdintNo*Instance ID
pathstringNo*Hierarchy path

Returns: {name, instanceId, path, tag, layer, active, position, rotation, scale, components, children}

gameobject_set_transform

Set position, rotation, and/or scale.

ParameterTypeRequiredDescription
namestringNo*Object name
instanceIdintNo*Instance ID (preferred)
pathstringNo*Hierarchy path
posX/posY/posZfloatNoPosition
rotX/rotY/rotZfloatNoRotation (euler)
scaleX/scaleY/scaleZfloatNoScale

*At least one identifier required

gameobject_set_parent

Set parent-child relationship.

ParameterTypeRequiredDescription
childNamestringNo*Child object name
childInstanceIdintNo*Child Instance ID (preferred)
childPathstringNo*Child hierarchy path
parentNamestringNo*Parent object name (empty string = unparent)
parentInstanceIdintNo*Parent Instance ID
parentPathstringNo*Parent hierarchy path

*At least one child identifier and one parent identifier required

gameobject_set_active

Enable or disable a GameObject.

ParameterTypeRequiredDescription
namestringNo*Object name
instanceIdintNo*Instance ID (preferred)
pathstringNo*Hierarchy path
activeboolYesEnable state

*At least one identifier required


Batch Skills

gameobject_create_batch

Create multiple GameObjects in one call.

Item properties: name, primitiveType, x, y, z, rotX, rotY, rotZ, scaleX, scaleY, scaleZ, parentName, parentInstanceId, parentPath

Returns: {success, totalItems, successCount, failCount, results: [{success, name, instanceId, path, position}]}

unity_skills.call_skill("gameobject_create_batch", items=[
    {"name": "Parent", "primitiveType": "Empty"},
    {"name": "Child1", "primitiveType": "Cube", "x": 0, "parentName": "Parent"},
    {"name": "Child2", "primitiveType": "Sphere", "x": 2, "parentName": "Parent"}
])

gameobject_delete_batch

Delete multiple GameObjects.

Returns: {success, totalItems, successCount, failCount, results: [{success, name}]}

# By names
unity_skills.call_skill("gameobject_delete_batch", items=["Cube1", "Cube2", "Cube3"])

# By instanceId (preferred for precision)
unity_skills.call_skill("gameobject_delete_batch", items=[
    {"instanceId": 12345},
    {"instanceId": 12346}
])

# By path
unity_skills.call_skill("gameobject_delete_batch", items=[
    {"path": "Environment/Cube1"},
    {"path": "Environment/Cube2"}
])

gameobject_duplicate_batch

Duplicate multiple GameObjects.

Returns: {success, totalItems, successCount, failCount, results: [{success, originalName, copyName, copyInstanceId, copyPath}]}

unity_skills.call_skill("gameobject_duplicate_batch", items=[
    {"instanceId": 12345},
    {"instanceId": 12346}
])

gameobject_rename_batch

Rename multiple GameObjects.

Returns: {success, totalItems, successCount, failCount, results: [{success, oldName, newName, instanceId}]}

unity_skills.call_skill("gameobject_rename_batch", items=[
    {"instanceId": 12345, "newName": "Enemy_01"},
    {"instanceId": 12346, "newName": "Enemy_02"}
])

gameobject_set_transform_batch

Set transforms for multiple objects.

Returns: {success, totalItems, successCount, failCount, results: [{success, name, position, rotation, scale}]}

unity_skills.call_skill("gameobject_set_transform_batch", items=[
    {"name": "Cube1", "posX": 0, "posY": 1},
    {"instanceId": 12345, "posX": 2, "posY": 1},
    {"path": "Env/Cube3", "posX": 4, "posY": 1}
])

gameobject_set_active_batch

Toggle multiple objects.

Returns: {success, totalItems, successCount, failCount, results: [{success, name, active}]}

unity_skills.call_skill("gameobject_set_active_batch", items=[
    {"name": "Enemy1", "active": False},
    {"name": "Enemy2", "active": False}
])

gameobject_set_parent_batch

Parent multiple objects. Each item supports childName/childInstanceId/childPath and parentName/parentInstanceId/parentPath.

Returns: {success, totalItems, successCount, failCount, results: [{success, child, parent}]}

unity_skills.call_skill("gameobject_set_parent_batch", items=[
    {"childName": "Wheel1", "parentName": "Car"},
    {"childInstanceId": 12345, "parentName": "Car"},
    {"childPath": "Wheels/Wheel3", "parentPath": "Vehicles/Car"}
])

gameobject_set_layer_batch

Set layer for multiple objects.

Returns: {success, totalItems, successCount, failCount, results: [{success, name, layer}]}

unity_skills.call_skill("gameobject_set_layer_batch", items=[
    {"name": "Enemy1", "layer": "Water"},
    {"name": "Enemy2", "layer": "Water"}
])

gameobject_set_tag_batch

Set tag for multiple objects.

Returns: {success, totalItems, successCount, failCount, results: [{success, name, tag}]}

unity_skills.call_skill("gameobject_set_tag_batch", items=[
    {"name": "Enemy1", "tag": "Enemy"},
    {"name": "Enemy2", "tag": "Enemy"}
])

Minimal Example

import unity_skills

# GOOD: 3 API calls instead of 6
unity_skills.call_skill("gameobject_create_batch", items=[
    {"name": "Floor", "primitiveType": "Plane"},
    {"name": "Wall1", "primitiveType": "Cube"},
    {"name": "Wall2", "primitiveType": "Cube"}
])
unity_skills.call_skill("gameobject_set_transform_batch", items=[
    {"name": "Wall1", "posX": -5, "scaleY": 3},
    {"name": "Wall2", "posX": 5, "scaleY": 3}
])
unity_skills.call_skill("gameobject_set_tag_batch", items=[
    {"name": "Wall1", "tag": "Wall"},
    {"name": "Wall2", "tag": "Wall"}
])

Exact Signatures

Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.

平台分布

Codex

34.38%
按下载量换算41

Claude

30.79%
按下载量换算36

Cursor

18.06%
按下载量换算21

Gemini CLI

9.45%
按下载量换算11

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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