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unity-cleanerUnity cleaner 搜索

Agent Skill

unity-cleaner 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

346

周安装

14

GitHub Stars

886

下载量

109
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:unity-cleaner(Unity cleaner 搜索)
来源仓库:https://github.com/besty0728/unity-skills
仓库路径:skills/unity-cleaner
安装命令:
npx skills add https://github.com/besty0728/unity-skills --skill unity-cleaner
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/besty0728/unity-skills --skill unity-cleaner

简介

用于查找、检索和筛选相关信息。适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

  • 适合根据关键词、任务场景或来源线索快速定位候选结果。
  • 可结合来源仓库和原始 README 核验具体用法。
  • 安装前建议确认权限范围、维护状态及是否会触发联网或文件读写。
  • unity-cleaner 属于研究检索类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

Unity Cleaner Skills

Safety: All delete operations default to dryRun=true. Set dryRun=false to actually delete.

Guardrails

Mode: Full-Auto required

DO NOT (common hallucinations):

  • cleaner_delete / cleaner_remove do not exist → cleaner skills only find/report; use asset_delete to actually remove
  • cleaner_fix does not exist → use cleaner_fix_missing_scripts specifically for missing script references
  • cleaner_scan / cleaner_find_unused do not exist → use specific skills: cleaner_find_unused_assets, cleaner_find_duplicates, cleaner_find_missing_references, cleaner_find_empty_folders, cleaner_find_large_assets

Routing:

  • To delete found assets → use asset module's asset_delete / asset_delete_batch
  • For project validation → use validation module

Skills Overview

SkillDescription
cleaner_find_unused_assetsFind assets not referenced by others
cleaner_find_duplicatesFind duplicate files by content hash
cleaner_find_missing_referencesFind missing scripts/asset references
cleaner_delete_assetsDelete assets (with dryRun protection)
cleaner_get_asset_usageFind what references a specific asset
cleaner_find_empty_foldersFind empty folders in the project
cleaner_find_large_assetsFind largest assets by file size
cleaner_delete_empty_foldersDelete all empty folders
cleaner_fix_missing_scriptsRemove missing script components from GameObjects
cleaner_get_dependency_treeGet dependency tree for an asset

Skills

cleaner_find_unused_assets

Find potentially unused assets of a specific type.

ParameterTypeRequiredDefaultDescription
assetTypestringNo"Material"Asset type filter
searchPathstringNo"Assets"Search path
limitintNo100Max results

Returns: {success, assetType, potentiallyUnusedCount, assets: [{path, name, type, sizeBytes}]}

# Find unused materials
result = call_skill("cleaner_find_unused_assets", assetType="Material")

# Find unused textures in a specific folder
result = call_skill("cleaner_find_unused_assets",
    assetType="Texture2D", searchPath="Assets/Textures")

cleaner_find_duplicates

Find duplicate files by MD5 hash.

ParameterTypeRequiredDefaultDescription
assetTypestringNo"Texture2D"Asset type
searchPathstringNo"Assets"Search path
limitintNo50Max groups

Returns: {success, duplicateGroupCount, totalWastedBytes, totalWastedMB, groups: [{count, sizeBytes, wastedBytes, files}]}

# Find duplicate textures
result = call_skill("cleaner_find_duplicates", assetType="Texture2D")
print(f"Wasted space: {result['totalWastedMB']:.2f} MB")

cleaner_find_missing_references

Find components with missing scripts or null references.

ParameterTypeRequiredDefaultDescription
includeInactiveboolNotrueInclude inactive objects

Returns: {success, issueCount, missingScripts, missingReferences, issues: [{type, gameObject, path,...}]}

# Scan for all missing references
result = call_skill("cleaner_find_missing_references")
print(f"Missing scripts: {result['missingScripts']}")
print(f"Missing references: {result['missingReferences']}")

cleaner_delete_assets

Delete specified assets with two-step confirmation.

⚠️ Safety First: Deletion requires TWO calls - first preview, then confirm.

Step 1 - Preview (no confirmToken):

ParameterTypeRequiredDescription
pathsstring[]YesAsset paths to delete

Returns: {action: "preview", confirmToken, assetsToDelete, message}

Step 2 - Confirm (with confirmToken):

ParameterTypeRequiredDescription
confirmTokenstringYesToken from preview step

Returns: {action: "deleted", deletedCount, results}

# Step 1: Preview what will be deleted
preview = call_skill("cleaner_delete_assets",
    paths=["Assets/Unused/mat1.mat", "Assets/Unused/mat2.mat"])
print(preview['message'])  # Shows: "⚠️ PREVIEW ONLY - 2 assets will be deleted..."
print(preview['assetsToDelete'])  # Full list with sizes

# Step 2: Confirm deletion using token (expires in 5 minutes)
if input("Proceed? (y/n): ") == 'y':
    result = call_skill("cleaner_delete_assets",
        confirmToken=preview['confirmToken'])
    print(result['message'])  # "Successfully deleted 2 assets"

cleaner_get_asset_usage

Find what objects reference a specific asset.

ParameterTypeRequiredDescription
assetPathstringYesAsset path
limitintNoMax results (default 50)

Returns: {success, asset, usedByCount, usedBy: [{path, name, type}]}

# Check what uses a texture
result = call_skill("cleaner_get_asset_usage",
    assetPath="Assets/Textures/player.png")

cleaner_find_empty_folders

Find empty folders in the project.

ParameterTypeRequiredDefaultDescription
searchPathstringNo"Assets"Search path

Returns: {success, count, folders}

# Find empty folders
result = call_skill("cleaner_find_empty_folders")
print(f"Found {result['count']} empty folders")

cleaner_find_large_assets

Find largest assets by file size.

ParameterTypeRequiredDefaultDescription
searchPathstringNo"Assets"Search path
limitintNo20Max results
minSizeByteslongNo0Minimum file size in bytes

Returns: {success, count, assets: [{path, sizeBytes, sizeMB}]}

# Find top 10 largest assets over 1 MB
result = call_skill("cleaner_find_large_assets", limit=10, minSizeBytes=1048576)
for a in result['assets']:
    print(f"{a['sizeMB']:.2f} MB - {a['path']}")

cleaner_delete_empty_folders

Delete all empty folders.

ParameterTypeRequiredDefaultDescription
searchPathstringNo"Assets"Search path

Returns: {success, deleted, total}

# Delete all empty folders
result = call_skill("cleaner_delete_empty_folders")
print(f"Deleted {result['deleted']} of {result['total']} empty folders")

cleaner_fix_missing_scripts

Remove missing script components from GameObjects.

ParameterTypeRequiredDefaultDescription
includeInactiveboolNotrueInclude inactive objects

Returns: {success, removedComponents}

# Remove all missing script components
result = call_skill("cleaner_fix_missing_scripts")
print(f"Removed {result['removedComponents']} missing script components")

cleaner_get_dependency_tree

Get dependency tree for an asset.

ParameterTypeRequiredDefaultDescription
assetPathstringYes-Asset path
recursiveboolNotrueRecursively resolve dependencies

Returns: {success, assetPath, dependencyCount, dependencies: [{path, type}]}

# Get full dependency tree for a prefab
result = call_skill("cleaner_get_dependency_tree",
    assetPath="Assets/Prefabs/Player.prefab")
print(f"Dependencies: {result['dependencyCount']}")

Example Workflow: Clean Project

import unity_skills

# 1. Find all missing references and fix them
missing = unity_skills.call_skill("cleaner_find_missing_references")
for issue in missing['issues']:
    if issue['type'] == 'MissingScript':
        print(f"⚠️ Missing script on: {issue['path']}")

# 2. Find duplicate textures
dupes = unity_skills.call_skill("cleaner_find_duplicates", assetType="Texture2D")
if dupes['totalWastedMB'] > 10:
    print(f"🗑️ {dupes['totalWastedMB']:.1f} MB wasted on duplicates")

# 3. Find unused materials
unused = unity_skills.call_skill("cleaner_find_unused_assets", assetType="Material")
print(f"📦 {unused['potentiallyUnusedCount']} potentially unused materials")

# 4. Preview cleanup
paths_to_delete = [a['path'] for a in unused['assets'][:5]]
preview = unity_skills.call_skill("cleaner_delete_assets",
    paths=paths_to_delete, dryRun=True)
print(f"Would free: {preview['totalMB']:.2f} MB")

Exact Signatures

Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

40.31%
按下载量换算44

Claude

28.37%
按下载量换算31

Cursor

17.56%
按下载量换算19

Gemini CLI

10.21%
按下载量换算11

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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