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uloop-screenshotuloop 截图

Agent Skill

uloop-screenshot 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

924

周安装

37

GitHub Stars

306

下载量

299
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:uloop-screenshot(uloop 截图)
来源仓库:https://github.com/hatayama/uloopmcp
仓库路径:skills/uloop-screenshot
安装命令:
npx skills add https://github.com/hatayama/uloopmcp --skill uloop-screenshot
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/hatayama/uloopmcp --skill uloop-screenshot

简介

用于处理 GitHub 仓库、Issue 和 Pull Request,适合协作事项整理。

  • 可在 Codex、Claude 等平台中围绕代码变更进行梳理。
  • 安装命令:npx skills add https://github.com/hatayama/uloopmcp --skill uloop-screenshot。
  • 建议确认仓库访问权限和维护状态后再使用。
  • 注意是否会触发联网或文件操作,避免越权行为。

SKILL.md

uloop screenshot

Take a screenshot of any Unity EditorWindow by name and save as PNG.

Usage

uloop screenshot [--window-name <name>] [--resolution-scale <scale>] [--match-mode <mode>] [--capture-mode <mode>] [--annotate-elements] [--elements-only] [--output-directory <path>]

Parameters

ParameterTypeDefaultDescription
--window-namestringGameWindow name to capture. Ignored when --capture-mode rendering.
--resolution-scalenumber1.0Resolution scale (0.1 to 1.0)
--match-modeenumexactWindow name matching mode: exact, prefix, or contains. Ignored when --capture-mode rendering.
--capture-modeenumwindowwindow=capture EditorWindow including toolbar, rendering=capture game rendering only (PlayMode required, coordinates match simulate-mouse)
--output-directorystring""Output directory path for saving screenshots. When empty, uses default path (.uloop/outputs/Screenshots/). Accepts absolute paths.
--annotate-elementsbooleanfalseAnnotate interactive UI elements with index labels (A, B, C...) on the screenshot. Only works with --capture-mode rendering in PlayMode.
--elements-onlybooleanfalseReturn only annotated element JSON without capturing a screenshot image. Requires --annotate-elements and --capture-mode rendering in PlayMode.

Match Modes

ModeDescriptionExample
exactWindow name must match exactly (case-insensitive)"Project" matches "Project" only
prefixWindow name must start with the input"Project" matches "Project" and "Project Settings"
containsWindow name must contain the input anywhere"set" matches "Project Settings"

Window Name

The window name is the text displayed in the window's title bar (tab). Common names: Game, Scene, Console, Inspector, Project, Hierarchy, Animation, Animator, Profiler. Custom EditorWindow titles are also supported.

Global Options

OptionDescription
--project-path <path>Optional. Use only when the target Unity project is not the current directory.

Examples

# Take a screenshot of Game View (default)
uloop screenshot

# Capture game rendering (coordinates match simulate-mouse, PlayMode required)
uloop screenshot --capture-mode rendering

# Annotate interactive UI elements with index labels (for simulate-mouse workflow)
uloop screenshot --capture-mode rendering --annotate-elements

# Get UI element coordinates without capturing an image (fastest)
uloop screenshot --capture-mode rendering --annotate-elements --elements-only

# Take a screenshot of Scene View
uloop screenshot --window-name Scene

# Capture all windows starting with "Project" (prefix match)
uloop screenshot --window-name Project --match-mode prefix

# Save screenshot to a specific directory
uloop screenshot --output-directory /tmp/screenshots

# Combine options
uloop screenshot --window-name Scene --resolution-scale 0.5 --output-directory /tmp/screenshots

Output

Returns JSON with:

  • ScreenshotCount: Number of windows captured
  • Screenshots: Array of screenshot info, each containing:

- ImagePath: Absolute path to the saved PNG file. Empty when --elements-only is used because no image file is written. - FileSizeBytes: Size of the saved file in bytes - Width: Captured image width in pixels - Height: Captured image height in pixels - CoordinateSystem: "gameView" (image pixel coords that must be converted with ResolutionScale and YOffset before using with simulate-mouse) or "window" (EditorWindow capture) - ResolutionScale: Resolution scale used for capture - YOffset: Y offset used in sim_y = image_y / ResolutionScale + YOffset when CoordinateSystem is "gameView" - AnnotatedElements: Array of annotated UI element metadata. Empty unless --annotate-elements is used. Sorted by z-order (frontmost first). Each item contains: - Label: Index label shown on the screenshot (A=frontmost, B=next,...) - Name: Element name - Type: Element type (Button, Toggle, Slider, Dropdown, InputField, Scrollbar, Draggable, DropTarget, Selectable) - SimX, SimY: Center position in simulate-mouse coordinates (use directly with --x and --y) - BoundsMinX, BoundsMinY, BoundsMaxX, BoundsMaxY: Bounding box in simulate-mouse coordinates - SortingOrder: Canvas sorting order (higher = in front) - SiblingIndex: Transform sibling index under the element's direct parent (not a reliable z-order signal across nested UI hierarchies)

Coordinate Conversion (gameView)

When CoordinateSystem is "gameView", convert image pixel coordinates to simulate-mouse coordinates:

sim_x = image_x / ResolutionScale
sim_y = image_y / ResolutionScale + YOffset

When ResolutionScale is 1.0, this simplifies to sim_x = image_x, sim_y = image_y + YOffset.

When multiple windows match (e.g., multiple Inspector windows or when using contains mode), all matching windows are captured with numbered filenames (e.g., Inspector_1_*.png, Inspector_2_*.png).

Notes

  • Use uloop focus-window first if needed
  • Target window must be open in Unity Editor
  • Window name matching is always case-insensitive

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

34.58%
按下载量换算103

Claude

31.09%
按下载量换算93

Cursor

19.83%
按下载量换算59

Gemini CLI

9.23%
按下载量换算28

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

权限需确认

当前来源未能明确判断权限范围,默认进入异常复核队列。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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