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Agent Skill · 研究检索

ui-sound-design(用户界面声音设计)

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

ui-sound-design 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为操作浏览器;许可证信息还不明确,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 34,152。

总安装 2,258周安装 96GitHub Stars 29下载 791核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:ui-sound-design(用户界面声音设计)
来源仓库:https://github.com/dannyjpwilliams/ui-sound-design-skill
仓库路径:skills/ui-sound-design
安装命令:
npx skills add https://github.com/dannyjpwilliams/ui-sound-design-skill --skill ui-sound-design
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/dannyjpwilliams/ui-sound-design-skill --skill ui-sound-design

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

用于用户界面中的声音反馈与听觉体验设计。适合为按钮点击、状态变化等事件匹配音效。提供音效建议、波形描述和播放逻辑指导。ui-sound-design 属于研究检索类 Skill,可作为该场景下的辅助能力补充。需结合产品调性和用户场景选择合适的音频素材。主要用于增强交互的沉浸感和操作确认感。

来源仓库内路径:skills/ui-sound-design

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/dannyjpwilliams/ui-sound-design-skill --skill…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要操作浏览器,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

ui-sound-design 怎么安装?

在终端执行 npx skills add https://github.com/dannyjpwilliams/ui-sound-design-skill --skill ui-sound-d…。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

ui-sound-design 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

ui-sound-design 需要什么权限?

权限级别是操作浏览器。该 Skill 可能涉及浏览器控制能力,使用时可能读取或操作网页内容,需要在受控环境中确认权限边界。

ui-sound-design 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

ui-sound-design 用的人多吗?

公开数据是累计安装 2,258 次,近一周安装 96 次,下载 791 次,GitHub 29 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

ui-sound-design 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
ui-sound-design

用户界面声音设计 · 本页

2,25829操作浏览器未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

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Describe what your UI should sound like. Preview it, tweak it, and download it from the browser.

UI Sound Design

Translate plain-English sound descriptions into working Web Audio API code. No audio engineering background needed — describe what you want to hear, and this skill provides the synthesis knowledge to make it real.

Workflow

Every sound follows this loop: Describe → Generate → Listen → Refine (with optional Review for auditing existing code)

1. Describe

The user describes the sound in plain language. Ask clarifying questions using this framework:

Four questions before generating any sound:

  1. What triggers it? (click, hover, toggle, notification, transition, success, error)
  2. What's the emotional tone? (satisfying, subtle, urgent, playful, professional, minimal)
  3. How prominent should it be? (barely perceptible, noticeable, attention-grabbing)
  4. Any reference points? (iOS keyboard, Slack notification, macOS trash, game UI, "like a bubble popping")
  5. Have an audio reference file? If the user has a.wav or.mp3 file they want to match, direct them to run the analyzer: node skills/ui-sound-design/tools/analyze-sound.mjs path/to/reference.wav Then paste the output back. When a sound profile is provided:

1. Load references/audio-file-references.md for interpretation guidance 2. Read the synthesis_suggestion block for initial parameters 3. Match to the closest sound category using recipe_starting_point 4. Load that recipe from references/sound-recipes.md 5. Override recipe defaults with the profile's suggested parameters 6. Apply any vocabulary bridge terms from the profile's VOCABULARY MATCH section 7. Proceed to Generate as normal

If the user gives a vague request like "make a click sound", use sensible defaults from the recipes and generate immediately — don't over-ask.

2. Generate

  1. Match the description to a sound category (see quick reference below)
  2. Load the recipe from references/sound-recipes.md
  3. Apply the vocabulary bridge to translate adjectives into parameter changes
  4. For novel sounds not covered by recipes, compose from building blocks in references/web-audio-api.md
  5. Output format: HTML preview by default (adapt assets/sound-preview.html), or ES module / React hook / class if requested

3. Listen

Provide the HTML preview file so the user can open it in a browser and hear the sound immediately. Each sound includes a download button that exports a.wav file for use in production code or handoff to developers. Include labeled buttons for each sound variation. The preview must:

  • Handle AudioContext suspension (user gesture to start)
  • Use the singleton AudioContext pattern
  • Include visual feedback on play (the template handles this)

4. Refine

When the user gives feedback, translate it using the vocabulary bridge and adjust parameters. Common refinement patterns:

  • "I like it but..." → tweak 1-2 parameters
  • "Completely wrong" → try a different recipe/approach
  • "Too much/little" → scale the relevant parameter up/down
  • "More like X" → identify what makes X distinctive and match those characteristics

5. Review (optional)

Enter review mode when the user says "review", "audit", or "check my sound code", or pastes existing Web Audio code for evaluation.

Steps:

  1. Load rules from references/audio-rules.md
  2. Scan the code against each rule, starting with Critical priority
  3. Report findings using the format in audio-rules.md — one line per violation with file:line — [rule-id] description
  4. Provide a summary table (pass/fail counts by priority)
  5. Suggest concrete fixes for each failing rule

When to stay in generate mode: If the user's request is ambiguous (e.g., "here's my click sound" without asking for review), default to the generative workflow. Only enter review mode when the intent to audit is clear.

Vocabulary Bridge

This is the core translation layer. When the user uses subjective language, map it to synthesis parameters:

User SaysParameter ChangeExample
"Brighter"Raise frequency or filter cutoffFilter cutoff 1500 → 3000 Hz
"Warmer"Lower filter cutoff, use sine/triangle waveSwitch sawtooth → sine, cutoff 3000 → 1200
"Darker"Lower frequency, reduce high harmonicsAdd lowpass filter at 800 Hz
"Snappier"Shorter attack and decayDecay 0.15 → 0.05s
"Softer"Lower volume, longer attack, gentle envelopeVolume 0.3 → 0.15, attack 0 → 0.01s
"Louder" / "More prominent"Raise volume (max 0.8)Volume 0.2 → 0.4
"Fuller" / "Richer"Layer oscillators, add detuneAdd second osc detuned +7 cents
"Thinner"Remove layers, use sine wave, raise highpassSingle sine, highpass at 500 Hz
"More metallic"FM synthesis, inharmonic ratiosMod ratio 1.4, increase mod depth
"More organic" / "Natural"Use noise components, subtle randomnessMix in filtered noise burst
"Shorter" / "Crisper"Reduce total durationDuration 0.15 → 0.06s
"Longer" / "More sustained"Increase duration and sustainDuration 0.1 → 0.3s, add sustain phase
"More playful"Higher pitch, bounce/overshootFrequency +200 Hz, add pitch overshoot
"More professional"Subtle, clean, minimalLower volume, sine wave, short duration
"Retro" / "8-bit"Square wave, quantized pitchSwitch to square, use note frequencies
"Bubbly"Rapid pitch drop, sine wavestartFreq 2000, quick exponential drop

Sound Categories — Quick Reference

CategoryDurationRecipeTriggerKey Character
Click10–80msreferences/sound-recipes.md#clickButton press, tapNoise burst, bandpass filtered
Toggle80–200msreferences/sound-recipes.md#toggleSwitch on/offRising/falling pitch sweep
Hover30–80msreferences/sound-recipes.md#hoverMouse enterGentle, nearly subliminal
Success200–500msreferences/sound-recipes.md#successTask complete, saveAscending major third
Error150–400msreferences/sound-recipes.md#errorValidation fail, rejectedDescending, buzzy
Warning150–350msreferences/sound-recipes.md#warningCaution stateDouble pulse, mid-range
Notification200–800msreferences/sound-recipes.md#notificationNew message, alertBell-like FM synthesis
Whoosh100–400msreferences/sound-recipes.md#whooshPage transition, slideFiltered noise sweep
Pop30–80msreferences/sound-recipes.md#popAdd item, bubble, appearSine with pitch drop
Customvariesreferences/web-audio-api.mdAnything elseCompose from building blocks

Critical Implementation Rules

AudioContext user-gesture requirement

Browsers block audio until a user interaction (click, tap, keydown). Always initialize or resume the AudioContext inside an event handler. The singleton pattern in references/web-audio-api.md handles this.

Never ramp gain to zero

exponentialRampToValueAtTime(0,...) throws an error. Always ramp to 0.001 — it's inaudible but mathematically valid. This applies to every sound. No exceptions.

Node cleanup

  • OscillatorNodes auto-disconnect after stop() — no manual cleanup needed
  • BufferSourceNodes are one-shot — create a new one each play
  • For long-lived filter/gain nodes, call disconnect() when done
  • Never create a new AudioContext per sound — use the singleton

Volume safety

  • Default volume: 0.3 (gain value)
  • Maximum volume: 0.8 — never exceed this
  • Hover sounds: 0.03–0.08 (barely perceptible)
  • UI sounds should complement, not dominate — err on the side of quiet

Scheduling precision

Capture const now = ctx.currentTime once at the start of each sound function. Derive all scheduling times from now. Never read currentTime multiple times.

Use exponential ramps by default

exponentialRampToValueAtTime sounds natural for both volume and frequency. linearRampToValueAtTime sounds mechanical. Only use linear for sub-50ms transitions.

Output Formats

HTML Preview (default)

Adapt assets/sound-preview.html. Self-contained, no dependencies, opens in any browser. Best for the iterative listen-refine loop. Includes WAV download — click the download button on any sound to get a.wav file. Sound functions must use (ctx, dest) parameters with fallback defaults for download support, and each sound needs a matching entry in the durations map.

ES Module

// ui-sounds.js
export function playClick(options) { /* ... */ }
export function playSuccess(options) { /* ... */ }

React Hook

// useUISound.js
export function useUISound() {
  const ctxRef = useRef(null);
  const getCtx = useCallback(() => { /* singleton */ }, []);
  return { playClick, playSuccess, /* ... */ };
}

Sound Library Class

Use the UISoundLibrary class from references/sound-recipes.md. Bundles all sounds with enable/disable and master volume control.

Resources

references/

  • web-audio-api.md — Core Web Audio API building blocks: oscillators, envelopes, filters, noise, FM synthesis, factory patterns, common mistakes. Load when building custom sounds or understanding low-level mechanics.
  • sound-recipes.md — Complete working implementations for all 9 sound categories plus a bundled UISoundLibrary class. Each recipe includes parameters, code, tuning guide, and variations. Start here for most requests.
  • audio-rules.md — Formal validation rules with IDs, priorities, and pass/fail examples. Load when reviewing existing code or when you need to verify generated output against best practices.
  • tone-js.md — Tone.js abstractions for faster prototyping. Simplified synth types, recipe equivalents, effects, and a conversion guide to vanilla Web Audio. Load when the user prefers Tone.js or wants rapid iteration.
  • audio-file-references.md — How to interpret sound profiles from the analyze-sound.mjs CLI tool. Maps audio analysis metrics to synthesis parameters and recipe selection. Load when the user provides a sound profile from an audio file reference.

assets/

  • sound-preview.html — Self-contained HTML template with all 10 default sounds, visual feedback, and AudioContext handling. Adapt this for every preview output.

tools/

  • analyze-sound.mjs — CLI script that analyzes.wav/.mp3 files and outputs a sound profile. Run with node tools/analyze-sound.mjs <file>. Zero dependencies — works with any Node.js installation. Supports.wav natively; other formats require ffmpeg. Outputs duration, envelope, spectral content, tonality, and a synthesis suggestion that maps directly to recipe parameters.

平台分布

Codex

35.67%
按下载量换算282

Claude

29.16%
按下载量换算231

Cursor

18.05%
按下载量换算143

Gemini CLI

8.82%
按下载量换算70

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

操作浏览器

该 Skill 可能涉及浏览器控制能力,使用时可能读取或操作网页内容,需要在受控环境中确认权限边界。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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