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ui-percept-rapid-feedbackui 感知快速反馈

Agent Skill

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

总安装

832

周安装

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GitHub Stars

223

下载量

291
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:ui-percept-rapid-feedback(ui 感知快速反馈)
来源仓库:https://github.com/vabole/apple-skills
仓库路径:skills/ui-percept-rapid-feedback
安装命令:
npx skills add https://github.com/vabole/apple-skills --skill ui-percept-rapid-feedback
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/vabole/apple-skills --skill ui-percept-rapid-feedback

简介

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。

  • 适合根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。
  • 使用时需结合现有品牌、设计系统和用户任务,避免堆砌装饰元素;涉及页面改动时应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。
  • 安装方式:github,可通过 npx skills add 命令从指定仓库添加。
  • 适用于 Codex、Claude、Cursor、Gemini CLI 等宿主环境。

SKILL.md

UI Percept Rapid Feedback

Use this skill when you need quick iteration on Quick Maths screen quality, especially spacing, alignment, sizing consistency, truncation risk, and palette cohesion.

This skill avoids subjective pass/fail judgment and instead produces concrete, measurable feedback that an agent can use to patch SwiftUI code and rerun.

When To Use

  • After UI changes in quick-math-swift
  • When reviewing one or more captured screens (home, game, reward)
  • When you want a higher aesthetic bar than default ui-percept rules
  • When you need output saved to files for repeatable agent loops

Prerequisites

  • quick-math-swift repo is present and buildable
  • ui-percept repo exists at /Users/vabole/repos/ui-percept or passed via --ui-percept-dir
  • iOS simulator + xcodebuild available for capture

Workflow

  1. Run the helper from quick-math root:
bash .apple-skills/skills/ui-percept-rapid-feedback/scripts/run-feedback.sh --mode improve --screens game
  1. Read:
  • .ui-captures/ui-percept-skill/<run-name>/feedback-overview.json first
  • .ui-captures/ui-percept-skill/<run-name>/codex-jury-prompt.md for Codex vision review mode
  • .ui-captures/ui-percept-skill/<run-name>/codex-decision-log.md for narrated decision tracking
  • .ui-captures/ui-percept-skill/<run-name>/feedback-report.md second
  • .ui-captures/ui-percept-skill/<run-name>/feedback-report.json only when drilling down
  1. Prioritize fixes in this order:
  • blocker and major lint issues
  • repeated rule clusters in report summary
  • top suggestions from signals.json
  1. Patch SwiftUI code, then rerun the same command.

Commands

Run selected screens:

bash .apple-skills/skills/ui-percept-rapid-feedback/scripts/run-feedback.sh --mode improve --screens home,game,reward

Switch to build-oriented prompt mode:

bash .apple-skills/skills/ui-percept-rapid-feedback/scripts/run-feedback.sh --mode build --screens game

Archive before/after screenshots with commit-hash labels:

# before changes (uses current HEAD hash by default)
bash .apple-skills/skills/ui-percept-rapid-feedback/scripts/run-feedback.sh \
  --mode improve --screens game --archive-stage before --archive-user "$USER"

# after changes (pass the new commit hash explicitly)
bash .apple-skills/skills/ui-percept-rapid-feedback/scripts/run-feedback.sh \
  --mode improve --screens game --archive-stage after --archive-user "$USER" --git-hash <new_commit_hash>

Low-friction helper (auto hash + optional history commit):

# before phase
bash .apple-skills/skills/ui-percept-rapid-feedback/scripts/archive-round.sh --phase before --screens game

# after phase
bash .apple-skills/skills/ui-percept-rapid-feedback/scripts/archive-round.sh --phase after --screens game

Skip automatic history commit if you only want artifacts:

bash .apple-skills/skills/ui-percept-rapid-feedback/scripts/archive-round.sh \
  --phase after --screens game --no-history-commit

Use existing captures without rerunning XCUITest:

bash .apple-skills/skills/ui-percept-rapid-feedback/scripts/run-feedback.sh --screens game --skip-capture

Set custom ui-percept path:

bash .apple-skills/skills/ui-percept-rapid-feedback/scripts/run-feedback.sh \
  --screens game \
  --ui-percept-dir /path/to/ui-percept

Analyze a specific archived artifact directly (no new capture):

bash .apple-skills/skills/ui-percept-rapid-feedback/scripts/run-feedback.sh \
  --tree .ui-captures/game/ui_tree.json \
  --screenshot .ui-captures/ui-percept-v2/game-fast/full.png \
  --screen-name game-fast \
  --run-name game-fast-review

Notes

  • This skill uses references/high-bar-rules.yaml to raise visual standards.
  • Keep feedback evidence-based: element IDs, measured values, and repeatable signals.
  • Context hygiene rule: load feedback-overview.json first and only open per-screen drilldown files for the issue you are fixing.
  • For opinionated UX/aesthetic review, apply references/jury-review-mode.md.
  • For round-by-round history and commit discipline, apply references/round-commit-workflow.md.

适合场景

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02

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03

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能力 4

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安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

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安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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