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Agent Skill · 研究检索

twitch-platform(抽搐平台)

twitch-platform 用于查找、检索和筛选相关信息,适合在 OpenClaw 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

twitch-platform 是研究检索类 Agent Skill,可用宿主为 OpenClaw,通过ClawHub获取,权限为需要联网;许可证为 MIT-0,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 42,497。

总安装 1,069周安装 45GitHub Stars 公开资料未说明下载 374核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT-0
版本
1.0.0

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:twitch-platform(抽搐平台)
来源仓库:https://github.com/hanxueyuan/twitch-platform
安装命令:
openclaw skills install twitch-platform
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

ClawHubOpenClaw
openclaw skills install twitch-platform

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

Twitch 是领先的游戏和电子竞技直播平台,具有实时互动、订阅、比特、广告和庞大的创作者经济的特点。

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 OpenClaw;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 openclaw skills install twitch-platform;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要需要联网,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

twitch-platform 怎么安装?

在终端执行 openclaw skills install twitch-platform。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

twitch-platform 支持哪些 AI 工具?

公开资料标注支持 OpenClaw。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

twitch-platform 需要什么权限?

权限级别是需要联网。该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

twitch-platform 是免费的吗?

来源标注的许可证是 MIT-0。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

twitch-platform 用的人多吗?

公开数据是累计安装 1,069 次,近一周安装 45 次,下载 374 次。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

twitch-platform 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 专注 OpenClaw 一种宿主,触发方式和使用习惯不用来回切换。
  • 许可证明确为 MIT-0,商用和分发边界好判断。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 OpenClaw,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。
  • 需要许可证清楚、并且有第三方扫描结果的团队项目。

不太适合

  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
twitch-platform

抽搐平台 · 本页

1,069—需要联网MIT-0通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

summary
Twitch — the dominant live streaming platform for gaming, esports, and beyond. Spun off from Justin.tv in 2011, acquired by Amazon for $970M in 2014. 31M+ daily active users, 8M+ monthly streamers, $2.8B+ estimated annual revenue. Home of TwitchPlaysPokemon, the Bits economy, and the most influential creator platform in interactive entertainment.
read_when

Justin.tv Greatest Child

Justin Kan was the guy who wore a camera on his head for a year, live-streaming his entire life on Justin.tv (2007). It was performance art, reality TV, and a technical experiment rolled into one. Within Justin.tv, a category for gaming streams kept growing disproportionately. By 2011, it was clear: the future was not streaming someones life — it was streaming someone playing games.

Kan and Emmett Shear spun out the gaming vertical as Twitch, and the platform exploded. Within months, it had millions of viewers. Within three years, Amazon bought it for $970 million — a price that seemed astronomical at the time and has since looked like a bargain.

The Platform Evolution

EraPhaseDetails
2011-2014The StartupTwitch launches as Justin.tv spin-off. Grows to 45M+ monthly viewers. Amazon acquisition for $970M (2014).
2014-2018The Amazon EraIntegration with Prime Gaming (free games + subs for Prime members). Expansion into IRL, music, and creative categories. Esports broadcasting rights.
2018-2021The Creator Economy BoomPandemic supercharges streaming. Streamers become celebrities. Just Chatting becomes the most-watched category. Revenue model matures with Bits, subs, and ads.
2021-PresentPlatform Maturation31M+ DAUs, 8M+ monthly broadcasters. YouTube Gaming and Kick emerge as serious competitors. Revenue disputes with creators over rev-share. TwitchCon grows into a major industry event.

How the Money Flows

Twitch monetization is a multi-layered system designed to capture value at every level of the creator-viewer relationship:

Subscriptions — Viewers can subscribe to individual streamers for $4.99, $9.99, or $24.99/month (Tier 1, 2, 3). Twitch historically took a 50% cut on Tier 1 subs, though top creators negotiate 70/30 splits. This is the core of the creator economy on Twitch — a direct financial relationship between creator and audience.

Bits — Twitch virtual currency. Viewers buy Bits and cheer them in chat, where 1 Bit = $0.01 to the streamer. Bits create a microtransaction layer that gamifies viewer support with animated emotes and chat recognition. Twitch takes a cut on Bit purchases.

Advertising — Pre-roll ads, mid-roll ads (inserted by streamers or automatically), and display ads. This is Twitch fastest-growing revenue stream and the most controversial — streamers and viewers both resent excessive ad breaks, but ads are essential for the platform economics.

Turbo and Prime — Amazon Prime members get a free monthly subscription to one channel of their choice, plus exclusive emotes. Twitch Turbo ($8.99/month) removes ads site-wide. These are platform-level subscriptions that benefit all creators through the subscription allocation.

Additional streams: Emote-only mode during high-traffic events, channel point redemptions (engagement tools), Twitch Drops (game publisher partnerships), and the Twitch storefront for games.

The Moat: Community as Infrastructure

Twitch defensibility comes from a network effect that is more intimate than traditional social platforms:

Parasocial density: Unlike YouTube (asynchronous) or TikTok (algorithmic), Twitch is live. Viewers develop relationships with streamers through real-time interaction — the streamer reads their name in chat, reacts to their messages, and builds a parasocial bond that creates fierce loyalty. This relationship quality is hard to replicate on any other platform.

The emote economy: Twitch emote system (starting with the legendary Kappa) has become a cultural language. Subscribers unlock custom emotes for specific channels, creating a visual identity system that is unique to Twitch. These emotes spill over into other platforms, serving as advertising for Twitch itself.

Category dominance: Twitch owns gaming live streaming the way YouTube owns video search. Even as YouTube Gaming and Facebook Gaming attempted to compete, Twitch maintained its position as the cultural center of gaming content. Esports tournaments, game launches, and industry events all default to Twitch.

Creator ecosystem: 8M+ monthly broadcasters creates a long tail of content that no competitor can match. The top 100 streamers get the attention, but the millions of small streamers create the ecosystem depth and diversity.

The competitive landscape: YouTube Gaming (with Google resources) remains the most serious threat. Kick (founded by Stake.com executives) has aggressively recruited top streamers with 95/5 revenue splits. TikTok is investing heavily in live streaming. Twitch 50/50 default split, which once seemed generous, now looks stingy in a more competitive market.

By the Numbers

MetricValue
Daily Active Users31M+
Monthly Active Streamers8M+
Estimated Annual Revenue (2023)~$2.8B
Amazon Acquisition (2014)$970M
Peak Concurrent Viewers3.5M+ (major events)
Content CategoriesGaming, IRL, Music, Creative, Just Chatting, Science, Food and Drink
HeadquartersSan Francisco, CA (Amazon subsidiary)

Two Stories That Define Twitch

TwitchPlaysPokemon (2014): An anonymous programmer created a Twitch stream that let chat control a Pokemon game through typed commands. 1.2 million people participated, collectively controlling a single character through a democratic (and chaotic) voting system. It took 16 days to beat the game. The experiment was a cultural phenomenon — part social experiment, part art project, part proof that Twitch community mechanics could create emergent experiences no one had anticipated. It proved that Twitch was not just a platform for watching — it was a platform for participating.

The Emmett Shear Era: Emmett Shear, Twitch CEO from its founding through 2023, was unusually respected in the gaming industry for being a genuine community member — not just an executive. He streamed regularly, engaged with creators directly, and was known for his thoughtful responses to community concerns. When he stepped down in 2023 (citing burnout after a decade), it marked the end of an era. His departure coincided with Twitch ongoing struggle to balance creator compensation, advertiser demands, and Amazon expectations for profitability.

平台分布

OpenClaw

96.7%
按下载量换算362

安全审计

VirusTotal

通过

ClawScan

通过

Static analysis

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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