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realitykit-visionos-developerRealitykit Visionos 开发者

Agent Skill

realitykit-visionos-developer 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

1,523

周安装

61

GitHub Stars

49

下载量

493
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:realitykit-visionos-developer(Realitykit Visionos 开发者)
来源仓库:https://github.com/tomkrikorian/visionosagents
仓库路径:skills/realitykit-visionos-developer
安装命令:
npx skills add https://github.com/tomkrikorian/visionosagents --skill realitykit-visionos-developer
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/tomkrikorian/visionosagents --skill realitykit-visionos-developer

简介

用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息。

  • 适合围绕仓库状态、代码变更或协作事项进行整理。
  • 通过 npx skills add 命令从 GitHub 仓库安装并使用。
  • 安装前建议确认权限范围和维护状态,注意是否会触发联网或文件读写操作。
  • realitykit-visionos-developer 属于开发类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

RealityKit visionOS Developer

Quick Start

  1. Decide whether the task is component selection, scene setup, animation, physics, audio, input, or ECS debugging.
  2. Load only the component, category, or custom-system references that match the task instead of reading the whole catalog.
  3. Use RealityView as the SwiftUI bridge and keep all content mutation inside documented RealityKit entry points.
  4. Register custom components before use, then keep per-frame behavior in systems instead of ad hoc view logic.
  5. Route app launch, simulator flow, or build-debug plumbing to build-run-debug.

Load References When

ReferenceWhen to Use
references/component-index.mdWhen you need the RealityKit category map and guidance on which component reference to open next.
references/systemandcomponentcreation.mdWhen you need a complete custom ECS registration, query, and update-order pattern.
references/modelcomponent.mdWhen rendering meshes and materials.
references/inputtargetcomponent.mdWhen making entities interactive.
references/anchoringcomponent.mdWhen anchoring content to planes, hands, images, or world targets.
references/spatialaudiocomponent.mdWhen placing audio in 3D space.
references/collisioncomponent.mdWhen defining collision shapes or hit testing.
references/viewattachmentcomponent.mdWhen embedding SwiftUI into 3D space.
references/synchronizationcomponent.mdWhen synchronizing entity state across a session.
references/custom-components.mdWhen defining custom per-entity state.
references/custom-systems.mdWhen implementing custom systems or per-frame behavior.

Workflow

  1. Classify the task by scene, component, or system responsibility.
  2. Load the narrowest matching reference files.
  3. Implement or inspect the smallest RealityKit slice that answers the question.
  4. Keep mutation inside RealityView, event handlers, or systems.
  5. Summarize the chosen component or system path and the next validation step.

Guardrails

  • Always load assets asynchronously; avoid blocking the main actor.
  • On visionOS, ARView is not available. Use RealityView.
  • Keep RealityView update logic and ECS mutation out of SwiftUI body code.
  • Register custom components and systems once during app startup before scenes or assets that depend on them are loaded.
  • Prefer ManipulationComponent.configureEntity(...) when built-in interaction fits the need.
  • Prefer a custom System when behavior spans multiple entities or needs continuous updates.

Output Expectations

Provide:

  • the RealityKit task category
  • which references were used
  • the component, attachment, or system path chosen
  • the main constraint or pitfall
  • routing back to SwiftUI, architecture, or build-debug if needed

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

36.85%
按下载量换算182

Claude

28.93%
按下载量换算143

Cursor

19.13%
按下载量换算94

Gemini CLI

9.3%
按下载量换算46

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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