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Agent Skill · 研究检索

thinking-feedback-loops(思维反馈循环)

thinking-feedback-loops 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

thinking-feedback-loops 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为需要联网;许可证信息还不明确,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 52,043。

总安装 564周安装 24GitHub Stars 46下载 198核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:thinking-feedback-loops(思维反馈循环)
来源仓库:https://github.com/tjboudreaux/cc-thinking-skills
仓库路径:skills/thinking-feedback-loops
安装命令:
npx skills add https://github.com/tjboudreaux/cc-thinking-skills --skill thinking-feedback-loops
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/tjboudreaux/cc-thinking-skills --skill thinking-feedback-loops

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

思维反馈循环用于查找、检索和筛选相关信息,识别系统中的因果回路与延迟效应。适合在流程优化、产品迭代和战略调整中分析动态行为模式。通过输入变量关系图或事件序列,生成反馈结构图及干预建议。

安装命令:npx skills add https://github.com/tjboudreaux/cc-thinking-skills --skill thinking-feedback-loops 若涉及模型构建,需确保本地环境具备绘图或导出功能支持。

来源仓库内路径:skills/thinking-feedback-loops

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/tjboudreaux/cc-thinking-skills --skill thinkin…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要需要联网,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

thinking-feedback-loops 怎么安装?

在终端执行 npx skills add https://github.com/tjboudreaux/cc-thinking-skills --skill thinking-feedback…。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

thinking-feedback-loops 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

thinking-feedback-loops 需要什么权限?

权限级别是需要联网。该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

thinking-feedback-loops 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

thinking-feedback-loops 用的人多吗?

公开数据是累计安装 564 次,近一周安装 24 次,下载 198 次,GitHub 46 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

thinking-feedback-loops 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
thinking-feedback-loops

思维反馈循环 · 本页

56446需要联网未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Feedback Loop Analysis

Overview

Feedback loop analysis, developed by Donella Meadows in "Thinking in Systems," provides a rigorous framework for understanding how systems behave over time. All dynamic systems—software, organizations, markets, products—are driven by feedback loops that either amplify change (reinforcing) or stabilize toward goals (balancing). Understanding these loops reveals why systems grow, collapse, oscillate, or resist change.

Core Principle: System behavior emerges from feedback structure. To change behavior, change the loops.

When to Use

  • Analyzing organizational dynamics (growth, stagnation, dysfunction)
  • Designing product growth loops and retention mechanisms
  • Debugging systems exhibiting runaway growth or collapse
  • Understanding why a system oscillates instead of stabilizing
  • Finding high-leverage intervention points
  • Predicting unintended consequences of changes
  • Understanding why "obvious" fixes fail or backfire

Decision flow:

System behavior is puzzling or problematic?
  → Is it growing/shrinking unexpectedly?   → Look for REINFORCING LOOPS
  → Is it oscillating around a target?      → Look for DELAYS in BALANCING LOOPS
  → Is it stuck/resistant to change?        → Look for dominant BALANCING LOOPS
  → Need to intervene effectively?          → Find LEVERAGE POINTS

Core Concepts

1. Reinforcing Loops (Positive Feedback)

Reinforcing loops amplify change in the same direction—growth or decline. They create exponential behavior: the more you have, the more you get (or lose).

Structure: A → increases B → increases A (or: A → decreases B → decreases A)

┌─────────────────────────────────────────────────────────┐
│              REINFORCING LOOP (R)                       │
│                                                         │
│         ┌──────────┐         ┌──────────┐              │
│         │  Users   │───(+)──▶│  Content │              │
│         └──────────┘         └────┬─────┘              │
│              ▲                    │                     │
│              │                   (+)                    │
│              │                    │                     │
│              └────────────────────┘                     │
│                                                         │
│   More users → More content → More users (Growth)      │
│   OR: Fewer users → Less content → Fewer users (Death) │
└─────────────────────────────────────────────────────────┘

Characteristics:

  • Exponential growth or collapse
  • Self-fulfilling prophecies
  • "Rich get richer" dynamics
  • Virtuous cycles (when beneficial)
  • Vicious cycles (when harmful)

Software/Product Examples:

Network Effect Loop:
Users → Value to other users → More users → More value
(Slack, social networks, marketplaces)

Technical Debt Loop:
Shortcuts → Bugs → Firefighting → Less time → More shortcuts
(Vicious cycle toward collapse)

Learning Loop:
Practice → Skill → Confidence → More practice → More skill
(Virtuous cycle of improvement)

Viral Growth Loop:
Users → Invitations → New users → More invitations
(Product-led growth)

2. Balancing Loops (Negative Feedback)

Balancing loops counteract change, pushing the system toward a goal or equilibrium. They create goal-seeking behavior.

Structure: Gap between actual and goal → corrective action → reduces gap

┌─────────────────────────────────────────────────────────┐
│              BALANCING LOOP (B)                         │
│                                                         │
│   ┌──────────┐                    ┌──────────┐         │
│   │   Goal   │                    │  Actual  │         │
│   │  State   │                    │  State   │         │
│   └────┬─────┘                    └────┬─────┘         │
│        │                               │                │
│        └──────────┬────────────────────┘                │
│                   ▼                                     │
│             ┌──────────┐                               │
│             │   Gap    │                               │
│             └────┬─────┘                               │
│                  │                                      │
│                 (-)                                     │
│                  ▼                                      │
│           ┌────────────┐                               │
│           │ Corrective │                               │
│           │   Action   │────────▶ Closes gap           │
│           └────────────┘                               │
└─────────────────────────────────────────────────────────┘

Characteristics:

  • Goal-seeking behavior
  • Resistance to change
  • Stability (when working well)
  • Oscillation (when delays exist)

Software/Product Examples:

Auto-scaling Loop:
Load increases → Gap from target → Scale up → Load per instance decreases
(Goal: maintain target response time)

Thermostat Pattern:
Temperature differs from setpoint → HVAC adjusts → Temperature approaches setpoint
(Goal-seeking to maintain state)

Hiring Loop:
Work exceeds capacity → Hire → Capacity increases → Work/person normalizes
(Goal: sustainable workload)

Quality Gate Loop:
Defects detected → Review/fix required → Quality improves → Fewer defects
(Goal: maintain quality standards)

3. Delays

Delays are the time between cause and effect. They are the primary source of oscillation and instability in systems.

┌─────────────────────────────────────────────────────────┐
│                   DELAY EFFECTS                         │
│                                                         │
│   Action ───────[DELAY]─────────▶ Effect               │
│                                                         │
│   Short delay: System responds smoothly                 │
│   Long delay: Overshoot and oscillation                │
│                                                         │
│   Examples:                                             │
│   • Code deploy → [Cache TTL] → Users see change       │
│   • New hire → [Ramp-up time] → Productivity impact    │
│   • Feature ship → [Adoption] → Metric movement        │
│   • Training → [Skill development] → Performance gain  │
└─────────────────────────────────────────────────────────┘

Why Delays Cause Oscillation:

Without delay:
  Gap detected → Correction → Gap closes → Done

With delay:
  Gap detected → Correction → [DELAY] → Gap persists →
  More correction → [DELAY] → Original correction arrives →
  Overshoot → Gap in opposite direction → Oscillation

Classic Example: Shower Temperature

Too cold → Turn hot → [Delay: water travels through pipes] →
Still cold → Turn hotter → Hot water arrives → Too hot! →
Turn cold → [Delay] → Still hot → Turn colder →
Cold water arrives → Too cold! → Oscillation continues

Common System Patterns

Pattern 1: Exponential Growth

Structure: Single dominant reinforcing loop

┌─────────┐      ┌─────────┐
│ Revenue │─(+)─▶│ Invest- │
│         │      │  ment   │
└────▲────┘      └────┬────┘
     │                │
    (+)              (+)
     │                │
     └────────────────┘
         Growth

Behavior: J-curve growth (or collapse if running in reverse)

Examples:

  • Startup hypergrowth phase
  • Viral spread
  • Compounding interest
  • Technical debt accumulation

Intervention: Find or create balancing loops before runaway

Pattern 2: Goal-Seeking (with Oscillation)

Structure: Balancing loop with significant delay

┌────────┐      ┌────────┐
│  Goal  │      │ Actual │
└───┬────┘      └───┬────┘
    │               │
    └───────┬───────┘
            ▼
         [Gap]
            │
           (-)
            │
            ▼
    ┌────────────┐
    │ Correction │───[DELAY]───▶ Effect
    └────────────┘

Behavior: Oscillation around goal, amplitude depends on delay length

Examples:

  • Inventory management (bullwhip effect)
  • Hiring cycles (overhire → layoffs → understaffed → overhire)
  • Feature prioritization swings
  • Performance optimization iterations

Intervention: Shorten delays, reduce correction magnitude, accept longer settling time

Pattern 3: Limits to Growth

Structure: Reinforcing loop eventually hits a balancing constraint

    ┌─────────────────────────────────────┐
    │                                     │
    ▼                                     │
┌────────┐                          ┌─────┴────┐
│ Growth │──(+)──▶ Success ──(-)──▶│ Resource │
│ Effort │                          │  Limit   │
└────────┘                          └──────────┘
    │
    └──(+)──▶ Results (initially)

Behavior: S-curve—growth, plateau, then stagnation or decline

Examples:

  • Market saturation
  • Team scaling limits
  • System capacity constraints
  • Feature exhaustion

Intervention: Identify and address the constraint before hitting it

Pattern 4: Shifting the Burden

Structure: Symptomatic solution undermines fundamental solution

                    ┌──────────────┐
                    │   Problem    │
                    │   Symptom    │
                    └──────┬───────┘
                           │
              ┌────────────┼────────────┐
              ▼            │            ▼
      ┌───────────┐        │    ┌───────────────┐
      │  Quick    │        │    │  Fundamental  │
      │   Fix     │        │    │   Solution    │
      └─────┬─────┘        │    └───────┬───────┘
            │              │            │
           (+)             │           (+)
            │              │            │
            ▼              │            ▼
    Symptom relief ────────┘    Root cause fixed
            │                          ▲
           (-)                         │
            ▼                          │
    Motivation to ─────────────────────┘
    fix root cause

Behavior: Addiction to quick fixes; fundamental capability atrophies

Examples:

  • Heroic firefighting vs. systemic reliability
  • Overtime vs. hiring/process improvement
  • Manual workarounds vs. automation
  • External consultants vs. internal capability

Intervention: Deliberately invest in fundamental solution while managing symptoms

Pattern 5: Escalation (Arms Race)

Structure: Two competing reinforcing loops

┌─────────┐      ┌─────────┐
│ Party A │──▶   │ Party B │
│ Action  │  ▲   │ Action  │
└────┬────┘  │   └────┬────┘
     │       │        │
    (+)      │       (+)
     │       │        │
     └───────┴────────┘
         Threat

Behavior: Mutual escalation until resource exhaustion or intervention

Examples:

  • Feature wars between competitors
  • Meeting proliferation
  • Process/bureaucracy accumulation
  • Alert fatigue spirals

Intervention: Break the loop through agreement, constraint, or reframing

Identifying Loops in Systems

Step 1: Map the Variables

List all relevant quantities that change over time:

Team productivity system:
- Team size
- Individual workload
- Code quality
- Technical debt
- Bug rate
- Firefighting time
- Feature velocity
- Morale

Step 2: Draw Causal Connections

For each pair, ask: "Does A affect B? In which direction?"

(+) Same direction: A increases → B increases, A decreases → B decreases
(-) Opposite direction: A increases → B decreases

Step 3: Trace the Loops

Follow the arrows back to starting point. Count the negative signs:

Even number of (-) = Reinforcing loop
Odd number of (-) = Balancing loop

Step 4: Identify Dominant Loops

The system behavior is driven by currently dominant loops:

  • Growing exponentially? Reinforcing loop dominates
  • Oscillating? Balancing loop with delay
  • Stable? Balancing loop working well
  • Declining? Reinforcing loop in reverse

Leverage Points

Donella Meadows' hierarchy of intervention effectiveness (increasing power):

LevelInterventionExampleImpact
12Constants/parametersAdjust timeout valuesLowest
11Buffer sizesIncrease queue limitsLow
10Stock-flow structureAdd caching layerLow
9DelaysShorten feedback cyclesMedium
8Balancing loop strengthImprove monitoringMedium
7Reinforcing loop gainAmplify growth driversMedium-High
6Information flowsMake metrics visibleHigh
5System rulesChange deployment policyHigh
4Self-organizationEnable team autonomyVery High
3System goalsRedefine success metricsVery High
2Paradigm/mindsetShift from output to outcomesTransformational
1Transcend paradigmsQuestion the frame itselfHighest

Key insight: Most interventions happen at levels 10-12 (parameters). The highest leverage is in goals, rules, and mental models.

Application Framework

Analyzing a Problematic System

## Feedback Loop Analysis: [System Name]

### Current Behavior
[Describe: growing, declining, oscillating, stuck]

### Key Variables
- [List stocks and flows]

### Loop Diagram
[Draw or describe the loops]

### Identified Loops
| Loop Name | Type | Variables | Currently Dominant? |
|-----------|------|-----------|---------------------|
|           |      |           |                     |

### Delays Present
| Delay | Duration | Effect |
|-------|----------|--------|
|       |          |        |

### Leverage Points
| Level | Intervention | Expected Effect |
|-------|-------------|-----------------|
|       |             |                 |

### Recommended Intervention
[Highest-leverage, lowest-risk option]

Designing a Growth System

## Growth Loop Design: [Product/System]

### Core Reinforcing Loop
[User action] → [Value created] → [Trigger for more users] → [More user action]

### Supporting Loops
[Additional loops that feed the core]

### Balancing Constraints
[What limits growth and when it kicks in]

### Delays to Minimize
[Where feedback needs to be faster]

### Metrics to Monitor
[Leading indicators of loop health]

Integration with Systems Thinking

This skill extends the thinking-systems skill by providing:

  1. Specific loop identification techniques (vs. general systems mapping)
  2. Meadows' leverage point hierarchy (vs. general intervention ideas)
  3. Pattern library (exponential, oscillating, limits to growth, etc.)
  4. Delay analysis methodology (root cause of oscillation)

Use together:

  • thinking-systems: Map the overall system structure
  • thinking-feedback-loops: Identify and analyze specific loops
  • thinking-second-order: Trace consequences of interventions
  • thinking-pre-mortem: Identify loops that could cause failure

Verification Checklist

  • Identified key variables that change over time
  • Mapped causal connections with direction (+/-)
  • Traced at least one reinforcing loop
  • Traced at least one balancing loop
  • Identified significant delays
  • Determined currently dominant loop
  • Identified leverage points at multiple levels
  • Selected intervention with appropriate leverage
  • Considered unintended effects of intervention

Key Questions

  • "What feeds back into itself here?"
  • "Is this self-reinforcing or self-correcting?"
  • "What's the goal this system is seeking?"
  • "Where are the delays, and how long are they?"
  • "Which loop is currently dominant?"
  • "What would shift dominance to a different loop?"
  • "What's the highest-leverage intervention available?"
  • "If I change X, what loops are affected?"

Meadows' Wisdom

"We can't control systems or figure them out. But we can dance with them."

"The least obvious part of the system, its function or purpose, is often the most crucial determinant of the system's behavior."

"Pay attention to what is important, not just what is quantifiable."

Systems are not puzzles to be solved but patterns to be understood and influenced. Effective intervention requires humility about control and attention to feedback.

平台分布

Codex

36.1%
按下载量换算71

Claude

30.18%
按下载量换算60

Cursor

21.02%
按下载量换算42

Gemini CLI

9.62%
按下载量换算19

安全审计

Gen Agent Trust Hub

通过

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通过

Snyk

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权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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