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Agent Skill · 研究检索

test-setup(测试设置)

用于辅助测试设计、自动化测试、用例整理和回归验证。它适合让 Agent 编写单元测试、端到端测试、测试计划或根据失败日志定位问题。使用时需要确认项目测试框架、运行命令和夹具数据,避免为了通过测试而改坏真实逻辑;涉及浏览器或外部服务时,应区分本地模拟、测试环境和生产环境。

test-setup 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为执行命令;许可证信息还不明确,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 55,093。

总安装 490周安装 20GitHub Stars 16,561下载 158核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:test-setup(测试设置)
来源仓库:https://github.com/donchitos/claude-code-game-studios
仓库路径:skills/test-setup
安装命令:
npx skills add https://github.com/donchitos/claude-code-game-studios --skill test-setup
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/donchitos/claude-code-game-studios --skill test-setup

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

用于辅助测试设计、自动化测试、用例整理和回归验证。适合编写单元测试、端到端测试、测试计划或根据失败日志定位问题。使用时需确认项目测试框架、运行命令和夹具数据,避免修改真实逻辑。涉及浏览器或外部服务时,应区分本地模拟、测试环境和生产环境。安装方式:通过 npx skills add 命令从指定 GitHub 仓库添加。

来源仓库内路径:skills/test-setup

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/donchitos/claude-code-game-studios --skill tes…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要执行命令,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

test-setup 怎么安装?

在终端执行 npx skills add https://github.com/donchitos/claude-code-game-studios --skill test-setup。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

test-setup 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

test-setup 需要什么权限?

权限级别是执行命令。安装流程涉及命令执行,可能通过 npx skills add https://github.com/donchitos/claude-code-game-studios --skill test-setup 联网下载 Skill 或依赖。用户安装前应确认命令来源、仓库内容和执行环境。

test-setup 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

test-setup 用的人多吗?

公开数据是累计安装 490 次,近一周安装 20 次,下载 158 次,GitHub 16,561 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

test-setup 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。
  • 来源仓库有 16,561 星,维护活跃度相对可查。

先想清楚的地方

  • 需要执行命令,装到常用环境前要先评估影响面。
  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 不能接受 Skill 在你机器上执行命令的人。
  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
test-setup

测试设置 · 本页

49016,561执行命令未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Test Setup

This skill scaffolds the automated testing infrastructure for the project. It detects the configured engine, generates the appropriate test runner configuration, creates the standard directory layout, and wires up CI/CD so tests run on every push.

Run this once during the Technical Setup phase, before any implementation begins. A test framework installed at sprint start costs 30 minutes. A test framework installed at sprint four costs 3 sprints.

Output: tests/ directory structure + .github/workflows/tests.yml


Phase 1: Detect Engine and Existing State

  1. Read engine config:

- Read .claude/docs/technical-preferences.md and extract the Engine: value. - If engine is not configured ([TO BE CONFIGURED]), stop: "Engine not configured. Run /setup-engine first, then re-run /test-setup."

  1. Check for existing test infrastructure:

- Glob tests/ — does the directory exist? - Glob tests/unit/ and tests/integration/ — do subdirectories exist? - Glob .github/workflows/ — does a CI workflow file exist? - Glob tests/gdunit4_runner.gd (Godot) or tests/EditMode/ (Unity) or Source/Tests/ (Unreal) for engine-specific artifacts.

  1. Report findings:

- "Engine: [engine]. Test directory: [found / not found]. CI workflow: [found / not found]." - If everything already exists AND force argument was not passed: "Test infrastructure appears to be in place. Re-run with /test-setup force to regenerate. Proceeding will not overwrite existing test files."

If the force argument is passed, skip the "already exists" early-exit and proceed — but still do not overwrite files that already exist at a given path. Only create files that are missing.


Phase 2: Present Plan

Based on the engine detected and the existing state, present a plan:

## Test Setup Plan — [Engine]

I will create the following (skipping any that already exist):

tests/
  unit/           — Isolated unit tests for formulas, state, and logic
  integration/    — Cross-system tests and save/load round-trips
  smoke/          — Critical path test list (15-minute manual gate)
  evidence/       — Screenshot and manual test sign-off records
  README.md       — Test framework documentation

[Engine-specific files — see per-engine details below]

.github/workflows/tests.yml  — CI: run tests on every push to main

Estimated time: ~5 minutes to create all files.

Ask: "May I create these files? I will not overwrite any test files that already exist at these paths."

Do not proceed without approval.


Phase 3: Create Directory Structure

After approval, create the following files:

tests/README.md

# Test Infrastructure

**Engine**: [engine name + version]
**Test Framework**: [GdUnit4 | Unity Test Framework | UE Automation]
**CI**: `.github/workflows/tests.yml`
**Setup date**: [date]

## Directory Layout

tests/ unit/ # Isolated unit tests (formulas, state machines, logic) integration/ # Cross-system and save/load tests smoke/ # Critical path test list for /smoke-check gate evidence/ # Screenshot logs and manual test sign-off records

## Running Tests

[Engine-specific command — see below]

## Test Naming

- **Files**: `[system]_[feature]_test.[ext]`
- **Functions**: `test_[scenario]_[expected]`
- **Example**: `combat_damage_test.gd` → `test_base_attack_returns_expected_damage()`

## Story Type → Test Evidence

| Story Type | Required Evidence | Location |
|---|---|---|
| Logic | Automated unit test — must pass | `tests/unit/[system]/` |
| Integration | Integration test OR playtest doc | `tests/integration/[system]/` |
| Visual/Feel | Screenshot + lead sign-off | `tests/evidence/` |
| UI | Manual walkthrough OR interaction test | `tests/evidence/` |
| Config/Data | Smoke check pass | `production/qa/smoke-*.md` |

## CI

Tests run automatically on every push to `main` and on every pull request.
A failed test suite blocks merging.
### Engine-specific files

#### Godot 4 (`Engine: Godot`)

Create `tests/gdunit4_runner.gd`:

GdUnit4 test runner — invoked by CI and /smoke-check

Usage: godot --headless --script tests/gdunit4_runner.gd

extends SceneTree

func _init() -> void: var runner := load("res://addons/gdunit4/GdUnitRunner.gd") if runner == null: push_error("GdUnit4 not found. Install via AssetLib or addons/.") quit(1) return var instance = runner.new() instance.run_tests() quit(0)


Create `tests/unit/.gdignore_placeholder` with content: `# Unit tests go here — one subdirectory per system (e.g., tests/unit/combat/)`

Create `tests/integration/.gdignore_placeholder` with content: `# Integration tests go here — one subdirectory per system`

Note in the README: **Installing GdUnit4**
  1. Open Godot → AssetLib → search "GdUnit4" → Download & Install
  2. Enable the plugin: Project → Project Settings → Plugins → GdUnit4 ✓
  3. Restart the editor
  4. Verify: res://addons/gdunit4/ exists

#### Unity (`Engine: Unity`)

Create `tests/EditMode/` placeholder file `tests/EditMode/README.md`:

Edit Mode Tests

Unit tests that run without entering Play Mode. Use for pure logic: formulas, state machines, data validation. Assembly definition required: tests/EditMode/EditModeTests.asmdef


Create `tests/PlayMode/README.md`:

Play Mode Tests

Integration tests that run in a real game scene. Use for cross-system interactions, physics, and coroutines. Assembly definition required: tests/PlayMode/PlayModeTests.asmdef


Note in the README: **Enabling Unity Test Framework**

Window → General → Test Runner (Unity Test Framework is included by default in Unity 2019+)


#### Unreal Engine (`Engine: Unreal` or `Engine: UE5`)

Create `Source/Tests/README.md`:

Unreal Automation Tests

Tests use the UE Automation Testing Framework. Run via: Session Frontend → Automation → select "MyGame." tests Or headlessly: UnrealEditor -nullrhi -ExecCmds="Automation RunTests MyGame.; Quit"

Test class naming: F[SystemName]Test Test category naming: "MyGame.[System].[Feature]"


---

## Phase 4: Create CI/CD Workflow

### Godot 4

Create `.github/workflows/tests.yml`:

name: Automated Tests

on: push: branches: [main] pull_request: branches: [main]

jobs: test: name: Run GdUnit4 Tests runs-on: ubuntu-latest

steps: - name: Checkout uses: actions/checkout@v4 with: lfs: true

- name: Run GdUnit4 Tests uses: MikeSchulze/gdUnit4-action@v1 with: godot-version: '[VERSION FROM docs/engine-reference/godot/VERSION.md]' paths: | tests/unit tests/integration report-name: test-results

- name: Upload Test Results if: always() uses: actions/upload-artifact@v4 with: name: test-results path: reports/


### Unity

Create `.github/workflows/tests.yml`:

name: Automated Tests

on: push: branches: [main] pull_request: branches: [main]

jobs: test: name: Run Unity Tests runs-on: ubuntu-latest

steps: - name: Checkout uses: actions/checkout@v4 with: lfs: true

- name: Run Edit Mode Tests uses: game-ci/unity-test-runner@v4 env: UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} with: testMode: editmode artifactsPath: test-results/editmode

- name: Run Play Mode Tests uses: game-ci/unity-test-runner@v4 env: UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} with: testMode: playmode artifactsPath: test-results/playmode

- name: Upload Test Results if: always() uses: actions/upload-artifact@v4 with: name: test-results path: test-results/


Note: Unity CI requires a `UNITY_LICENSE` secret. Add to GitHub repository secrets before the first CI run.

### Unreal Engine

Create `.github/workflows/tests.yml`:

name: Automated Tests

on: push: branches: [main] pull_request: branches: [main]

jobs: test: name: Run UE Automation Tests runs-on: self-hosted # UE requires a local runner with the editor installed

steps: - name: Checkout uses: actions/checkout@v4 with: lfs: true

- name: Run Automation Tests run: | "$UE_EDITOR_PATH" "${{ github.workspace }}/[ProjectName].uproject" \ -nullrhi -nosound \ -ExecCmds="Automation RunTests MyGame.; Quit" \ -log -unattended shell: bash

- name: Upload Logs if: always() uses: actions/upload-artifact@v4 with: name: test-logs path: Saved/Logs/


Note: UE CI requires a self-hosted runner with Unreal Editor installed. Set the `UE_EDITOR_PATH` environment variable on the runner.

---

## Phase 5: Create Smoke Test Seed

Create `tests/smoke/critical-paths.md`:

Smoke Test: Critical Paths

Purpose: Run these 10-15 checks in under 15 minutes before any QA hand-off. Run via: /smoke-check (which reads this file) Update: Add new entries when new core systems are implemented.

Core Stability (always run)

  1. Game launches to main menu without crash
  2. New game / session can be started from the main menu
  3. Main menu responds to all inputs without freezing

Core Mechanic (update per sprint)

<!-- Add the primary mechanic for each sprint here as it is implemented --> <!-- Example: "Player can move, jump, and the camera follows correctly" -->

  1. [Primary mechanic — update when first core system is implemented]

Data Integrity

  1. Save game completes without error (once save system is implemented)
  2. Load game restores correct state (once load system is implemented)

Performance

  1. No visible frame rate drops on target hardware (60fps target)
  2. No memory growth over 5 minutes of play (once core loop is implemented)

---

## Phase 6: Post-Setup Summary

After writing all files, report:

Test infrastructure created for [engine].

Files created:

  • tests/README.md
  • tests/unit/ (directory)
  • tests/integration/ (directory)
  • tests/smoke/critical-paths.md
  • tests/evidence/ (directory)

[engine-specific files]

  • .github/workflows/tests.yml

Next steps:

  1. [Engine-specific install step, e.g., "Install GdUnit4 via AssetLib"]
  2. Write your first test: create tests/unit/[first-system]/[system]_test.[ext]
  3. Run /qa-plan sprint before your first sprint to classify stories and set

test evidence requirements

  1. /smoke-check before every QA hand-off

Gate note: /gate-check Technical Setup → Pre-Production now requires:

  • tests/ directory with unit/ and integration/ subdirectories
  • .github/workflows/tests.yml
  • At least one example test file

Run /test-setup and write one example test before advancing.

Verdict: COMPLETE — test framework scaffolded and CI/CD wired up.


---

## Collaborative Protocol

- **Never overwrite existing test files** — only create files that are missing. If a test runner file exists, leave it as-is.
- **Always ask before creating files** — Phase 2 requires explicit approval.
- **Engine detection is non-negotiable** — if the engine is not configured, stop and redirect to `/setup-engine`. Do not guess.
- **`force` flag skips the "already exists" early-exit but never overwrites.** It means "create any missing files even if the directory already exists."
- For Unity CI, note that the `UNITY_LICENSE` secret must be configured manually. Do not attempt to automate license management.

平台分布

Codex

38.05%
按下载量换算60

Claude

28.73%
按下载量换算45

Cursor

19.69%
按下载量换算31

Gemini CLI

8.33%
按下载量换算13

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

执行命令

安装流程涉及命令执行,可能通过 npx skills add https://github.com/donchitos/claude-code-game-studios --skill test-setup 联网下载 Skill 或依赖。用户安装前应确认命令来源、仓库内容和执行环境。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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