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Agent Skill · 研究检索

swiftui-simulator-ui(SwiftUI 模拟器 UI)

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

swiftui-simulator-ui 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为接触敏感数据;许可证信息还不明确,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 69,087。

总安装 220周安装 9GitHub Stars 11下载 71核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:swiftui-simulator-ui(SwiftUI 模拟器 UI)
来源仓库:https://github.com/vladimirbrejcha/ios-ai-skills
仓库路径:skills/swiftui-simulator-ui
安装命令:
npx skills add https://github.com/vladimirbrejcha/ios-ai-skills --skill swiftui-simulator-ui
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/vladimirbrejcha/ios-ai-skills --skill swiftui-simulator-ui

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

SwiftUI 模拟器 UI 用于辅助界面设计、视觉规范和交互体验优化,适合页面结构整理。它能生成 UI 方案、检查视觉一致性并改进组件层级,需要结合品牌和设计系统使用。通过 npx skills add 命令从指定 GitHub 仓库安装,需结合原始 README 了解具体用法。

涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出和对齐表现。swiftui-simulator-ui 属于研究检索类 Skill,可作为该场景下的辅助能力补充。

来源仓库内路径:skills/swiftui-simulator-ui

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/vladimirbrejcha/ios-ai-skills --skill swiftui-…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要接触敏感数据,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

swiftui-simulator-ui 怎么安装?

在终端执行 npx skills add https://github.com/vladimirbrejcha/ios-ai-skills --skill swiftui-simulator-…。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

swiftui-simulator-ui 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

swiftui-simulator-ui 需要什么权限?

权限级别是接触敏感数据。该 Skill 可能接触密钥、Token、环境变量或敏感配置,应进入高风险复核队列,默认不自动发布。

swiftui-simulator-ui 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

swiftui-simulator-ui 用的人多吗?

公开数据是累计安装 220 次,近一周安装 9 次,下载 71 次,GitHub 11 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

swiftui-simulator-ui 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 需要接触敏感数据,装到常用环境前要先评估影响面。
  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 环境里有大量密钥、凭证,不方便给第三方 Skill 读取的人。
  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
swiftui-simulator-ui

SwiftUI 模拟器 UI · 本页

22011接触敏感数据未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

SwiftUI Simulator UI Feedback Loop

Build, run, and capture SwiftUI apps in iOS Simulator for visual verification. This skill enables AI agents to see what their UI code produces.

When to Use This Skill

Use this skill when:

  • Building or modifying SwiftUI views and need visual verification
  • Reviewing UI layouts, spacing, colors, or typography
  • Validating designs against specifications
  • Debugging visual issues (clipping, alignment, overlapping)
  • Capturing screenshots for documentation or handoffs
  • Testing different device sizes or appearances (dark mode, Dynamic Type)

Prerequisites

Before starting:

  1. Xcode installed with iOS Simulator support
  2. Project builds successfully (run xcodebuild -list to verify)
  3. At least one iOS Simulator available (xcrun simctl list devices available)

Quick Start (5-Step Workflow)

Step 1: Find Your Project Structure

# For .xcworkspace (if using CocoaPods/SPM packages)
xcodebuild -workspace /path/to/App.xcworkspace -list

# For .xcodeproj
xcodebuild -project /path/to/App.xcodeproj -list

# Output shows available schemes - pick the one you want to run

Step 2: Find Available Simulators

# List available iPhone simulators
xcrun simctl list devices available | grep iPhone

# Get UDID for a specific device (e.g., iPhone 16)
xcrun simctl list devices available | sed -nE '/iPhone 16/{s/.*\(([A-F0-9-]+)\).*/\1/p; q;}'

Step 3: Build the App

# Set your variables
PROJECT_PATH="/path/to/App.xcodeproj"  # or .xcworkspace
SCHEME="YourScheme"
DEVICE_NAME="iPhone 16"
DERIVED_DATA="/tmp/MyAppBuild"

# Get UDID
UDID=$(xcrun simctl list devices available | sed -nE "/$DEVICE_NAME/{s/.*\(([A-F0-9-]+)\).*/\1/p; q;}")

# Build
xcodebuild \
  -project "$PROJECT_PATH" \
  -scheme "$SCHEME" \
  -destination "platform=iOS Simulator,id=$UDID" \
  -derivedDataPath "$DERIVED_DATA" \
  build

Step 4: Install and Launch

# Find the built .app
APP_PATH=$(find "$DERIVED_DATA" -name "*.app" -type d | head -1)

# Boot simulator if needed
xcrun simctl boot "$UDID" 2>/dev/null || true

# Install
xcrun simctl install "$UDID" "$APP_PATH"

# Launch (get bundle ID from Info.plist or build settings)
BUNDLE_ID="com.example.yourapp"
xcrun simctl launch "$UDID" "$BUNDLE_ID"

Step 5: Capture Screenshot

# Create output directory
mkdir -p /tmp/UIScreenshots

# Take screenshot
xcrun simctl io "$UDID" screenshot "/tmp/UIScreenshots/screenshot-$(date +%Y%m%d-%H%M%S).png"

# The path is printed - use this to view the screenshot

Complete Workflow Script

Copy and adapt this script for your project:

#!/usr/bin/env bash
set -euo pipefail

# ============ CONFIGURATION (EDIT THESE) ============
PROJECT_PATH="${PROJECT_PATH:-/path/to/App.xcodeproj}"  # or .xcworkspace
SCHEME="${SCHEME:-YourScheme}"
BUNDLE_ID="${BUNDLE_ID:-com.example.yourapp}"
DEVICE_NAME="${DEVICE_NAME:-iPhone 16}"
DERIVED_DATA="${DERIVED_DATA:-/tmp/AppBuild}"
SCREENSHOT_DIR="${SCREENSHOT_DIR:-/tmp/UIScreenshots}"
# ====================================================

# Resolve simulator UDID
resolve_udid() {
  xcrun simctl list devices available | sed -nE "/$1/{s/.*\(([A-F0-9-]+)\).*/\1/p; q;}"
}

UDID=$(resolve_udid "$DEVICE_NAME")
if [[ -z "$UDID" ]]; then
  echo "error: Simulator '$DEVICE_NAME' not found. Available devices:"
  xcrun simctl list devices available | grep iPhone
  exit 1
fi

echo "Using simulator: $DEVICE_NAME ($UDID)"

# Boot simulator
if ! xcrun simctl list devices booted | grep -q "$UDID"; then
  echo "Booting simulator..."
  xcrun simctl boot "$UDID" 2>/dev/null || true
  sleep 2
fi

# Build
echo "Building..."
xcodebuild \
  -project "$PROJECT_PATH" \
  -scheme "$SCHEME" \
  -destination "platform=iOS Simulator,id=$UDID" \
  -derivedDataPath "$DERIVED_DATA" \
  -quiet \
  build

# Find app
APP_PATH=$(find "$DERIVED_DATA" -name "*.app" -type d | head -1)
if [[ ! -d "$APP_PATH" ]]; then
  echo "error: Built app not found in $DERIVED_DATA"
  exit 1
fi

# Install
echo "Installing..."
xcrun simctl install "$UDID" "$APP_PATH"

# Terminate if running, then launch
xcrun simctl terminate "$UDID" "$BUNDLE_ID" 2>/dev/null || true
xcrun simctl launch "$UDID" "$BUNDLE_ID"

echo "Launched $SCHEME on $DEVICE_NAME"

# Screenshot
mkdir -p "$SCREENSHOT_DIR"
SCREENSHOT_PATH="$SCREENSHOT_DIR/$(date +%Y%m%d-%H%M%S).png"
sleep 1  # Wait for app to render
xcrun simctl io "$UDID" screenshot "$SCREENSHOT_PATH"

echo "Screenshot saved: $SCREENSHOT_PATH"

Advanced Patterns

Pattern 1: Navigate to Specific Screen via Deep Link

# Launch app with deep link
xcrun simctl openurl "$UDID" "yourapp://settings/profile"

# Wait and screenshot
sleep 1
xcrun simctl io "$UDID" screenshot /tmp/profile-screen.png

Pattern 2: Configure App State via UserDefaults

# Write defaults before launch
xcrun simctl spawn "$UDID" defaults write "$BUNDLE_ID" ShowOnboarding -bool false
xcrun simctl spawn "$UDID" defaults write "$BUNDLE_ID" DebugMode -bool true
xcrun simctl spawn "$UDID" defaults write "$BUNDLE_ID" MockUserName -string "Test User"

# Terminate and relaunch to pick up changes
xcrun simctl terminate "$UDID" "$BUNDLE_ID"
xcrun simctl launch "$UDID" "$BUNDLE_ID"

Pattern 3: Test Different Appearances

# Enable dark mode
xcrun simctl ui "$UDID" appearance dark
sleep 0.5
xcrun simctl io "$UDID" screenshot /tmp/dark-mode.png

# Enable light mode
xcrun simctl ui "$UDID" appearance light
sleep 0.5
xcrun simctl io "$UDID" screenshot /tmp/light-mode.png

Pattern 4: Override Status Bar for Clean Screenshots

# Set time to 9:41, full battery, WiFi
xcrun simctl status_bar "$UDID" override \
  --time "9:41" \
  --batteryLevel 100 \
  --batteryState charged \
  --dataNetwork wifi \
  --wifiBars 3

xcrun simctl io "$UDID" screenshot /tmp/clean-screenshot.png

# Clear overrides
xcrun simctl status_bar "$UDID" clear

Pattern 5: Test Multiple Device Sizes

# Test on different devices
for DEVICE in "iPhone SE (3rd generation)" "iPhone 16" "iPhone 16 Pro Max"; do
  UDID=$(xcrun simctl list devices available | sed -nE "/$DEVICE/{s/.*\(([A-F0-9-]+)\).*/\1/p; q;}")
  if [[ -n "$UDID" ]]; then
    xcrun simctl boot "$UDID" 2>/dev/null || true
    xcrun simctl install "$UDID" "$APP_PATH"
    xcrun simctl launch "$UDID" "$BUNDLE_ID"
    sleep 2
    xcrun simctl io "$UDID" screenshot "/tmp/${DEVICE// /-}.png"
    xcrun simctl shutdown "$UDID"
  fi
done

Pattern 6: Preview Lab Target (Isolated UI Testing)

Create a dedicated target for UI preview:

// In a PreviewLab target
@main
struct PreviewLabApp: App {
    var body: some Scene {
        WindowGroup {
            // Show specific view based on launch argument
            switch ProcessInfo.processInfo.environment["PREVIEW_VIEW"] {
            case "settings":
                SettingsView()
            case "profile":
                ProfileView()
            default:
                ContentView()
            }
        }
    }
}

Launch with environment:

# Set environment variable
xcrun simctl spawn "$UDID" launchctl setenv PREVIEW_VIEW settings

# Launch
xcrun simctl launch "$UDID" "$BUNDLE_ID"

Pattern 7: Record Video of Interaction

# Start recording in background
xcrun simctl io "$UDID" recordVideo /tmp/recording.mp4 &
RECORD_PID=$!

# Wait for interaction (or interact manually)
sleep 5

# Stop recording
kill -INT $RECORD_PID

Finding Bundle ID

If you don't know the bundle ID:

# From build settings
xcodebuild -project "$PROJECT_PATH" -scheme "$SCHEME" -showBuildSettings | grep PRODUCT_BUNDLE_IDENTIFIER

# From installed app
xcrun simctl listapps "$UDID" | grep -A1 CFBundleIdentifier

# From .app Info.plist after build
/usr/libexec/PlistBuddy -c "Print CFBundleIdentifier" "$APP_PATH/Info.plist"

Troubleshooting

Build Fails: "No matching destination"

# Check available destinations
xcodebuild -project "$PROJECT_PATH" -scheme "$SCHEME" -showDestinations

# Use exact simulator name from list
xcrun simctl list devices available

Simulator Won't Boot

# Check current state
xcrun simctl list devices | grep -A5 "== Devices =="

# Force shutdown and reboot
xcrun simctl shutdown "$UDID"
xcrun simctl boot "$UDID"

# If still failing, reset simulator
xcrun simctl erase "$UDID"

App Won't Install

# Check if app is built correctly
ls -la "$APP_PATH"

# Check architecture (must be x86_64 or arm64 for sim)
file "$APP_PATH/$(basename "$APP_PATH" .app)"

# Check minimum deployment target
/usr/libexec/PlistBuddy -c "Print MinimumOSVersion" "$APP_PATH/Info.plist"

Screenshot Shows Wrong Simulator

When multiple simulators are booted:

# List booted simulators
xcrun simctl list devices booted

# Always specify UDID explicitly
xcrun simctl io "$UDID" screenshot /tmp/screenshot.png

# Or shutdown other simulators
xcrun simctl shutdown all
xcrun simctl boot "$UDID"

App Launches but UI Doesn't Load

# Check console output
xcrun simctl launch --console "$UDID" "$BUNDLE_ID"

# Stream logs
xcrun simctl spawn "$UDID" log stream --predicate 'processImagePath CONTAINS "YourApp"' --level debug

Screenshot is Black

# Wait longer for app to render
sleep 2
xcrun simctl io "$UDID" screenshot /tmp/screenshot.png

# Ensure simulator window is visible (not minimized)
# Or run in headless mode properly

Environment Variables Reference

VariableDescriptionDefault
PROJECT_PATHPath to.xcodeproj or.xcworkspaceRequired
SCHEMEXcode build schemeRequired
BUNDLE_IDApp bundle identifierRequired
DEVICE_NAMESimulator device nameiPhone 16
DEVICE_UDIDSpecific simulator UDIDAuto-resolved
DERIVED_DATABuild output directory/tmp/AppBuild
SCREENSHOT_DIRScreenshot output directory/tmp/UIScreenshots

Detailed References

  • references/simulator-commands.md - Complete xcrun simctl command reference
  • references/xcodebuild-patterns.md - Build patterns and configurations
  • references/troubleshooting.md - Extended troubleshooting guide
  • assets/run_app.sh - Reusable run script template
  • assets/screenshot.sh - Standalone screenshot script

Integration with Handoffs

When using this skill for UI work:

  1. Run the UI feedback loop after making changes
  2. Capture a screenshot
  3. Include the screenshot path in your handoff file
  4. Example handoff entry:
## Progress

- [x] Implemented ProfileView header
- Screenshot: `/tmp/UIScreenshots/20250131-143022.png`
- Notes: Layout matches spec, tested on iPhone 16 and iPhone SE

Key Principles

  1. Always verify visually - Don't assume UI code is correct; run it and see
  2. Use consistent device - Pick one simulator and stick with it for consistency
  3. Clean screenshots - Override status bar for professional captures
  4. Test edge cases - Dark mode, small screens, Dynamic Type
  5. Document with screenshots - Include paths in handoffs for traceability

平台分布

Codex

33.85%
按下载量换算24

Claude

31.41%
按下载量换算22

Cursor

20.36%
按下载量换算14

Gemini CLI

9.19%
按下载量换算7

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

接触敏感数据

该 Skill 可能接触密钥、Token、环境变量或敏感配置,应进入高风险复核队列,默认不自动发布。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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