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Agent Skill · 研究检索

structs-reconnaissance(结构侦察)

structs-reconnaissance 用于查找、检索和筛选相关信息,适合在 OpenClaw 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

structs-reconnaissance 是研究检索类 Agent Skill,可用宿主为 OpenClaw,通过ClawHub获取,权限为需要联网;许可证为 MIT-0,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 10,633。

总安装 12,313周安装 503GitHub Stars 公开资料未说明下载 3,944核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT-0
版本
1.2.0

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:structs-reconnaissance(结构侦察)
来源仓库:https://github.com/abstrct/structs-reconnaissance
安装命令:
openclaw skills install structs-reconnaissance
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

ClawHubOpenClaw
openclaw skills install structs-reconnaissance

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

收集玩家、公会、行星和星系的情报,用于侦察与防御分析。适用于 OpenClaw 中需要根据关键词快速检索和筛选信息时。通过 clawhub 安装,建议参考来源仓库和原始文档了解使用细节。使用前需核实权限、维护状态及是否涉及网络请求或文件操作。注意评估是否会触发外部 API 调用或执行系统命令。

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 OpenClaw;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 openclaw skills install structs-reconnaissance;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要需要联网,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

structs-reconnaissance 怎么安装?

在终端执行 openclaw skills install structs-reconnaissance。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

structs-reconnaissance 支持哪些 AI 工具?

公开资料标注支持 OpenClaw。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

structs-reconnaissance 需要什么权限?

权限级别是需要联网。该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

structs-reconnaissance 是免费的吗?

来源标注的许可证是 MIT-0。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

structs-reconnaissance 用的人多吗?

公开数据是累计安装 12,313 次,近一周安装 503 次,下载 3,944 次。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

structs-reconnaissance 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 专注 OpenClaw 一种宿主,触发方式和使用习惯不用来回切换。
  • 许可证明确为 MIT-0,商用和分发边界好判断。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 OpenClaw,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。
  • 需要许可证清楚、并且有第三方扫描结果的团队项目。

不太适合

  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
structs-reconnaissance

结构侦察 · 本页

12,313—需要联网MIT-0通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

name
structs-reconnaissance
description
Gathers intelligence on players, guilds, planets, and the galaxy in Structs. Use when scouting enemy players, checking planet defenses, monitoring fleet movements, assessing guild strength, surveying the galaxy map, gathering intel before combat or raids, or updating competitive intelligence. Persists findings to memory/intel/.

Structs Reconnaissance

Procedure

  1. Query entities — All via structsd query structs [subcommand] [args]:

- Self: address [your-address] — resolves your address to a player ID. A result of 1-0 means no player exists for that address. - Players: player [id], player-all - Planets: planet [id], planet-all, planet-all-by-player [player-id], planet-attribute [planet-id] [type], planet-attribute-all - Structs: struct [id], struct-all, struct-attribute [id] [type], struct-type [id], struct-type-all - Fleets: fleet [id], fleet-all, fleet-by-index [index] - Guilds: guild [id], guild-all, guild-membership-application [id], guild-membership-application-all - Energy: reactor [id], reactor-all, infusion [id], infusion-all, infusion-all-by-destination [dest-id], provider [id], provider-all, agreement [id], agreement-all, agreement-all-by-provider [provider-id] - Power: allocation [id], allocation-all, allocation-all-by-source [source-id], allocation-all-by-destination [dest-id], substation [id], substation-all - Grid: grid [id], grid-all - Block: block-height

  1. Assess targets — For players: structs, power capacity, fleet status (onStation = can build; away = raiding). For planets: ore remaining, defense structs, shield. For guilds: members, Central Bank status.
  2. Identify vulnerabilities — Unrefined ore stockpile, power near capacity, undefended planet, fleet away (raiding).
  3. Persist intelligence — After gathering, update:

- memory/intel/players/{player-id}.md — Player dossier (profile, behavior, vulnerabilities, relationship) - memory/intel/guilds/{guild-id}.md — Guild profile (members, bank status, strengths, weaknesses) - memory/intel/territory.md — Planet ownership, ore, defense levels - memory/intel/threats.md — Threat board ranked by severity

Commands Reference

EntityQuery Command
Address → Playerstructsd query structs address [address] (returns player ID; 1-0 = nonexistent)
Playerstructsd query structs player [id], player-all
Planetstructsd query structs planet [id], planet-all, planet-all-by-player [player-id]
Planet attributestructsd query structs planet-attribute [planet-id] [type], planet-attribute-all
Structstructsd query structs struct [id], struct-all, struct-attribute [id] [type]
Struct typestructsd query structs struct-type [id], struct-type-all
Fleetstructsd query structs fleet [id], fleet-all, fleet-by-index [index]
Guildstructsd query structs guild [id], guild-all
Membership appstructsd query structs guild-membership-application [id], guild-membership-application-all
Reactorstructsd query structs reactor [id], reactor-all
Infusionstructsd query structs infusion [id], infusion-all, infusion-all-by-destination [dest-id]
Providerstructsd query structs provider [id], provider-all
Agreementstructsd query structs agreement [id], agreement-all, agreement-all-by-provider [provider-id]
Allocationstructsd query structs allocation [id], allocation-all, allocation-all-by-source, allocation-all-by-destination
Substationstructsd query structs substation [id], substation-all
Gridstructsd query structs grid [id], grid-all
Block heightstructsd query structs block-height

Verification

  • Re-query entity after action to confirm state change.
  • Cross-reference: player → planet → struct → fleet for full picture.
  • Block height confirms chain sync.

Error Handling

  • Entity not found: ID may be invalid or entity destroyed. Try -all variants to discover current IDs.
  • Stale data: Query block-height; re-run queries if chain has progressed.
  • Missing intel files: Create memory/intel/players/, memory/intel/guilds/ if absent. Follow formats in memory/intel/README.

Intelligence Persistence Loop

  1. Run reconnaissance queries for target(s).
  2. Parse results: owner, structs, power, shield, fleet status, guild.
  3. Write/update memory/intel/players/, memory/intel/guilds/ per README formats.
  4. Update memory/intel/territory.md with planet ownership table.
  5. Update memory/intel/threats.md with ranked threats and response notes.
  6. Include "Last Updated" date in each file.

PostgreSQL Queries (Advanced)

If the Guild Stack is running locally, all reconnaissance queries can be done in < 1 second via PostgreSQL instead of CLI. This is essential for combat automation, real-time threat monitoring, and galaxy-wide scouting.

Example -- find all players with stealable ore, ranked by amount:

SELECT p.id, p.guild_id, COALESCE(g_ore.val, 0) as ore
FROM structs.player p
JOIN structs.grid g_ore ON g_ore.object_id = p.id AND g_ore.attribute_type = 'ore'
WHERE g_ore.val > 0
ORDER BY g_ore.val DESC;

Example -- enemy fleet composition at a planet:

SELECT s.id, st.class_abbreviation, s.operating_ambit, st.unit_defenses
FROM structs.struct s
JOIN structs.struct_type st ON st.id = s.type
JOIN structs.fleet f ON f.id = s.location_id
WHERE f.location_id = '2-105' AND s.is_destroyed = false AND s.location_type = 'fleet';

Important: The structs.grid table is key-value, not columnar. See knowledge/infrastructure/database-schema for the grid pattern and more query examples.

For setup: structs-guild-stack skill

See Also

平台分布

OpenClaw

88.21%
按下载量换算3,479

安全审计

VirusTotal

通过

ClawScan

通过

Static analysis

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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