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Agent Skill · 开发

structs-power(结构权力)

structs-power 用于补充开发相关能力,适合在 OpenClaw 中需要让 Agent 承接开发相关任务时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

structs-power 是开发类 Agent Skill,可用宿主为 OpenClaw,通过ClawHub获取,权限为需要联网;许可证为 MIT-0,第三方扫描有提醒项,按安装量在开发类的 21,746 个 Skill 里排第 3,120。

总安装 12,678周安装 523GitHub Stars 公开资料未说明下载 4,142核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT-0
版本
1.2.0

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:structs-power(结构权力)
来源仓库:https://github.com/abstrct/structs-power
安装命令:
openclaw skills install structs-power
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

ClawHubOpenClaw
openclaw skills install structs-power

这个 Skill 是做什么的

开发类 Skill 面向写代码、改代码和排查问题,一般会读写仓库文件,部分还会执行构建或测试命令。

管理电源基础设施,涵盖变电站、分配、连接监控和电力调节。适用于 OpenClaw 中让 Agent 处理开发类任务时。通过 clawhub 安装,具体用法可结合来源仓库和文档进一步验证。使用前应确认权限范围、维护状态及是否触发联网或文件读写。建议在安装前评估是否会执行系统级操作或调用外部服务。

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 OpenClaw;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 openclaw skills install structs-power;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要需要联网,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

structs-power 怎么安装?

在终端执行 openclaw skills install structs-power。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

structs-power 支持哪些 AI 工具?

公开资料标注支持 OpenClaw。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

structs-power 需要什么权限?

权限级别是需要联网。该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

structs-power 是免费的吗?

来源标注的许可证是 MIT-0。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

structs-power 用的人多吗?

公开数据是累计安装 12,678 次,近一周安装 523 次,下载 4,142 次。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

structs-power 安全吗?

第三方扫描有提醒项,说明存在需要人工确认的行为。安装前请打开源码看清它读了什么、联网到哪里。

值得选的地方和要先想清楚的地方

值得选的地方

  • 专注 OpenClaw 一种宿主,触发方式和使用习惯不用来回切换。
  • 许可证明确为 MIT-0,商用和分发边界好判断。

先想清楚的地方

  • 第三方扫描存在提醒项或未通过项,需要人工逐条确认。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 OpenClaw,想直接扩展它能力的人。
  • 需要处理开发类任务、又不想每次都手写提示词的人。

不太适合

  • 需要厂商级技术支持和 SLA 的生产系统。

开发类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
skill-vetter

技能审查员 · OpenClaw

8,779,018986操作浏览器MIT-0通过
ontology

本体论 · OpenClaw

6,636,960576只读MIT-0通过
entra-app-registration

内部应用程序注册 · Codex、Claude

6,631,872764接触敏感数据未明确通过
entra-app-registration

内部应用程序注册 · Codex、Claude

3,757,680201接触敏感数据未明确通过
nano-banana-pro

纳米香蕉专业版 · OpenClaw

3,526,898364接触敏感数据MIT-0有提醒
structs-power

结构权力 · 本页

12,678—需要联网MIT-0有提醒

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

name
structs-power
description
Manages power infrastructure in Structs. Covers substations, allocations, player connections, and power monitoring. Use when power is low or overloaded, creating or managing substations, connecting players to substations, allocating capacity, diagnosing offline status, or planning power budget for new structs.

Structs Power

Important: Entity IDs containing dashes (like 3-1, 4-5) are misinterpreted as flags by the CLI parser. All transaction commands in this skill use -- before positional arguments to prevent this.

Procedure

  1. Assess power state — Query player: structsd query structs player [id]. Compute: availablePower = (capacity + capacitySecondary) - (load + structsLoad). If load + structsLoad > capacity + capacitySecondary, player goes OFFLINE (cannot act). Player passive draw: 25,000 mW.
  2. Create substation — First create allocation from reactor/generator: structsd tx structs allocation-create --allocation-type static|dynamic|automated|provider-agreement TX_FLAGS -- [source-id] [power]. The --controller flag accepts a PlayerId (e.g., 1-42). If omitted, the creating player is the default controller. Then: structsd tx structs substation-create TX_FLAGS -- [owner-id] [allocation-id].
  3. Connect power — structsd tx structs substation-allocation-connect -- [substation-id] [allocation-id] to add source. structsd tx structs substation-allocation-disconnect -- [substation-id] [allocation-id] to remove.
  4. Connect players — structsd tx structs substation-player-connect -- [substation-id] [player-id] to draw power. structsd tx structs substation-player-disconnect -- [substation-id] [player-id] to remove.
  5. Migrate players — structsd tx structs substation-player-migrate TX_FLAGS -- [source-substation-id] [dest-substation-id] [player-id,player-id2,...].
  6. Manage allocations — Update: structsd tx structs allocation-update -- [allocation-id] [new-power]. Delete: structsd tx structs allocation-delete -- [allocation-id].
  7. Delete substation — structsd tx structs substation-delete -- [substation-id] (disconnect allocations/players first).

Commands Reference

ActionCommand
Substation createstructsd tx structs substation-create -- [owner-id] [allocation-id]
Substation deletestructsd tx structs substation-delete -- [substation-id]
Allocation connectstructsd tx structs substation-allocation-connect -- [substation-id] [allocation-id]
Allocation disconnectstructsd tx structs substation-allocation-disconnect -- [substation-id] [allocation-id]
Player connectstructsd tx structs substation-player-connect -- [substation-id] [player-id]
Player disconnectstructsd tx structs substation-player-disconnect -- [substation-id] [player-id]
Player migratestructsd tx structs substation-player-migrate -- [src-substation-id] [dest-substation-id] [player-ids]
Allocation createstructsd tx structs allocation-create --allocation-type [type] -- [source-id] [power]
Allocation updatestructsd tx structs allocation-update -- [allocation-id] [power]
Allocation deletestructsd tx structs allocation-delete -- [allocation-id]

TX_FLAGS: --from [key-name] --gas auto --gas-adjustment 1.5 -y

Verification

  • Player: structsd query structs player [id] — capacity, capacitySecondary, load, structsLoad, online status.
  • Substation: structsd query structs substation [id] — connected allocations, players.
  • Allocations: structsd query structs allocation-all-by-source [source-id], allocation-all-by-destination [dest-id] — power flow.

How to Increase Capacity

If capacity is too low (or you're going offline), there are three paths:

MethodRequiresSpeedRiskRate
Reactor infusionAlpha MatterImmediateLow1g ≈ 1 kW (minus commission)
Generator infusionAlpha Matter + generator structImmediateHigh (irreversible, raidable)1g = 2-10 kW
Buy via agreementA provider with capacityImmediateMedium (ongoing cost)Varies by provider

Most common: Infuse Alpha Matter into your guild's reactor. Capacity increases automatically.

For step-by-step workflows, see the structs-energy skill.

Error Handling

  • Going offline: Load exceeds capacity. Deactivate structs immediately (struct-deactivate), then increase capacity — see the structs-energy skill for options.
  • Allocation exceeds source: Source (reactor/provider) has limited capacity. Query source; create smaller allocation or add capacity.
  • Substation delete failed: Ensure no players or allocations connected. Disconnect first.
  • Automated allocation limit: One automated allocation per source. Attempting a second from the same source will error. Use static/dynamic for multiple.
  • capacity=0 false positive: A player connected to a substation pool may show capacity=0 while structs are online and drawing power. Check structsLoad > 0 as the real indicator of functionality, not capacity > 0.

See Also

平台分布

OpenClaw

72.65%
按下载量换算3,009

安全审计

VirusTotal

通过

ClawScan

可疑

Static analysis

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。来源安全扫描存在提醒或未通过项,安装前请自行复核。目前只有一个公开来源,建议同时核对源仓库。

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