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Agent Skill · 效率

structs-building(结构建筑)

structs-building 用于辅助前端页面、组件、样式和交互逻辑开发,适合在 OpenClaw 中需要维护前端项目、生成组件或检查界面实现时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

structs-building 是效率类 Agent Skill,可用宿主为 OpenClaw,通过ClawHub获取,权限为执行命令;许可证为 MIT-0,第三方扫描已通过,按安装量在效率类的 21,003 个 Skill 里排第 4,131。

总安装 14,294周安装 614GitHub Stars 公开资料未说明下载 5,010核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT-0
版本
1.2.0

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:structs-building(结构建筑)
来源仓库:https://github.com/abstrct/structs-building
安装命令:
openclaw skills install structs-building
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

ClawHubOpenClaw
openclaw skills install structs-building

这个 Skill 是做什么的

效率类 Skill 把重复的整理、汇总、转换工作交给助手完成,减少手工复制粘贴。

structs-building 管理结构建造与激活操作,涵盖防御定位、隐身与发电机注入功能。适合策略类游戏或模拟经营场景中规划建筑与资源布局。支持移动、停用等状态切换指令执行。structs-building 属于效率类 Skill,可作为该场景下的辅助能力补充。需明确目标坐标与结构类型参数方可生效。

建议结合游戏规则手册验证操作合法性。

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 OpenClaw;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 openclaw skills install structs-building;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要执行命令,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

structs-building 怎么安装?

在终端执行 openclaw skills install structs-building。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

structs-building 支持哪些 AI 工具?

公开资料标注支持 OpenClaw。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

structs-building 需要什么权限?

权限级别是执行命令。安装流程涉及命令执行,可能通过 openclaw skills install structs-building 联网下载 Skill 或依赖。用户安装前应确认命令来源、仓库内容和执行环境。

structs-building 是免费的吗?

来源标注的许可证是 MIT-0。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

structs-building 用的人多吗?

公开数据是累计安装 14,294 次,近一周安装 614 次,下载 5,010 次。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

structs-building 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 专注 OpenClaw 一种宿主,触发方式和使用习惯不用来回切换。
  • 许可证明确为 MIT-0,商用和分发边界好判断。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 需要执行命令,装到常用环境前要先评估影响面。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 OpenClaw,想直接扩展它能力的人。
  • 需要处理效率类任务、又不想每次都手写提示词的人。
  • 需要许可证清楚、并且有第三方扫描结果的团队项目。

不太适合

  • 不能接受 Skill 在你机器上执行命令的人。
  • 需要厂商级技术支持和 SLA 的生产系统。

效率类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
github

GitHub 代码协作 · OpenClaw

7,632,918545需要联网MIT-0通过
nano-pdf

Nano PDF 文档 · OpenClaw

4,249,476231需要联网MIT-0通过
auto-updater

自动更新程序 · OpenClaw

2,964,063386操作浏览器MIT-0通过
video-frames

视频帧 · OpenClaw

2,621,304112需要联网MIT-0通过
gemini

Gemini 助手 · OpenClaw

2,547,39648需要联网MIT-0有提醒
structs-building

结构建筑 · 本页

14,294—执行命令MIT-0通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

name
structs-building
description
Builds and manages structures in Structs. Handles construction, activation, deactivation, movement, defense positioning, stealth, and generator infusion. Use when building a struct, activating or deactivating structs, moving structs between slots, setting defense assignments, enabling stealth, or infusing generators. Build times range from ~17 min (Command Ship) to ~6.4 hours (World Engine).

Structs Building

Important: Entity IDs containing dashes (like 1-42, 5-10) are misinterpreted as flags by the CLI parser. All transaction commands in this skill use -- before positional arguments to prevent this.

Procedure

  1. Check requirements — Player online, sufficient Alpha Matter, valid slot (0-3 per ambit), Command Ship online, fleet on station (for planet builds). Query player, planet, fleet.
  2. Initiate build — structsd tx structs struct-build-initiate --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [player-id] [struct-type-id] [operating-ambit] [slot]. The [operating-ambit] argument must be a lowercase string: "space", "air", "land", or "water" (not a bitmask number).
  3. Proof-of-work — structsd tx structs struct-build-compute -D 3 --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [struct-id]. This calculates the hash, auto-submits complete, and the struct auto-activates. No separate activation step needed.
  4. Optional — Move, set defense, or activate stealth as needed.

Auto-activation: Structs automatically activate after build-complete. Use struct-activate only to re-activate a struct that was previously deactivated with struct-deactivate.

Compute vs Complete

struct-build-compute is a helper that performs proof-of-work and automatically submits struct-build-complete with the hash results. The struct then auto-activates. You only need struct-build-complete if you computed the hash through external tools and want to submit it manually.

The -D Flag

The -D flag (range 1-64) tells compute to wait until difficulty drops to the specified level before starting the hash. Difficulty decreases logarithmically as the struct ages. Use -D 3 — at D=3, the hash is trivially instant and zero CPU is wasted. Lower values wait longer but burn no compute on hard hashes.

Charge Costs

Every action consumes charge. Charge accumulates passively at 1 per block (~6 sec/block).

ActionCharge CostWait Time
Build complete8~48 seconds
Move8~48 seconds
Activate (re-activation only)1~6 seconds
Defend change1~6 seconds
Primary weapon1-20Varies by struct

If you get a "required charge X but player had Y" error, wait for charge to accumulate. See knowledge/mechanics/building for the complete charge table.

Expected Build Times

Time from initiation until compute completes (assuming 6 sec/block, D=3):

StructType IDBuild DifficultyWait to D=3
Command Ship1200~17 min
Starfighter3250~20 min
Ore Extractor14700~57 min
Ore Refinery15700~57 min
PDC192,880~3.7 hr
Ore Bunker183,600~4.6 hr
World Engine225,000~6.4 hr

Initiate early, compute later. The age clock starts at initiation. Batch-initiate all planned builds, then launch compute in background terminals. Do other things while waiting. See awareness/async-operations.

One key, one compute at a time. Never run two concurrent *-compute jobs with the same signing key. Both jobs may reach the target difficulty simultaneously and submit transactions with conflicting sequence numbers — one fails silently, leaving the struct stuck in build status. Use separate signing keys for separate players, and sequence compute jobs for the same player.

Commands Reference

ActionCLI Command
Initiate buildstructsd tx structs struct-build-initiate --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [player-id] [struct-type-id] [operating-ambit] [slot] (operating-ambit = space/air/land/water, lowercase string)
Build compute (PoW + auto-complete + auto-activate)structsd tx structs struct-build-compute -D 3 --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [struct-id]
Build complete (manual, rarely needed)structsd tx structs struct-build-complete --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [struct-id]
Build cancelstructsd tx structs struct-build-cancel --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [struct-id]
Re-activate (only after deactivation)structsd tx structs struct-activate --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [struct-id]
Deactivatestructsd tx structs struct-deactivate --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [struct-id]
Movestructsd tx structs struct-move --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [struct-id] [new-ambit] [new-slot] [new-location]
Set defensestructsd tx structs struct-defense-set --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [defender-struct-id] [protected-struct-id]
Clear defensestructsd tx structs struct-defense-clear --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [defender-struct-id]
Stealth onstructsd tx structs struct-stealth-activate --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [struct-id]
Stealth offstructsd tx structs struct-stealth-deactivate --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [struct-id]
Generator infusestructsd tx structs struct-generator-infuse --from [key-name] --gas auto --gas-adjustment 1.5 -y -- [struct-id] [amount]

Limits: 1 PDC per player, 1 Command Ship per player. Command Ship must be in fleet. Generator infusion is IRREVERSIBLE. Common tx flags: --from [key-name] --gas auto --gas-adjustment 1.5 -y.

Verification

  • structsd query structs struct [id] — status = Online (or Built/Offline if not activated)
  • Struct appears in planet/fleet struct list

Error Handling

ErrorCauseFix
"required charge X but player had Y"Not enough charge accumulatedWait ~48s (8 blocks) between build actions
"insufficient resources"Not enough Alpha MatterMine and refine ore first; check balance with structsd query structs player [id]
"power overload"Capacity too low for struct to go onlineDeactivate non-essential structs or increase capacity (see structs-energy skill)
"fleet not on station"Fleet is away from planetWait for fleet return or fleet-move back
"Command Ship required"Command Ship offline or not builtBuild or re-activate Command Ship first
"invalid slot"Slot already occupiedCheck existing structs on planet; slots are 0-3 per ambit
"invalid ambit"Struct type doesn't support chosen ambitCheck possibleAmbit bit-flags for the struct type
Connection refused on port 26657No local node; remote node not configuredSet node in ~/.structs/config/client.toml or use --node flag (see TOOLS.md)

See Also

平台分布

OpenClaw

93.68%
按下载量换算4,693

安全审计

VirusTotal

通过

ClawScan

通过

Static analysis

通过

权限和风险

执行命令

安装流程涉及命令执行,可能通过 openclaw skills install structs-building 联网下载 Skill 或依赖。用户安装前应确认命令来源、仓库内容和执行环境。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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