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Agent Skill · AI 工具

story-structure(故事结构)

story-structure 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

story-structure 是AI 工具类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为权限未标注;许可证为 MIT,第三方扫描已通过,按安装量在AI 工具类的 2,536 个 Skill 里排第 847。

总安装 1,872周安装 75GitHub Stars 28下载 606核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:story-structure(故事结构)
来源仓库:https://github.com/bybren-llc/story-systems-template
仓库路径:skills/story-structure
安装命令:
npx skills add https://github.com/bybren-llc/story-systems-template --skill story-structure
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/bybren-llc/story-systems-template --skill story-structure

这个 Skill 是做什么的

AI 工具类 Skill 用来扩展助手本身的能力,例如接模型、接检索、接外部服务。

story-structure 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。适用于项目管理和团队协作场景,帮助跟踪代码变更和协作进度。

能够分析仓库活动、代码提交历史和协作动态,提供项目状态洞察。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。可结合来源仓库和原始 README 继续核验具体用法和实现细节。

来源仓库内路径:skills/story-structure

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/bybren-llc/story-systems-template --skill stor…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    权限没有明确标注,第一次使用时只给一个无关紧要的任务,观察它到底读了哪些文件和网络。

常见问题

6 条

story-structure 怎么安装?

在终端执行 npx skills add https://github.com/bybren-llc/story-systems-template --skill story-structur…。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

story-structure 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

story-structure 需要什么权限?

权限级别没有明确标注。第一次使用时建议只给无关紧要的任务,观察它实际读写了哪些内容。

story-structure 是免费的吗?

来源标注的许可证是 MIT。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

story-structure 用的人多吗?

公开数据是累计安装 1,872 次,近一周安装 75 次,下载 606 次,GitHub 28 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

story-structure 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 3 个目录同时收录,说明这个 Skill 流传比较广。
  • 许可证明确为 MIT,商用和分发边界好判断。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理AI 工具类任务、又不想每次都手写提示词的人。
  • 需要许可证清楚、并且有第三方扫描结果的团队项目。

不太适合

  • 需要厂商级技术支持和 SLA 的生产系统。

AI 工具类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
executing-plans

执行计划 · Codex、Claude

1,515,336173,110只读MIT通过
verification-before-completion

完成前的验证 · Codex、Claude

1,319,472173,121权限未标注MIT通过
subagent-driven-development

子 Agent 驱动开发 · Codex、Claude

1,312,416173,138只读MIT通过
copy-editing

复制编辑 · Codex、Claude

1,209,57625,632只读MIT通过
paywall-upgrade-cro

付费专区升级 cro · Codex、Claude

1,030,17625,617只读MIT通过
story-structure

故事结构 · 本页

1,87228权限未标注MIT通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Story Structure Skill

Invocation Triggers

Apply this skill when:

  • Planning screenplay structure
  • Analyzing narrative arc
  • Placing story beats
  • Validating structural integrity

Three-Act Structure

Overview

ACT ONE (Setup)        ≈ 25 pages (25%)
ACT TWO (Confrontation) ≈ 60 pages (50%)
ACT THREE (Resolution)  ≈ 25 pages (25%)
                       ≈ 110 pages total

Act One: Setup (Pages 1-25)

Goal: Establish world, character, and conflict.

BeatPagePurpose
Opening Image1Visual thesis, tone, world
Theme Stated5Theme spoken (often missed by protagonist)
Set-Up1-10Ordinary world, status quo
Catalyst12Inciting incident, life disrupted
Debate12-25Protagonist resists call to action
Break Into Two25Commitment to journey, no turning back

Act Two: Confrontation (Pages 25-85)

Goal: Escalating conflict, character tested.

BeatPagePurpose
B Story30Subplot begins (often carries theme)
Fun and Games30-55Promise of the premise delivered
Midpoint55False victory or false defeat, stakes raise
Bad Guys Close In55-75Obstacles intensify
All Is Lost75Lowest point, seems hopeless
Dark Night of the Soul75-85Reflection before final push

Act Three: Resolution (Pages 85-110)

Goal: Climax and resolution.

BeatPagePurpose
Break Into Three85Solution found, synthesis of lessons
Finale85-110Final confrontation, stakes resolved
Final Image110Transformation visualized

Save the Cat! Beat Sheet

Blake Snyder's 15-beat structure:

1. Opening Image (1)
2. Theme Stated (5)
3. Set-Up (1-10)
4. Catalyst (12)
5. Debate (12-25)
6. Break Into Two (25)
7. B Story (30)
8. Fun and Games (30-55)
9. Midpoint (55)
10. Bad Guys Close In (55-75)
11. All Is Lost (75)
12. Dark Night of the Soul (75-85)
13. Break Into Three (85)
14. Finale (85-110)
15. Final Image (110)

The Hero's Journey (12 Stages)

Christopher Vogler's adaptation of Joseph Campbell:

Act One: Departure

  1. Ordinary World - Hero's normal life
  2. Call to Adventure - Problem or challenge appears
  3. Refusal of the Call - Hero hesitates
  4. Meeting the Mentor - Guidance received
  5. Crossing the Threshold - Hero commits to journey

Act Two: Initiation

  1. Tests, Allies, Enemies - Hero is tested
  2. Approach to Inmost Cave - Preparation for ordeal
  3. Ordeal - Major crisis, death/rebirth
  4. Reward - Hero gains something

Act Three: Return

  1. The Road Back - Return journey begins
  2. Resurrection - Final test, transformation complete
  3. Return with Elixir - Hero returns changed

Sequence Method (8 Sequences)

Structure

ACT ONE
  Sequence 1: Status Quo & Catalyst
  Sequence 2: Debate & Break Into Two

ACT TWO (First Half)
  Sequence 3: Fun and Games A
  Sequence 4: Fun and Games B → Midpoint

ACT TWO (Second Half)
  Sequence 5: Consequences
  Sequence 6: All Is Lost → Dark Night

ACT THREE
  Sequence 7: Break Into Three → Finale A
  Sequence 8: Finale B → Resolution

Sequence Length

  • Each sequence: ~12-15 pages
  • Each sequence has its own mini-arc
  • Sequences end on a turn or revelation

Genre Considerations

Action

  • Midpoint is often big action set piece
  • Faster pacing through Act Two
  • Extended finale sequence

Comedy

  • Fun and Games section is critical
  • Midpoint often a comic disaster
  • Third act reconciliation

Drama

  • More time in Dark Night of the Soul
  • Subtler beat placement
  • Character-driven turns

Horror

  • Midpoint: Monster fully revealed
  • All Is Lost: Final girl alone
  • Finale: Confrontation and survival

Thriller

  • Midpoint: Major revelation
  • Bad Guys Close In is literal
  • Ticking clock in Act Three

Structural Analysis Template

## Structure Analysis: [TITLE]

### Act Breakdown
| Act | Pages | Target | Variance |
|-----|-------|--------|----------|
| One | X-X | 1-25 | [+/-] |
| Two | X-X | 25-85 | [+/-] |
| Three | X-X | 85-110 | [+/-] |

### Beat Placement
| Beat | Target Page | Actual Page | Status |
|------|-------------|-------------|--------|
| Catalyst | 12 | X | [OK/Early/Late] |
| Break Into Two | 25 | X | [OK/Early/Late] |
| Midpoint | 55 | X | [OK/Early/Late] |
| All Is Lost | 75 | X | [OK/Early/Late] |
| Break Into Three | 85 | X | [OK/Early/Late] |

### Assessment
[Analysis of structural strengths and issues]

### Recommendations
1. [Specific adjustment]
2. [Specific adjustment]

Common Structural Issues

Act One Too Long

  • Cut setup scenes
  • Enter scenes later
  • Combine expository scenes

Saggy Middle

  • Strengthen midpoint
  • Add reversals
  • Increase obstacles

Rushed Third Act

  • Earn the climax
  • Don't skip Dark Night
  • Resolution needs breath

WTFB Three-Act Template

Per "Words To Film By" methodology, use this simplified template for story planning:

Act One Template

Work out your story using these essential components:

OPENING EVENT: ___________________________________
(What first happens that grabs attention?)

BASIC SITUATION: ___________________________________
(What is the protagonist's normal world?)

DISTURBANCE: ___________________________________
(What disrupts the normal world?)

DECISION: ___________________________________
(What choice must the protagonist make?)

DRAMATIC QUESTION: ___________________________________
(The question that will be answered by the climax)

Act Two Template

CONFLICTS: ___________________________________
(What opposes the protagonist?)

CRISES: ___________________________________
(What moments of critical decision arise?)

OBSTACLES: ___________________________________
(What stands in the way?)

COMPLICATIONS: ___________________________________
(What makes things worse?)

DARK MOMENT: ___________________________________
(The lowest point before the turn)

Act Three Template

ENLIGHTENMENT: ___________________________________
(What does the protagonist finally understand?)

CLIMAX: ___________________________________
(The final confrontation or decision)

CATHARSIS: ___________________________________
(The emotional release and resolution)

WTFB Hero's Journey Template

Alternative structure using the 12-step Hero's Journey:

1. THE ORDINARY WORLD: ___________________________________
   (Hero's normal life before the adventure)

2. THE CALL TO ADVENTURE: ___________________________________
   (The problem or challenge that appears)

3. THE RELUCTANT HERO: ___________________________________
   (Hero hesitates or refuses the call)

4. THE WISE OLD MAN: ___________________________________
   (Mentor who provides guidance)

5. INTO THE SPECIAL WORLD: ___________________________________
   (Crossing the threshold into adventure)

6. TEST, ALLIES AND ENEMIES: ___________________________________
   (Hero is tested, meets friends and foes)

7. THE INMOST CAVE: ___________________________________
   (Approach to the most dangerous place)

8. THE SUPREME ORDEAL: ___________________________________
   (Major crisis, facing greatest fear)

9. SEIZING THE SWORD: ___________________________________
   (Hero gains the reward/knowledge)

10. THE ROAD BACK: ___________________________________
    (Return journey begins, often with pursuit)

11. RESURRECTION: ___________________________________
    (Final test, transformation complete)

12. RETURN WITH THE ELIXIR: ___________________________________
    (Hero returns changed, bearing wisdom)

Narrative Types

Per WTFB, identify your story's narrative approach:

TypeDescriptionExample
LinearBeginning to end chronologicallyMost traditional films
Non-LinearNot chronologicalMemento, Pulp Fiction
Multi-NarrativeMultiple points of viewCrash, Traffic
DualTwo perspectives or time periodsThe Godfather Part II
FragmentedNon-linear sequence21 Grams
MetafictiveBreaking fourth wallDeadpool, Ferris Bueller
PersonalAutobiography, biopicThe Pursuit of Happyness

Aristotle's Six Components

The foundational elements of drama (per Aristotle):

  1. Plot: The arrangement of events or incidents
  2. Characters: Provide motivation, plot, and conflict
  3. Language: Dialogue (both dramatic and narrative)
  4. Themes: Thought and ideas behind the story
  5. Rhythm: Music/mood (the emotional pacing)
  6. Spectacle: The set, costumes, and special effects

The Greeks' Essential Truth: A show or scene must have a beginning, middle, and end.

  • Beginning: Protagonist lives a good life but has a great character flaw
  • End of Beginning: Reversal of fortune brought on by the flaw
  • Middle: Protagonist fights change but recognizes error, changes from ignorance to knowledge (too late)
  • End: Catastrophe brings suffering, resulting in soul cleansing (catharsis)

Validation Checklist

  • Three acts properly proportioned
  • Catalyst by page 12
  • Clear Break Into Two
  • Strong Midpoint
  • All Is Lost moment exists
  • Theme stated and proven
  • Character arc complete
  • Opening/Final images mirror or contrast
  • Narrative type identified
  • WTFB template completed
  • Aristotle's six components addressed

平台分布

Claude Code

26.57%
按下载量换算161

trae

21.5%
按下载量换算130

kiro-cli

16.61%
按下载量换算101

Cursor

14.01%
按下载量换算85

OpenCode

7.5%
按下载量换算45

qoder

3.82%
按下载量换算23

安全审计

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安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。

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