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Agent Skill · 研究检索

story-done(故事完成)

story-done 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

story-done 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为只读;许可证信息还不明确,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 55,495。

总安装 475周安装 20GitHub Stars 16,637下载 166核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:story-done(故事完成)
来源仓库:https://github.com/donchitos/claude-code-game-studios
仓库路径:skills/story-done
安装命令:
npx skills add https://github.com/donchitos/claude-code-game-studios --skill story-done
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/donchitos/claude-code-game-studios --skill story-done

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

story-done 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中快速定位内容。适用于基于关键词或任务场景从来源线索中提取信息的场景。通过 npx skills add 命令安装,需结合原始 README 确认使用方法。

安装前建议核实权限范围、维护状态及是否涉及联网或文件操作。可参考来源仓库进一步验证功能细节。

来源仓库内路径:skills/story-done

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/donchitos/claude-code-game-studios --skill sto…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它标注为只读,先用只读任务试一次,确认行为符合预期再扩大使用范围。

常见问题

6 条

story-done 怎么安装?

在终端执行 npx skills add https://github.com/donchitos/claude-code-game-studios --skill story-done。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

story-done 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

story-done 需要什么权限?

权限级别是只读。该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

story-done 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

story-done 用的人多吗?

公开数据是累计安装 475 次,近一周安装 20 次,下载 166 次,GitHub 16,637 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

story-done 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。
  • 来源仓库有 16,637 星,维护活跃度相对可查。
  • 标注为只读权限,试用阶段不容易误改本地文件。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。
  • 只想先试试效果、不希望它改动本地文件的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
story-done

故事完成 · 本页

47516,637只读未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Story Done

This skill closes the loop between design and implementation. Run it at the end of implementing any story. It ensures every acceptance criterion is verified before the story is marked done, GDD and ADR deviations are explicitly documented rather than silently introduced, code review is prompted rather than forgotten, and the story file reflects actual completion status.

Output: Updated story file (Status: Complete) + surfaced next story.


Phase 1: Find the Story

Resolve the review mode (once, store for all gate spawns this run):

  1. If --review [full|lean|solo] was passed → use that
  2. Else read production/review-mode.txt → use that value
  3. Else → default to lean

See .claude/docs/director-gates.md for the full check pattern.

If a file path is provided (e.g., /story-done production/epics/core/story-damage-calculator.md): read that file directly.

If no argument is provided:

  1. Check production/session-state/active.md for the currently active story.
  2. If not found there, read the most recent file in production/sprints/ and look for stories marked IN PROGRESS.
  3. If multiple in-progress stories are found, use AskUserQuestion:

- "Which story are we completing?" - Options: list the in-progress story file names.

  1. If no story can be found, ask the user to provide the path.

Phase 2: Read the Story

Read the full story file. Extract and hold in context:

  • Story name and ID
  • GDD Requirement TR-ID(s) referenced (e.g., TR-combat-001)
  • Manifest Version embedded in the story header (e.g., 2026-03-10)
  • ADR reference(s) referenced
  • Acceptance Criteria — the complete list (every checkbox item)
  • Implementation files — files listed under "files to create/modify"
  • Story Type — the Type: field from the story header (Logic / Integration / Visual/Feel / UI / Config/Data)
  • Engine notes — any engine-specific constraints noted
  • Definition of Done — if present, the story-level DoD
  • Estimated vs actual scope — if an estimate was noted

Also read:

  • docs/architecture/tr-registry.yaml — look up each TR-ID in the story. Read the *current* requirement text from the registry entry. This is the source of truth for what the GDD required — do not use any requirement text that may be quoted inline in the story (it may be stale).
  • The referenced GDD section — just the acceptance criteria and key rules, not the full document. Use this to cross-check the registry text is still accurate.
  • The referenced ADR(s) — just the Decision and Consequences sections
  • docs/architecture/control-manifest.md header — extract the current Manifest Version: date (used in Phase 4 staleness check)

Phase 3: Verify Acceptance Criteria

For each acceptance criterion in the story, attempt verification using one of three methods:

Automatic verification (run without asking)

  • File existence check: Glob for files the story said would be created.
  • Test pass check: if a test file path is mentioned, run it via Bash.
  • No hardcoded values check: Grep for numeric literals in gameplay code paths that should be in config files.
  • No hardcoded strings check: Grep for player-facing strings in src/ that should be in localization files.
  • Dependency check: if a criterion says "depends on X", check that X exists.

Manual verification with confirmation (use AskUserQuestion)

  • Criteria about subjective qualities ("feels responsive", "animations play correctly")
  • Criteria about gameplay behaviour ("player takes damage when...", "enemy responds to...")
  • Performance criteria ("completes within Xms") — ask if profiled or accept as assumed

Batch up to 4 manual verification questions into a single AskUserQuestion call:

question: "Does [criterion]?"
options: "Yes — passes", "No — fails", "Not tested yet"

Unverifiable (flag without blocking)

  • Criteria that require a full game build to test (end-to-end gameplay scenarios)
  • Mark as: DEFERRED — requires playtest session

Test-Criterion Traceability

After completing the pass/fail/deferred check above, map each acceptance criterion to the test that covers it:

For each acceptance criterion in the story:

  1. Ask: is there a test — unit, integration, or confirmed manual playtest — that directly verifies this criterion?

- Unit test: check tests/unit/ for a test file or function name that matches the criterion's subject (use Glob and Grep) - Integration test: check tests/integration/ similarly - Manual confirmation: if the criterion was verified via AskUserQuestion above with a "Yes — passes" answer, count that as a manual test

  1. Produce a traceability table:
| Criterion | Test | Status |
|-----------|------|--------|
| AC-1: [criterion text] | tests/unit/test_foo.gd::test_bar | COVERED |
| AC-2: [criterion text] | Manual playtest confirmation | COVERED |
| AC-3: [criterion text] | — | UNTESTED |
  1. Apply these escalation rules:

- If >50% of criteria are UNTESTED: escalate to BLOCKING — test coverage is insufficient to confirm the story is actually done. The verdict in Phase 6 cannot be COMPLETE until coverage improves. - If some (≤50%) criteria are UNTESTED: remain ADVISORY — does not block completion, but must appear in Completion Notes. - If all criteria are COVERED: no action needed beyond including the table in the report.

  1. For any ADVISORY untested criteria, add to the Completion Notes in Phase 7: "Untested criteria: [AC-N list]. Recommend adding tests in a follow-up story."

Test Evidence Requirement

Based on the Story Type extracted in Phase 2, check for required evidence:

Story TypeRequired EvidenceGate Level
LogicAutomated unit test in tests/unit/[system]/ — must exist and passBLOCKING
IntegrationIntegration test in tests/integration/[system]/ OR playtest docBLOCKING
Visual/FeelScreenshot + sign-off in production/qa/evidence/ADVISORY
UIManual walkthrough doc OR interaction test in production/qa/evidence/ADVISORY
Config/DataSmoke check pass report in production/qa/smoke-*.mdADVISORY

For Logic stories: first read the story's Test Evidence section to extract the exact required file path. Use Glob to check that exact path. If the exact path is not found, also search tests/unit/[system]/ broadly (the file may have been placed at a slightly different location). If no test file is found at either location:

  • Flag as BLOCKING: "Logic story has no unit test file. Story requires it at [exact-path-from-Test-Evidence-section]. Create and run the test before marking this story Complete."

For Integration stories: read the story's Test Evidence section for the exact required path. Use Glob to check that exact path first, then search tests/integration/[system]/ broadly, then check production/session-logs/ for a playtest record referencing this story. If none found: flag as BLOCKING (same rule as Logic).

For Visual/Feel and UI stories: glob production/qa/evidence/ for a file referencing this story. If none: flag as ADVISORY — "No manual test evidence found. Create production/qa/evidence/[story-slug]-evidence.md using the test-evidence template and obtain sign-off before final closure."

For Config/Data stories: check for any production/qa/smoke-*.md file. If none: flag as ADVISORY — "No smoke check report found. Run /smoke-check."

If no Story Type is set: flag as ADVISORY — "Story Type not declared. Add Type: [Logic|Integration|Visual/Feel|UI|Config/Data] to the story header to enable test evidence gate enforcement in future stories."

Any BLOCKING test evidence gap prevents the COMPLETE verdict in Phase 6.


Phase 4: Check for Deviations

Compare the implementation against the design documents.

Run these checks automatically:

  1. GDD rules check: Using the current requirement text from tr-registry.yaml (looked up by the story's TR-ID), check that the implementation reflects what the GDD actually requires now — not what it required when the story was written. Grep the implemented files for key function names, data structures, or class names mentioned in the current GDD section.
  2. Manifest version staleness check: Compare the Manifest Version: date embedded in the story header against the Manifest Version: date in the current docs/architecture/control-manifest.md header.

- If they match → pass silently. - If the story's version is older → flag as ADVISORY: ADVISORY: Story was written against manifest v[story-date]; current manifest is v[current-date]. New rules may apply. Run /story-readiness to check. - If control-manifest.md does not exist → skip this check.

  1. ADR constraints check: Read the referenced ADR's Decision section. Check for forbidden patterns from docs/architecture/control-manifest.md (if it exists). Grep for patterns explicitly forbidden in the ADR.
  2. Hardcoded values check: Grep the implemented files for numeric literals in gameplay logic that should be in data files.
  3. Scope check: Did the implementation touch files outside the story's stated scope? (files not listed in "files to create/modify")

For each deviation found, categorize:

  • BLOCKING — implementation contradicts the GDD or ADR (must fix before marking complete)
  • ADVISORY — implementation drifts slightly from spec but is functionally equivalent (document, user decides)
  • OUT OF SCOPE — additional files were touched beyond the story's stated boundary (flag for awareness — may be valid or scope creep)

Phase 4b: QA Coverage Gate

Review mode check — apply before spawning QL-TEST-COVERAGE:

  • solo → skip. Note: "QL-TEST-COVERAGE skipped — Solo mode." Proceed to Phase 5.
  • lean → skip (not a PHASE-GATE). Note: "QL-TEST-COVERAGE skipped — Lean mode." Proceed to Phase 5.
  • full → spawn as normal.

After completing the deviation checks in Phase 4, spawn qa-lead via Task using gate QL-TEST-COVERAGE (.claude/docs/director-gates.md).

Pass:

  • The story file path and story type
  • Test file paths found during Phase 3 (exact paths, or "none found")
  • The story's ## QA Test Cases section (the pre-written test specs from story creation)
  • The story's ## Acceptance Criteria list

The qa-lead reviews whether the tests actually cover what was specified — not just whether files exist.

Apply the verdict:

  • ADEQUATE → proceed to Phase 5
  • GAPS → flag as ADVISORY: "QA lead identified coverage gaps: [list]. Story can complete but gaps should be addressed in a follow-up story."
  • INADEQUATE → flag as BLOCKING: "QA lead: critical logic is untested. Verdict cannot be COMPLETE until coverage improves. Specific gaps: [list]."

Skip this phase for Config/Data stories (no code tests required).


Phase 5: Lead Programmer Code Review Gate

Review mode check — apply before spawning LP-CODE-REVIEW:

  • solo → skip. Note: "LP-CODE-REVIEW skipped — Solo mode." Proceed to Phase 6 (completion report).
  • lean → skip (not a PHASE-GATE). Note: "LP-CODE-REVIEW skipped — Lean mode." Proceed to Phase 6 (completion report).
  • full → spawn as normal.

Spawn lead-programmer via Task using gate LP-CODE-REVIEW (.claude/docs/director-gates.md).

Pass: implementation file paths, story file path, relevant GDD section, governing ADR.

Present the verdict to the user. If CONCERNS, surface them via AskUserQuestion:

  • Options: Revise flagged issues / Accept and proceed / Discuss further If REJECT, do not proceed to Phase 6 verdict until the issues are resolved.

If the story has no implementation files yet (verdict is being run before coding is done), skip this phase and note: "LP-CODE-REVIEW skipped — no implementation files found. Run after implementation is complete."


Phase 6: Present the Completion Report

Before updating any files, present the full report:

## Story Done: [Story Name]
**Story**: [file path]
**Date**: [today]

### Acceptance Criteria: [X/Y passing]
- [x] [Criterion 1] — auto-verified (test passes)
- [x] [Criterion 2] — confirmed
- [ ] [Criterion 3] — FAILS: [reason]
- [?] [Criterion 4] — DEFERRED: requires playtest

### Test-Criterion Traceability
| Criterion | Test | Status |
|-----------|------|--------|
| AC-1: [text] | [test file::test name] | COVERED |
| AC-2: [text] | Manual confirmation | COVERED |
| AC-3: [text] | — | UNTESTED |

### Test Evidence
**Story Type**: [Logic | Integration | Visual/Feel | UI | Config/Data | Not declared]
**Required evidence**: [unit test file | integration test or playtest | screenshot + sign-off | walkthrough doc | smoke check pass]
**Evidence found**: [YES — `[path]` | NO — BLOCKING | NO — ADVISORY]

### Deviations
[NONE] OR:
- BLOCKING: [description] — [GDD/ADR reference]
- ADVISORY: [description] — user accepted / flagged for tech debt

### Scope
[All changes within stated scope] OR:
- Extra files touched: [list] — [note whether valid or scope creep]

### Verdict: COMPLETE / COMPLETE WITH NOTES / BLOCKED

Verdict definitions:

  • COMPLETE: all criteria pass, no blocking deviations
  • COMPLETE WITH NOTES: all criteria pass, advisory deviations documented
  • BLOCKED: failing criteria or blocking deviations must be resolved first

If the verdict is BLOCKED: do not proceed to Phase 7. List what must be fixed. Offer to help fix the blocking items.


Phase 7: Update Story Status

Ask before writing: "May I update the story file to mark it Complete and log the completion notes?"

If yes, edit the story file:

  1. Update the status field: Status: Complete
  2. Add a ## Completion Notes section at the bottom:
## Completion Notes
**Completed**: [date]
**Criteria**: [X/Y passing] ([any deferred items listed])
**Deviations**: [None] or [list of advisory deviations]
**Test Evidence**: [Logic: test file at path | Visual/Feel: evidence doc at path | None required (Config/Data)]
**Code Review**: [Pending / Complete / Skipped]
  1. If advisory deviations exist, ask: "Should I log these as tech debt in docs/tech-debt-register.md?"
  2. Update production/sprint-status.yaml (if it exists):

- Find the entry matching this story's file path or ID - Set status: done and completed: [today's date] - Update the top-level updated field - This is a silent update — no extra approval needed (already approved in step above)

Session State Update

After updating the story file, silently append to production/session-state/active.md:

## Session Extract — /story-done [date]
- Verdict: [COMPLETE / COMPLETE WITH NOTES / BLOCKED]
- Story: [story file path] — [story title]
- Tech debt logged: [N items, or "None"]
- Next recommended: [next ready story title and path, or "None identified"]

If active.md does not exist, create it with this block as the initial content. Confirm in conversation: "Session state updated."


Phase 8: Surface the Next Story

After completion, help the developer keep momentum:

  1. Read the current sprint plan from production/sprints/.
  2. Find stories that are:

- Status: READY or NOT STARTED - Not blocked by other incomplete stories - In the Must Have or Should Have tier

Present:

### Next Up
The following stories are ready to pick up:
1. [Story name] — [1-line description] — Est: [X hrs]
2. [Story name] — [1-line description] — Est: [X hrs]

Run `/story-readiness [path]` to confirm a story is implementation-ready
before starting.

If no more Must Have stories remain in this sprint (all are Complete or Blocked):

### Sprint Close-Out Sequence

All Must Have stories are complete. QA sign-off is required before advancing.
Run these in order:

1. `/smoke-check sprint` — verify the critical path still works end-to-end
2. `/team-qa sprint` — full QA cycle: test case execution, bug triage, sign-off report
3. `/gate-check` — advance to the next phase once QA approves

Do not run `/gate-check` until `/team-qa` returns APPROVED or APPROVED WITH CONDITIONS.

If there are Should Have stories still unstarted, surface them alongside the close-out sequence so the user can choose: close the sprint now, or pull in more work first.

If no more stories are ready but Must Have stories are still In Progress (not Complete): "No more stories ready to start — [N] Must Have stories still in progress. Continue implementing those before sprint close-out."


Collaborative Protocol

  • Never mark a story complete without user approval — Phase 7 requires an explicit "yes" before any file is edited.
  • Never auto-fix failing criteria — report them and ask what to do.
  • Deviations are facts, not judgments — present them neutrally; the user decides if they are acceptable.
  • BLOCKED verdict is advisory — the user can override and mark complete anyway; document the risk explicitly if they do.
  • Use AskUserQuestion for the code review prompt and for batching manual criteria confirmations.

Recommended Next Steps

  • Run /story-readiness [next-story-path] to validate the next story before starting implementation
  • If all Must Have stories are complete: run /smoke-check sprint → /team-qa sprint → /gate-check
  • If tech debt was logged: track it via /tech-debt to keep the register current

平台分布

Codex

36.04%
按下载量换算60

Claude

30.29%
按下载量换算50

Cursor

21.31%
按下载量换算35

Gemini CLI

9.85%
按下载量换算16

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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