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Agent Skill · 研究检索

story-decisions(故事决策)

story-decisions 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

story-decisions 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为只读;许可证信息还不明确,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 43,955。

总安装 948周安装 38GitHub Stars 147下载 307核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:story-decisions(故事决策)
来源仓库:https://github.com/haowjy/creative-writing-skills
仓库路径:skills/story-decisions
安装命令:
npx skills add https://github.com/haowjy/creative-writing-skills --skill story-decisions
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/haowjy/creative-writing-skills --skill story-decisions

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

story-decisions 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中快速定位内容。适用于基于关键词或任务场景从来源线索中提取信息的场景。通过 npx skills add 命令安装,需结合原始 README 确认使用方法。

安装前建议核实权限范围、维护状态及是否涉及联网或文件操作。可参考来源仓库进一步验证功能细节。

来源仓库内路径:skills/story-decisions

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/haowjy/creative-writing-skills --skill story-d…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它标注为只读,先用只读任务试一次,确认行为符合预期再扩大使用范围。

常见问题

6 条

story-decisions 怎么安装?

在终端执行 npx skills add https://github.com/haowjy/creative-writing-skills --skill story-decisions。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

story-decisions 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

story-decisions 需要什么权限?

权限级别是只读。该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

story-decisions 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

story-decisions 用的人多吗?

公开数据是累计安装 948 次,近一周安装 38 次,下载 307 次,GitHub 147 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

story-decisions 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。
  • 标注为只读权限,试用阶段不容易误改本地文件。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。
  • 只想先试试效果、不希望它改动本地文件的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
story-decisions

故事决策 · 本页

948147只读未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Story Decisions

Story decisions evaporate faster than code decisions. The reasoning behind a character's age, a meeting scene's tone, a timeline ordering, a rejected plot thread — it lives in brainstorm sessions that get compacted, in conversations that end, in the author's head between writing sessions. A month later, the question resurfaces: "why did we make the character 8 instead of 10?" and the reasoning is gone. Worse, a writer agent drafts a scene that contradicts a decision nobody recorded.

Record decisions while the reasoning is fresh — in the moment the choice is made, not retroactively. A decision captured from memory after a long brainstorm flattens the nuance: alternatives blur together, constraints lose specificity, reasoning becomes post-hoc justification.

What to Record

Every decision entry answers three questions: what was decided, why it was chosen, and what else was considered.

  • The choice itself. State it concretely — name the characters, scenes, mechanics, or world elements affected. "We decided on a lighter tone" is vague. "The Route 1 meeting uses comedic misunderstanding, not a shared-threat scenario" is a decision.
  • The reasoning. What constraints, goals, or creative instincts drove the choice? Was it narrative pacing? Character voice? Thematic consistency? Reasoning without specifics is opinion — "felt right" doesn't help the writer who needs to execute the decision six sessions later.
  • Alternatives rejected. Name them and say why they were rejected. "We considered a combat-first meeting but rejected it because the character doesn't have battle experience yet and it would require explaining their competence" is the most valuable sentence in any story decision record — it prevents the next brainstormer from re-proposing the rejected approach.
  • Constraints discovered. Often the decision itself is less interesting than the constraint that forced it. "The timeline doesn't allow more than two days on Route 1" explains more than "we compressed the Route 1 arc."
  • What changed. If this decision revises a prior one, reference what it replaces and why circumstances shifted. Story direction evolves — that's fine, but the evolution should be traceable.

Where Decisions Live — Inline, Not Separate

Decisions are written inline with the artifacts they relate to in the kb (meridian context kb). Not in a separate decisions file. Not in a master log.

A character age decision lives in the relevant character file, annotated where the age is stated. A timeline ordering decision lives in the timeline, annotated at the event sequence. A world mechanics decision lives in the relevant world entry, annotated at the relevant system description.

This keeps decisions co-located with the facts they govern. When the writer loads a character file, they see not just the current state but *why* it's that way. When the continuity-checker flags a timeline issue, the reasoning for the ordering is right there.

Annotation Format

Character is 8 years old at story start.
<!-- decision: Age set to 8. Considered 6 (too young for agency in early arcs)
     and 10 (too old for the vulnerability dynamic with the mentor). 8 balances
     competence with dependence. Session: p142, 2025-03-15 -->

Use HTML comments for decision annotations — they're invisible in rendered markdown but preserved in source. Include a session reference so the full discussion can be recovered via meridian session if needed.

When to Record — and When to Skip

Record a decision when someone could reasonably make a different choice and the reasoning isn't obvious from the story itself. The test: would a writer agent need this context to draft a scene correctly?

Especially important when:

  • Narrowing brainstorm options (the rejected alternatives are as valuable as the chosen one)
  • Establishing character traits that constrain future scenes
  • Ordering timeline events where the sequence affects plot logic
  • Choosing tone or approach for a pivotal scene
  • Overriding a critic's finding (record why the orchestrator disagreed)
  • Revising a prior decision (what changed and why)

Skip decisions that follow directly from established canon or project conventions. If the story has already established that a character can't battle yet, a scene brief that avoids combat isn't a decision worth recording — it's a constraint.

Proactive Capture vs Retroactive Mining

Proactive — Record as You Go

The story-orchestrator and knowledge-orchestrator record decisions in real time as brainstorming narrows options and direction crystallizes. This is the high-quality path — decisions captured in the moment retain their full context.

After a brainstorm session where options were explored and the author chose a direction: immediately dispatch the session-miner to extract decisions and write them inline to the kb. Don't wait — the session context is richest right after the conversation.

Retroactive — Mine Past Sessions

When decisions weren't captured in the moment (they often aren't), the session-miner can extract them from past session transcripts using meridian session. This recovers what would otherwise be lost, but the quality is lower — compacted sessions may have lost nuance, and the miner is reconstructing reasoning rather than recording it.

Use retroactive mining when:

  • A writer or critic encounters a fact with no recorded reasoning
  • Starting work on a new arc and needing to gather all prior decisions that constrain it
  • Onboarding to a project with existing history but no decision annotations

The session-miner reads transcripts and writes decision annotations inline to the relevant kb entries, tagged with the source session for traceability.

平台分布

Codex

37.46%
按下载量换算115

Claude

30.17%
按下载量换算93

Cursor

20.23%
按下载量换算62

Gemini CLI

9.77%
按下载量换算30

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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