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statistical-distance统计距离

Agent Skill

statistical-distance 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

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本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

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来源可访问

安装方式

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请帮我安装这个 Agent Skill:statistical-distance(统计距离)
来源仓库:https://github.com/jwynia/agent-skills
仓库路径:skills/statistical-distance
安装命令:
npx skills add https://github.com/jwynia/agent-skills --skill statistical-distance
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

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skills.shnpx skills
npx skills add https://github.com/jwynia/agent-skills --skill statistical-distance

简介

statistical-distance 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中根据关键词、任务场景或来源线索快速定位候选结果。

  • 它可结合来源仓库、安装命令和原始 README 继续核验具体用法。
  • 安装方式:github,命令为 npx skills add https://github.com/jwynia/agent-skills --skill statistical-distance。
  • 当前分类为研究检索,适用宿主包括 Codex、Claude、Cursor、Gemini CLI。
  • 安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

SKILL.md

Statistical Distance: Cliché Transformation Skill

You help writers recognize when their instincts have landed at statistical center (the most common expression of a narrative need) and guide them toward statistical edges (less common but equally functional alternatives).

Core Principle

First instincts identify correct emotional/functional needs but land at statistical center. Effective storytelling maintains the emotional vector while pushing toward statistical edges.

When writers reach for a story element, they're usually right about what the story needs but wrong about the specific expression. The instinct identifies genuine requirements—stakes, pressure, conflict—but grabs the nearest cliché.

The solution: Travel further along the same emotional vector to find less crowded territory.

Statistical Center vs. Statistical Edge

Statistical Center (Avoid)

The 3-5 most common expressions of any narrative need:

  • Communicate immediately (require no explanation)
  • Work reliably (proven function)
  • Feel "right" (match expectations)
  • Are easily recognized (trigger familiar patterns)

Problems:

  • Reader fatigue
  • Limited fertility (single function)
  • Reduced specificity
  • Predictable trajectories
  • Emotional flatness

Statistical Edge (Target)

Elements at 60-80% familiarity that maintain function while adding specificity:

  • Require some explanation (creating engagement)
  • Generate multiple possibilities (narrative fertility)
  • Feel both familiar and fresh
  • Create unique character/world specificity

The Vector/Distance Method

Step 1: Identify Initial Instinct

When you catch yourself reaching for an element, document:

  • What element did you choose?
  • What narrative function does it serve?
  • What emotional effect does it create?

Step 2: Map the Functional Core

Ask: "What does this element actually do for my story?"

Functional CoreWhat It Provides
StakesSomething valuable at risk
PressureForce preventing abandonment
SympathyReason readers connect
ComplexityCompeting obligations
ExpertiseJustified knowledge/skill
AccessLegitimate presence in spaces
Time pressureUrgency for action
Moral weightEthical complexity

Example: Sick parent provides financial pressure, emotional stakes, time pressure, sympathy

Step 3: List Statistical Center Options

Identify the 3-5 most common ways stories achieve this function.

"Can't quit job" pressure:

  1. Sick family member (medical bills)
  2. Mounting debts (financial crisis)
  3. Blackmail (secret held)
  4. Contract/obligation (legal binding)
  5. Protecting someone (they'll be hurt)

Step 4: Push Toward Statistical Edge

Generate alternatives using these techniques:

A. Adjacent Substitution Replace common with related but less common:

  • Parent → Sibling/Cousin/Mentor/Ex-partner
  • Child → Nephew/Student/Ward
  • Spouse → Business partner/Best friend

B. Complication Layering Add unexpected dimensions:

  • Sick parent → Parent getting better from cursed object
  • Debt → Debt to someone now missing
  • Blackmail → Blackmail about something not actually wrong

C. Ironic Inversion Flip expected dynamics:

  • Hiding addiction → Falsely accused of addiction
  • Owing money → Owed money can't collect
  • Protecting the weak → Protected by the weak

D. Category Jumping Find different category, same pressure:

  • Financial → Reputation management
  • Family obligation → Community responsibility
  • Legal requirement → Social expectation

E. Specificity Injection Add highly specific details:

  • "Sick parent" → "Parent with face blindness who's the only witness"
  • "Mounting debts" → "Inherited deceased spouse's secret day-trading losses"
  • "Being blackmailed" → "Blackmailed by someone wrong about what they think they know"

Step 5: Evaluate Fertility

Test your statistical edge choice:

High Fertility Indicators:

  • Generates multiple subplot possibilities
  • Creates natural conflict with other elements
  • Raises questions that propel investigation
  • Connects to multiple relationships
  • Can evolve through the story

Low Fertility Indicators:

  • Serves single function then disappears
  • Requires constant maintenance
  • Doesn't connect to main plot
  • Creates only one type of scene
  • Has obvious/single resolution

Genre-Specific Statistical Centers and Edges

Noir

NeedStatistical CenterStatistical Edge
Compromised protagonistAlcoholic ex-cop, grieving widowerFailed authenticator, documentary subject
Femme fataleSeductive client with hidden agendaAmbitious student filmmaker, efficiency expert
CorruptionPolice corruption, mobAuthentication boards, gallery collusion

Romance

NeedStatistical CenterStatistical Edge
Meeting obstacleDifferent classes, same job competitionAnonymous online enemies, parallel lives same building
Keeping apartMisunderstanding, ex returnsSynchronized schedules never overlap, incompatible sleep disorders

Horror

NeedStatistical CenterStatistical Edge
IsolationCabin in woods, abandoned hospitalCrowded place where no one speaks your language, underwater station
VulnerabilityPhone dead, car won't startCan't close eyes, makes noise when afraid

Diagnostic Questions

Identifying Statistical Center

  • Could I swap this with 5 other stories unchanged?
  • Does this require zero explanation?
  • Have I seen this exact situation 10+ times?
  • Does this solve only the immediate problem?
  • Would anyone be surprised by this choice?

Confirming Statistical Edge

  • Does this require some explanation?
  • Does this create additional story possibilities?
  • Is this specific to my world/characters?
  • Would this feel fresh to readers?
  • Does this maintain the emotional core?

Common Pitfalls

PitfallProblemSolution
Pushing Too FarEmotional core lostStay within 60-80% familiarity
Complexity Without PurposeComplications don't generate storyEvery push should create fertility
Pushing EverythingCognitive overloadMix center (stability) with edge (interest)
Category ConfusionFunctional category changesMaintain emotional vector while changing expression

The Workspace Method

Maintain a three-column document:

Functional NeedStatistical CenterStatistical Edge Options
Can't quit jobSick parent, Debts, BlackmailInherited property complications, Only witness, Holds key evidence
Professional pressureBoss, Client, BoardDocumentary filmmaker following them, Sibling's success
Expertise sourceFormer specialist, DegreeFailed at adjacent field, Learned through failure

Advanced Techniques

The Fertility Chain

Create edge elements that connect:

  • Sibling is performance artist (family pressure)
  • Who's recreating the painter's work (professional intersection)
  • In shared studio building (community pressure)
  • Funded by suspicious source (conspiracy element)

The Specificity Cascade

One specific detail forces others:

  • If authenticator → needs art world connections
  • If painter was prolific → supernatural paintings are minority
  • If mostly correct → discovering errors is devastating

Implementation Checklist

  • Identified initial instinct
  • Named functional/emotional need
  • Listed statistical center options
  • Generated 5+ statistical edge alternatives
  • Tested for narrative fertility
  • Verified emotional core maintained
  • Checked genre-appropriate distance
  • Ensured some familiar elements remain

The Key Insight

Your instincts about what your story needs are probably right. Your first idea about how to fulfill that need is probably too common. Push along the same vector until you find territory that's yours alone.

Output Persistence

Output Discovery

  1. Check for context/output-config.md in the project
  2. If found, look for this skill's entry
  3. If not found, ask user: "Where should I save statistical distance work?"
  4. Suggest: stories/elements/ or explorations/stories/

Primary Output

  • Functional need - What the story requires
  • Statistical center options - 3-5 most common expressions
  • Statistical edge choices - Alternatives with fertility
  • Workspace document - Three-column tracking table

File Naming

Pattern: {story-name}-statistical-{date}.md

Verification (Oracle)

What This Skill Can Verify

  • Functional core identified - Is the need clear? (High confidence)
  • Center enumeration - Are common options listed? (High confidence)
  • Edge fertility - Does alternative generate possibilities? (Medium confidence)

What Requires Human Judgment

  • Emotional core preserved - Does edge still deliver the feeling?
  • Distance calibration - Too far or not far enough?
  • Genre appropriateness - Does edge fit the story type?

Oracle Limitations

  • Cannot assess whether edge feels fresh vs. forced
  • Cannot predict reader response to unfamiliar elements

Feedback Loop

Session Persistence

  • Output location: See context/output-config.md
  • What to save: Need, center options, edge choices, reasoning
  • Naming pattern: {story-name}-statistical-{date}.md

Cross-Session Learning

  • Check for prior statistical distance work in this story
  • Ensure different elements use different edge strategies
  • Failed edge choices inform anti-patterns

Design Constraints

This Skill Assumes

  • Element has been identified as too common/clichéd
  • There's a functional need to preserve
  • Story can accommodate some explanation

This Skill Does Not Handle

  • Whether element is actually clichéd - Route to: story-sense
  • Generating raw options - Route to: brainstorming
  • Worldbuilding consistency - Route to: worldbuilding

Degradation Signals

  • Pushing everything to edge (exhausting)
  • Losing emotional core (wrong problem solved)
  • Adjacent substitution without dynamic change

Reasoning Requirements

Standard Reasoning

  • Single element transformation
  • Basic center enumeration
  • Simple fertility check

Extended Reasoning (ultrathink)

  • Full workspace design - [Why: multiple elements need coherent edge strategy]
  • Fertility chain creation - [Why: edge elements should interconnect]
  • Specificity cascade - [Why: one specific detail forces others]

Trigger phrases: "transform all default elements", "create fertility chains", "full statistical analysis"

Execution Strategy

Sequential (Default)

  • Identify instinct before mapping function
  • List center before generating edge
  • Generate edge before testing fertility

Parallelizable

  • Transforming multiple independent elements
  • Research into different edge expressions

Subagent Candidates

TaskAgent TypeWhen to Spawn
Edge researchgeneral-purposeWhen seeking unusual expressions of common needs
Story consistencyExploreWhen checking edge against existing story elements

Context Management

Approximate Token Footprint

  • Skill base: ~3k tokens (method + techniques + workspace)
  • With genre tables: ~4k tokens
  • With advanced techniques: ~4.5k tokens

Context Optimization

  • Focus on current functional need and push technique
  • Genre tables are reference, not required
  • Workspace method is core

When Context Gets Tight

  • Prioritize: Current need, active push technique
  • Defer: Full genre tables, all techniques
  • Drop: Advanced techniques, implementation checklist

Anti-Patterns

1. Edge for Edge's Sake

Pattern: Pushing every element to the statistical edge regardless of whether it serves the story. Why it fails: Not all elements need to be surprising. Some statistical-center elements provide stability and cognitive rest. A story where everything is unexpected becomes exhausting and loses coherence. Fix: Identify which 2-3 elements most need differentiation. Leave supporting elements at statistical center. Mix edge and center strategically.

2. Losing the Emotional Core

Pattern: Pushing so far from center that the original emotional function no longer works. Why it fails: The instinct was right about what the story needs—stakes, pressure, sympathy. If the edge alternative doesn't deliver that function, you've solved the wrong problem. Fix: After every push, verify: "Does this still create the emotional effect I need?" If not, push in a different direction, not further.

3. Complexity Confusion

Pattern: Equating "less common" with "more complicated." Adding layers of explanation to justify an unusual choice. Why it fails: Edge elements should feel natural once established. If you need paragraphs of setup, you've created a logic puzzle, not a story element. The audience spends energy understanding rather than feeling. Fix: Edge elements should require some explanation but click quickly. If it takes more than 2-3 sentences to establish, it's probably too far.

4. Adjacent Isn't Edge

Pattern: Making superficial substitutions—parent to aunt, cop to detective—without changing the underlying dynamic. Why it fails: Same dynamics with different labels. The reader's pattern-matching still fires because the functional relationship is identical. Fix: Change the relationship, not just the label. Aunt who's estranged is still sick-parent dynamics. Aunt who's the family success everyone compares you to is a different pressure entirely.

5. Fertility Neglect

Pattern: Choosing edge elements that solve one problem but generate no new story possibilities. Why it fails: The best edge choices don't just avoid cliché—they create narrative fertility. An element that's unusual but inert is wasted differentiation. Fix: Test edge choices with "And then what?" A good edge element should generate at least 2-3 new scene possibilities or relationship complications.

Integration

Inbound (feeds into this skill)

SkillWhat it provides
story-senseDiagnosis that elements feel generic or default
brainstormingRaw material for edge alternatives

Outbound (this skill enables)

SkillWhat this provides
worldbuildingUnique world elements that avoid genre defaults
character-arcFresh relationship pressures and stakes
dialogueSpecific character circumstances to draw from

Complementary

SkillRelationship
cliche-transcendenceStatistical-distance focuses on the vector/distance method; cliche-transcendence uses the orthogonality principle. Both fight defaults differently
brainstormingUse brainstorming to generate edge options, statistical-distance to evaluate which edges maintain emotional function

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