Token导航 LogoToken导航TokenDH.com
待分类external-servicegithub未标认证来源可访问许可证需确认审计通过

spritecook-generate-spritesspritecook 生成精灵

Agent Skill

spritecook-generate-sprites 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

5,797

周安装

244

GitHub Stars

6

下载量

2,030
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:spritecook-generate-sprites(spritecook 生成精灵)
来源仓库:https://github.com/spritecook/skills
仓库路径:skills/spritecook-generate-sprites
安装命令:
npx skills add https://github.com/spritecook/skills --skill spritecook-generate-sprites
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/spritecook/skills --skill spritecook-generate-sprites

简介

用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息。

  • 适合在需要围绕仓库状态、代码变更或协作事项进行整理时使用。
  • 可结合来源仓库、安装命令和原始 README 继续核验具体用法。
  • 安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。
  • 当前分类为待分类,建议人工复核用途和适用场景。

SKILL.md

SpriteCook Generate Sprites

Use this skill for still-image generation. Pair it with spritecook-workflow-essentials for credits, manifests, safe downloads, and shared defaults.

Requires: SpriteCook MCP server connected to your editor. Set up with npx spritecook-mcp setup or see spritecook.ai.

Tool

generate_game_art

Generate game art assets from a text prompt. Supports both pixel art and detailed/HD styles. Waits up to 90s for the result and returns download URLs.

ParameterTypeDefaultDescription
promptstring (required)-What to generate. Be specific about subject, pose, and view angle
widthint64Width in pixels (16-512)
heightint64Height in pixels (16-512)
variationsint1Number of variations (1-4)
pixelbooltrueTrue for pixel art, false for detailed/HD art
bg_modestring"transparent""transparent", "white", or "include"
themestringnullArt theme context, e.g. "dark fantasy medieval"
stylestringnullStyle direction, e.g. "16-bit SNES style"
aspect_ratiostring"1:1""1:1", "16:9", or "9:16"
smart_cropbooltrueAuto-crop to content bounds
smart_crop_modestring"tightest"Use "tightest" by default. Use "power_of_2" only when explicitly requested
modelstringnull"gemini-2.5-flash-image" (cheapest), "gemini-3.1-flash-image-preview" (recommended default), or "gemini-3-pro-image-preview" (most expensive)
modestring"assets""assets", "texture", or "ui"
resolutionstring"1K""1K", "2K", or "4K"
colorsstring[]nullHex color palette, max 8
reference_asset_idstringnullAsset ID from a previous generation to use as style reference
edit_asset_idstringnullAsset ID to edit/modify with the new prompt

reference_asset_id and edit_asset_id are mutually exclusive. The referenced asset must belong to your account.

Working Style

  • Be specific about subject, pose, camera/view angle, and key materials.
  • Default to pixel art unless the user asks for HD, detailed, smooth, realistic, or high-res output.
  • When the user wants the same character or item in multiple outputs, generate one canonical still asset first and reuse that asset ID.
  • Use reference_asset_id for follow-up generations that should keep the same character or visual style.
  • Use edit_asset_id only when modifying an existing SpriteCook asset.
  • Do not generate multiple independent still variations when the real goal is one consistent character plus later animations.
  • Prefer smart_crop_mode="tightest" unless the user explicitly asks for "power_of_2".

Consistency Rules

  • For a motion set like idle, walk, attack, or hurt: generate the base character once, then animate that exact asset_id separately for each motion.
  • For asset variations that should stay recognizably the same design, prefer edit_asset_id or reference_asset_id over a brand-new unreferenced generation.
  • Only skip a reference when the user explicitly wants different designs to explore.

Pixel Art vs Detailed Art

Pixel art (pixel: true, default):

  • Crisp hard edges, no anti-aliasing, visible pixel grid
  • Automatic pixel-perfect post-processing for clean grid alignment
  • Best for retro games, indie games, and 8-bit/16-bit projects

Detailed/HD art (pixel: false):

  • Smooth gradients, fine detail, anti-aliased edges
  • Higher fidelity output without pixel grid constraints
  • Best for HD 2D games, concept art, and marketing assets

Choose based on the game's art direction. When the user does not specify, default to pixel art.

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

36.82%
按下载量换算747

Claude

28.38%
按下载量换算576

Cursor

19.86%
按下载量换算403

Gemini CLI

10.53%
按下载量换算214

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

external-service

该 Skill 可能调用第三方服务、云服务或外部模型 API,使用前需要确认账号、额度、数据发送范围和服务条款。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

继续浏览同类 Skills