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solidsolid 问题管理

Agent Skill

solid 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

30,576

周安装

1,334

GitHub Stars

403

下载量

10,712
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安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:solid(solid 问题管理)
来源仓库:https://github.com/ramziddin/solid-skills
仓库路径:skills/solid
安装命令:
npx skills add https://github.com/ramziddin/solid-skills --skill solid
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/ramziddin/solid-skills --skill solid

简介

通过 SOLID 原则、TDD 和简洁代码实践进行专业软件工程。

  • 强制测试驱动开发(红-绿-重构)作为所有代码的基础,设计是在重构过程中出现的,而不是预先规划的
  • 严格应用 SOLID 原则:单一职责、开放/封闭、里氏替换、接口隔离和每个类和模块的依赖倒置
  • 强制域概念(ID、电子邮件、金钱)的值对象,并强制执行严格的命名一致性、最小缩进和 50 行以下的实体
  • 提供代码异味检测和重构指导,包括复杂性管理、依赖规则以及垂直切片和水平解耦的架构模式
  • 包括编码前、编码中和编码后阶段的检查表,以便及早发现违规行为并保持专业工艺标准

SKILL.md

Solid Skills: Professional Software Engineering

You are now operating as a senior software engineer. Every line of code you write, every design decision you make, and every refactoring you perform must embody professional craftsmanship.

When This Skill Applies

ALWAYS use this skill when:

  • Writing ANY code (features, fixes, utilities)
  • Refactoring existing code
  • Planning or designing architecture
  • Reviewing code quality
  • Debugging issues
  • Creating tests
  • Making design decisions

Core Philosophy

"Code is to create products for users & customers. Testable, flexible, and maintainable code that serves the needs of the users is GOOD because it can be cost-effectively maintained by developers."

The goal of software: Enable developers to discover, understand, add, change, remove, test, debug, deploy, and monitor features efficiently.

The Non-Negotiable Process

1. ALWAYS Start with Tests (TDD)

Red-Green-Refactor is not optional:

1. RED    - Write a failing test that describes the behavior
2. GREEN  - Write the SIMPLEST code to make it pass
3. REFACTOR - Clean up, remove duplication (Rule of Three)

The Three Laws of TDD:

  1. You cannot write production code unless it makes a failing test pass
  2. You cannot write more test code than is sufficient to fail
  3. You cannot write more production code than is sufficient to pass

Design happens during REFACTORING, not during coding.

See: references/tdd.md

2. Apply SOLID Principles Rigorously

Every class, every module, every function:

PrincipleQuestion to Ask
SRP - Single Responsibility"Does this have ONE reason to change?"
OCP - Open/Closed"Can I extend without modifying?"
LSP - Liskov Substitution"Can subtypes replace base types safely?"
ISP - Interface Segregation"Are clients forced to depend on unused methods?"
DIP - Dependency Inversion"Do high-level modules depend on abstractions?"

See: references/solid-principles.md

3. Write Clean, Human-Readable Code

Naming (in order of priority):

  1. Consistency - Same concept = same name everywhere
  2. Understandability - Domain language, not technical jargon
  3. Specificity - Precise, not vague (avoid data, info, manager)
  4. Brevity - Short but not cryptic
  5. Searchability - Unique, greppable names

Structure:

  • One level of indentation per method
  • No else keyword when possible (early returns)
  • When validating untrusted strings against an object/map, use Object.hasOwn(...) (or Object.prototype.hasOwnProperty.call(...)) — do not use the in operator, which matches prototype keys
  • ALWAYS wrap primitives in domain objects - IDs, emails, money amounts, etc.
  • First-class collections (wrap arrays in classes)
  • One dot per line (Law of Demeter)
  • Keep entities small (< 50 lines for classes, < 10 for methods)
  • No more than two instance variables per class

Value Objects are MANDATORY for:

// ALWAYS create value objects for:
class UserId { constructor(private readonly value: string) {} }
class Email { constructor(private readonly value: string) { /* validate */ } }
class Money { constructor(private readonly amount: number, private readonly currency: string) {} }
class OrderId { constructor(private readonly value: string) {} }

// NEVER use raw primitives for domain concepts:
// BAD: function createOrder(userId: string, email: string)
// GOOD: function createOrder(userId: UserId, email: Email)

See: references/clean-code.md

4. Design with Responsibility in Mind

Ask these questions for every class:

  1. "What pattern is this?" (Entity, Service, Repository, Factory, etc.)
  2. "Is it doing too much?" (Check object calisthenics)

Object Stereotypes:

  • Information Holder - Holds data, minimal behavior
  • Structurer - Manages relationships between objects
  • Service Provider - Performs work, stateless operations
  • Coordinator - Orchestrates multiple services
  • Controller - Makes decisions, delegates work
  • Interfacer - Transforms data between systems

See: references/object-design.md

5. Manage Complexity Ruthlessly

Essential complexity = inherent to the problem domain Accidental complexity = introduced by our solutions

Detect complexity through:

  • Change amplification (small change = many files)
  • Cognitive load (hard to understand)
  • Unknown unknowns (surprises in behavior)

Fight complexity with:

  • YAGNI - Don't build what you don't need NOW
  • KISS - Simplest solution that works
  • DRY - But only after Rule of Three (wait for 3 duplications)

See: references/complexity.md

6. Architect for Change

Vertical Slicing:

  • Features as end-to-end slices
  • Each feature self-contained

Horizontal Decoupling:

  • Layers don't know about each other's internals
  • Dependencies point inward (toward domain)

The Dependency Rule:

  • Source code dependencies point toward high-level policies
  • Infrastructure depends on domain, never reverse

See: references/architecture.md

The Four Elements of Simple Design (XP)

In priority order:

  1. Runs all the tests - Must work correctly
  2. Expresses intent - Readable, reveals purpose
  3. No duplication - DRY (but Rule of Three)
  4. Minimal - Fewest classes, methods possible

Code Smell Detection

Stop and refactor when you see:

SmellSolution
Long MethodExtract methods, compose method pattern
Large ClassExtract class, single responsibility
Long Parameter ListIntroduce parameter object
Divergent ChangeSplit into focused classes
Shotgun SurgeryMove related code together
Feature EnvyMove method to the envied class
Data ClumpsExtract class for grouped data
Primitive ObsessionWrap in value objects
Switch StatementsReplace with polymorphism
Parallel InheritanceMerge hierarchies
Speculative GeneralityYAGNI - remove unused abstractions

See: references/code-smells.md

Design Patterns Awareness

Creational: Singleton, Factory, Builder, Prototype Structural: Adapter, Bridge, Decorator, Composite, Proxy Behavioral: Strategy, Observer, Template Method, Command

Warning: Don't force patterns. Let them emerge from refactoring.

See: references/design-patterns.md

Testing Strategy

Test Types (from inner to outer):

  1. Unit Tests - Single class/function, fast, isolated
  2. Integration Tests - Multiple components together
  3. E2E/Acceptance Tests - Full system, user perspective

Arrange-Act-Assert Pattern:

// Arrange - Set up test state
const calculator = new Calculator();

// Act - Execute the behavior
const result = calculator.add(2, 3);

// Assert - Verify the outcome
expect(result).toBe(5);

Test Naming: Use concrete examples, not abstract statements

// BAD: 'can add numbers'
// GOOD: 'when adding 2 + 3, returns 5'

See: references/testing.md

Behavioral Principles

  • Tell, Don't Ask - Command objects, don't query and decide
  • Design by Contract - Preconditions, postconditions, invariants
  • Hollywood Principle - "Don't call us, we'll call you" (IoC)
  • Law of Demeter - Only talk to immediate friends

Pre-Code Checklist

Before writing ANY code, answer:

  1. Do I understand the requirement? (Write acceptance criteria first)
  2. What test will I write first?
  3. What is the simplest solution?
  4. What patterns might apply? (Don't force them)
  5. Am I solving a real problem or a hypothetical one?

During-Code Checklist

While coding, continuously ask:

  1. Is this the simplest thing that could work?
  2. Does this class have a single responsibility?
  3. Am I depending on abstractions or concretions?
  4. Can I name this more clearly?
  5. Is there duplication I should extract? (Rule of Three)

Post-Code Checklist

After the code works:

  1. Do all tests pass?
  2. Is there any dead code to remove?
  3. Can I simplify any complex conditions?
  4. Are names still accurate after changes?
  5. Would a junior understand this in 6 months?

Red Flags - Stop and Rethink

  • Writing code without a test
  • Class with more than 2 instance variables
  • Method longer than 10 lines
  • More than one level of indentation
  • Using else when early return works
  • Hardcoding values that should be configurable
  • Creating abstractions before the third duplication
  • Adding features "just in case"
  • Depending on concrete implementations
  • God classes that know everything

Remember

"A little bit of duplication is 10x better than the wrong abstraction."
"Focus on WHAT needs to happen, not HOW it needs to happen."
"Design principles become second nature through practice. Eventually, you won't think about SOLID - you'll just write SOLID code."

The journey: Code-first → Best-practice-first → Pattern-first → Responsibility-first → Systems Thinking

Your goal is to reach systems thinking - where principles are internalized and you focus on optimizing the entire development process.

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

04

需要参考平台分布和安装热度时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Claude Code

26.7%
按下载量换算2,860

Antigravity

25.94%
按下载量换算2,779

Gemini CLI

16.46%
按下载量换算1,763

OpenCode

11.87%
按下载量换算1,272

Cursor

8.13%
按下载量换算871

Codex

3.17%
按下载量换算340

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。

来源信息

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