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Agent Skill · 研究检索

smoke-check(烟雾检查)

smoke-check 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

smoke-check 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为执行命令;许可证信息还不明确,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 52,870。

总安装 544周安装 22GitHub Stars 16,771下载 171核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:smoke-check(烟雾检查)
来源仓库:https://github.com/donchitos/claude-code-game-studios
仓库路径:skills/smoke-check
安装命令:
npx skills add https://github.com/donchitos/claude-code-game-studios --skill smoke-check
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/donchitos/claude-code-game-studios --skill smoke-check

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

用于快速查找、检索和筛选相关信息,提升多宿主环境下的信息获取效率。适合在 Codex、Claude、Cursor、Gemini CLI 中根据关键词定位候选结果。可结合来源仓库和 README 文档进一步核验具体用法。安装前建议确认维护状态及是否涉及联网或命令执行。注意权限范围,避免误触敏感文件或系统操作。

来源仓库内路径:skills/smoke-check

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/donchitos/claude-code-game-studios --skill smo…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要执行命令,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

smoke-check 怎么安装?

在终端执行 npx skills add https://github.com/donchitos/claude-code-game-studios --skill smoke-check。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

smoke-check 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

smoke-check 需要什么权限?

权限级别是执行命令。安装流程涉及命令执行,可能通过 npx skills add https://github.com/donchitos/claude-code-game-studios --skill smoke-check 联网下载 Skill 或依赖。用户安装前应确认命令来源、仓库内容和执行环境。

smoke-check 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

smoke-check 用的人多吗?

公开数据是累计安装 544 次,近一周安装 22 次,下载 171 次,GitHub 16,771 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

smoke-check 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。
  • 来源仓库有 16,771 星,维护活跃度相对可查。

先想清楚的地方

  • 需要执行命令,装到常用环境前要先评估影响面。
  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 不能接受 Skill 在你机器上执行命令的人。
  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
smoke-check

烟雾检查 · 本页

54416,771执行命令未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Smoke Check

This skill is the gate between "implementation done" and "ready for QA hand-off". It runs the automated test suite, checks for test coverage gaps, batch-verifies critical paths with the developer, and produces a PASS/FAIL report.

The rule is simple: a build that fails smoke check does not go to QA. Handing a broken build to QA wastes their time and demoralises the team.

Output: production/qa/smoke-[date].md


Parse Arguments

Arguments can be combined: /smoke-check sprint --platform console

Base mode (first argument, default: sprint):

  • sprint — full smoke check against the current sprint's stories
  • quick — skip coverage scan (Phase 3) and Batch 3; use for rapid re-checks

Platform flag (--platform, default: none):

  • --platform pc — add PC-specific checks (keyboard, mouse, windowed mode)
  • --platform console — add console-specific checks (gamepad, TV safe zones, platform certification requirements)
  • --platform mobile — add mobile-specific checks (touch, portrait/landscape, battery/thermal behaviour)
  • --platform all — add all platform variants; output per-platform verdict table

If --platform is provided, Phase 4 adds platform-specific batches and Phase 5 outputs a per-platform verdict table in addition to the overall verdict.


Phase 1: Detect Test Setup

Before running anything, understand the environment:

  1. Test framework check: verify tests/ directory exists. If it does not: "No test directory found at tests/. Run /test-setup to scaffold the testing infrastructure, or create the directory manually if tests live elsewhere." Then stop.
  2. CI check: check whether .github/workflows/ contains a workflow file referencing tests. Note in the report whether CI is configured.
  3. Engine detection: read .claude/docs/technical-preferences.md and extract the Engine: value. Store this for test command selection in Phase 2.
  4. Smoke test list: check whether production/qa/smoke-tests.md or tests/smoke/ exists. If a smoke test list is found, load it for use in Phase 4. If neither exists, smoke tests will be drawn from the current QA plan (Phase 4 fallback).
  5. QA plan check: glob production/qa/qa-plan-*.md and take the most recently modified file. If found, note the path — it will be used in Phase 3 and Phase 4. If not found, note: "No QA plan found. Run /qa-plan sprint before smoke-checking for best results."

Report findings before proceeding: "Environment: [engine]. Test directory: [found / not found]. CI configured: [yes / no]. QA plan: [path / not found]."


Phase 2: Run Automated Tests

Attempt to run the test suite via Bash. Select the command based on the engine detected in Phase 1:

Godot 4:

godot --headless --script tests/gdunit4_runner.gd 2>&1

If the GDUnit4 runner script does not exist at that path, try:

godot --headless -s addons/gdunit4/GdUnitRunner.gd 2>&1

If neither path exists, note: "GDUnit4 runner not found — confirm the runner path for your test framework."

Unity: Unity tests require the editor and cannot be run headlessly via shell in most environments. Check for recent test result artifacts:

ls -t test-results/ 2>/dev/null | head -5

If test result files exist (XML or JSON), read the most recent one and parse PASS/FAIL counts. If no artifacts exist: "Unity tests must be run from the editor or CI pipeline. Please confirm test status manually before proceeding."

Unreal Engine:

ls -t Saved/Logs/ 2>/dev/null | grep -i "test\|automation" | head -5

If no matching log found: "UE automation tests must be run via the Session Frontend or CI pipeline. Please confirm test status manually."

Unknown engine / not configured: "Engine not configured in .claude/docs/technical-preferences.md. Run /setup-engine to specify the engine, then re-run /smoke-check."

If the test runner is not available in this environment (engine binary not on PATH, runner script not found, etc.), report clearly:

"Automated tests could not be executed — engine binary not found on PATH. Status will be recorded as NOT RUN. Confirm test results from your local IDE or CI pipeline. Unconfirmed NOT RUN is treated as PASS WITH WARNINGS, not FAIL — the developer must manually confirm results."

Do not treat NOT RUN as an automatic FAIL. Record it as a warning. The developer's manual confirmation in Phase 4 can resolve it.

Parse runner output and extract:

  • Total tests run
  • Passing count
  • Failing count
  • Names of any failing tests (up to 10; if more, note the count)
  • Any crash or error output from the runner itself

Phase 3: Check Test Coverage

Draw the story list from, in priority order:

  1. The QA plan found in Phase 1 (its Test Summary table lists expected test file paths per story)
  2. The current sprint plan from production/sprints/ (most recently modified file)
  3. If the quick argument was passed, skip this phase entirely and note: "Coverage scan skipped — run /smoke-check sprint for full coverage analysis."

For each story in scope:

  1. Extract the system slug from the story's file path (e.g., production/epics/combat/story-001.md → combat)
  2. Glob tests/unit/[system]/ and tests/integration/[system]/ for files whose name contains the story slug or a closely related term
  3. Check the story file itself for a Test file: header field or a "Test Evidence" section

Assign a coverage status to each story:

StatusMeaning
COVEREDA test file was found matching this story's system and scope
MANUALStory type is Visual/Feel or UI; a test evidence document was found
MISSINGLogic or Integration story with no matching test file
EXPECTEDConfig/Data story — no test file required; spot-check is sufficient
UNKNOWNStory file missing or unreadable

MISSING entries are advisory gaps. They do not cause a FAIL verdict but must appear prominently in the report and must be resolved before /story-done can fully close those stories.


Phase 4: Run Manual Smoke Checks

Draw the smoke test checklist from, in priority order:

  1. The QA plan's "Smoke Test Scope" section (if QA plan was found in Phase 1)
  2. production/qa/smoke-tests.md (if it exists)
  3. tests/smoke/ directory contents (if it exists)
  4. The standard fallback list below (used only when none of the above exist)

Tailor batches 2 and 3 to the actual systems identified from the sprint or QA plan. Replace bracketed placeholders with real mechanic names from the current sprint's stories.

Use AskUserQuestion to batch-verify. Keep to at most 3 calls.

Batch 1 — Core stability (always run):

question: "Smoke check — Batch 1: Core stability. Please verify each:"
options:
  - "Game launches to main menu without crash — PASS"
  - "Game launches to main menu without crash — FAIL"
  - "New game / session starts successfully — PASS"
  - "New game / session starts successfully — FAIL"
  - "Main menu responds to all inputs — PASS"
  - "Main menu responds to all inputs — FAIL"

Batch 2 — Sprint mechanic and regression (always run):

question: "Smoke check — Batch 2: This sprint's changes and regression check:"
options:
  - "[Primary mechanic this sprint] — PASS"
  - "[Primary mechanic this sprint] — FAIL: [describe what broke]"
  - "[Second notable change this sprint, if any] — PASS"
  - "[Second notable change this sprint] — FAIL"
  - "Previous sprint's features still work (no regressions) — PASS"
  - "Previous sprint's features — regression found: [brief description]"

Batch 3 — Data integrity and performance (run unless quick argument):

question: "Smoke check — Batch 3: Data integrity and performance:"
options:
  - "Save / load completes without data loss — PASS"
  - "Save / load — FAIL: [describe what broke]"
  - "Save / load — N/A (save system not yet implemented)"
  - "No new frame rate drops or hitches observed — PASS"
  - "Frame rate drops or hitches found — FAIL: [where]"
  - "Performance — not checked in this session"

Record each response verbatim for the Phase 5 report.

Platform Batches *(run only if --platform argument was provided)*:

PC platform (--platform pc or --platform all):

question: "Smoke check — PC Platform: Verify platform-specific behaviour:"
options:
  - "Keyboard controls work correctly across all menus and gameplay — PASS"
  - "Keyboard controls — FAIL: [describe issue]"
  - "Mouse input and cursor visibility correct in all states — PASS"
  - "Mouse input — FAIL: [describe issue]"
  - "Windowed and fullscreen modes function without graphical issues — PASS"
  - "Windowed/fullscreen — FAIL: [describe issue]"
  - "Resolution changes apply correctly — PASS"
  - "Resolution changes — FAIL: [describe issue]"

Console platform (--platform console or --platform all):

question: "Smoke check — Console Platform: Verify platform-specific behaviour:"
options:
  - "Gamepad input works correctly for all actions — PASS"
  - "Gamepad input — FAIL: [describe issue]"
  - "UI fits within TV safe zone margins (no text clipped) — PASS"
  - "TV safe zone — FAIL: [describe what is clipped]"
  - "No keyboard/mouse-only fallbacks shown to gamepad user — PASS"
  - "Input prompt inconsistency — FAIL: [describe]"
  - "Game boots correctly from cold start (no prior save) — PASS"
  - "Cold start — FAIL: [describe issue]"

Mobile platform (--platform mobile or --platform all):

question: "Smoke check — Mobile Platform: Verify platform-specific behaviour:"
options:
  - "Touch controls work correctly for all primary actions — PASS"
  - "Touch controls — FAIL: [describe issue]"
  - "Game handles orientation change (portrait ↔ landscape) correctly — PASS"
  - "Orientation change — FAIL: [describe what breaks]"
  - "Background / foreground transitions (home button) handled gracefully — PASS"
  - "Background/foreground — FAIL: [describe issue]"
  - "No visible performance issues on target device (no thermal throttling signs) — PASS"
  - "Mobile performance — FAIL: [describe issue]"

Phase 5: Generate Report

Assemble the full smoke check report:

## Smoke Check Report
**Date**: [date]
**Sprint**: [sprint name / number, or "Not identified"]
**Engine**: [engine]
**QA Plan**: [path, or "Not found — run /qa-plan first"]
**Argument**: [sprint | quick | blank]

---

### Automated Tests

**Status**: [PASS ([N] tests, [N] passing) | FAIL ([N] failures) |
NOT RUN ([reason])]

[If FAIL, list failing tests:]
- `[test name]` — [brief failure description from runner output]

[If NOT RUN:]
"Manual confirmation required: did tests pass in your local IDE or CI? This
will determine whether the automated test row contributes to a FAIL verdict."

---

### Test Coverage

| Story | Type | Test File | Coverage Status |
|-------|------|-----------|----------------|
| [title] | Logic | `tests/unit/[system]/[slug]_test.[ext]` | COVERED |
| [title] | Visual/Feel | `tests/evidence/[slug]-screenshots.md` | MANUAL |
| [title] | Logic | — | MISSING ⚠ |
| [title] | Config/Data | — | EXPECTED |

**Summary**: [N] covered, [N] manual, [N] missing, [N] expected.

---

### Manual Smoke Checks

- [x] Game launches without crash — PASS
- [x] New game starts — PASS
- [x] [Core mechanic] — PASS
- [ ] [Other check] — FAIL: [user's description]
- [x] Save / load — PASS
- [-] Performance — not checked this session

---

### Missing Test Evidence

Stories that must have test evidence before they can be marked COMPLETE via
`/story-done`:

- **[story title]** (`[path]`) — Logic story has no test file.
  Expected location: `tests/unit/[system]/[story-slug]_test.[ext]`

[If none:] "All Logic and Integration stories have test coverage."

---

### Platform-Specific Results *(only if `--platform` was provided)*

| Platform | Checks Run | Passed | Failed | Platform Verdict |
|----------|-----------|--------|--------|-----------------|
| PC | [N] | [N] | [N] | PASS / FAIL |
| Console | [N] | [N] | [N] | PASS / FAIL |
| Mobile | [N] | [N] | [N] | PASS / FAIL |

**Platform notes**: [any platform-specific observations not captured in pass/fail]

Any platform with one or more FAIL checks contributes to the overall FAIL verdict.

---

### Verdict: [PASS | PASS WITH WARNINGS | FAIL]

[Verdict rules — first matching rule wins:]

**FAIL** if ANY of:
- Automated test suite ran and reported one or more test failures
- Any Batch 1 (core stability) check returned FAIL
- Any Batch 2 (primary sprint mechanic or regression check) returned FAIL

**PASS WITH WARNINGS** if ALL of:
- Automated tests PASS or NOT RUN (developer has not yet confirmed)
- All Batch 1 and Batch 2 smoke checks PASS
- One or more Logic/Integration stories have MISSING test evidence

**PASS** if ALL of:
- Automated tests PASS
- All smoke checks in all batches PASS or N/A
- No MISSING test evidence entries

Phase 6: Write and Gate

Present the full report in conversation, then ask:

"May I write this smoke check report to production/qa/smoke-[date].md?"

Write only after approval.

After writing, deliver the gate verdict:

If verdict is FAIL:

"The smoke check failed. Do not hand off to QA until these failures are resolved:

[List each failing automated test or smoke check with a one-line description]

Fix the failures and run /smoke-check again to re-gate before QA hand-off."

If verdict is PASS WITH WARNINGS:

"Smoke check passed with warnings. The build is ready for manual QA.

Advisory items to resolve before running /story-done on affected stories: [list MISSING test evidence entries]

QA hand-off: share production/qa/qa-plan-[sprint].md with the qa-tester agent to begin manual verification."

If verdict is PASS:

"Smoke check passed cleanly. The build is ready for manual QA.

QA hand-off: share production/qa/qa-plan-[sprint].md with the qa-tester agent to begin manual verification."


Collaborative Protocol

  • Never treat NOT RUN as automatic FAIL — record it as NOT RUN and let the developer confirm status manually. Unconfirmed NOT RUN contributes to PASS WITH WARNINGS, not FAIL.
  • Never auto-fix failures — report them and state what must be resolved. Do not attempt to edit source code or test files.
  • PASS WITH WARNINGS does not block QA hand-off — it records advisory gaps for /story-done to follow up on.
  • quick argument skips Phase 3 (coverage scan) and Phase 4 Batch 3. Use it for rapid re-checks after fixing a specific failure.
  • Use AskUserQuestion for all manual smoke check verification.
  • Never write the report without asking — Phase 6 requires explicit approval before any file is created.

平台分布

Codex

35.82%
按下载量换算61

Claude

32.56%
按下载量换算56

Cursor

19.34%
按下载量换算33

Gemini CLI

9.61%
按下载量换算16

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

执行命令

安装流程涉及命令执行,可能通过 npx skills add https://github.com/donchitos/claude-code-game-studios --skill smoke-check 联网下载 Skill 或依赖。用户安装前应确认命令来源、仓库内容和执行环境。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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