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Agent Skill · 前端设计

slow-in-out-mastery(慢进出掌握)

用于辅助前端页面、组件、样式和交互逻辑的开发与维护。它适合让 Agent 生成或审查 React、Next.js、Vue、Tailwind、CSS 等相关代码,整理组件结构,或定位布局和性能问题。使用时需要结合项目现有设计系统、路由和构建方式,避免只生成孤立片段;涉及页面改动时,应配合本地预览和构建检查确认视觉效果。

slow-in-out-mastery 是前端设计类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为权限未标注;许可证为 MIT,第三方扫描已通过,按安装量在前端设计类的 10,216 个 Skill 里排第 2,308。

总安装 2,447周安装 99GitHub Stars 35下载 768核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:slow-in-out-mastery(慢进出掌握)
来源仓库:https://github.com/dylantarre/animation-principles
仓库路径:skills/slow-in-out-mastery
安装命令:
npx skills add https://github.com/dylantarre/animation-principles --skill slow-in-out-mastery
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/dylantarre/animation-principles --skill slow-in-out-mastery

这个 Skill 是做什么的

前端设计类 Skill 关注页面结构、视觉规范和组件写法,输出通常是可运行的界面代码。

用于辅助前端页面和组件的开发与维护,支持生成或审查 React、Vue 等代码。适合整理组件结构、定位布局问题或优化交互逻辑的场景。使用时需结合项目设计系统和构建方式,避免生成孤立片段。涉及页面改动时应配合本地预览和构建检查确认视觉效果。建议参考现有路由和样式规范确保代码一致性。

slow-in-out-mastery 属于前端设计类 Skill,可作为该场景下的辅助能力补充。

来源仓库内路径:skills/slow-in-out-mastery

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/dylantarre/animation-principles --skill slow-i…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    权限没有明确标注,第一次使用时只给一个无关紧要的任务,观察它到底读了哪些文件和网络。

常见问题

6 条

slow-in-out-mastery 怎么安装?

在终端执行 npx skills add https://github.com/dylantarre/animation-principles --skill slow-in-out-mast…。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

slow-in-out-mastery 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

slow-in-out-mastery 需要什么权限?

权限级别没有明确标注。第一次使用时建议只给无关紧要的任务,观察它实际读写了哪些内容。

slow-in-out-mastery 是免费的吗?

来源标注的许可证是 MIT。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

slow-in-out-mastery 用的人多吗?

公开数据是累计安装 2,447 次,近一周安装 99 次,下载 768 次,GitHub 35 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

slow-in-out-mastery 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 3 个目录同时收录,说明这个 Skill 流传比较广。
  • 许可证明确为 MIT,商用和分发边界好判断。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理前端设计类任务、又不想每次都手写提示词的人。
  • 需要许可证清楚、并且有第三方扫描结果的团队项目。

不太适合

  • 需要厂商级技术支持和 SLA 的生产系统。

前端设计类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
frontend-design

前端设计 · Codex、Claude

8,823,360126,072只读MIT通过
vercel-composition-patterns

Vercel 组合模式 · Codex、Claude

3,858,81625,893需要联网MIT通过
vercel-react-native-skills

Vercel React native skills 前端 · Codex、Claude

2,468,66425,878只读MIT通过
adapt

adapt 搜索 · Codex、Claude

2,027,04023,125操作浏览器未明确通过
bolder

bolder 分析 · Codex、Claude

2,004,28823,130只读未明确通过
slow-in-out-mastery

慢进出掌握 · 本页

2,44735权限未标注MIT通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Slow In / Slow Out Mastery

The Physics Principle

Objects in the real world don't move at constant speeds—they accelerate from rest and decelerate to stops. Slow in/slow out (also called ease in/ease out) captures this fundamental truth. Without it, animation looks mechanical. With it, motion feels alive.

Core Theory

Slow Out (Ease Out): More drawings clustered at the start of a movement. The object accelerates away from its starting position gradually.

Slow In (Ease In): More drawings clustered at the end of a movement. The object decelerates into its final position gradually.

Linear motion: Equal spacing between positions. Rare in nature, useful for mechanical elements or stylistic choice.

The Spacing Principle

Traditional animators controlled this through drawing spacing:

  • Tight spacing = slow movement (drawings close together)
  • Wide spacing = fast movement (drawings far apart)

Digital animators control this through easing curves—mathematical functions that describe how values change over time.

Common Easing Functions

  • Ease Out: Fast start, slow end (70% of UI animations)
  • Ease In: Slow start, fast end (exits, departures)
  • Ease In Out: Slow start and end (elegant, deliberate)
  • Linear: Constant rate (mechanical, looping)
  • Custom bezier: Precise control for specific feels

Interaction with Other Principles

Timing is modified by easing: The same duration feels different with different easing. Ease out feels faster than ease in at identical durations.

Anticipation often uses ease in: The wind-up accelerates before the fast action.

Follow through uses ease out: Settling motion decelerates to rest.

Squash/stretch intensity follows easing: More deformation during fast phases, less during slow phases.

Domain Applications

UI/Motion Design

  • Page transitions: Ease out for entrances (fast appearance, settle), ease in for exits
  • Modals: Ease out scale-up for friendly, non-jarring appearance
  • Buttons: Ease out on press feedback (immediate response, smooth settle)
  • Loading: Linear for progress bars (predictable), ease for spinners (organic)
  • Hover states: Quick ease out to start, ease in out for smooth feel

Character Animation

  • Jumps: Slow out from ground (acceleration), slow in to peak (deceleration), fast middle
  • Head turns: Slow out from rest, slow in to new direction
  • Blinks: Fast down (almost linear), slow out up (lids dragging)
  • Weight shifts: Heavy easing reflects mass

Motion Graphics

  • Text reveals: Staggered ease outs create cascading arrivals
  • Logo animations: Carefully crafted curves define brand personality
  • Data visualization: Ease out for growth, ease in for decrease

Game Feel

  • Camera movement: Ease in out for cinematic, quick ease out for responsive
  • Character control: Ease curves define how "tight" or "floaty" movement feels
  • Impact effects: Sharp ease in creates punch

Common Mistakes

  1. Linear everything: Motion feels robotic and sterile
  2. Too much easing: Overly soft motion feels sluggish, unresponsive
  3. Wrong easing direction: Ease in on entrances feels reluctant; ease out on exits feels like the element doesn't want to leave
  4. Ignoring context: Playful UIs need bouncier curves; professional UIs need subtler easing

The Bounce and Elastic Extensions

Beyond basic easing:

  • Bounce: Overshoot with diminishing oscillation (playful, energetic)
  • Elastic: Overshoot with wobble (stretchy, cartoony)
  • Back: Slight pullback before motion (adds anticipation)

The 80/20 Rule

For most UI work: use ease out for 80% of animations (elements responding to user action). Ease out communicates responsiveness—"I heard you and I'm moving." Reserve ease in for departures and de-emphasis.

Implementation Heuristic

Default to ease out (fast start, slow end) for element appearances and responses. Use ease in for exits. Use ease in out for autonomous animations (not triggered by user). Adjust curve intensity based on brand personality—aggressive curves for dynamic brands, subtle curves for calm brands.

平台分布

Claude Code

28.72%
按下载量换算221

Codex

23.47%
按下载量换算180

OpenCode

19.92%
按下载量换算153

Gemini CLI

13.09%
按下载量换算101

Antigravity

7.97%
按下载量换算61

windsurf

3.52%
按下载量换算27

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

权限未标注

当前来源未能明确判断权限范围,默认进入异常复核队列。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。

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