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slack-realtime-eventsSlack realtime events 开发

Agent Skill

用于处理 Slack 工作区里的频道、消息、线程、用户和通知信息。它适合让 Agent 查询团队沟通记录、整理上下文、回复线程或辅助协作提醒。使用时需要确认机器人或用户 token 是否具备目标频道访问权,私有频道和历史消息通常有额外权限限制;发送消息、@成员或批量读取对话时,应避免泄露内部讨论和敏感工作信息。

总安装

588

周安装

24

GitHub Stars

4

下载量

188
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:slack-realtime-events(Slack realtime events 开发)
来源仓库:https://github.com/linehaul-ai/linehaulai-claude-marketplace
仓库路径:skills/slack-realtime-events
安装命令:
npx skills add https://github.com/linehaul-ai/linehaulai-claude-marketplace --skill slack-realtime-events
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/linehaul-ai/linehaulai-claude-marketplace --skill slack-realtime-events

简介

监听并响应 Slack 实时事件流,如新消息、成员加入等动作。

  • 适用于构建即时反应型应用或实时数据分析看板。
  • 通过 GitHub 安装,支持 Socket Mode 与 Events API 双模式。
  • 事件处理函数应具备幂等性与异常捕获能力。slack-realtime-events 属于开发类 Skill,可作为该场景下的辅助能力补充。
  • 生产环境建议部署独立服务隔离事件消费逻辑。

SKILL.md

Slack Real-time Events

Socket Mode vs Events API

Socket Mode (WebSocket)

Use when:

  • App runs behind a firewall
  • No public HTTPS endpoint available
  • Development and testing
  • Running on localhost
import "github.com/slack-go/slack/socketmode"

client := socketmode.New(
    api,
    socketmode.OptionDebug(true),
)

See socket-mode-setup.md for complete Socket Mode implementation.

Events API (HTTP Webhooks)

Use when:

  • Public HTTPS endpoint available
  • Production cloud deployments
  • Webhook-based architecture preferred

See events-api-webhooks.md for HTTP webhook patterns.

Socket Mode Basic Setup

api := slack.New(
    os.Getenv("SLACK_BOT_TOKEN"),
    slack.OptionAppLevelToken(os.Getenv("SLACK_APP_TOKEN")),
)

client := socketmode.New(api)

go func() {
    for envelope := range client.Events {
        switch envelope.Type {
        case socketmode.EventTypeEventsAPI:
            client.Ack(*envelope.Request)
            // Handle event
        }
    }
}()

client.Run()

Event Handling Patterns

Message Events

func handleMessageEvent(event *slackevents.MessageEvent, api *slack.Client) {
    // Ignore bot messages
    if event.BotID != "" {
        return
    }

    fmt.Printf("Message from %s in %s: %s\n", event.User, event.Channel, event.Text)

    // Respond
    api.PostMessage(event.Channel, slack.MsgOptionText("Got your message!", false))
}

App Mention Events

func handleAppMention(event *slackevents.AppMentionEvent, api *slack.Client) {
    text := strings.TrimSpace(strings.Replace(event.Text, fmt.Sprintf("<@%s>", botUserID), "", 1))

    response := processCommand(text)

    api.PostMessage(
        event.Channel,
        slack.MsgOptionText(response, false),
        slack.MsgOptionTS(event.TimeStamp), // Reply in thread
    )
}

Reaction Events

func handleReaction(event *slackevents.ReactionAddedEvent, api *slack.Client) {
    fmt.Printf("User %s added reaction :%s: to message %s\n",
        event.User, event.Reaction, event.Item.Timestamp)

    // React back
    api.AddReaction(event.Reaction, slack.ItemRef{
        Channel:   event.Item.Channel,
        Timestamp: event.Item.Timestamp,
    })
}

Interactive Components

Button Clicks

func handleButtonClick(interaction slack.InteractionCallback, api *slack.Client) {
    action := interaction.ActionCallback.BlockActions[0]

    switch action.ActionID {
    case "approve_deployment":
        // Handle approval
        updateMessage(api, interaction.Channel.ID, interaction.Message.Timestamp, "Approved!")

    case "reject_deployment":
        // Handle rejection
        updateMessage(api, interaction.Channel.ID, interaction.Message.Timestamp, "Rejected!")
    }
}

Modal Submissions

func handleModalSubmission(interaction slack.InteractionCallback, api *slack.Client) {
    values := interaction.View.State.Values

    // Extract form data
    rating := values["rating_block"]["rating_select"].SelectedOption.Value
    comments := values["comments_block"]["comments_input"].Value

    // Process submission
    fmt.Printf("Feedback: %s stars - %s\n", rating, comments)

    // Acknowledge
    api.UpdateView(slack.View{}, interaction.View.ExternalID, "", interaction.View.ID)
}

See interactive-components.md for comprehensive interactive patterns.

Slash Commands

Handle slash command invocations:

func handleSlashCommand(command slack.SlashCommand, api *slack.Client) slack.Message {
    switch command.Command {
    case "/deploy":
        return slack.Message{
            Text: fmt.Sprintf("Deploying %s to %s...", command.Text, "production"),
        }

    case "/status":
        return slack.Message{
            Text: "All systems operational",
        }

    default:
        return slack.Message{
            Text: "Unknown command",
        }
    }
}

See slash-commands.md for command patterns and delayed responses.

Event Types

Common event types to handle:

  • message - New messages in channels
  • app_mention - Bot mentioned in message
  • reaction_added/removed - Message reactions
  • channel_created/renamed - Channel lifecycle
  • team_join - New workspace members
  • user_change - User profile updates

See event-types.md for comprehensive event catalog.

Connection Management

Graceful Shutdown

ctx, cancel := context.WithCancel(context.Background())
defer cancel()

go func() {
    sigChan := make(chan os.Signal, 1)
    signal.Notify(sigChan, os.Interrupt, syscall.SIGTERM)
    <-sigChan
    cancel()
}()

client.RunContext(ctx)

Error Handling

for envelope := range client.Events {
    switch envelope.Type {
    case socketmode.EventTypeErrorBadMessage:
        fmt.Printf("Error: Bad message - %v\n", envelope.Request)

    case socketmode.EventTypeConnectionError:
        fmt.Printf("Connection error: %v\n", envelope.Request)
    }
}

Common Pitfalls

  • Not acknowledging events (causes timeouts)
  • Blocking in event handlers (use goroutines for long operations)
  • Missing bot vs user message filtering
  • Not handling reconnections in Socket Mode
  • Forgetting to verify request signatures in Events API

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

04

需要参考平台分布和安装热度时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Claude Code

27.5%
按下载量换算52

Gemini CLI

24.8%
按下载量换算47

Antigravity

19.32%
按下载量换算36

windsurf

13.47%
按下载量换算25

Codex

8.55%
按下载量换算16

OpenCode

4%
按下载量换算8

安全审计

Gen Agent Trust Hub

可疑

Socket

通过

Snyk

可疑

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。来源安全扫描存在 warning/failed 结果,不能写成本站确认安全。

来源信息

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