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Agent Skill · 开发

singleton-pattern(单例模式)

singleton-pattern 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

singleton-pattern 是开发类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为只读;许可证信息还不明确,第三方扫描已通过,按安装量在开发类的 21,746 个 Skill 里排第 5,400。

总安装 6,378周安装 258GitHub Stars 173下载 2,002核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:singleton-pattern(单例模式)
来源仓库:https://github.com/patternsdev/skills
仓库路径:skills/singleton-pattern
安装命令:
npx skills add https://github.com/patternsdev/skills --skill singleton-pattern
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/patternsdev/skills --skill singleton-pattern

这个 Skill 是做什么的

开发类 Skill 面向写代码、改代码和排查问题,一般会读写仓库文件,部分还会执行构建或测试命令。

用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息。适合在 Codex、Claude、Cursor、Gemini CLI 中围绕仓库状态或协作事项进行整理。可结合来源仓库和 README 核验具体用法,支持代码变更追踪。安装前建议确认权限范围、维护状态及是否会触发联网或命令执行。

注意避免直接操作生产环境,优先使用脱敏数据和最小权限原则。

来源仓库内路径:skills/singleton-pattern

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/patternsdev/skills --skill singleton-pattern;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它标注为只读,先用只读任务试一次,确认行为符合预期再扩大使用范围。

常见问题

6 条

singleton-pattern 怎么安装?

在终端执行 npx skills add https://github.com/patternsdev/skills --skill singleton-pattern。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

singleton-pattern 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

singleton-pattern 需要什么权限?

权限级别是只读。该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

singleton-pattern 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

singleton-pattern 用的人多吗?

公开数据是累计安装 6,378 次,近一周安装 258 次,下载 2,002 次,GitHub 173 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

singleton-pattern 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。
  • 标注为只读权限,试用阶段不容易误改本地文件。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理开发类任务、又不想每次都手写提示词的人。
  • 只想先试试效果、不希望它改动本地文件的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

开发类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
skill-vetter

技能审查员 · OpenClaw

8,779,018986操作浏览器MIT-0通过
ontology

本体论 · OpenClaw

6,636,960576只读MIT-0通过
entra-app-registration

内部应用程序注册 · Codex、Claude

6,631,872764接触敏感数据未明确通过
entra-app-registration

内部应用程序注册 · Codex、Claude

3,757,680201接触敏感数据未明确通过
nano-banana-pro

纳米香蕉专业版 · OpenClaw

3,526,898364接触敏感数据MIT-0有提醒
singleton-pattern

单例模式 · 本页

6,378173只读未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Singleton Pattern

Table of Contents

Singletons are classes which can be instantiated once, and can be accessed globally. This *single instance* can be shared throughout our application, which makes Singletons great for managing global state in an application.

When to Use

  • Use this when you need exactly one instance of a class shared across the entire application
  • This is helpful for managing global state, configuration, or shared resources

When NOT to Use

  • When you need multiple instances of a class — singletons enforce a single shared instance by design
  • When it introduces hidden global state coupling that makes testing and reasoning about code harder
  • When dependency injection or module-scoped variables achieve the same result with better testability

Instructions

  • Ensure only one instance can be created by checking for an existing instance in the constructor
  • Use Object.freeze() on the exported instance to prevent accidental modifications
  • In JavaScript, prefer simple object literals or modules over class-based singletons when possible
  • In React, prefer state management tools (Redux, Context) over Singletons for global state
  • Be aware that Singletons can make testing more difficult due to shared mutable state

Details

First, let's take a look at what a singleton can look like using an ES2015 class. For this example, we're going to build a Counter class that has:

  • a getInstance method that returns the value of the instance
  • a getCount method that returns the current value of the counter variable
  • an increment method that increments the value of counter by one
  • a decrement method that decrements the value of counter by one
let counter = 0;

class Counter {
  getInstance() {
    return this;
  }

  getCount() {
    return counter;
  }

  increment() {
    return ++counter;
  }

  decrement() {
    return --counter;
  }
}

However, this class doesn't meet the criteria for a Singleton! A Singleton should only be able to get instantiated once. Currently, we can create multiple instances of the Counter class.

let counter = 0;

class Counter {
  getInstance() {
    return this;
  }

  getCount() {
    return counter;
  }

  increment() {
    return ++counter;
  }

  decrement() {
    return --counter;
  }
}

const counter1 = new Counter();
const counter2 = new Counter();

console.log(counter1.getInstance() === counter2.getInstance()); // false

By calling the new method twice, we just set counter1 and counter2 equal to different instances. The values returned by the getInstance method on counter1 and counter2 effectively returned references to different instances: they aren't strictly equal!

Let's make sure that only one instance of the Counter class can be created.

One way to make sure that only one instance can be created, is by creating a variable called instance. In the constructor of Counter, we can set instance equal to a reference to the instance when a new instance is created. We can prevent new instantiations by checking if the instance variable already had a value. If that's the case, an instance already exists. This shouldn't happen: an error should get thrown to let the user know.

let instance;
let counter = 0;

class Counter {
  constructor() {
    if (instance) {
      throw new Error("You can only create one instance!");
    }
    instance = this;
  }

  getInstance() {
    return this;
  }

  getCount() {
    return counter;
  }

  increment() {
    return ++counter;
  }

  decrement() {
    return --counter;
  }
}

const counter1 = new Counter();
const counter2 = new Counter();
// Error: You can only create one instance!

Perfect! We aren't able to create multiple instances anymore.

Let's export the Counter instance from the counter.js file. But before doing so, we should freeze the instance as well. The Object.freeze method makes sure that consuming code cannot modify the Singleton. Properties on the frozen instance cannot be added or modified, which reduces the risk of accidentally overwriting the values on the Singleton.

let instance;
let counter = 0;

class Counter {
  constructor() {
    if (instance) {
      throw new Error("You can only create one instance!");
    }
    instance = this;
  }

  getInstance() {
    return this;
  }

  getCount() {
    return counter;
  }

  increment() {
    return ++counter;
  }

  decrement() {
    return --counter;
  }
}

const singletonCounter = Object.freeze(new Counter());
export default singletonCounter;

Consider an application that implements the Counter example with the following files:

  • counter.js: contains the Counter class, and exports a Counter instance as its default export
  • index.js: loads the redButton.js and blueButton.js modules
  • redButton.js: imports Counter, and adds Counter's increment method as an event listener to the red button, and logs the current value of counter by invoking the getCount method
  • blueButton.js: imports Counter, and adds Counter's increment method as an event listener to the blue button, and logs the current value of counter by invoking the getCount method

Both blueButton.js and redButton.js import the same instance from counter.js. This instance is imported as Counter in both files.

When we invoke the increment method in either redButton.js or blueButton.js, the value of the counter property on the Counter instance updates in both files. It doesn't matter whether we click on the red or blue button: the same value is shared among all instances. This is why the counter keeps incrementing by one, even though we're invoking the method in different files.

Tradeoffs

Restricting the instantiation to just *one* instance could potentially save a lot of memory space. Instead of having to set up memory for a new instance each time, we only have to set up memory for that one instance, which is referenced throughout the application. However, Singletons are actually considered an anti-pattern, and can (or.. *should*) be avoided in JavaScript.

In many programming languages, such as Java or C++, it's not possible to directly create objects the way we can in JavaScript. In those object-oriented programming languages, we need to create a class, which creates an object. That created object has the value of the instance of the class, just like the value of instance in the JavaScript example.

However, the class implementation shown in the examples above is actually overkill. Since we can directly create objects in JavaScript, we can simply use a regular object to achieve the exact same result. Let's cover some of the disadvantages of using Singletons!

Using a regular object

Let's use the same example as we saw previously. However this time, the counter is simply an object containing:

  • a count property
  • an increment method that increments the value of count by one
  • a decrement method that decrements the value of count by one

Since objects are passed by reference, both redButton.js and blueButton.js are importing a reference to the same counter object. Modifying the value of count in either of these files will modify the value on the counter, which is visible in both files.

Testing

Testing code that relies on a Singleton can get tricky. Since we can't create new instances each time, all tests rely on the modification to the global instance of the previous test. The order of the tests matter in this case, and one small modification can lead to an entire test suite failing. After testing, we need to reset the entire instance in order to reset the modifications made by the tests.

Dependency hiding

When importing another module, superCounter.js in this case, it may not be obvious that module is importing a Singleton. In other files, such as index.js in this case, we may be importing that module and invoke its methods. This way, we accidentally modify the values in the Singleton. This can lead to unexpected behavior, since multiple instances of the Singleton can be shared throughout the application, which would all get modified as well.

Global behavior

A Singleton instance should be able to get referenced throughout the entire app. Global variables essentially show the same behavior: since global variables are available on the global scope, we can access those variables throughout the application.

Having global variables is generally considered as a bad design decision. Global scope pollution can end up in accidentally overwriting the value of a global variable, which can lead to a lot of unexpected behavior.

In ES2015, creating global variables is fairly uncommon. The new let and const keyword prevent developers from accidentally polluting the global scope, by keeping variables declared with these two keywords block-scoped. The new module system in JavaScript makes creating globally accessible values easier without polluting the global scope, by being able to export values from a module, and import those values in other files.

However, the common usecase for a Singleton is to have some sort of global state throughout your application. Having multiple parts of your codebase rely on the same mutable object can lead to unexpected behavior.

Usually, certain parts of the codebase modify the values within global state, whereas others consume that data. The order of execution here is important: we don't want to accidentally consume data first, when there is no data to consume (yet)! Understanding the data flow when using a global state can get very tricky as your application grows, and dozens of components rely on each other.

State management in React

In React, we often rely on a global state through state management tools such as Redux or React Context instead of using Singletons. Although their global state behavior might seem similar to that of a Singleton, these tools provide a read-only state rather than the *mutable* state of the Singleton. When using Redux, only pure function *reducers* can update the state, after a component has sent an *action* through a *dispatcher*.

Although the downsides to having a global state don't magically disappear by using these tools, we can at least make sure that the global state is mutated the way we intend it, since components cannot update the state directly.

Source

References

平台分布

Codex

34.06%
按下载量换算682

Claude

29.21%
按下载量换算585

Cursor

17.97%
按下载量换算360

Gemini CLI

8.85%
按下载量换算177

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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