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Agent Skill · 待分类

party(party 搜索)

party 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

party 是待分类类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为需要联网;许可证信息还不明确,第三方扫描已通过,按安装量在待分类类的 11,209 个 Skill 里排第 9,111。

总安装 259周安装 11GitHub Stars 37下载 91核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:party(party 搜索)
来源仓库:https://github.com/simhacker/moollm
仓库路径:skills/party
安装命令:
npx skills add https://github.com/simhacker/moollm --skill party
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/simhacker/moollm --skill party

这个 Skill 是做什么的

这个 Skill 的分类还没最终确定,用法以来源仓库的说明为准。

party 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息。适合在 Codex、Claude、Cursor、Gemini CLI 中围绕仓库状态和协作事项进行整理。通过 npx skills add 命令从指定仓库安装并使用。建议确认权限范围和维护状态,注意是否触发联网或文件操作。

party 属于待分类类 Skill,可作为该场景下的辅助能力补充。

来源仓库内路径:skills/party

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/simhacker/moollm --skill party;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要需要联网,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

party 怎么安装?

在终端执行 npx skills add https://github.com/simhacker/moollm --skill party。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

party 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

party 需要什么权限?

权限级别是需要联网。该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

party 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

party 用的人多吗?

公开数据是累计安装 259 次,近一周安装 11 次,下载 91 次,GitHub 37 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

party 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理待分类类任务、又不想每次都手写提示词的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

待分类类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
infsh-cli

infsh CLI · Codex、Claude

4,374,576382权限未标注未明确未收录
ai-video-generation

AI 视频生成 · Codex、Claude

4,313,376382调用外部服务未明确有提醒
lark-openapi-explorer

云雀 OpenAPI 浏览器 · Codex、Claude

2,064,1209,011需要联网未明确有提醒
lark-workflow-standup-report

Lark 工作流程站立报告 · Codex、Claude

2,041,6328,978需要联网未明确通过
use-my-browser

使用我的浏览器 · Codex、Claude

1,848,49140操作浏览器未明确未通过
party

party 搜索 · 本页

25937需要联网未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Party Skill

Companions and group dynamics.

Motto: *"You're never alone. Unless you want to be."*

Key Concepts

  • Companions have relationships with you AND each other
  • Emergent creation — asking about family CREATES them
  • Maintenance — companions have needs too
  • Selection — commands directed to selected targets (zero, one, many)

Simulation State

In SIMULATION.yml:

party:
  members:
    - characters/don-hopkins/
    - pub/cat-cave/terpie.yml
  leader: characters/don-hopkins/
  formation: line

selection:
  targets: [pub/cat-cave/terpie.yml]  # Always a list

Selection targets: Characters, rooms (rooms are characters too!), objects, concepts.

Recruitment

MethodHow
Ask NPCsRequest they join
FamilyAsk Mother about relatives
SummonUse skill/ability
HirePay gold

Roles

RoleTypes
FrontlineFighter, Guardian, Tank
SupportNavigator, Light-Bearer, Pack Mule
SpecialistPhotographer, Chef, Merchant
MysticOracle, Medium, Postal Savant
WildcardPet, Sibling, Reformed Grue

Commands

  • SELECT [target] / DESELECT
  • PARTY / RECRUIT / DISMISS
  • PARTY FORMATION [line/circle/defensive]
  • HOLD / FOLLOW / SCATTER / REGROUP
  • [COMPANION] GUARD / SCOUT / FETCH

See Also

  • character — Companions are characters
  • needs — Companions have needs
  • room — Rooms can be selection targets

Party Skill — Companions and Group Dynamics

Companions have relationships with you AND each other.

skill: name: party tier: 1 protocol: PARTY-AS-ENSEMBLE description: | Party management for companions, groups, and ensemble play. Companions have relationships with you AND each other. Asking about family/pets CREATES them! motto: "You're never alone. Unless you want to be."

RECRUITMENT

recruitment: methods: ask_npcs: "Ask NPCs to join your party" family: "Ask Mother about family members" summon: "Summon via skill or ability" hire: "Pay gold for mercenaries"

emergent: | Asking about siblings/pets CREATES them! "Do I have a sister?" → Now you do. "What about my childhood dog?" → Dog appears in flashback/spirit.

ROLES

roles: frontline: types: ["Fighter", "Guardian", "Tank"] function: "Takes hits, blocks, protects"

support: types: ["Navigator", "Light-Bearer", "Pack Mule"] function: "Carries, guides, illuminates"

specialist: types: ["Photographer", "Painter", "Chef", "Merchant"] function: "Unique skills for specific situations"

mystic: types: ["Oracle", "Medium", "Postal Savant", "Self Help Guru"] function: "Information, foresight, strange knowledge"

wildcard: types: ["Pet", "Sibling", "Reformed Grue"] function: "Unpredictable, emotional, surprising"

COMMANDS

commands: formation: syntax: "PARTY FORMATION [type]" options: line: "Single file for corridors" circle: "Defensive, protect center" defensive: "Tanks front, support back" scatter: "Spread out for traps"

orders: HOLD: "Stay in place" FOLLOW: "Follow leader" SCATTER: "Everyone spread out" REGROUP: "Come back together"

individual: syntax: "[COMPANION] [action]" actions: GUARD: "Protect a location/person" SCOUT: "Explore ahead" FETCH: "Retrieve an item" DISTRACT: "Draw attention away"

special: SWARM: "All companions attack target" POSSESS: "Take direct control (mystic)" SUMMON: "Call companion from elsewhere"

DYNAMICS

dynamics: intra_party: | Companions have relationships with EACH OTHER. - Siblings may bicker - Pets bond with certain people - Rivals can become friends - Romance possible

maintenance: | Companions have needs too: - Must be fed (hunger) - Need rest (energy) - Crave interaction (social) - Can get bored (fun)

loyalty: | Relationship with leader affects: - Willingness to follow dangerous orders - Combat effectiveness - Likelihood to leave party - Special abilities unlocked

SIMULATION STATE — Party & Selection

simulation_state: description: | Party and selection state lives in SIMULATION.yml (or session state). Tracks who's in the party and who commands are directed to.

structure: | # In SIMULATION.yml or adventure session state

party:
  # References to character homes (not copies)
  members:
    - characters/don-hopkins/
    - pub/cat-cave/terpie.yml
    - characters/bumblewick-fantastipants/

  leader: characters/don-hopkins/
  formation: line

selection:
  # Who commands are directed to (zero, one, or many)
  # Always a list for consistency
  targets: []                    # No one selected
  targets: [characters/don-hopkins/]  # Self
  targets: [pub/cat-cave/terpie.yml]  # One companion
  targets:                       # Multiple
    - pub/cat-cave/terpie.yml
    - pub/cat-cave/stroopwafel.yml

selection_targets: characters: "Players, NPCs, companions, pets" rooms: "Rooms can be characters too — talk to them!" objects: "Animist model — objects can respond" concepts: "Abstract entities (factions, spirits)"

examples: talk_to_room: | selection: targets: [pub/]

  > HELLO
  The pub itself seems to welcome you.
  Warm lights flicker in greeting.

command_multiple: |
  selection:
    targets:
      - pub/cat-cave/terpie.yml
      - pub/cat-cave/stroopwafel.yml

  > FOLLOW ME
  Both cats look up, stretch, and pad after you.

self_selected: |
  selection:
    targets: [characters/don-hopkins/]

  > EXAMINE
  You look at yourself...

commands: SELECT: syntax: "SELECT [target]" | "SELECT [target1], [target2]" effect: "Sets selection.targets"

DESELECT:
  syntax: "DESELECT" | "DESELECT [target]"
  effect: "Clears or removes from selection.targets"

PARTY:
  syntax: "PARTY"
  effect: "Shows current party members and formation"

RECRUIT:
  syntax: "RECRUIT [character]"
  effect: "Adds to party.members"

DISMISS:
  syntax: "DISMISS [character]"
  effect: "Removes from party.members"

EMERGENT CREATION

emergent_creation: principle: | Asking about family or companions CREATES them. The world grows to accommodate your questions.

examples: sister: | Player: "Do I have a sister?" DM: Creates sister with personality, location, relationship

childhood_pet: |
  Player: "What about my old dog?"
  DM: Creates dog (living, spirit, or memory)

mother_help: |
  Player: "Ask Mother who else can help"
  Mother: Reveals cousin, old friend, or creates new NPC

integrates_with:

  • skill: simulation how: "Party and selection state lives in SIMULATION.yml"
  • skill: character how: "Companions are characters"
  • skill: needs how: "Companions have needs"
  • skill: room how: "Companions move through rooms"
  • skill: buff how: "Some companions grant buffs"

平台分布

Codex

32.24%
按下载量换算29

Claude

31.79%
按下载量换算29

Cursor

18.11%
按下载量换算16

Gemini CLI

8.83%
按下载量换算8

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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