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Agent Skill · 前端设计

swiftui-expert-skill(swiftui 专家技能)

swiftui-expert-skill 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

swiftui-expert-skill 是前端设计类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为需要联网;许可证信息还不明确,第三方扫描已通过,按安装量在前端设计类的 10,216 个 Skill 里排第 1,356。

总安装 6,240周安装 260GitHub Stars 35,687下载 2,080核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:swiftui-expert-skill(swiftui 专家技能)
来源仓库:https://github.com/sickn33/antigravity-awesome-skills
仓库路径:skills/swiftui-expert-skill
安装命令:
npx skills add https://github.com/sickn33/antigravity-awesome-skills --skill swiftui-expert-skill
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/sickn33/antigravity-awesome-skills --skill swiftui-expert-skill

这个 Skill 是做什么的

前端设计类 Skill 关注页面结构、视觉规范和组件写法,输出通常是可运行的界面代码。

swiftui-expert-skill 用于处理 GitHub 仓库中的协作事项和代码变更。适合在 Codex、Claude、Cursor、Gemini CLI 中围绕项目状态进行信息整合。通过 GitHub 仓库安装,建议参考原始 README 了解详细功能。

使用前应确认是否有权访问目标仓库,避免触发未授权的文件操作。适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

来源仓库内路径:skills/swiftui-expert-skill

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/sickn33/antigravity-awesome-skills --skill swi…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要需要联网,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

swiftui-expert-skill 怎么安装?

在终端执行 npx skills add https://github.com/sickn33/antigravity-awesome-skills --skill swiftui-exper…。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

swiftui-expert-skill 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

swiftui-expert-skill 需要什么权限?

权限级别是需要联网。该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

swiftui-expert-skill 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

swiftui-expert-skill 用的人多吗?

公开数据是累计安装 6,240 次,近一周安装 260 次,下载 2,080 次,GitHub 35,687 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

swiftui-expert-skill 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。
  • 来源仓库有 35,687 星,维护活跃度相对可查。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理前端设计类任务、又不想每次都手写提示词的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

前端设计类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
frontend-design

前端设计 · Codex、Claude

8,823,360126,072只读MIT通过
vercel-composition-patterns

Vercel 组合模式 · Codex、Claude

3,858,81625,893需要联网MIT通过
vercel-react-native-skills

Vercel React native skills 前端 · Codex、Claude

2,468,66425,878只读MIT通过
adapt

adapt 搜索 · Codex、Claude

2,027,04023,125操作浏览器未明确通过
bolder

bolder 分析 · Codex、Claude

2,004,28823,130只读未明确通过
swiftui-expert-skill

swiftui 专家技能 · 本页

6,24035,687需要联网未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

SwiftUI Expert Skill

When to Use

  • You are building, reviewing, or refactoring SwiftUI code and need current best practices.
  • The task involves state management, view composition, performance, accessibility, or iOS 26+ Liquid Glass adoption.
  • You need a fact-based SwiftUI guidance layer without locking into a specific application architecture.

Overview

Use this skill to build, review, or improve SwiftUI features with correct state management, optimal view composition, and iOS 26+ Liquid Glass styling. Prioritize native APIs, Apple design guidance, and performance-conscious patterns. This skill focuses on facts and best practices without enforcing specific architectural patterns.

Workflow Decision Tree

1) Review existing SwiftUI code

  • First, consult references/latest-apis.md to ensure only current, non-deprecated APIs are used
  • Check property wrapper usage against the selection guide (see references/state-management.md)
  • Verify view composition follows extraction rules (see references/view-structure.md)
  • Check performance patterns are applied (see references/performance-patterns.md)
  • Verify list patterns use stable identity (see references/list-patterns.md)
  • Check animation patterns for correctness (see references/animation-basics.md, references/animation-transitions.md)
  • Review accessibility: proper grouping, traits, Dynamic Type support (see references/accessibility-patterns.md)
  • Inspect Liquid Glass usage for correctness and consistency (see references/liquid-glass.md)
  • Validate iOS 26+ availability handling with sensible fallbacks

2) Improve existing SwiftUI code

  • First, consult references/latest-apis.md to replace any deprecated APIs with their modern equivalents
  • Audit state management for correct wrapper selection (see references/state-management.md)
  • Extract complex views into separate subviews (see references/view-structure.md)
  • Refactor hot paths to minimize redundant state updates (see references/performance-patterns.md)
  • Ensure ForEach uses stable identity (see references/list-patterns.md)
  • Improve animation patterns (use value parameter, proper transitions, see references/animation-basics.md, references/animation-transitions.md)
  • Improve accessibility: use Button over tap gestures, add @ScaledMetric for Dynamic Type (see references/accessibility-patterns.md)
  • Suggest image downsampling when UIImage(data:) is used (as optional optimization, see references/image-optimization.md)
  • Adopt Liquid Glass only when explicitly requested by the user

3) Implement new SwiftUI feature

  • First, consult references/latest-apis.md to use only current, non-deprecated APIs for the target deployment version
  • Design data flow first: identify owned vs injected state (see references/state-management.md)
  • Structure views for optimal diffing (extract subviews early, see references/view-structure.md)
  • Keep business logic in services and models for testability (see references/layout-best-practices.md)
  • Use correct animation patterns (implicit vs explicit, transitions, see references/animation-basics.md, references/animation-transitions.md, references/animation-advanced.md)
  • Use Button for tappable elements, add accessibility grouping and labels (see references/accessibility-patterns.md)
  • Apply glass effects after layout/appearance modifiers (see references/liquid-glass.md)
  • Gate iOS 26+ features with #available and provide fallbacks

Core Guidelines

State Management

  • @State must be private; use for internal view state
  • @Binding only when a child needs to modify parent state
  • @StateObject when view creates the object; @ObservedObject when injected
  • iOS 17+: Use @State with @Observable classes; use @Bindable for injected observables needing bindings
  • Use let for read-only values; var + .onChange() for reactive reads
  • Never pass values into @State or @StateObject — they only accept initial values
  • Nested ObservableObject doesn't propagate changes — pass nested objects directly; @Observable handles nesting fine

View Composition

  • Extract complex views into separate subviews for better readability and performance
  • Prefer modifiers over conditional views for state changes (maintains view identity)
  • Keep view body simple and pure (no side effects or complex logic)
  • Use @ViewBuilder functions only for small, simple sections
  • Prefer @ViewBuilder let content: Content over closure-based content properties
  • Keep business logic in services and models; views should orchestrate UI flow
  • Action handlers should reference methods, not contain inline logic
  • Views should work in any context (don't assume screen size or presentation style)

Performance

  • Pass only needed values to views (avoid large "config" or "context" objects)
  • Eliminate unnecessary dependencies to reduce update fan-out
  • Check for value changes before assigning state in hot paths
  • Avoid redundant state updates in onReceive, onChange, scroll handlers
  • Minimize work in frequently executed code paths
  • Use LazyVStack/LazyHStack for large lists
  • Use stable identity for ForEach (never .indices for dynamic content)
  • Ensure constant number of views per ForEach element
  • Avoid inline filtering in ForEach (prefilter and cache)
  • Avoid AnyView in list rows
  • Consider POD views for fast diffing (or wrap expensive views in POD parents)
  • Suggest image downsampling when UIImage(data:) is encountered (as optional optimization)
  • Avoid layout thrash (deep hierarchies, excessive GeometryReader)
  • Gate frequent geometry updates by thresholds
  • Use Self._logChanges() or Self._printChanges() to debug unexpected view updates

Animations

  • Use .animation(_:value:) with value parameter (deprecated version without value is too broad)
  • Use withAnimation for event-driven animations (button taps, gestures)
  • Prefer transforms (offset, scale, rotation) over layout changes (frame) for performance
  • Transitions require animations outside the conditional structure
  • Custom Animatable implementations must have explicit animatableData
  • Use .phaseAnimator for multi-step sequences (iOS 17+)
  • Use .keyframeAnimator for precise timing control (iOS 17+)
  • Animation completion handlers need .transaction(value:) for reexecution
  • Implicit animations override explicit animations (later in view tree wins)

Accessibility

  • Prefer Button over onTapGesture for tappable elements (free VoiceOver support)
  • Use @ScaledMetric for custom numeric values that should scale with Dynamic Type
  • Group related elements with accessibilityElement(children:.combine) for joined labels
  • Provide accessibilityLabel when default labels are unclear or missing
  • Use accessibilityRepresentation for custom controls that should behave like native ones

Liquid Glass (iOS 26+)

Only adopt when explicitly requested by the user.

  • Use native glassEffect, GlassEffectContainer, and glass button styles
  • Wrap multiple glass elements in GlassEffectContainer
  • Apply .glassEffect() after layout and visual modifiers
  • Use .interactive() only for tappable/focusable elements
  • Use glassEffectID with @Namespace for morphing transitions

Quick Reference

Property Wrapper Selection

WrapperUse When
@StateInternal view state (must be private)
@BindingChild modifies parent's state
@StateObjectView owns an ObservableObject
@ObservedObjectView receives an ObservableObject
@BindableiOS 17+: Injected @Observable needing bindings
letRead-only value from parent
varRead-only value watched via .onChange()

Liquid Glass Patterns

// Basic glass effect with fallback
if #available(iOS 26, *) {
    content
        .padding()
        .glassEffect(.regular.interactive(), in: .rect(cornerRadius: 16))
} else {
    content
        .padding()
        .background(.ultraThinMaterial, in: RoundedRectangle(cornerRadius: 16))
}

// Grouped glass elements
GlassEffectContainer(spacing: 24) {
    HStack(spacing: 24) {
        GlassButton1()
        GlassButton2()
    }
}

// Glass buttons
Button("Confirm") { }
    .buttonStyle(.glassProminent)

Review Checklist

Latest APIs (see references/latest-apis.md)

  • No deprecated modifiers used (check against the quick lookup table)
  • API choices match the project's minimum deployment target

State Management

  • @State properties are private
  • @Binding only where child modifies parent state
  • @StateObject for owned, @ObservedObject for injected
  • iOS 17+: @State with @Observable, @Bindable for injected
  • Passed values NOT declared as @State or @StateObject
  • Nested ObservableObject avoided (or passed directly to child views)

Sheets & Navigation (see references/sheet-navigation-patterns.md)

  • Using .sheet(item:) for model-based sheets
  • Sheets own their actions and dismiss internally

ScrollView (see references/scroll-patterns.md)

  • Using ScrollViewReader with stable IDs for programmatic scrolling

View Structure (see references/view-structure.md)

  • Using modifiers instead of conditionals for state changes
  • Complex views extracted to separate subviews
  • Container views use @ViewBuilder let content: Content

Performance (see references/performance-patterns.md)

  • View body kept simple and pure (no side effects)
  • Passing only needed values (not large config objects)
  • Eliminating unnecessary dependencies
  • State updates check for value changes before assigning
  • Hot paths minimize state updates
  • No object creation in body
  • Heavy computation moved out of body

List Patterns (see references/list-patterns.md)

  • ForEach uses stable identity (not .indices)
  • Constant number of views per ForEach element
  • No inline filtering in ForEach
  • No AnyView in list rows

Layout (see references/layout-best-practices.md)

  • Avoiding layout thrash (deep hierarchies, excessive GeometryReader)
  • Gating frequent geometry updates by thresholds
  • Business logic kept in services and models (not in views)
  • Action handlers reference methods (not inline logic)
  • Using relative layout (not hard-coded constants)
  • Views work in any context (context-agnostic)

Animations (see references/animation-basics.md, references/animation-transitions.md, references/animation-advanced.md)

  • Using .animation(_:value:) with value parameter
  • Using withAnimation for event-driven animations
  • Transitions paired with animations outside conditional structure
  • Custom Animatable has explicit animatableData implementation
  • Preferring transforms over layout changes for animation performance
  • Phase animations for multi-step sequences (iOS 17+)
  • Keyframe animations for precise timing (iOS 17+)
  • Completion handlers use .transaction(value:) for reexecution

Accessibility (see references/accessibility-patterns.md)

  • Button used instead of onTapGesture for tappable elements
  • @ScaledMetric used for custom values that should scale with Dynamic Type
  • Related elements grouped with accessibilityElement(children:)
  • Custom controls use accessibilityRepresentation when appropriate

Liquid Glass (iOS 26+)

  • #available(iOS 26, *) with fallback for Liquid Glass
  • Multiple glass views wrapped in GlassEffectContainer
  • .glassEffect() applied after layout/appearance modifiers
  • .interactive() only on user-interactable elements
  • Shapes and tints consistent across related elements

References

  • references/latest-apis.md - Required reading for all workflows. Version-segmented guide of deprecated-to-modern API transitions (iOS 15+ through iOS 26+)
  • references/state-management.md - Property wrappers and data flow
  • references/view-structure.md - View composition, extraction, and container patterns
  • references/performance-patterns.md - Performance optimization techniques and anti-patterns
  • references/list-patterns.md - ForEach identity, stability, and list best practices
  • references/layout-best-practices.md - Layout patterns, context-agnostic views, and testability
  • references/accessibility-patterns.md - Accessibility traits, grouping, Dynamic Type, and VoiceOver
  • references/animation-basics.md - Core animation concepts, implicit/explicit animations, timing, performance
  • references/animation-transitions.md - Transitions, custom transitions, Animatable protocol
  • references/animation-advanced.md - Transactions, phase/keyframe animations (iOS 17+), completion handlers (iOS 17+)
  • references/sheet-navigation-patterns.md - Sheet presentation and navigation patterns
  • references/scroll-patterns.md - ScrollView patterns and programmatic scrolling
  • references/image-optimization.md - AsyncImage, image downsampling, and optimization
  • references/liquid-glass.md - iOS 26+ Liquid Glass API

Philosophy

This skill focuses on facts and best practices, not architectural opinions:

  • We don't enforce specific architectures (e.g., MVVM, VIPER)
  • We do encourage separating business logic for testability
  • We optimize for performance and maintainability
  • We follow Apple's Human Interface Guidelines and API design patterns

Limitations

  • Use this skill only when the task clearly matches the scope described above.
  • Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
  • Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.

平台分布

Codex

40.19%
按下载量换算836

Claude

28.63%
按下载量换算596

Cursor

17.17%
按下载量换算357

Gemini CLI

9.36%
按下载量换算195

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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