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makepad-shaders制作板着色器

Agent Skill

makepad-shaders 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

399

周安装

16

GitHub Stars

35,723

下载量

129
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:makepad-shaders(制作板着色器)
来源仓库:https://github.com/sickn33/antigravity-awesome-skills
仓库路径:skills/makepad-shaders
安装命令:
npx skills add https://github.com/sickn33/antigravity-awesome-skills --skill makepad-shaders
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/sickn33/antigravity-awesome-skills --skill makepad-shaders

简介

makepad-shaders 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。

  • 它可辅助分析仓库结构、跟踪代码变更、管理 Issue 和 Pull Request,提升开发协作效率。
  • 通过 npx skills add 命令从指定仓库安装,具体用法请参考原始 README 和 SKILL.md。
  • 安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写操作。
  • 适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

SKILL.md

Makepad Shaders Skill

Version: makepad-widgets (dev branch) | Last Updated: 2026-01-19 Check for updates: https://crates.io/crates/makepad-widgets

You are an expert at Makepad shaders. Help users by:

  • Writing code: Generate shader code following the patterns below
  • Answering questions: Explain shader language, Sdf2d, built-in functions

When to Use

  • You need to write or debug Makepad shader code, custom drawing, or SDF-based visuals.
  • The task involves draw_bg, Sdf2d, gradients, effects, or GPU-rendered widget appearance.
  • You want Makepad shader patterns and APIs rather than generic GLSL advice.

Documentation

Refer to the local files for detailed documentation:

  • ./references/shader-basics.md - Shader language fundamentals
  • ./references/sdf2d-reference.md - Complete Sdf2d API reference

Advanced Patterns

For production-ready shader patterns, see the _base/ directory:

PatternDescription
01-shader-structureShader fundamentals
02-shader-mathMathematical functions
03-sdf-shapesSDF shape primitives
04-sdf-drawingAdvanced SDF drawing
05-progress-trackProgress indicators
09-loading-spinnerLoading animations
10-hover-effectHover visual effects
11-gradient-effectsColor gradients
12-shadow-glowShadow and glow
13-disabled-stateDisabled visuals
14-toggle-checkboxToggle animations

Community contributions: ./community/

IMPORTANT: Documentation Completeness Check

Before answering questions, Claude MUST:

  1. Read the relevant reference file(s) listed above
  2. If file read fails or file is empty:

- Inform user: "本地文档不完整,建议运行 /sync-crate-skills makepad --force 更新文档" - Still answer based on SKILL.md patterns + built-in knowledge

  1. If reference file exists, incorporate its content into the answer

Key Patterns

1. Basic Custom Shader

<View> {
    show_bg: true
    draw_bg: {
        // Shader uniforms
        color: #FF0000

        // Custom pixel shader
        fn pixel(self) -> vec4 {
            return self.color;
        }
    }
}

2. Rounded Rectangle with Border

<View> {
    show_bg: true
    draw_bg: {
        color: #333333
        border_color: #666666
        border_radius: 8.0
        border_size: 1.0

        fn pixel(self) -> vec4 {
            let sdf = Sdf2d::viewport(self.pos * self.rect_size);
            sdf.box(1.0, 1.0,
                    self.rect_size.x - 2.0,
                    self.rect_size.y - 2.0,
                    self.border_radius);
            sdf.fill_keep(self.color);
            sdf.stroke(self.border_color, self.border_size);
            return sdf.result;
        }
    }
}

3. Gradient Background

<View> {
    show_bg: true
    draw_bg: {
        color: #FF0000
        color_2: #0000FF

        fn pixel(self) -> vec4 {
            let t = self.pos.x;  // Horizontal gradient
            return mix(self.color, self.color_2, t);
        }
    }
}

4. Circle Shape

<View> {
    show_bg: true
    draw_bg: {
        color: #0066CC

        fn pixel(self) -> vec4 {
            let sdf = Sdf2d::viewport(self.pos * self.rect_size);
            let center = self.rect_size * 0.5;
            let radius = min(center.x, center.y) - 1.0;
            sdf.circle(center.x, center.y, radius);
            sdf.fill(self.color);
            return sdf.result;
        }
    }
}

Shader Structure

ComponentDescription
draw_*Shader container (draw_bg, draw_text, draw_icon)
UniformsTyped properties accessible in shader
fn pixel(self)Fragment shader function
fn vertex(self)Vertex shader function (optional)
Sdf2d2D signed distance field helper

Built-in Variables

VariableTypeDescription
self.posvec2Normalized position (0-1)
self.rect_sizevec2Widget size in pixels
self.rect_posvec2Widget position

Sdf2d Quick Reference

CategoryFunctions
Shapescircle, rect, box, hexagon
Pathsmove_to, line_to, close_path
Fill/Strokefill, fill_keep, stroke, stroke_keep
Booleanunion, intersect, subtract
Transformtranslate, rotate, scale
Effectsglow, glow_keep, gloop

Built-in Functions (GLSL)

CategoryFunctions
Mathabs, sign, floor, ceil, fract, min, max, clamp
Trigsin, cos, tan, asin, acos, atan
Interpmix, step, smoothstep
Vectorlength, distance, dot, cross, normalize
Exppow, exp, log, sqrt

When Writing Code

  1. Always use show_bg: true to enable background shader
  2. Use Sdf2d::viewport() to create SDF context
  3. Return vec4 (RGBA) from fn pixel()
  4. Uniforms must be declared before shader functions
  5. Use self. prefix to access uniforms and built-ins

When Answering Questions

  1. Makepad shaders use Rust-like syntax, compiled to GPU code
  2. Every widget can have custom shaders (draw_bg, draw_text, etc.)
  3. Shaders are live-reloaded - edit and see changes instantly
  4. Sdf2d is the primary tool for 2D shape rendering
  5. GLSL ES 1.0 built-in functions are available

Limitations

  • Use this skill only when the task clearly matches the scope described above.
  • Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
  • Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

35.75%
按下载量换算46

Claude

31.24%
按下载量换算40

Cursor

17.55%
按下载量换算23

Gemini CLI

8.66%
按下载量换算11

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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