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Agent Skill · 开发

bdi-mental-states(BDI 精神状态)

bdi-mental-states 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

bdi-mental-states 是开发类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为只读;许可证信息还不明确,第三方扫描已通过,按安装量在开发类的 21,746 个 Skill 里排第 15,377。

总安装 605周安装 26GitHub Stars 35,669下载 212核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:bdi-mental-states(BDI 精神状态)
来源仓库:https://github.com/sickn33/antigravity-awesome-skills
仓库路径:skills/bdi-mental-states
安装命令:
npx skills add https://github.com/sickn33/antigravity-awesome-skills --skill bdi-mental-states
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/sickn33/antigravity-awesome-skills --skill bdi-mental-states

这个 Skill 是做什么的

开发类 Skill 面向写代码、改代码和排查问题,一般会读写仓库文件,部分还会执行构建或测试命令。

用于处理 GitHub 协作信息的开发技能。适合在 Codex、Claude、Cursor、Gemini CLI 中整理仓库状态和代码变更。通过 npx skills add 命令从 GitHub 仓库安装使用。建议结合原始 README 核验具体用法和权限要求。安装前需确认是否会触发命令执行或网络请求。

来源仓库内路径:skills/bdi-mental-states

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/sickn33/antigravity-awesome-skills --skill bdi…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它标注为只读,先用只读任务试一次,确认行为符合预期再扩大使用范围。

常见问题

6 条

bdi-mental-states 怎么安装?

在终端执行 npx skills add https://github.com/sickn33/antigravity-awesome-skills --skill bdi-mental-st…。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

bdi-mental-states 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

bdi-mental-states 需要什么权限?

权限级别是只读。该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

bdi-mental-states 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

bdi-mental-states 用的人多吗?

公开数据是累计安装 605 次,近一周安装 26 次,下载 212 次,GitHub 35,669 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

bdi-mental-states 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。
  • 来源仓库有 35,669 星,维护活跃度相对可查。
  • 标注为只读权限,试用阶段不容易误改本地文件。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理开发类任务、又不想每次都手写提示词的人。
  • 只想先试试效果、不希望它改动本地文件的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

开发类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
skill-vetter

技能审查员 · OpenClaw

8,779,018986操作浏览器MIT-0通过
ontology

本体论 · OpenClaw

6,636,960576只读MIT-0通过
entra-app-registration

内部应用程序注册 · Codex、Claude

6,631,872764接触敏感数据未明确通过
entra-app-registration

内部应用程序注册 · Codex、Claude

3,757,680201接触敏感数据未明确通过
nano-banana-pro

纳米香蕉专业版 · OpenClaw

3,526,898364接触敏感数据MIT-0有提醒
bdi-mental-states

BDI 精神状态 · 本页

60535,669只读未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

BDI Mental State Modeling

Transform external RDF context into agent mental states (beliefs, desires, intentions) using formal BDI ontology patterns. This skill enables agents to reason about context through cognitive architecture, supporting deliberative reasoning, explainability, and semantic interoperability within multi-agent systems.

When to Use

Activate this skill when:

  • Processing external RDF context into agent beliefs about world states
  • Modeling rational agency with perception, deliberation, and action cycles
  • Enabling explainability through traceable reasoning chains
  • Implementing BDI frameworks (SEMAS, JADE, JADEX)
  • Augmenting LLMs with formal cognitive structures (Logic Augmented Generation)
  • Coordinating mental states across multi-agent platforms
  • Tracking temporal evolution of beliefs, desires, and intentions
  • Linking motivational states to action plans

Core Concepts

Mental Reality Architecture

Mental States (Endurants): Persistent cognitive attributes

  • Belief: What the agent believes to be true about the world
  • Desire: What the agent wishes to bring about
  • Intention: What the agent commits to achieving

Mental Processes (Perdurants): Events that modify mental states

  • BeliefProcess: Forming/updating beliefs from perception
  • DesireProcess: Generating desires from beliefs
  • IntentionProcess: Committing to desires as actionable intentions

Cognitive Chain Pattern

:Belief_store_open a bdi:Belief ;
    rdfs:comment "Store is open" ;
    bdi:motivates :Desire_buy_groceries .

:Desire_buy_groceries a bdi:Desire ;
    rdfs:comment "I desire to buy groceries" ;
    bdi:isMotivatedBy :Belief_store_open .

:Intention_go_shopping a bdi:Intention ;
    rdfs:comment "I will buy groceries" ;
    bdi:fulfils :Desire_buy_groceries ;
    bdi:isSupportedBy :Belief_store_open ;
    bdi:specifies :Plan_shopping .

World State Grounding

Mental states reference structured configurations of the environment:

:Agent_A a bdi:Agent ;
    bdi:perceives :WorldState_WS1 ;
    bdi:hasMentalState :Belief_B1 .

:WorldState_WS1 a bdi:WorldState ;
    rdfs:comment "Meeting scheduled at 10am in Room 5" ;
    bdi:atTime :TimeInstant_10am .

:Belief_B1 a bdi:Belief ;
    bdi:refersTo :WorldState_WS1 .

Goal-Directed Planning

Intentions specify plans that address goals through task sequences:

:Intention_I1 bdi:specifies :Plan_P1 .

:Plan_P1 a bdi:Plan ;
    bdi:addresses :Goal_G1 ;
    bdi:beginsWith :Task_T1 ;
    bdi:endsWith :Task_T3 .

:Task_T1 bdi:precedes :Task_T2 .
:Task_T2 bdi:precedes :Task_T3 .

T2B2T Paradigm

Triples-to-Beliefs-to-Triples implements bidirectional flow between RDF knowledge graphs and internal mental states:

Phase 1: Triples-to-Beliefs

# External RDF context triggers belief formation
:WorldState_notification a bdi:WorldState ;
    rdfs:comment "Push notification: Payment request $250" ;
    bdi:triggers :BeliefProcess_BP1 .

:BeliefProcess_BP1 a bdi:BeliefProcess ;
    bdi:generates :Belief_payment_request .

Phase 2: Beliefs-to-Triples

# Mental deliberation produces new RDF output
:Intention_pay a bdi:Intention ;
    bdi:specifies :Plan_payment .

:PlanExecution_PE1 a bdi:PlanExecution ;
    bdi:satisfies :Plan_payment ;
    bdi:bringsAbout :WorldState_payment_complete .

Notation Selection by Level

C4 LevelNotationMental State Representation
L1 ContextArchiMateAgent boundaries, external perception sources
L2 ContainerArchiMateBDI reasoning engine, belief store, plan executor
L3 ComponentUMLMental state managers, process handlers
L4 CodeUML/RDFBelief/Desire/Intention classes, ontology instances

Justification and Explainability

Mental entities link to supporting evidence for traceable reasoning:

:Belief_B1 a bdi:Belief ;
    bdi:isJustifiedBy :Justification_J1 .

:Justification_J1 a bdi:Justification ;
    rdfs:comment "Official announcement received via email" .

:Intention_I1 a bdi:Intention ;
    bdi:isJustifiedBy :Justification_J2 .

:Justification_J2 a bdi:Justification ;
    rdfs:comment "Location precondition satisfied" .

Temporal Dimensions

Mental states persist over bounded time periods:

:Belief_B1 a bdi:Belief ;
    bdi:hasValidity :TimeInterval_TI1 .

:TimeInterval_TI1 a bdi:TimeInterval ;
    bdi:hasStartTime :TimeInstant_9am ;
    bdi:hasEndTime :TimeInstant_11am .

Query mental states active at specific moments:

SELECT ?mentalState WHERE {
    ?mentalState bdi:hasValidity ?interval .
    ?interval bdi:hasStartTime ?start ;
              bdi:hasEndTime ?end .
    FILTER(?start <= "2025-01-04T10:00:00"^^xsd:dateTime &&
           ?end >= "2025-01-04T10:00:00"^^xsd:dateTime)
}

Compositional Mental Entities

Complex mental entities decompose into constituent parts for selective updates:

:Belief_meeting a bdi:Belief ;
    rdfs:comment "Meeting at 10am in Room 5" ;
    bdi:hasPart :Belief_meeting_time , :Belief_meeting_location .

# Update only location component
:BeliefProcess_update a bdi:BeliefProcess ;
    bdi:modifies :Belief_meeting_location .

Integration Patterns

Logic Augmented Generation (LAG)

Augment LLM outputs with ontological constraints:

def augment_llm_with_bdi_ontology(prompt, ontology_graph):
    ontology_context = serialize_ontology(ontology_graph, format='turtle')
    augmented_prompt = f"{ontology_context}\n\n{prompt}"

    response = llm.generate(augmented_prompt)
    triples = extract_rdf_triples(response)

    is_consistent = validate_triples(triples, ontology_graph)
    return triples if is_consistent else retry_with_feedback()

SEMAS Rule Translation

Map BDI ontology to executable production rules:

% Belief triggers desire formation
[HEAD: belief(agent_a, store_open)] /
[CONDITIONALS: time(weekday_afternoon)] »
[TAIL: generate_desire(agent_a, buy_groceries)].

% Desire triggers intention commitment
[HEAD: desire(agent_a, buy_groceries)] /
[CONDITIONALS: belief(agent_a, has_shopping_list)] »
[TAIL: commit_intention(agent_a, buy_groceries)].

Guidelines

  1. Model world states as configurations independent of agent perspectives, providing referential substrate for mental states.
  2. Distinguish endurants (persistent mental states) from perdurants (temporal mental processes), aligning with DOLCE ontology.
  3. Treat goals as descriptions rather than mental states, maintaining separation between cognitive and planning layers.
  4. Use hasPart relations for meronymic structures enabling selective belief updates.
  5. Associate every mental entity with temporal constructs via atTime or hasValidity.
  6. Use bidirectional property pairs (motivates/isMotivatedBy, generates/isGeneratedBy) for flexible querying.
  7. Link mental entities to Justification instances for explainability and trust.
  8. Implement T2B2T through: (1) translate RDF to beliefs, (2) execute BDI reasoning, (3) project mental states back to RDF.
  9. Define existential restrictions on mental processes (e.g., BeliefProcess ⊑ ∃generates.Belief).
  10. Reuse established ODPs (EventCore, Situation, TimeIndexedSituation, BasicPlan, Provenance) for interoperability.

Competency Questions

Validate implementation against these SPARQL queries:

# CQ1: What beliefs motivated formation of a given desire?
SELECT ?belief WHERE {
    :Desire_D1 bdi:isMotivatedBy ?belief .
}

# CQ2: Which desire does a particular intention fulfill?
SELECT ?desire WHERE {
    :Intention_I1 bdi:fulfils ?desire .
}

# CQ3: Which mental process generated a belief?
SELECT ?process WHERE {
    ?process bdi:generates :Belief_B1 .
}

# CQ4: What is the ordered sequence of tasks in a plan?
SELECT ?task ?nextTask WHERE {
    :Plan_P1 bdi:hasComponent ?task .
    OPTIONAL { ?task bdi:precedes ?nextTask }
} ORDER BY ?task

Anti-Patterns

  1. Conflating mental states with world states: Mental states reference world states, they are not world states themselves.
  2. Missing temporal bounds: Every mental state should have validity intervals for diachronic reasoning.
  3. Flat belief structures: Use compositional modeling with hasPart for complex beliefs.
  4. Implicit justifications: Always link mental entities to explicit justification instances.
  5. Direct intention-to-action mapping: Intentions specify plans which contain tasks; actions execute tasks.

Integration

  • RDF Processing: Apply after parsing external RDF context to construct cognitive representations
  • Semantic Reasoning: Combine with ontology reasoning to infer implicit mental state relationships
  • Multi-Agent Communication: Integrate with FIPA ACL for cross-platform belief sharing
  • Temporal Context: Coordinate with temporal reasoning for mental state evolution
  • Explainable AI: Feed into explanation systems tracing perception through deliberation to action
  • Neuro-Symbolic AI: Apply in LAG pipelines to constrain LLM outputs with cognitive structures

References

See references/ folder for detailed documentation:

  • bdi-ontology-core.md - Core ontology patterns and class definitions
  • rdf-examples.md - Complete RDF/Turtle examples
  • sparql-competency.md - Full competency question SPARQL queries
  • framework-integration.md - SEMAS, JADE, LAG integration patterns

Primary sources:

  • Zuppiroli et al. "The Belief-Desire-Intention Ontology" (2025)
  • Rao & Georgeff "BDI agents: From theory to practice" (1995)
  • Bratman "Intention, plans, and practical reason" (1987)

Limitations

  • Use this skill only when the task clearly matches the scope described above.
  • Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
  • Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.

平台分布

Codex

35.55%
按下载量换算75

Claude

29.59%
按下载量换算63

Cursor

17.14%
按下载量换算36

Gemini CLI

8.96%
按下载量换算19

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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