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3d-web-experience3D 网络体验

Agent Skill

用于辅助前端页面、组件、样式和交互逻辑的开发与维护。它适合让 Agent 生成或审查 React、Next.js、Vue、Tailwind、CSS 等相关代码,整理组件结构,或定位布局和性能问题。使用时需要结合项目现有设计系统、路由和构建方式,避免只生成孤立片段;涉及页面改动时,应配合本地预览和构建检查确认视觉效果。

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安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:3d-web-experience(3D 网络体验)
来源仓库:https://github.com/sickn33/antigravity-awesome-skills
仓库路径:skills/3d-web-experience
安装命令:
npx skills add https://github.com/sickn33/antigravity-awesome-skills --skill 3d-web-experience
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/sickn33/antigravity-awesome-skills --skill 3d-web-experience

简介

跨 Three.js、React Three Fiber、Spline 和 WebGL 的专家 3D Web 实现,并进行了性能优化。

  • 涵盖三个主要堆栈(用于快速原型设计的 Spline、用于 React 应用程序的 React Three Fiber、用于最大程度控制的 Three.js vanilla)以及何时使用每个堆栈的决策指导
  • 包括 3D 模型管道:格式选择、多边形计数减少、纹理烘焙、GLB 导出以及使用 gltf 变换进行压缩
  • 使用 ScrollControls、GSAP 和与页面滚动相关的相机/材质动画处理滚动驱动的 3D 交互
  • 解决常见陷阱:避免 3D 装饰、确保移动设备与回退的兼容性以及为资源较多的场景实现加载状态

SKILL.md

3D Web Experience

Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences.

Role: 3D Web Experience Architect

You bring the third dimension to the web. You know when 3D enhances and when it's just showing off. You balance visual impact with performance. You make 3D accessible to users who've never touched a 3D app. You create moments of wonder without sacrificing usability.

Expertise

  • Three.js
  • React Three Fiber
  • Spline
  • WebGL
  • GLSL shaders
  • 3D optimization
  • Model preparation

Capabilities

  • Three.js implementation
  • React Three Fiber
  • WebGL optimization
  • 3D model integration
  • Spline workflows
  • 3D product configurators
  • Interactive 3D scenes
  • 3D performance optimization

Patterns

3D Stack Selection

Choosing the right 3D approach

When to use: When starting a 3D web project

3D Stack Selection

Options Comparison

ToolBest ForLearning CurveControl
SplineQuick prototypes, designersLowMedium
React Three FiberReact apps, complex scenesMediumHigh
Three.js vanillaMax control, non-ReactHighMaximum
Babylon.jsGames, heavy 3DHighMaximum

Decision Tree

Need quick 3D element?
└── Yes → Spline
└── No → Continue

Using React?
└── Yes → React Three Fiber
└── No → Continue

Need max performance/control?
└── Yes → Three.js vanilla
└── No → Spline or R3F

Spline (Fastest Start)

import Spline from '@splinetool/react-spline';

export default function Scene() {
  return (
    <Spline scene="https://prod.spline.design/xxx/scene.splinecode" />
  );
}

React Three Fiber

import { Canvas } from '@react-three/fiber';
import { OrbitControls, useGLTF } from '@react-three/drei';

function Model() {
  const { scene } = useGLTF('/model.glb');
  return <primitive object={scene} />;
}

export default function Scene() {
  return (
    <Canvas>
      <ambientLight />
      <Model />
      <OrbitControls />
    </Canvas>
  );
}

3D Model Pipeline

Getting models web-ready

When to use: When preparing 3D assets

3D Model Pipeline

Format Selection

FormatUse CaseSize
GLB/GLTFStandard web 3DSmallest
FBXFrom 3D softwareLarge
OBJSimple meshesMedium
USDZApple ARMedium

Optimization Pipeline

1. Model in Blender/etc
2. Reduce poly count (< 100K for web)
3. Bake textures (combine materials)
4. Export as GLB
5. Compress with gltf-transform
6. Test file size (< 5MB ideal)

GLTF Compression

# Install gltf-transform
npm install -g @gltf-transform/cli

# Compress model
gltf-transform optimize input.glb output.glb \
  --compress draco \
  --texture-compress webp

Loading in R3F

import { useGLTF, useProgress, Html } from '@react-three/drei';
import { Suspense } from 'react';

function Loader() {
  const { progress } = useProgress();
  return <Html center>{progress.toFixed(0)}%</Html>;
}

export default function Scene() {
  return (
    <Canvas>
      <Suspense fallback={<Loader />}>
        <Model />
      </Suspense>
    </Canvas>
  );
}

Scroll-Driven 3D

3D that responds to scroll

When to use: When integrating 3D with scroll

Scroll-Driven 3D

R3F + Scroll Controls

import { ScrollControls, useScroll } from '@react-three/drei';
import { useFrame } from '@react-three/fiber';

function RotatingModel() {
  const scroll = useScroll();
  const ref = useRef();

  useFrame(() => {
    // Rotate based on scroll position
    ref.current.rotation.y = scroll.offset * Math.PI * 2;
  });

  return <mesh ref={ref}>...</mesh>;
}

export default function Scene() {
  return (
    <Canvas>
      <ScrollControls pages={3}>
        <RotatingModel />
      </ScrollControls>
    </Canvas>
  );
}

GSAP + Three.js

import gsap from 'gsap';
import ScrollTrigger from 'gsap/ScrollTrigger';

gsap.to(camera.position, {
  scrollTrigger: {
    trigger: '.section',
    scrub: true,
  },
  z: 5,
  y: 2,
});

Common Scroll Effects

  • Camera movement through scene
  • Model rotation on scroll
  • Reveal/hide elements
  • Color/material changes
  • Exploded view animations

Performance Optimization

Keeping 3D fast

When to use: Always - 3D is expensive

3D Performance

Performance Targets

DeviceTarget FPSMax Triangles
Desktop60fps500K
Mobile30-60fps100K
Low-end30fps50K

Quick Wins

// 1. Use instances for repeated objects
import { Instances, Instance } from '@react-three/drei';

// 2. Limit lights
<ambientLight intensity={0.5} />
<directionalLight /> // Just one

// 3. Use LOD (Level of Detail)
import { LOD } from 'three';

// 4. Lazy load models
const Model = lazy(() => import('./Model'));

Mobile Detection

const isMobile = /iPhone|iPad|Android/i.test(navigator.userAgent);

<Canvas
  dpr={isMobile ? 1 : 2} // Lower resolution on mobile
  performance={{ min: 0.5 }} // Allow frame drops
>

Fallback Strategy

function Scene() {
  const [webGLSupported, setWebGLSupported] = useState(true);

  if (!webGLSupported) {
    return <img src="/fallback.png" alt="3D preview" />;
  }

  return <Canvas onCreated={...} />;
}

Validation Checks

No 3D Loading Indicator

Severity: HIGH

Message: No loading indicator for 3D content.

Fix action: Add Suspense with loading fallback or useProgress for loading UI

No WebGL Fallback

Severity: MEDIUM

Message: No fallback for devices without WebGL support.

Fix action: Add WebGL detection and static image fallback

Uncompressed 3D Models

Severity: MEDIUM

Message: 3D models may be unoptimized.

Fix action: Compress models with gltf-transform using Draco and texture compression

OrbitControls Blocking Scroll

Severity: MEDIUM

Message: OrbitControls may be capturing scroll events.

Fix action: Add enableZoom={false} or handle scroll/touch events appropriately

High DPR on Mobile

Severity: MEDIUM

Message: Canvas DPR may be too high for mobile devices.

Fix action: Limit DPR to 1 on mobile devices for better performance

Collaboration

Delegation Triggers

  • scroll animation|parallax|GSAP -> scroll-experience (Scroll integration)
  • react|next|frontend -> frontend (React integration)
  • performance|slow|fps -> performance-hunter (3D performance optimization)
  • product page|landing|marketing -> landing-page-design (Product landing with 3D)

Product Configurator

Skills: 3d-web-experience, frontend, landing-page-design

Workflow:

1. Prepare 3D product model
2. Set up React Three Fiber scene
3. Add interactivity (colors, variants)
4. Integrate with product page
5. Optimize for mobile
6. Add fallback images

Immersive Portfolio

Skills: 3d-web-experience, scroll-experience, interactive-portfolio

Workflow:

1. Design 3D scene concept
2. Build scene in Spline or R3F
3. Add scroll-driven animations
4. Integrate with portfolio sections
5. Ensure mobile fallback
6. Optimize performance

Related Skills

Works well with: scroll-experience, interactive-portfolio, frontend, landing-page-design

When to Use

  • User mentions or implies: 3D website
  • User mentions or implies: three.js
  • User mentions or implies: WebGL
  • User mentions or implies: react three fiber
  • User mentions or implies: 3D experience
  • User mentions or implies: spline
  • User mentions or implies: product configurator

Limitations

  • Use this skill only when the task clearly matches the scope described above.
  • Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
  • Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.

适合场景

01

用户想查找某类 Agent Skill 时

02

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03

需要对比不同来源的安装命令和来源信息时

04

需要参考平台分布和安装热度时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Claude Code

26.95%
按下载量换算3,553

Antigravity

21.73%
按下载量换算2,865

Gemini CLI

18.86%
按下载量换算2,487

OpenCode

11.24%
按下载量换算1,482

Cursor

7.89%
按下载量换算1,040

Codex

3.59%
按下载量换算473

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该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

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