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Agent Skill · 效率

shareplay-developer(共享游戏开发商)

shareplay-developer 用于辅助前端页面、组件、样式和交互逻辑开发,适合在 OpenClaw 中需要维护前端项目、生成组件或检查界面实现时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

shareplay-developer 是效率类 Agent Skill,可用宿主为 OpenClaw,通过ClawHub获取,权限为需要联网;许可证为 MIT-0,第三方扫描已通过,按安装量在效率类的 21,003 个 Skill 里排第 12,562。

总安装 4,087周安装 172GitHub Stars 公开资料未说明下载 1,431核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT-0
版本
0.1.0

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:shareplay-developer(共享游戏开发商)
来源仓库:https://github.com/tomkrikorian/shareplay-developer
安装命令:
openclaw skills install shareplay-developer
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

ClawHubOpenClaw
openclaw skills install shareplay-developer

这个 Skill 是做什么的

效率类 Skill 把重复的整理、汇总、转换工作交给助手完成,减少手工复制粘贴。

Shareplay-developer 用于构建和调试 SharePlay GroupActivities 功能。涵盖 GroupActivity 定义、激活流程和消息传递机制。通过 clawhub 安装,安装命令为 openclaw skills install shareplay-developer。

需熟悉 iOS 开发环境和相关 SDK 配置要求。建议结合 Apple 官方文档验证功能实现细节。

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 OpenClaw;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 openclaw skills install shareplay-developer;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要需要联网,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

shareplay-developer 怎么安装?

在终端执行 openclaw skills install shareplay-developer。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

shareplay-developer 支持哪些 AI 工具?

公开资料标注支持 OpenClaw。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

shareplay-developer 需要什么权限?

权限级别是需要联网。该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

shareplay-developer 是免费的吗?

来源标注的许可证是 MIT-0。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

shareplay-developer 用的人多吗?

公开数据是累计安装 4,087 次,近一周安装 172 次,下载 1,431 次。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

shareplay-developer 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 专注 OpenClaw 一种宿主,触发方式和使用习惯不用来回切换。
  • 许可证明确为 MIT-0,商用和分发边界好判断。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 OpenClaw,想直接扩展它能力的人。
  • 需要处理效率类任务、又不想每次都手写提示词的人。
  • 需要许可证清楚、并且有第三方扫描结果的团队项目。

不太适合

  • 需要厂商级技术支持和 SLA 的生产系统。

效率类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
github

GitHub 代码协作 · OpenClaw

7,632,918545需要联网MIT-0通过
nano-pdf

Nano PDF 文档 · OpenClaw

4,249,476231需要联网MIT-0通过
auto-updater

自动更新程序 · OpenClaw

2,964,063386操作浏览器MIT-0通过
video-frames

视频帧 · OpenClaw

2,621,304112需要联网MIT-0通过
gemini

Gemini 助手 · OpenClaw

2,547,39648需要联网MIT-0有提醒
shareplay-developer

共享游戏开发商 · 本页

4,087—需要联网MIT-0通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

name
shareplay-developer
description
Build, integrate, and troubleshoot SharePlay GroupActivities features, including GroupActivity definitions, activation flows, GroupSession lifecycle, messaging and journals, ShareLink and SharePlay UI surfaces, and visionOS spatial coordination. Use when implementing or debugging SharePlay experiences across Apple platforms, especially visionOS.

SharePlay Developer

Description and Goals

This skill provides comprehensive guidance for implementing SharePlay experiences with the GroupActivities framework. It covers activity definition, session lifecycle, state synchronization, UI surfaces, and visionOS spatial coordination.

Goals

  • Enable developers to build SharePlay experiences across Apple platforms
  • Guide proper GroupActivity definition and activation
  • Support GroupSession lifecycle management
  • Help implement state synchronization with messaging and journals
  • Enable spatial coordination for visionOS immersive experiences (group immersive space)

What This Skill Should Do

When implementing SharePlay features, this skill should:

  1. Guide activity setup - Help you define GroupActivity types and metadata
  2. Handle activation - Show how to check eligibility and activate SharePlay
  3. Manage sessions - Demonstrate GroupSession lifecycle and participant management
  4. Sync state - Provide patterns for messaging and journal-based synchronization
  5. Coordinate spatially - Show how to use SystemCoordinator for visionOS spatial experiences and group immersive spaces
  6. Present UI - Guide use of ShareLink and other SharePlay UI surfaces

Load the appropriate reference file from the tables below for detailed usage, code examples, and best practices.

Quick Start Workflow

  1. Add the Group Activities capability and com.apple.developer.group-session entitlement in Xcode.
  2. Define a GroupActivity type per experience and keep its data minimal and Codable.
  3. Provide GroupActivityMetadata with a clear title, type, and fallback URL.
  4. Check GroupStateObserver.isEligibleForGroupSession and activate or present SharePlay UI.
  5. Listen for sessions with for await session in Activity.sessions() and store the session strongly.
  6. Configure SystemCoordinator before join() when spatial personas or immersive spaces are involved.
  7. Call session.join() only after UI and state are ready.
  8. Sync state with GroupSessionMessenger (time-sensitive messages) or GroupSessionJournal (durable shared data objects).
  9. Observe activeParticipants and send a state snapshot for late joiners.
  10. Call leave() or end() and cancel tasks when the session invalidates.

visionOS Launch-Only Workflow (Same Space, No Sync)

Use this when you only want participants to enter the same immersive space with spatial coordination, without synchronizing entities or interactions yet.

  1. Define a GroupActivity with lightweight metadata. Add GroupActivityTransferRepresentation only when you want to start the activity from ShareLink, a share sheet, or another transferable context.
  2. Provide a SharePlayManager that observes sessions and configures SystemCoordinator:

- supportsGroupImmersiveSpace = true - spatialTemplatePreference = .sideBySide (or another appropriate template)

  1. If your immersive experience should keep the system immersive environment visible, set .immersiveEnvironmentBehavior(.coexist) on the ImmersiveSpace scene. Don’t treat that modifier as the API that spatially coordinates participants.
  2. Provide a start button:

- If FaceTime is active and activation is preferred, call activate(). - Otherwise present GroupActivitySharingController (UIKit) or ShareLink (SwiftUI).

  1. Join the session with session.join() once configured.

Information About the Skill

Core Concepts

Activity Definition
  • Use GroupActivity to define the shareable experience and keep payloads minimal.
  • Provide GroupActivity.metadata with title, subtitle, preview image, and fallback URL.
  • Set GroupActivityMetadata.type to a matching ActivityType value.
  • Use GroupActivityActivationResult from prepareForActivation() to decide activation.
  • Use GroupActivityTransferRepresentation when starting the activity from ShareLink, a share sheet, or another transferable surface.
Session Lifecycle and Participants
  • Use GroupSession to manage the live activity; call join(), leave(), or end().
  • Observe GroupSession.state, activeParticipants, and isLocallyInitiated to drive UI.
  • Use GroupSession.sceneSessionIdentifier to map sessions to scenes when needed.
  • Call requestForegroundPresentation() when the activity needs the app visible.
  • Use GroupSession.showNotice(_:) or postEvent(_:) for system playback notices.
Messaging and Transfer
  • Use GroupSessionMessenger for time-sensitive messages and state changes.
  • Use .reliable delivery for critical state and .unreliable for high-frequency updates.
  • Use GroupSessionJournal for attachments and other data objects that should remain available to current and later participants.
UI Surfaces to Start SharePlay
  • Use ShareLink with Transferable + GroupActivityTransferRepresentation in SwiftUI.
  • Use GroupActivitySharingController in UIKit/AppKit when no FaceTime call is active.
  • Use NSItemProvider.registerGroupActivity(...) in share sheets when needed.
visionOS Spatial Coordination
  • Use SystemCoordinator from GroupSession.systemCoordinator for spatial layout.
  • Set spatialTemplatePreference and supportsGroupImmersiveSpace as needed.
  • Use localParticipantStates and remoteParticipantStates to track poses.
  • Use groupActivityAssociation(_:) to choose the primary scene.
  • For immersive spaces, use .immersiveEnvironmentBehavior(.coexist) only when you want the system immersive environment to remain visible; participant co-location comes from SystemCoordinator configuration.

Reference Files

ReferenceWhen to Use
REFERENCE.mdWhen looking for GroupActivities-focused code samples and excerpts.
visionos-immersive-space.mdWhen implementing “launch-only” SharePlay for a visionOS immersive space (same space, no sync).
activation-ui.mdWhen wiring the start button (FaceTime-active activation vs share sheet fallback).

Implementation Patterns

  • Send a full state snapshot when new participants join.
  • Keep UI state separate from shared game state to reduce message churn.
  • Use GroupSessionMessenger for transient actions and GroupSessionJournal for durable data.
  • Prefer AVFoundation coordinated playback for media sync.

Pitfalls and Checks

  • Keep GroupActivity data minimal; send state changes via messenger or journal.
  • Store strong references to GroupSession, GroupSessionMessenger, and GroupSessionJournal.
  • Join only when UI and state are ready; call leave() on teardown.
  • Handle late joiners by sending the current state snapshot on activeParticipants change.
  • For visionOS group immersive space: if participants don't colocate, verify supportsGroupImmersiveSpace, the selected spatial template, and that SystemCoordinator is configured before join().

平台分布

OpenClaw

95.89%
按下载量换算1,372

安全审计

VirusTotal

通过

ClawScan

通过

Static analysis

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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