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shader-router着色器路由器

Agent Skill

shader-router 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

1,273

周安装

51

GitHub Stars

8

下载量

412
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:shader-router(着色器路由器)
来源仓库:https://github.com/bbeierle12/skill-mcp-claude
仓库路径:skills/shader-router
安装命令:
npx skills add https://github.com/bbeierle12/skill-mcp-claude --skill shader-router
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/bbeierle12/skill-mcp-claude --skill shader-router

简介

shader-router 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。

  • 可结合来源仓库、安装命令和原始 README 继续核验具体用法。
  • 安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。
  • 适用于需要快速获取特定技术方案或组件库的研究人员。
  • 支持通过 npx 命令从指定 GitHub 仓库安装使用。

SKILL.md

Shader Router

Routes to 4 specialized GLSL shader skills based on task requirements.

Routing Protocol

  1. Classify — Identify what visual result is needed
  2. Match — Find skill(s) with highest signal match
  3. Combine — Most shaders need 2-3 skills together
  4. Load — Read matched SKILL.md files before implementation

Quick Route

Tier 1: Core (Always Consider)

Task TypeSkillPrimary Signal Words
Writing shadersshader-fundamentalsGLSL, vertex, fragment, uniform, varying, coordinate
Organic patternsshader-noisenoise, procedural, terrain, clouds, turbulence, organic

Tier 2: Specialized (Add When Needed)

Task TypeSkillPrimary Signal Words
Shapes/geometryshader-sdfshape, circle, box, boolean, union, morph, raymarch
Visual polishshader-effectsglow, bloom, chromatic, distortion, vignette, glitch

Signal Matching Rules

Priority Order

When multiple signals present, resolve by priority:

  1. Explicit technique — "use simplex noise" → shader-noise
  2. Visual goal — "organic look" → shader-noise
  3. Shape need — "rounded rectangle" → shader-sdf
  4. Polish need — "add glow" → shader-effects
  5. Default — Start with shader-fundamentals

Confidence Scoring

  • High (3+ signals) — Route immediately
  • Medium (1-2 signals) — Route with shader-fundamentals as base
  • Low (0 signals) — Ask: "What visual effect are you trying to achieve?"

Common Combinations

Procedural Texture (2 skills)

shader-fundamentals → Vertex/fragment setup, uniforms
shader-noise        → Noise functions, FBM

Wiring: Fundamentals provides shader structure, noise generates patterns.

Stylized Shape (3 skills)

shader-fundamentals → Shader setup, UV handling
shader-sdf          → Shape definition, boolean ops
shader-effects      → Glow, outline, anti-aliasing

Wiring: SDF defines shape, effects add visual polish.

Terrain/Landscape (2 skills)

shader-fundamentals → Vertex displacement, lighting
shader-noise        → Height generation, detail layers

Wiring: Noise generates heightmap, fundamentals handles displacement and shading.

Holographic/Cyberpunk (3 skills)

shader-fundamentals → Fresnel, scanlines base
shader-noise        → Animated distortion
shader-effects      → Chromatic aberration, glitch, glow

Wiring: Layer multiple effects for complex visual style.

UI/Logo Animation (3 skills)

shader-fundamentals → Animation timing, UV manipulation
shader-sdf          → Shape primitives, morphing
shader-effects      → Glow, dissolve, outline

Wiring: SDF creates shapes, effects add transitions.

Raymarched 3D (3 skills)

shader-fundamentals → Ray setup, lighting math
shader-sdf          → 3D primitives, scene composition
shader-noise        → Surface detail, displacement

Wiring: SDF defines geometry, noise adds organic detail.

Decision Table

Visual GoalOrganic?Shapes?Effects?Route To
CloudsYesNoMaybefundamentals + noise
LogoNoYesYesfundamentals + sdf + effects
TerrainYesNoNofundamentals + noise
Fire/smokeYesNoYesfundamentals + noise + effects
UI elementNoYesYesfundamentals + sdf + effects
Abstract artYesMaybeYesall skills
3D raymarchMaybeYesMaybefundamentals + sdf + (noise)

Skill Dependencies

shader-fundamentals (foundation)
├── shader-noise (extends fundamentals)
├── shader-sdf (extends fundamentals)
└── shader-effects (extends fundamentals)
  • Always start with shader-fundamentals
  • shader-noise and shader-sdf are often independent
  • shader-effects typically applied last

Visual Goal → Technique Mapping

Want ThisUse This
Natural/organic lookNoise (FBM, turbulence)
Geometric shapesSDF primitives
Smooth morphingSDF smooth operations
Infinite patternsSDF repetition
Terrain heightNoise + vertex displacement
Water/causticsNoise + Worley
Glow/bloomEffects (glow functions)
Retro/CRT lookEffects (scanlines, grain)
TransitionsSDF dissolve or Effects dissolve
OutlinesSDF or Effects (both have methods)

Fallback Behavior

  • Unknown technique → Start with shader-fundamentals
  • No clear signals → Ask: "Describe the visual you're trying to create"
  • Performance concerns → Check shader-noise optimization tips

Quick Decision Flowchart

User Request
     │
     ▼
┌─────────────────────┐
│ Writing shaders?    │──Yes──▶ shader-fundamentals (always)
└─────────────────────┘
     │
     ▼
┌─────────────────────┐
│ Organic/natural?    │──Yes──▶ + shader-noise
└─────────────────────┘
     │
     ▼
┌─────────────────────┐
│ Geometric shapes?   │──Yes──▶ + shader-sdf
└─────────────────────┘
     │
     ▼
┌─────────────────────┐
│ Visual polish?      │──Yes──▶ + shader-effects
└─────────────────────┘

Reference

See individual skill files for detailed patterns:

  • /mnt/skills/user/shader-fundamentals/SKILL.md
  • /mnt/skills/user/shader-noise/SKILL.md
  • /mnt/skills/user/shader-sdf/SKILL.md
  • /mnt/skills/user/shader-effects/SKILL.md

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

04

需要参考平台分布和安装热度时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Claude Code

29.92%
按下载量换算123

Antigravity

23.58%
按下载量换算97

OpenCode

18.08%
按下载量换算74

windsurf

14.72%
按下载量换算61

Cursor

7.99%
按下载量换算33

Gemini CLI

3.6%
按下载量换算15

安全审计

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通过

Snyk

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权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。

来源信息

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