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Agent Skill · 研究检索

session-prep(会议准备)

session-prep 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

session-prep 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为调用外部服务;许可证为 MIT,暂无第三方扫描结果,按安装量在研究检索类的 73,675 个 Skill 里排第 73,135。

总安装 167周安装 8GitHub Stars 公开资料未说明下载 65核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:session-prep(会议准备)
来源仓库:https://github.com/hopeoverture/worldbuilding-system
仓库路径:skills/session-prep
安装命令:
npx skills add hopeoverture/worldbuilding-system --skill "session-prep"
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

AgentSkills.tonpx skills
npx skills add hopeoverture/worldbuilding-system --skill "session-prep"

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

session-prep 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词快速定位候选结果时使用。适用于会议准备相关研究检索任务,可结合来源仓库进一步核验具体用法。

通过 npx skills add hopeoverture/worldbuilding-system --skill "session-prep" 命令安装。安装前建议确认权限范围和维护状态,注意可能触发联网或文件读写操作。

适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

来源仓库内路径:skills/session-prep

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add hopeoverture/worldbuilding-system --skill "session-prep";命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要调用外部服务,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

session-prep 怎么安装?

在终端执行 npx skills add hopeoverture/worldbuilding-system --skill "session-prep"。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

session-prep 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

session-prep 需要什么权限?

权限级别是调用外部服务。该 Skill 可能调用第三方服务、云服务或外部模型 API,使用前需要确认账号、额度、数据发送范围和服务条款。

session-prep 是免费的吗?

来源标注的许可证是 MIT。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

session-prep 用的人多吗?

公开数据是累计安装 167 次,近一周安装 8 次,下载 65 次。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

session-prep 安全吗?

没有查到第三方扫描结果,安全性无法从公开资料判断,安装前请自行审查源码、依赖和命令行为。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 许可证明确为 MIT,商用和分发边界好判断。

先想清楚的地方

  • 没有第三方扫描结果,安全性只能靠自己读源码判断。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 要求有安全扫描结论才肯安装的团队。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
session-prep

会议准备 · 本页

167—调用外部服务MIT未收录

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Session Prep

Prepare session: $ARGUMENTS

Overview

Creates DM-ready materials for running a game session by:

  1. Compiling relevant world information into quick-reference format
  2. Generating NPC cheat sheets with personality and stat summaries
  3. Creating location briefs with key details
  4. Suggesting encounters appropriate to the area
  5. Preparing plot hooks and contingencies

Instructions

Step 1: Gather Context

Parse arguments for:

  • World name - Required
  • Session focus - Location, adventure, or narrative arc
  • Party level - For encounter scaling

Ask clarifying questions:

"To prepare your session, I need to know: 1. What world are we working with? 2. Where will the session take place? (location/region) 3. What's the party's average level? 4. Any specific plot threads to advance?"

Step 2: Read Relevant Entities

Based on session focus, read:

  • Location entities - Settlement, dungeon, region
  • NPC entities - Characters likely to appear
  • Organization entities - Active factions
  • Current plot entities - Adventures, prophecies, conflicts

Step 3: Generate Session Notes Document

Create a comprehensive but scannable prep document:

# Session Prep: [Session Title/Location]
**World:** [[World Name]]
**Date:** [Prep date]
**Party Level:** [X]
**Estimated Duration:** [X hours]

---

## Quick Reference

### Key NPCs This Session
| NPC | Role | Personality | Want | Secret |
|-----|------|-------------|------|--------|
| [[NPC 1]] | [role] | [2-3 words] | [goal] | [hidden] |
| [[NPC 2]] | [role] | [2-3 words] | [goal] | [hidden] |

### Active Factions
| Faction | Goal | Disposition | Agent |
|---------|------|-------------|-------|
| [[Faction 1]] | [objective] | [friendly/hostile/neutral] | [[Agent NPC]] |

### Locations
| Location | Key Feature | Danger | Opportunity |
|----------|-------------|--------|-------------|
| [[Location 1]] | [notable thing] | [threat] | [hook] |

---

## Session Outline

### Opening Scene
**Location:** [[Start Location]]
**Setup:** [2-3 sentences describing how session begins]
**Read-Aloud Text:**
> "[Atmospheric description for players]"

### Possible Scenes

#### Scene A: [Name]
**Trigger:** [What leads here]
**Location:** [[Location]]
**NPCs:** [[NPC 1]], [[NPC 2]]
**Purpose:** [What this scene accomplishes]
**Key Information:** [What players can learn]
**Complications:** [What could go wrong]

#### Scene B: [Name]
[Same structure]

#### Scene C: [Name]
[Same structure]

### Climax Options
[2-3 possible climactic moments based on player choices]

### Ending Hooks
[How to end on a cliffhanger or setup next session]

---

## NPC Cheat Sheets

### [[NPC Name]]
**Quick Stats:** AC [X], HP [X], Attack +[X] ([damage])
**Voice/Mannerism:** [How to portray them]
**Key Phrases:**
- "[Something they'd say]"
- "[Another characteristic line]"
**Knows:** [Information they have]
**Wants:** [Their immediate goal]
**Fears:** [What threatens them]
**Will Trade:** [What they offer for help]

[Repeat for each major NPC]

---

## Location Briefs

### [[Location Name]]

**At a Glance:** [1 sentence summary]

**Sensory Details:**
- **See:** [Visual description]
- **Hear:** [Sounds]
- **Smell:** [Scents]

**Key Features:**
1. [Notable feature with mechanical relevance]
2. [Another feature]
3. [Interactive element]

**Hidden Elements:**
- **DC [X] Perception:** [What they notice]
- **DC [X] Investigation:** [What they find]

**Inhabitants:** [[Creature/NPC]]

**Exits:** [Where paths lead]

---

## Encounter Summaries

### Combat: [Encounter Name]
**Difficulty:** [Easy/Medium/Hard/Deadly]
**Enemies:** [X] [[Creature]] (CR [Y])
**Tactics:** [How they fight]
**Trigger:** [What starts combat]
**Terrain:** [Battle map notes]
**Treasure:** [Loot]

### Social: [Encounter Name]
**NPC:** [[NPC Name]]
**Stakes:** [What's at risk]
**Success:** [What they gain]
**Failure:** [Consequences]
**Key DCs:** Persuasion [X], Insight [X]

---

## Treasure & Rewards

### Planned Treasure
| Item | Location/Source | Value |
|------|-----------------|-------|
| [[Item 1]] | [where found] | [gp/rarity] |
| [Gold amount] | [where found] | [X gp] |

### Information Rewards
| Clue | Source | Reveals |
|------|--------|---------|
| [Clue description] | [[NPC/Location]] | [Plot advancement] |

---

## Contingencies

### If Players...
- **Go left instead of right:** [How to adapt]
- **Attack the friendly NPC:** [Consequences]
- **Skip the dungeon entirely:** [Alternative path]
- **Ask about [topic]:** [Prepared answer]

### Random Encounters
[3-4 encounters ready if needed, scaled to party]

### Emergency NPCs
[2-3 generic NPCs ready to drop in]

---

## Session Checklist

### Before Session
- [ ] Review NPC voices
- [ ] Prepare battle maps for: [locations]
- [ ] Queue music for: [scenes]
- [ ] Print/prepare: [handouts]

### During Session Track
- [ ] XP earned: ___
- [ ] Gold found: ___
- [ ] Items acquired: ___
- [ ] NPCs met: ___
- [ ] Plot points revealed: ___

### Notes for Next Session
[Space for during-session notes]

Step 4: Generate Supporting Materials

Based on session needs, also create:

NPC Voice Cards
┌─────────────────────────────────────┐
│ NPC NAME                            │
├─────────────────────────────────────┤
│ Voice: [accent/pattern]             │
│ Gesture: [physical habit]           │
│ Catchphrase: "[phrase]"             │
│ Motivation: [single word]           │
├─────────────────────────────────────┤
│ Stats: AC [X] HP [X] +[X] to hit    │
│ Spell DC [X] if caster              │
└─────────────────────────────────────┘
Location Maps Key

If location has rooms/areas:

LOCATION MAP KEY

A. [Area name] - [1 line description]
B. [Area name] - [1 line description]
C. [Area name] - [1 line description]

Trap: Room [X]
Treasure: Room [X]
Boss: Room [X]

Step 5: Plot Thread Tracking

If world has ongoing plots:

## Active Plot Threads

### Thread: [Plot Name]
**Status:** [current state]
**Last Session:** [what happened]
**This Session:** [how to advance]
**Foreshadowing:** [hints to drop]

### Thread: [Plot Name]
[Repeat]

Step 6: Save and Organize

Offer to save prep document:

"Would you like me to save this session prep?"

If yes:

  1. Save to Worlds/[World Name]/Sessions/Session [Date] - [Title].md
  2. Create Sessions folder if needed

Step 7: Offer Additional Prep

"Session prep complete! Would you also like me to: 1. Generate detailed battle maps descriptions 2. Create handout text for players 3. Write read-aloud descriptions for key moments 4. Generate backup random encounters 5. Create a player-facing session summary from last time"

Examples

# Basic session prep
/session-prep Eldoria "Ironhold City"

# With specific focus
/session-prep Eldoria "The Sunken Temple" level 8

# Adventure-focused
/session-prep Eldoria "Confronting the Cult" climax session

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安全审计

暂无安全审计结果可展示。

权限和风险

调用外部服务

该 Skill 可能调用第三方服务、云服务或外部模型 API,使用前需要确认账号、额度、数据发送范围和服务条款。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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