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Agent Skill · 研究检索

senseaudio-game-npc-director(senseaudio 游戏 NPC 总监)

用于辅助音频、音乐、语音转写、语音合成或声音素材处理。它适合让 Agent 生成配乐说明、整理音频流程、调用语音工具或处理播客和视频配音素材。使用时需要确认输入音频来源、输出格式、时长和模型限制;涉及人声克隆、版权音乐或公开发布时,应先核对授权和合规边界。

senseaudio-game-npc-director 是研究检索类 Agent Skill,可用宿主为 OpenClaw,通过ClawHub获取,权限为接触敏感数据;许可证为 MIT-0,第三方扫描有提醒项,按安装量在研究检索类的 73,675 个 Skill 里排第 16,109。

总安装 7,388周安装 296GitHub Stars 公开资料未说明下载 2,392核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT-0
版本
1.0.1

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:senseaudio-game-npc-director(senseaudio 游戏 NPC 总监)
来源仓库:https://github.com/kikidouloveme79/senseaudio-game-npc-director
安装命令:
openclaw skills install senseaudio-game-npc-director
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

ClawHubOpenClaw
openclaw skills install senseaudio-game-npc-director

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

为游戏 NPC 创建关系感知与情感化语音行为。固定语音身份搭配流行语库提升角色表现力。适用于互动叙事与虚拟世界动态对话系统。senseaudio-game-npc-director 属于研究检索类 Skill,可作为该场景下的辅助能力补充。需定义 NPC 属性与上下文触发条件规则。

多人游戏中注意语音版权与本地化适配问题。

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 OpenClaw;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 openclaw skills install senseaudio-game-npc-director;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要接触敏感数据,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

senseaudio-game-npc-director 怎么安装?

在终端执行 openclaw skills install senseaudio-game-npc-director。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

senseaudio-game-npc-director 支持哪些 AI 工具?

公开资料标注支持 OpenClaw。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

senseaudio-game-npc-director 需要什么权限?

权限级别是接触敏感数据。该 Skill 可能接触密钥、Token、环境变量或敏感配置,应进入高风险复核队列,默认不自动发布。

senseaudio-game-npc-director 是免费的吗?

来源标注的许可证是 MIT-0。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

senseaudio-game-npc-director 用的人多吗?

公开数据是累计安装 7,388 次,近一周安装 296 次,下载 2,392 次。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

senseaudio-game-npc-director 安全吗?

第三方扫描有提醒项,说明存在需要人工确认的行为。安装前请打开源码看清它读了什么、联网到哪里。

值得选的地方和要先想清楚的地方

值得选的地方

  • 专注 OpenClaw 一种宿主,触发方式和使用习惯不用来回切换。
  • 许可证明确为 MIT-0,商用和分发边界好判断。

先想清楚的地方

  • 需要接触敏感数据,装到常用环境前要先评估影响面。
  • 第三方扫描存在提醒项或未通过项,需要人工逐条确认。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 OpenClaw,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 环境里有大量密钥、凭证,不方便给第三方 Skill 读取的人。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
senseaudio-game-npc-director

senseaudio 游戏 NPC 总监 · 本页

7,388—接触敏感数据MIT-0有提醒

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

name
senseaudio-game-npc-director
description
Use when a game, interactive story, or virtual world needs reusable NPC voice behavior, including fixed voice identity, catchphrases, relationship-aware dialogue, player voice intake through AudioClaw ASR, task briefings, narration, and event announcements synthesized with AudioClaw.

AudioClaw Game NPC Director

What this skill is for

This skill is for building low-cost, high-immersion voice assets for games and interactive worlds.

It treats voice as part of the world model, not just a final rendering step.

You can use it to give each NPC:

  • a fixed voice
  • a role or class identity
  • catchphrases
  • relationship-aware tone shifts
  • event-based spoken lines
  • ASR-driven reactions to what the player actually says

Strong use cases

1. Quest and task broadcasters

Generate:

  • new quest lines
  • reminder lines
  • completion lines
  • failure or delay lines

with one consistent NPC voice.

2. Relationship-aware NPC dialogue

Use the same NPC voice but adjust line style based on:

  • stranger
  • neutral
  • trusted
  • close ally

This makes the world feel reactive without needing fully hand-authored voice libraries.

3. Player voice intake

Use AudioClaw ASR to transcribe a player's spoken line, then generate a relation-aware NPC reply.

This is the bridge from:

  • static voiced assets

to:

  • interactive voiced worlds

4. Dynamic world event announcements

Generate voiced lines for:

  • invasion warnings
  • weather changes
  • market events
  • faction alerts
  • town broadcasts

5. Worldbuilding narration

Generate short lore or ambient narration using one narrator voice or one faction-specific voice.

Workflow

  1. Define the NPC profile:

- name - role - world - speaking style - catchphrase - default voice_id

  1. Choose one of two paths:

- scene-first: define an event and generate NPC lines directly - player-first: transcribe player audio with scripts/senseaudio_asr.py, then build NPC reply lines from the transcript

  1. Define the current scene:

- event type - player relationship - player state - objective

  1. Run either scripts/build_npc_scene_manifest.py or scripts/build_npc_reply_from_player.py.
  2. Review the generated lines.
  3. Run scripts/batch_tts_scene.py with the fixed voice_id.

- If you already created a clone on the AudioClaw platform, use that prepared clone voice_id. - A prepared cloned voice id commonly looks like vc-..., and can be passed directly with --clone-voice-id. - This skill already uses streaming TTS internally and now records stream chunk metadata. - If the chosen voice is a clone id like vc-..., scene synthesis now auto-routes to SenseAudio-TTS-1.5.

  1. If the user wants to hear the NPC lines directly in Feishu or AudioClaw, run scripts/send_npc_scene_to_feishu.py, or add --send-feishu-audio to scripts/run_player_voice_npc_pipeline.py.

- This step reuses the same Feishu audio delivery path as the dedicated voice-reply skill. - It transcodes the generated .mp3 lines into .ogg/.opus and sends them one by one as real audio messages. - scripts/run_player_voice_npc_pipeline.py can now take either --input-audio or --input-text, so ongoing NPC dialogue does not need to drop back to text just because the player typed instead of speaking. - If the user enters an ongoing NPC dialogue mode, treat voice delivery as the default unless the user explicitly asks for text-only replies.

  1. Attach the resulting assets to your runtime, editor tooling, or content review flow.

AudioClaw Trigger Pattern

Use this skill as a mode-based session.

Recommended user trigger:

进入 NPC 模式,用 $senseaudio-game-npc-director。
NPC:雾港档案官阿砚
关系:trusted
地点:北码头
目标:找回失踪账册
clone voice_id:your_clone_voice_id
后面我发语音,你都按这个设定回复。

After mode entry, the agent should keep session state with:

  • npc identity
  • relationship
  • location
  • objective
  • chosen voice_id
  • reply mode, defaulting to voice

For each new player turn:

  1. If the input is audio, run scripts/run_player_voice_npc_pipeline.py --input-audio ....
  2. If the input is text, still run scripts/run_player_voice_npc_pipeline.py --input-text ... so the reply stays on the same voice pipeline.
  3. In ongoing NPC dialogue mode, default to --send-feishu-audio so the generated NPC lines are sent one by one as Feishu audio messages.
  4. Only fall back to text-first replies if the user explicitly asks for text-only output or the channel cannot play voice.
  5. If the user says "直接发语音" or "一条一条发 NPC 语音", keep the same voice mode and continue sending audio without asking again.

NPC mode should be sticky inside the same session:

  • Keep using the same NPC identity, relationship, location, objective, and voice settings for every following turn
  • Keep voice reply as the default until the user explicitly says to exit NPC mode or switch back to text replies

If the user asks to switch voice, only swap the configured voice_id; keep the same NPC profile and relationship state.

Design rules

  • Keep one NPC tied to one stable voice wherever possible.
  • Let emotion and relation change the wording, not the identity.
  • Use short lines for reactive NPC speech and system announcements.
  • For player voice loops, make ASR intake deterministic before adding deeper agent logic.
  • If you want faster perceived NPC response generation, use stream ASR for the player-input leg.
  • Treat cloned voices or exclusive voices as drop-in replacements for the same workflow.
  • Official clone support is a two-step chain:

- create the clone on the AudioClaw platform first - then use the prepared clone voice_id here

API key lookup

For the NPC generation side of this skill:

  • TTS-oriented scripts now default to SENSEAUDIO_API_KEY

Practical rule:

  • scripts/batch_tts_scene.py and scripts/run_player_voice_npc_pipeline.py now default to SENSEAUDIO_API_KEY
  • If the host app injects SENSEAUDIO_API_KEY as a login token such as v2.public..., the shared bootstrap replaces it with the real sk-... value from ~/.audioclaw/workspace/state/senseaudio_credentials.json before the TTS stage starts
  • The ASR scripts keep their own existing defaults and are intentionally not changed here

Resources

  • scripts/build_npc_scene_manifest.py

- Builds scene lines from an NPC profile and game state

  • scripts/senseaudio_asr.py

- Calls AudioClaw ASR using the official open API host or the official platform endpoint - Defaults to the official sense-asr-deepthink model

  • scripts/build_npc_reply_from_player.py

- Turns a player transcript into intent-aware NPC reply lines

  • scripts/run_player_voice_npc_pipeline.py

- Runs the full player input pipeline end to end - Supports --input-audio, --input-text, --stream-asr, --clone-voice-id, and --send-feishu-audio

  • scripts/batch_tts_scene.py

- Synthesizes all scene lines with one fixed voice

  • scripts/send_npc_scene_to_feishu.py

- Reuses the Feishu voice delivery path to send generated NPC lines one by one as audio messages

  • references/npc_voice_design.md

- Patterns for worldbuilding, relation states, and event announcements

  • references/asr_player_loop.md

- Official ASR findings and the recommended player voice pipeline

平台分布

OpenClaw

89.48%
按下载量换算2,140

安全审计

VirusTotal

通过

ClawScan

可疑

Static analysis

通过

权限和风险

接触敏感数据

该 Skill 可能接触密钥、Token、环境变量或敏感配置,应进入高风险复核队列,默认不自动发布。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。来源安全扫描存在提醒或未通过项,安装前请自行复核。目前只有一个公开来源,建议同时核对源仓库。

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