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seedanceSeedance 视频提示

Agent Skill

seedance 用于辅助视频、动画、脚本化剪辑和多媒体生成流程,适合在 OpenClaw 中需要整理视频素材、生成脚本或维护合成项目时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

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OpenClaw

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

MIT-0

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:seedance(Seedance 视频提示)
来源仓库:https://github.com/honeybee1130/seedance
安装命令:
openclaw skills install seedance
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

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openclaw skills install seedance

简介

用于辅助视频、动画和多媒体内容生成流程。seedance 属于效率类 Skill,可作为该场景下的辅助能力补充。

  • 适合整理视频素材、生成脚本或维护合成项目结构。
  • 遵循 Seedance 2.0 主题-动作-摄像机风格等格式规范。
  • 使用时需确认分辨率、时长及素材路径要求。
  • 涉及外部素材时应提前核对版权授权和内容审核规则。

SKILL.md

name
seedance
description
Generate cinematic video prompts for Seedance 2.0 (ByteDance). Use when user asks for video prompts, Seedance prompts, AI video generation prompts, or anything related to Seedance 2.0 prompt crafting. Triggers on: seedance, video prompt, AI video, text to video prompt, seedance prompt.

Seedance 2.0 Prompt Generator

Generate production-ready prompts for ByteDance's Seedance 2.0 AI video model.

Prompt Architecture

Every prompt follows this strict order. Deviating causes drift.

Subject → Action → Camera → Style → Audio → Constraints

1. Subject (WHO/WHAT)

  • One primary subject. Multiple subjects split model attention.
  • Include: age/material, clothing, distinguishing features
  • Example: "Wooden Koda creature with glowing orange eyes, green gems on head, purple cape"

2. Action (WHAT HAPPENS)

  • Specific verb phrases, present tense
  • Describe beat by beat for complex sequences
  • One action per beat. Chain beats chronologically.
  • Example: "walks to cliff edge, pauses, turns head slowly to camera, cape billowing"

3. Camera (HOW WE SEE IT)

  • Shot size FIRST: wide / medium / close-up / extreme close-up
  • Movement SECOND: dolly-in, dolly-out, track left/right, crane up/down, pan, tilt, handheld, gimbal, locked-off
  • Angle: eye level, low angle, high angle, bird's eye, Dutch
  • Lens feel: wide (24-28mm), normal (35-50mm), telephoto (85mm+)
  • ONE verb per shot. Compound moves = separate beats: "Start: slow dolly-in. Then: gentle pan right for final 2s"

Shot Cheat Sheet:

ShotUsePair With
WideEstablish space/contextSlow dolly, locked-off
MediumSubject + context, dialogueHandheld (personal), gimbal (polished)
Close-upDetail, emotionTiny push-in, avoid pans
TrackingMovement, energyLateral follow, side profile

4. Style (THE LOOK)

  • ONE visual anchor > six adjectives
  • Lighting: key light type, time of day, practical sources
  • Color treatment: muted/saturated/monochrome/specific palette
  • Texture: film grain, clean digital, anamorphic, etc.
  • Reference format: "[film/artist/era] aesthetic"

5. Audio (WHAT WE HEAR)

  • Seedance 2.0 generates dual-channel stereo audio
  • Specify: background music genre, environmental sounds, dialogue/VO, silence
  • Audio syncs to visual action automatically
  • Example: "ambient wind, distant thunder, no music, footsteps on stone"

6. Constraints (GUARDRAILS)

  • Ban list: no text overlays, no extra characters, no snap zooms, no watermarks
  • Timing: hold frames, beat durations, total length (5s or 10s for testing, 15s max)
  • Consistency: "maintain character identity throughout", "no morphing"
  • Physics: "realistic cloth physics", "gravity-accurate"

Reference System (@Tags)

When user provides images/videos, use @tags:

  • @Image1, @Image2, etc. for uploaded images
  • @Video1, @Video2, etc. for uploaded videos
  • @Audio1, etc. for uploaded audio

Usage patterns:

  • Character identity: "@Image1 is the main character"
  • First/last frame: "@Image1 as first frame, @Image2 as last frame"
  • Motion transfer: "@Image1 performs the dance from @Video1"
  • Style reference: "match the color palette of @Image3"
  • Multi-reference: up to 9 images + 3 videos + 3 audio clips

Prompt Templates

Cinematic Scene

[Scene type] style. [Subject with details]. [Action beat 1], [action beat 2], [action beat 3].
[Camera: shot size], [movement], [angle], [lens feel].
[Lighting description], [color treatment], [texture/grain].
[Audio: music/sfx/ambience].
[Constraints: bans, timing, consistency notes].

Multi-Shot Narrative

Shot 1: [Wide/establishing]. [Scene description]. [Camera movement]. [Duration].
Shot 2: [Medium/close]. [Character action]. [Camera movement]. [Duration].
Shot 3: [Close-up/detail]. [Emotional beat]. [Camera movement]. [Duration].
[Overall style], [color grade], [audio design].
[Constraints].

Action Sequence

[Genre] action sequence. [Setup description].
Beat 1: [Action], [camera follows with movement type].
Beat 2: [Reaction/counter], [cut to shot size], [slow motion if needed].
Beat 3: [Resolution], [camera pulls to reveal].
[Style: reference film/show]. [Audio: impact sounds, score].
[Constraints: physics accuracy, no artifacts].

Negative Prompt Checklist (pick 3-5 per generation)

Visual noise: no text overlays, no watermarks, no floating UI, no lens flares Identity drift: no extra characters, no crowd, no mirrors reflecting others Camera chaos: no snap zooms, no whip pans, no Dutch angles, no jump cuts Body artifacts: no extra fingers, no deformed hands, no warped objects, no melting edges Branding: no logos, no labels, no recognizable brands Color: no neon lighting, no heavy teal/orange, no cartoon saturation Environment: no rain/fog/smoke unless stated, no confetti, no dust particles

Advanced: Clean High-Motion Technique

Learned from real-world results. These techniques produce sharp, blur-free motion even at extreme speed.

The Continuous Shot Lock

  • Declare "single continuous shot" upfront — forces temporal coherence, prevents inter-scene interpolation artifacts
  • The model treats the entire generation as one fluid motion path instead of stitched segments

Physics-Motivated Camera

  • Every camera move needs a VERB with physical motivation: dive, slingshot, whip, dart, blast
  • Never say "dynamic camera" — say WHY the camera moves (following subject, reacting to explosion, releasing into reveal)
  • Camera attached to subject ("lock-on," "staying glued") = subject stays sharp because relative motion is zero

Environmental Anchoring

  • Scatter static reference geometry throughout: walls, arches, furniture, hanging objects
  • The model needs stable background to render motion AGAINST — parallax creates perceived speed without subject blur
  • Static objects streaking past a centered subject = clean speed

Scale Progression Arc

  • Structure as Macro → Micro → Macro (wide establish → tight detail → wide reveal)
  • Gives model clear resolution targets at each stage — doesn't try to render everything at once
  • The "reveal" at the end (pulling wide after sustained close action) creates cinematic payoff

Sensory Render Instructions (Not Mood Words)

  • Replace adjectives with computable effects: "heat haze" not "hot," "grit snapping off ledge" not "dusty," "mist turning into rainbow" not "magical"
  • Each detail should be something the model can physically simulate

Rhythm Through Verbs

  • Pacing lives in action chain length, not "hold for Xs" timers
  • Quick beat: "snaps a last-inch swerve" (short clause = fast)
  • Sustained beat: "threads through hanging laundry lines and open windows in one fluid line" (long clause = flowing)
  • Climax: contrast — "sudden calm" after chaos = tension release

Reference Prompt (Proven Clean High-Motion)

Speeder chase across a cliff city (single continuous shot)
From a monumental cliffside city carved into stone, the camera dives toward a tiny streak of light ripping along a narrow ledge-road. Lock-on: a speeder hugging the wall at insane speed. The camera slingshots ahead, whips back, then drops tight to the rear thrusters: heat haze, grit snapping off the ledge, warning lights flashing. A collapsing balcony rains debris; the rider snaps a last-inch swerve under a falling arch, then threads through hanging laundry lines and open windows in one fluid line. The camera darts through the same openings, staying glued to the motion. One final bend and sudden calm: the camera blasts outward into a reveal of the city opening onto a boundless waterfall-fed valley, mist turning into rainbow.

Pro Tips

  1. High-res references — 2K/4K input images = better output. Blurry in = blurry out
  2. Test at 5s first — iterate fast, extend to 10-15s once the motion is right
  3. One change at a time — don't rewrite the whole prompt on a miss, tweak one element
  4. Creativity/Consistency sliders — 60% consistency / 40% creativity is the sweet spot
  5. Beat timing — write "hold for 2s" or "pause 1s" to control pacing
  6. Compound camera = separate beats — never jam two movements in one clause
  7. Style anchor > adjective soup — "Blade Runner 2049 aesthetic" > "cinematic dark moody neon futuristic"
  8. Environmental audio — even without dialogue, specify ambient sounds for immersion

⚠️ Content Policy Rules (CRITICAL)

Seedance is a video diffusion model with no internet access. It does not know:

  • "Otherside" — means nothing to it
  • "BAYC," "Koda," "Other Games" — proprietary names get flagged
  • Gaming/metaverse/NFT terminology — triggers content moderation
  • Crowd scenes — flagged automatically
  • Any brand, game title, or IP name

The rule: Never use brand names. Describe what you see, not what it's called.

Translation Layer — Concept → Visual Description

What you meanWhat to write in the prompt
Otherside world"alien landscape with bioluminescent terrain, floating rock formations, purple and teal crystal growths, twin moons visible through violet sky"
Otherside biome"ancient stone ruins overtaken by glowing fungal growth, rivers of liquid light flowing through cracked earth"
Otherside portal"swirling circular energy vortex of purple and gold light, crackling at the edges, suspended in midair"
Koda character"small wooden creature with bark-textured skin, glowing amber eyes in a dark hollow face, green teardrop gems across the top of its head, dark feathered collar, flowing purple cape, small dark armored clawed hands, chibi proportions"
Other Games event"large gathering of stylized 3D avatar characters in a glowing arena, spotlights, festive atmosphere" (avoid "crowd" — use "scattered figures" or "a handful of characters")
Gaming/metaverseUse: "virtual world," "digital realm," "fantastical landscape," "animated environment"

Banned Words (will trigger rejection)

  • Otherside, Yuga, BAYC, Koda, ApeCoin, NFT, metaverse, web3, blockchain, cryptocurrency
  • crowd, mob, large group, mass of people
  • Any real brand name, game title, or IP

Koda-Specific Prompts (Other Games IP)

When generating Koda content:

  • NEVER say "Koda" — describe the character visually every time
  • Use: "small wooden creature with bark-textured skin, glowing amber eyes in a dark hollow face, green teardrop gems across the top of its head, dark feathered collar, flowing purple cape, small dark armored clawed hands, chibi proportions"
  • NEVER say "Otherside" — describe the environment visually
  • Use: "alien landscape with bioluminescent terrain, floating rock formations, purple and teal crystal growths"
  • Maintain character consistency across shots
  • Always provide Honey B's Koda image as @Image1 for I2V generations (best result)
  • Test at 5s first to confirm character renders correctly before extending

Platform Access

  • Jimeng AI (即梦): jimeng.jianying.com → Video Generation → Seedance 2.0
  • Doubao App: dialogue box → Seedance 2.0 → select 2.0 model
  • Volcano Engine: experience center → Doubao-Seedance-2.0

When User Asks for a Prompt

  1. Ask what scene/concept they want (or use their description)
  2. Determine: T2V (text only), I2V (image + text), or R2V (multi-reference)
  3. Pick the right template
  4. Fill in all 6 layers (subject → constraints)
  5. Add 3-5 relevant negative constraints
  6. Output the final prompt ready to paste
  7. Suggest aspect ratio (16:9 cinematic, 9:16 social, 1:1 square)
  8. Suggest starting duration (5s test → extend)

适合场景

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需要对比不同来源的安装命令和来源信息时

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补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

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只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

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