Token导航 LogoToken导航

Agent Skill · 运维和基础设施

secondary-action-mastery(次要动作掌握)

secondary-action-mastery 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

secondary-action-mastery 是运维和基础设施类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为权限未标注;许可证为 MIT,第三方扫描已通过,按安装量在运维和基础设施类的 2,449 个 Skill 里排第 656。

总安装 2,140周安装 91GitHub Stars 35下载 750核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:secondary-action-mastery(次要动作掌握)
来源仓库:https://github.com/dylantarre/animation-principles
仓库路径:skills/secondary-action-mastery
安装命令:
npx skills add https://github.com/dylantarre/animation-principles --skill secondary-action-mastery
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/dylantarre/animation-principles --skill secondary-action-mastery

这个 Skill 是做什么的

运维和基础设施类 Skill 处理部署、监控、日志和云资源,多数需要较高的执行权限。

用于处理 GitHub 仓库、Issue 和 Pull Request。适合围绕代码变更或协作事项进行信息整理。可结合来源仓库和安装命令继续核验具体用法。安装前建议确认权限范围和维护状态。secondary-action-mastery 属于运维和基础设施类 Skill,可作为该场景下的辅助能力补充。

注意是否会触发联网、命令执行或文件读写。

来源仓库内路径:skills/secondary-action-mastery

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/dylantarre/animation-principles --skill second…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    权限没有明确标注,第一次使用时只给一个无关紧要的任务,观察它到底读了哪些文件和网络。

常见问题

6 条

secondary-action-mastery 怎么安装?

在终端执行 npx skills add https://github.com/dylantarre/animation-principles --skill secondary-action…。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

secondary-action-mastery 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

secondary-action-mastery 需要什么权限?

权限级别没有明确标注。第一次使用时建议只给无关紧要的任务,观察它实际读写了哪些内容。

secondary-action-mastery 是免费的吗?

来源标注的许可证是 MIT。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

secondary-action-mastery 用的人多吗?

公开数据是累计安装 2,140 次,近一周安装 91 次,下载 750 次,GitHub 35 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

secondary-action-mastery 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 3 个目录同时收录,说明这个 Skill 流传比较广。
  • 许可证明确为 MIT,商用和分发边界好判断。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理运维和基础设施类任务、又不想每次都手写提示词的人。
  • 需要许可证清楚、并且有第三方扫描结果的团队项目。

不太适合

  • 需要厂商级技术支持和 SLA 的生产系统。

运维和基础设施类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
brainstorming

头脑风暴 · Codex、Claude

3,148,776173,131操作浏览器MIT通过
copywriting

文案写作 · Codex、Claude

1,996,72425,583需要联网MIT通过
openclaw-secure-linux-cloud

OpenClaw secure linux cloud 命令行 · Codex、Claude

1,853,08840接触敏感数据未明确未通过
xget

xget 命令行 · Codex、Claude

1,799,28040执行命令未明确未通过
requesting-code-review

代码审查请求 · Codex、Claude

1,590,144173,103权限未标注MIT通过
secondary-action-mastery

次要动作掌握 · 本页

2,14035权限未标注MIT通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Secondary Action Mastery

The Enrichment Principle

Secondary action adds life to a scene without distracting from the main action. A character walking (primary) while whistling and swinging their arms (secondary). A button pressing (primary) with a subtle ripple effect (secondary). It's the difference between functional animation and rich, immersive motion.

Core Theory

Subordination principle: Secondary action must never compete with primary action. If viewers watch the secondary instead of primary, you've failed. The supporting role must remain supporting.

Reinforcement function: Good secondary action reinforces the primary action's meaning. It doesn't just add motion—it adds dimension to the story being told.

The Distinction: Secondary Action vs. Overlapping Action

These are often confused:

  • Overlapping action: Physical consequence (hair moving because head moved)
  • Secondary action: Independent supporting action (whistling while walking)

Overlapping is reactive; secondary is additive.

Categories of Secondary Action

Emotional reinforcement: Nervous fidgeting during dialogue, triumphant fist pump after scoring Environmental response: Clothes rippling in wind, breath visible in cold Character business: Adjusting glasses, playing with hair, drumming fingers Ambient life: Background characters, environmental animation, idle behaviors

Interaction with Other Principles

Staging determines secondary action visibility: Secondary must stay subordinate in composition.

Timing offsets prevent competition: Secondary often runs on different timing than primary.

Overlapping action often becomes secondary: The physics-driven motion enriches without distracting.

Follow through provides transition: Secondary action settles as primary action completes.

Domain Applications

UI/Motion Design

  • Button interactions: Primary press, secondary subtle shadow shift or icon micro-animation
  • Loading states: Primary spinner, secondary pulsing background or floating particles
  • Card components: Primary content animation, secondary ambient glow or shadow movement
  • Form submission: Primary success state, secondary confetti or subtle celebration
  • Navigation: Primary page transition, secondary subtle parallax layers

Character Animation

  • Walk cycles: Primary locomotion, secondary arm swing, head bob, breathing
  • Dialogue: Primary lip sync and expression, secondary hand gestures, weight shifts
  • Action scenes: Primary combat, secondary environmental reactions, crowd responses
  • Idle states: Primary pose hold, secondary subtle breathing, blinking, micro-movements

Interface Polish

  • Dashboards: Primary data updates, secondary ambient chart breathing
  • Notifications: Primary message entry, secondary badge pulse
  • Empty states: Primary message, secondary animated illustration
  • Transitions: Primary content swap, secondary skeleton loading, background fade

Game Feel

  • Player actions: Primary attack animation, secondary screen shake, particle burst
  • Environment: Primary player movement, secondary grass swaying, dust kicks
  • Menus: Primary selection change, secondary hover particles, background animation

Common Mistakes

  1. Upstaging the primary: Secondary action too prominent, draws focus away
  2. Unrelated secondary: Actions that don't reinforce primary meaning
  3. Overcrowded secondary: Too many supporting actions create noise
  4. Missing secondary entirely: Scene feels static, lifeless, incomplete

The Subtlety Spectrum

Minimal (professional contexts): 10-20% amplitude of primary action Moderate (consumer products): 30-40% amplitude Expressive (entertainment, games): 50-60% amplitude Theatrical (cartoons, celebrations): 70%+ amplitude

Match to context and brand personality.

The "Remove and Test" Method

Animate with secondary action, then temporarily remove it. If the scene feels dead, the secondary is working. If you don't notice it's gone, it was probably too subtle—or unnecessary.

Implementation Heuristic

For every primary action, ask: "What else would be moving, reacting, or happening?" Add the single most valuable secondary action. Only add more if the first doesn't create competition. Time secondary action to offset from primary—either starting slightly before, during hold phases, or in the settling aftermath.

平台分布

Claude Code

30.34%
按下载量换算228

Codex

24.4%
按下载量换算183

OpenCode

15.87%
按下载量换算119

Antigravity

11.58%
按下载量换算87

windsurf

8.28%
按下载量换算62

Gemini CLI

3.45%
按下载量换算26

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

权限未标注

当前来源未能明确判断权限范围,默认进入异常复核队列。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。

继续浏览同类 Skills