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Agent Skill · 研究检索

se-dev-game-code(SE 开发游戏代码)

se-dev-game-code 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

se-dev-game-code 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为执行命令;许可证为 MIT,第三方扫描有提醒项,按安装量在研究检索类的 73,675 个 Skill 里排第 44,123。

总安装 936周安装 39GitHub Stars 5下载 312核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:se-dev-game-code(SE 开发游戏代码)
来源仓库:https://github.com/viktor-ferenczi/se-dev-skills
仓库路径:skills/se-dev-game-code
安装命令:
npx skills add https://github.com/viktor-ferenczi/se-dev-skills --skill se-dev-game-code
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/viktor-ferenczi/se-dev-skills --skill se-dev-game-code

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

se-dev-game-code 用于查找、检索和筛选相关信息。适合在 Codex、Claude、Cursor、Gemini CLI 中根据关键词、任务场景或来源线索快速定位候选结果。通过 npx skills add 命令从指定仓库安装并使用。使用前需确认权限范围、维护状态,以及是否涉及联网、命令执行或文件读写操作。

适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

来源仓库内路径:skills/se-dev-game-code

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/viktor-ferenczi/se-dev-skills --skill se-dev-g…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要执行命令,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

se-dev-game-code 怎么安装?

在终端执行 npx skills add https://github.com/viktor-ferenczi/se-dev-skills --skill se-dev-game-code。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

se-dev-game-code 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

se-dev-game-code 需要什么权限?

权限级别是执行命令。安装流程涉及命令执行,可能通过 npx skills add https://github.com/viktor-ferenczi/se-dev-skills --skill se-dev-game-code;npx skills add viktor-ferenczi/se-dev-skills --skill "se-dev-game-code" 联网下载 Skill 或依赖。用户安装前应确认命令来源、仓库内容和执行环境。

se-dev-game-code 是免费的吗?

来源标注的许可证是 MIT。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

se-dev-game-code 用的人多吗?

公开数据是累计安装 936 次,近一周安装 39 次,下载 312 次,GitHub 5 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

se-dev-game-code 安全吗?

第三方扫描有提醒项,说明存在需要人工确认的行为。安装前请打开源码看清它读了什么、联网到哪里。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 3 个目录同时收录,说明这个 Skill 流传比较广。
  • 许可证明确为 MIT,商用和分发边界好判断。

先想清楚的地方

  • 需要执行命令,装到常用环境前要先评估影响面。
  • 第三方扫描存在提醒项或未通过项,需要人工逐条确认。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 不能接受 Skill 在你机器上执行命令的人。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
se-dev-game-code

SE 开发游戏代码 · 本页

9365执行命令MIT有提醒

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

SE Dev Game Code Skill

Allows reading the decompiled C# code of Space Engineers version 1.

⚠️ CRITICAL: Commands run in a UNIX shell (busybox), NOT Windows CMD. Use bash syntax!

Examples:

  • ✅ test -f file.txt && echo exists
  • ✅ ls -la | head -10
  • ❌ if exist file.txt (echo exists) - This will NOT work

Actions:

  • prepare: Run the one-time preparation (Prepare.bat)
  • bash: Run UNIX shell commands via busybox
  • search: Run code searches using search_game_code.py
  • test: Test this skill by running test_search_game_code.bat

Routing Decision

Check these patterns in order - first match wins:

PriorityPatternExampleRoute
1Empty or bare invocationse-dev-game-codeShow this help
2Prepare keywordsse-dev-game-code prepare, se-dev-game-code setup, se-dev-game-code initprepare
3Bash/shell keywordsse-dev-game-code bash, se-dev-game-code grep, se-dev-game-code catbash
4Search keywordsse-dev-game-code search, se-dev-game-code find class, se-dev-game-code lookupsearch
5Test keywordsse-dev-game-code test, se-dev-game-code verify, se-dev-game-code checktest

Requirements

The host system must have the following on PATH:

  • Python 3.13 or newer
  • git command line client (used to version each decompiled game build)
  • dotnet SDK (for installing ilspycmd)

Getting Started

⚠️ CRITICAL: Before running ANY commands, read CommandExecution.md to avoid common mistakes that cause command failures.

If the Prepare.DONE file is missing in this folder, you MUST run the one-time preparation steps first. See the prepare action.

Folder Layout

After preparation the skill folder contains a Data junction. The actual data lives outside the skill folder so that it is preserved across Clean.bat / Prepare.bat cycles.

skills/se-dev-game-code/
├── Data/                 (junction → %USERPROFILE%\.se-dev\game-code)
│   ├── .git/             local Git repository tracking decompiled sources
│   ├── .gitignore        ignores CodeIndex/, Content/, __pycache__, *.py[cod], *.bak, *.log
│   ├── game_version.txt  recorded SE_VERSION / CLIENT_BUILD_NUMBER / SERVER_BUILD_NUMBER
│   ├── Decompiled/       decompiled C# sources, organised per assembly (committed)
│   ├── Content/          textual game content (NOT committed - regenerated)
│   └── CodeIndex/        CSV indexes (NOT committed - regenerated)
├── Bin64/                (junction → game's Bin64, removed after preparation)
└── ...                   skill scripts and documentation

The Data folder is a junction to %USERPROFILE%\.se-dev\game-code\. (%USERPROFILE% is used rather than %LOCALAPPDATA% so the data sits outside any per-app UWP filesystem virtualization.) Treat Data/Decompiled, Data/Content and Data/CodeIndex exactly as before.

Local Versioning of Decompiled Sources

The Data folder is a local Git repository. Every successful preparation creates a commit of the decompiled C# sources whose message is the game's version label, e.g. 1.208.015 b4.

This means:

  • All previously decompiled game versions are preserved in the local Git history. You can git checkout any past commit inside Data/ to inspect or diff against an older build.
  • Game updates are detected automatically by comparing the binaries' embedded version constants with Data/game_version.txt. If they differ (or the file is missing), Decompiled/, Content/ and CodeIndex/ are wiped and a fresh decompilation runs.
  • This makes it easy to update plugins, mods and scripts for compatibility with new game releases: diff the relevant source between two commits inside Data/ to see exactly what changed.

The repository uses an internal author/email (se-dev-skills@localhost) so commits work even on machines without a configured global Git identity.

Essential Documentation

Code Search Documentation

Quick Search Examples

# Find class declarations
uv run search_game_code.py class declaration MyCubeBlock

# Find method signatures
uv run search_game_code.py method signature UpdateBeforeSimulation

# Find class hierarchy
uv run search_game_code.py class children MyTerminalBlock

# Count results before viewing (useful for large result sets)
uv run search_game_code.py class usage MyEntity --count

# Limit number of results
uv run search_game_code.py class usage MyEntity --limit 10

# Paginate through results
uv run search_game_code.py class usage MyEntity --limit 10 --offset 0
uv run search_game_code.py class usage MyEntity --limit 10 --offset 20

Always check the game code when:

  • You're unsure about the game's internal APIs and how to interface with them.
  • The inner workings of Space Engineers is unclear.

Custom Scripting

For building your own utility scripts to work with the indexes and decompiled code:

Game Content Data

The textual part of the game's Content is copied into the Data/Content folder for free text search:

  • Language translations, including the string IDs
  • Block and other entity definitions
  • Default blueprints and scenarios
  • See ContentTypes.md for the full list of content types

Content Index

Data/CodeIndex/content_index.csv maps every textual content file to the decompiled C# source files that reference it. Columns: rel_path (path relative to Data/Content/) and usage (path of a C# source file in Data/Decompiled/ that references it). Each content file appears once per usage, so you can filter and page by rel_path to see all C# code that loads or references a given content file. Files with no known usages have a single row with an empty usage column.

General Rules

  • In the Data/Decompiled folder search only inside the C# source files (*.cs) in general. If you work on transpiler or preloader patches, then also search in the IL code (*.il) files.
  • In the Data/Content folder search the files appropriate for the task. See ContentTypes.md for the list of types.
  • Do not search for decompiled game code outside the Data/Decompiled folder. The decompiled game source tree must be there if the preparation succeeded.
  • Do not search for game content data outside the Data/Content folder. The copied game content must be there if the preparation succeeded.

Action References

Follow the detailed instructions in:

Remarks

The original source of this skill: https://github.com/viktor-ferenczi/se-dev-skills

平台分布

OpenCode

31.17%
按下载量换算97

Claude Code

23.9%
按下载量换算75

cline

17.42%
按下载量换算54

kilo

13.07%
按下载量换算41

windsurf

7.3%
按下载量换算23

Codex

3.86%
按下载量换算12

安全审计

Gen Agent Trust Hub

通过

Socket

可疑

Snyk

可疑

权限和风险

执行命令

安装流程涉及命令执行,可能通过 npx skills add https://github.com/viktor-ferenczi/se-dev-skills --skill se-dev-game-code;npx skills add viktor-ferenczi/se-dev-skills --skill "se-dev-game-code" 联网下载 Skill 或依赖。用户安装前应确认命令来源、仓库内容和执行环境。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。来源安全扫描存在提醒或未通过项,安装前请自行复核。

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