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rust-implementRust 实现

Agent Skill

rust-implement 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

2,093

周安装

89

GitHub Stars

131

下载量

733
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:rust-implement(Rust 实现)
来源仓库:https://github.com/pproenca/dot-skills
仓库路径:skills/rust-implement
安装命令:
npx skills add https://github.com/pproenca/dot-skills --skill rust-implement
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/pproenca/dot-skills --skill rust-implement

简介

用于处理 GitHub 仓库、Issue 和 Pull Request 协作信息。

  • 适合围绕代码变更和仓库状态进行整理与查询。
  • 可结合原始 README 进一步核验具体用法。
  • 安装前建议确认权限范围和是否会触发命令执行。
  • 需注意维护状态和网络访问限制。rust-implement 属于开发类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

Rust Implementation Discipline

Write code in passes. Experts don't produce perfect code in one shot -- they design, implement, review, and simplify. Follow this process for every module you write.


Pass 1: Design Types and Signatures

Before writing any implementation, write ONLY the type definitions and function signatures. No bodies. No logic.

Ask yourself these questions before moving on:

  • Can any enum state represent an invalid combination? If yes, restructure so invalid states are unrepresentable.
  • Are all parameters self-documenting? Replace bool params with enums (Transformation 2).
  • Does every struct that will be serialized or compared use BTreeMap, not HashMap (Transformation 3)?
  • Do config structs derive Default (Transformation 6)?
  • Would a caller confuse the order of String parameters? Use newtypes.
  • Does any struct have 2+ Option<T> fields where only one combination is valid at a time? Convert to an enum (Transformation 8).
  • Does any function take 4+ parameters? Replace with an args struct (Transformation 9).

Do not proceed to Pass 2 until the types are right. Types are the architecture.


Pass 2: Implement

Fill in the function bodies. As you write each function, apply these rules:

  • Every ? gets .context("failed to [verb] [noun]") -- no exceptions (Transformation 1).
  • For library code: use thiserror for error enums. For application code: use anyhow.
  • Use Cow<str> when a function sometimes borrows and sometimes allocates (Transformation 7).
  • Return named structs, not tuples, from any function with 2+ return values (Transformation 5).
  • Exhaustive match arms -- no _ => wildcards (Transformation 4).

Thread-Through Plumbing

When adding a new field that needs to reach execution sites, trace the full path and explicitly name every intermediate layer before writing code. For each hop, state the module and struct/function that carries the value. If you skip a layer, the field silently disappears at runtime.

Drop/Teardown Precision

  • Drop lock guards before any .await -- a held MutexGuard across an await blocks the executor.
  • Close stdin explicitly in Drop impls. Brief wait, then fallback kill.
  • Use kill_on_drop(true) for child processes that must not outlive their parent.
  • Order cleanup deterministically: clear listeners -> drain tasks -> drop resources.

Defensive Serialization

  • BEGIN IMMEDIATE not BEGIN for SQLite write transactions (prevents SQLITE_BUSY_SNAPSHOT).
  • Serialize lock acquisition rather than adding retries.
  • ON CONFLICT DO NOTHING over read-then-write for idempotent inserts.

Orphan Event Handling

When events arrive for entities that no longer exist (dead agents, closed threads), handle explicitly. Never silently drop -- log a warning and clean up stale state. Panicking on an orphan event is always wrong.

Ownership Decision Tree

Walk this tree in order when you need shared access to data:

  1. Can you pass a reference? Use &T. Zero cost, zero complexity.
  2. Might it be owned or borrowed? Use Cow<'_, str>. Zero-cost when borrowed.
  3. Multiple owners across sync boundaries? Use Arc<T>. Prefer Arc::clone(&x) over x.clone().
  4. Multiple owners AND mutability? Use Arc<Mutex<T>> or Arc<RwLock<T>>. Choose RwLock when reads vastly outnumber writes.
  5. Fire-and-forget spawn? Use move closure with owned data.

Every .clone() is a decision point. Ask: "Is this clone necessary, or can I restructure to borrow?"

Error Philosophy

ContextToolWhy
Application code (main, CLI, tests)anyhow::Result + .context()Rich error chains, no boilerplate
Library code (crates consumed by others)thiserror enumsTyped, matchable, callers can branch on variants

Error enum design: user-facing messages tell the user what to do, not what went wrong internally. Box<T> large payloads. Classify every variant explicitly in is_retryable() -- no wildcards.

Async Decisions

When to Box::pin: When thin async wrappers inline large callee futures into their state machine, causing stack pressure. Wrap the inner call: Box::pin(self.inner_method(args)).await.

NeedChannelWhy
One response backoneshotExactly one value, then done
Stream of eventsmpscMultiple producers, single consumer
Latest value onlywatchReceivers always see the most recent value
Broadcast to allbroadcastEvery receiver gets every message

Shutdown: use CancellationToken for hierarchical shutdown. Never rely on Drop for ordered async cleanup. Never hold a MutexGuard across an .await point.


Pass 3: Simplify

Review your code as if you're trying to REMOVE things, not add them.

Three diagnostic questions:

  1. Is any parameter just forwarded through a call chain? Remove it, use ambient access.
  2. Is any field or function unused? Delete it.
  3. Is any abstraction unjustified? (single-use helper, wrapper that adds nothing) Inline it.

"Rewrite, don't rewire" principle: When the bug is in a function's internal logic, rewrite the body with explicit checks. Don't delegate to an existing API that happens to produce the correct result for now -- the explicit version is more auditable and survives upstream changes.

If you added more code than the task strictly requires, something is wrong. Cut it.


Pass 4: Verify

Run the bundled lint script on your code:

bash ${SKILL_DIR}/scripts/lint.sh <your-file.rs>

Fix every ERROR. Review every WARNING. Then do the manual checklist:

[ ] Every ? has .context("failed to [verb] [noun]")
[ ] No unwrap() outside #[cfg(test)]
[ ] BTreeMap where output is serialized or compared
[ ] No bool parameters -- use enums
[ ] Match arms exhaustive -- no _ => wildcards
[ ] Config structs derive Default
[ ] No single-use helper functions -- inline if called once
[ ] Module under 500 lines (excluding tests)
[ ] No unnecessary .clone() -- prefer borrowing
[ ] Return structs, not tuples, for multi-value returns
[ ] Cow<str> where allocation is conditional
[ ] serde attrs present: rename_all, default, deny_unknown_fields as needed
[ ] No struct with 2+ Option<T> fields that should be an enum
[ ] No function with 4+ parameters (use args struct)
[ ] Lock guards dropped before any .await
[ ] Events for dead/missing entities handled explicitly

Fix every violation before presenting the code.


Quick Reference: The 9 Transformations

Each transformation shows the exact delta between first-draft and production-grade.

1. .context() on Every ? Operator

BEFORE:

let content = std::fs::read_to_string(path)?;
let config: Config = toml::from_str(&content)?;

AFTER:

let content = std::fs::read_to_string(path)
    .context("failed to read config file")?;
let config: Config = toml::from_str(&content)
    .context("failed to parse TOML config")?;

Pattern: "failed to [verb] [noun]". The upstream error describes itself -- your job is to name the operation that broke.

2. Enums Over Booleans

BEFORE:

fn create_sandbox(network: bool, writable: bool) -> Sandbox {

AFTER:

fn create_sandbox(network: NetworkMode, access: AccessLevel) -> Sandbox {

foo(true, false) is meaningless. Replace with enums so callsites read NetworkMode::Restricted, AccessLevel::ReadOnly. When you cannot change the API, add /*param_name*/ comments before opaque literals.

3. BTreeMap for Serialized or Compared Data

BEFORE: HashMap<String, Rule> -- AFTER: BTreeMap<String, Rule>

HashMap iteration order is random -- diffs become noisy, snapshot tests flake. Use BTreeMap whenever data is serialized, compared in tests, or shown to users.

4. Exhaustive Match Without Wildcards

BEFORE:

match decision {
    PolicyDecision::Allow => true,
    _ => false,
}

AFTER:

match decision {
    PolicyDecision::Allow => true,
    PolicyDecision::Block { .. } => false,
    PolicyDecision::Rewrite { .. } => false,
    PolicyDecision::Ask { .. } => false,
}

When a new variant is added, the compiler flags every match that needs updating. Wildcards hide this.

5. Return Structs Over Tuples

BEFORE: fn build_command() -> (Vec<String>, Vec<OwnedFd>) -- caller writes result.0 AFTER: fn build_command() -> CommandOutput -- caller writes output.args, output.preserved_fds

Named fields are self-documenting. Define a struct for any function returning 2+ values.

6. Default Derive on Config Structs

#[derive(Default)]
pub struct ServerConfig {
    pub timeout_secs: u64,
    pub max_retries: u32,
    pub bind_addr: String,
}
let config = ServerConfig { timeout_secs: 30, ..Default::default() };

Derive Default so callers override only what matters. For non-zero defaults, implement Default manually.

7. Cow<str> for Conditional Ownership

BEFORE:

fn normalize_path(input: &str) -> String {
    if needs_normalization(input) { input.replace('\\', "/") }
    else { input.to_string() }  // allocates even when unchanged
}

AFTER:

fn normalize_path(input: &str) -> Cow<'_, str> {
    if needs_normalization(input) { Cow::Owned(input.replace('\\', "/")) }
    else { Cow::Borrowed(input) }  // zero-cost when unchanged
}

Cow<str> avoids the unconditional allocation when only some paths need to allocate.

8. Enum-as-Disjoint-Union

BEFORE:

struct Permissions {
    profile_name: Option<String>,       // only for named profiles
    sandbox_policy: Option<SandboxPolicy>, // only for legacy
    file_paths: Option<Vec<PathBuf>>,   // only when sandbox_policy is set
}

AFTER:

enum Permissions {
    Named { profile_name: String },
    Legacy { sandbox_policy: SandboxPolicy, file_paths: Vec<PathBuf> },
}

When a struct has Option<T> fields valid only in certain combinations, it permits invalid states at the type level. Convert to an enum where each variant carries only its relevant data. Diagnostic: if you see 2+ Option<T> fields with is_some()/is_none() guards, it should be an enum.

9. Struct-for-Long-Parameter-Lists

BEFORE:

fn spawn_process(
    cmd: &str,
    args: &[String],
    env: &BTreeMap<String, String>,
    cwd: &Path,
    stdin_policy: StdinPolicy,
    sandbox: SandboxPolicy,
    timeout: Duration,
) -> Result<Child> {

AFTER:

struct SpawnArgs<'a> {
    cmd: &'a str,
    args: &'a [String],
    env: &'a BTreeMap<String, String>,
    cwd: &'a Path,
    stdin_policy: StdinPolicy,
    sandbox: SandboxPolicy,
    timeout: Duration,
}

fn spawn_process(args: &SpawnArgs<'_>) -> Result<Child> {

At 4+ parameters, callsites become hard to read and easy to misorder. An args struct names each field at the callsite and makes future parameter additions non-breaking.

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02

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03

需要对比不同来源的安装命令和来源信息时

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能力 2

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能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

36.67%
按下载量换算269

Claude

29.4%
按下载量换算216

Cursor

19.24%
按下载量换算141

Gemini CLI

10.54%
按下载量换算77

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

执行命令

安装流程涉及命令执行,可能通过 npx skills add https://github.com/pproenca/dot-skills --skill rust-implement 联网下载 Skill 或依赖。用户安装前应确认命令来源、仓库内容和执行环境。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

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