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monetizationmonetization 搜索

Agent Skill

monetization 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

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2,685

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安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:monetization(monetization 搜索)
来源仓库:https://github.com/rshankras/claude-code-apple-skills
仓库路径:skills/monetization
安装命令:
npx skills add https://github.com/rshankras/claude-code-apple-skills --skill monetization
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/rshankras/claude-code-apple-skills --skill monetization

简介

monetization 用于查找、检索和筛选相关信息。

  • 适合在 Codex、Claude、Cursor、Gemini CLI 中根据关键词、任务场景或来源线索快速定位候选结果。
  • 可结合来源仓库、安装命令和原始 README 继续核验具体用法。
  • 安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。
  • 当前顶部介绍为空,需参考原始 SKILL.md 获取详细功能说明。

SKILL.md

Monetization Strategy

End-to-end monetization guidance for Apple platform apps — from "should I charge?" to "here's your pricing page structure."

When This Skill Activates

Use this skill when the user:

  • Asks "should I monetize my app?" or "is my app ready to charge?"
  • Wants help choosing between freemium, subscription, or one-time purchase
  • Needs pricing tier recommendations
  • Asks about free trial strategy
  • Wants to plan monetization for a specific app type (kids, therapy, productivity, etc.)
  • Mentions "pricing", "revenue model", or "how to make money from my app"
  • Wants to understand Apple's commission structure

Process

Phase 1: Readiness Assessment

Before recommending a pricing model, evaluate whether the app is ready to monetize. Ask these questions via AskUserQuestion:

1. App Stage

  • Pre-launch (idea/prototype)
  • Beta / TestFlight
  • Live with users (< 1K)
  • Live with traction (1K+ users)

2. Value Proposition

  • What problem does your app solve?
  • Who is the target user?
  • What alternatives exist (including doing nothing)?

3. Current State

  • Do you have active users?
  • What's your retention like? (Day 1, Day 7, Day 30)
  • Are users asking for features / willing to pay?

Readiness Scorecard

Evaluate against these criteria:

SignalReadyNot Ready
Core valueClear, differentiatedStill finding product-market fit
User retentionD7 > 20%D7 < 10%
User feedback"I'd pay for this"Silence or complaints
Feature depthEnough for free + paid splitEverything feels essential
CompetitionYou offer something uniqueCommodity feature set
PolishProfessional qualityRough edges everywhere

Recommendation thresholds:

  • 5-6 Ready signals → Monetize now
  • 3-4 Ready signals → Soft-launch pricing (low price, gather data)
  • 0-2 Ready signals → Focus on product first, monetize later

Phase 2: Pricing Model Selection

Based on app type and user behavior, recommend the right model.

Decision Framework

Is the app used daily/weekly?
├── YES → Does it provide ongoing value?
│   ├── YES → SUBSCRIPTION
│   └── NO → ONE-TIME PURCHASE (with optional tip jar)
└── NO → Is it a utility/tool?
    ├── YES → ONE-TIME PURCHASE or FREEMIUM
    └── NO → Is it content-based?
        ├── YES → SUBSCRIPTION or CONSUMABLE IAP
        └── NO → FREEMIUM with premium unlock

Model Comparison

Read pricing-models.md for detailed comparison of each model:

  • Subscriptions (auto-renewable)
  • One-time purchase (paid upfront or freemium unlock)
  • Consumable IAP (credits, tokens)
  • Non-consumable IAP (feature unlock)
  • Tip jar / patronage
  • Ad-supported with premium upgrade

App-Type Recommendations

Read app-type-guides.md for specific guidance by app category:

  • Productivity / task management
  • Health / therapy / wellness
  • Kids / education
  • Creative tools
  • Social / community
  • Developer tools
  • Finance / budgeting

Phase 3: Tier Structure

Once a model is selected, design the tier structure.

Subscription Tiers (if applicable)

Two-tier structure (recommended for most indie apps):

FREE                    PRO ($X.99/mo or $XX.99/yr)
─────────────────────   ─────────────────────────────
Core functionality      Everything in Free
Limited usage/storage   Unlimited usage
Basic features          Advanced features
                        Priority support (optional)
                        Early access to new features

Three-tier structure (for apps with clear user segments):

FREE          PLUS ($X.99/mo)     PRO ($XX.99/mo)
────────────  ──────────────────  ──────────────────
Basic use     Power user          Professional/team
Ads/limits    No ads, more quota  Unlimited + extras

Pricing Psychology

  • Anchor pricing: Show yearly first to make monthly look expensive
  • Price ending: Use.99 for < $10, round numbers for premium ($19, $29)
  • Yearly discount: 15-40% off monthly equivalent (sweet spot: ~30%)
  • Decoy effect: Three tiers where middle looks like best value
  • Regional pricing: Use App Store price tiers for automatic localization

Free vs. Paid Feature Split

The hardest decision. Follow these principles:

Free tier should:

  • Demonstrate the core value proposition
  • Be genuinely useful (not a crippled demo)
  • Create natural upgrade moments ("you've hit the limit")
  • Let users invest time/data before hitting the paywall

Paid tier should:

  • Unlock power/convenience, not basic functionality
  • Feel like "more of what you love" not "removing annoyances"
  • Include at least one "hero feature" worth paying for alone

❌ Bad splits:

  • Free: Can view data → Paid: Can edit data (feels hostile)
  • Free: 3-day trial → Paid: Everything (no ongoing free value)
  • Free: Everything → Paid: Remove ads (weak value prop)

✅ Good splits:

  • Free: 5 projects → Paid: Unlimited projects + templates
  • Free: Basic tracking → Paid: Insights, trends, export
  • Free: Single device → Paid: Sync across devices + widgets

Phase 4: Free Trial Strategy

Trial Types

TypeBest ForApple Support
Introductory offer (free)SubscriptionsBuilt-in via App Store
Introductory offer (discounted)High-value subscriptionsBuilt-in via App Store
Feature-limited free tierFreemium appsN/A (your logic)
Time-limited full accessProductivity appsBuilt-in via App Store

Trial Duration Recommendations

App TypeTrial LengthReason
Daily-use productivity7 daysQuick to see value
Health/fitness tracking14 daysNeed time to build habit
Creative tools7 daysOne project cycle
Business/professional14-30 daysNeed to integrate into workflow
Education/learning7 daysOne learning cycle

Trial Conversion Tactics

  1. Onboard to premium features during trial (not free features)
  2. Show "trial ending" reminder 2-3 days before expiration
  3. Highlight value received ("You tracked 47 workouts this month")
  4. Offer annual option at trial end (bigger commitment but better price)
  5. Win-back offer if they don't convert (promotional offer after 30 days)

Phase 5: Implementation Guidance

After strategy is set, guide implementation.

Apple Commission Structure

ScenarioApple's CutYou Keep
Standard (Year 1)30%70%
After Year 1 of subscription15%85%
Small Business Program (< $1M/yr)15%85%
Small Business + Year 2 subscription15%85%

Important: Revenue calculations should always account for Apple's cut. A $9.99/mo subscription with Small Business Program = ~$8.49/mo to you.

StoreKit 2 Implementation

For code generation, refer users to the paywall-generator skill:

Use the paywall-generator skill to create:
- StoreKit 2 subscription management
- Paywall UI (SwiftUI)
- Receipt validation
- Subscription status tracking

Paywall UI Patterns (HIG-Compliant)

Do:

  • Show feature comparison (free vs. paid)
  • Display price per period clearly
  • Highlight savings on annual plan
  • Include "Restore Purchases" button
  • Show terms of service and privacy policy links
  • Use system subscription views where available (iOS 18.4+)

Don't:

  • Block the app immediately on launch
  • Use dark patterns (hidden close button, confusing language)
  • Make it hard to dismiss the paywall
  • Misrepresent subscription terms
  • Auto-select the most expensive option

App Store Review Guidelines (Monetization)

Key rules to follow:

  • 3.1.1: In-app purchase required for digital content/features
  • 3.1.2: Subscriptions must provide ongoing value
  • 3.1.3: "Reader" apps can link to web for account management
  • 3.2.2: Unacceptable business models (bait-and-switch, etc.)
  • 5.6: Developer Code of Conduct (no manipulative tactics)

Output Format

Present monetization strategy as:

# Monetization Strategy: [App Name]

## Readiness Assessment
**Score**: X/6 — [Ready to monetize / Soft-launch / Focus on product]

| Signal | Status | Notes |
|--------|--------|-------|
| Core value | ✅/❌ | ... |
| Retention | ✅/❌ | ... |
| User demand | ✅/❌ | ... |
| Feature depth | ✅/❌ | ... |
| Differentiation | ✅/❌ | ... |
| Polish | ✅/❌ | ... |

## Recommended Model
**[Model Name]** — [One-line rationale]

## Tier Structure

| Feature | Free | Pro ($X.99/mo) |
|---------|------|-----------------|
| ... | ✅ | ✅ |
| ... | Limited | Unlimited |
| ... | ❌ | ✅ |

**Annual pricing**: $XX.99/yr (XX% savings)

## Free Trial
**Type**: [Introductory offer / Feature-limited / etc.]
**Duration**: [X days]
**Conversion tactics**: [Bullet list]

## Revenue Projections (Conservative)

| Metric | Estimate |
|--------|----------|
| Monthly price | $X.99 |
| Annual price | $XX.99 |
| Conversion rate (free→paid) | X-X% |
| Revenue per 1K MAU | $XXX-$XXX/mo |

## Implementation Checklist
- [ ] Configure products in App Store Connect
- [ ] Implement StoreKit 2 (use paywall-generator skill)
- [ ] Design paywall UI
- [ ] Set up introductory offers
- [ ] Add analytics for conversion tracking
- [ ] Test with StoreKit Configuration file
- [ ] Submit for review

## Next Steps
1. [First action item]
2. [Second action item]
3. [Third action item]

References

  • pricing-models.md — Detailed comparison of all pricing models
  • app-type-guides.md — Category-specific monetization recommendations
  • paywall-generator skill — For StoreKit 2 code generation
  • app-store skill — For App Store description optimization
  • Apple App Store Review Guidelines §3 (Business)
  • Apple StoreKit 2 documentation

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