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rpgjs-studio角色扮演工作室

Agent Skill

rpgjs-studio 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

214

周安装

9

GitHub Stars

1,589

下载量

75
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:rpgjs-studio(角色扮演工作室)
来源仓库:https://github.com/rsamaium/rpg-js
仓库路径:skills/rpgjs-studio
安装命令:
npx skills add https://github.com/rsamaium/rpg-js --skill rpgjs-studio
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/rsamaium/rpg-js --skill rpgjs-studio

简介

rpgjs-studio 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词快速定位候选结果时使用。

  • 适用于研究检索类任务,可结合来源仓库和原始 README 核验具体用法。
  • 通过 npx skills add 命令从 GitHub 安装,需确认权限范围和维护状态。
  • 使用前建议检查是否会触发联网、命令执行或文件读写等敏感操作。
  • 适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

SKILL.md

RPGJS Studio API Skill

Use this skill to execute content-management tasks against an RPGJS Studio instance.

Inputs

  • Check whether a local RPGSTUDIO.md file exists in the current working directory.
  • If RPGSTUDIO.md exists, treat it as local project context and read it first.
  • Use it to recover persistent values such as:

- BASE_URL - any other project-specific instructions relevant to API usage

  • Do not recover, request, or persist a projectId. The API key is scoped to the RPGJS Studio project, so work directly on the user's requested resource.
  • If RPGSTUDIO.md does not exist, continue normally.
  • Resolve BASE_URL from the user if provided.
  • Default BASE_URL to https://rpgjs.studio when the user did not specify another host.
  • Read the API key from the environment variable RPGSTUDIO_API_KEY.

Mandatory startup workflow

  1. Check whether RPGSTUDIO_API_KEY exists before any API call.
  2. When checking RPGSTUDIO_API_KEY, never print its value in the terminal and never echo it back in the response.
  3. If the variable is missing or empty, stop and tell the user to create an API key first on ${BASE_URL}/api-keys, then export RPGSTUDIO_API_KEY.
  4. Build authenticated requests with these headers:
-H "x-api-key:$RPGSTUDIO_API_KEY"
-H "Content-Type: application/json"
  1. Prefer curl for HTTP calls. Use another HTTP client only if there is a clear reason.
  2. Fail fast on authentication errors. If the API returns an invalid-key style response, 401, or 403, stop the task and tell the user to verify the key or contact support.
  3. Read only the reference file that matches the user task:

- references/database.md - references/maps.md - references/events.md - references/event-examples.md - references/blocks.md - references/media.md - references/settings.md

Local memory file

Use RPGSTUDIO.md as a lightweight local memory file for the current project.

  • Read it at the start if it exists.
  • Reuse values already stored there instead of asking again.
  • After the task, update or create it with stable, non-secret context discovered during execution.

Typical contents:

  • last used BASE_URL
  • project-specific conventions or notes useful for future calls

Do not use RPGSTUDIO.md to select a project. The current RPGSTUDIO_API_KEY already identifies the target project, so proceed directly with the user's request.

Never store secrets in this file.

  • Do not store RPGSTUDIO_API_KEY.
  • Do not print RPGSTUDIO_API_KEY.
  • Do not copy raw secret values into logs, terminal output, or markdown.

Request pattern

Define the base command once and reuse it:

BASE_URL="${BASE_URL:-https://rpgjs.studio}"
curl -sS \
  -H "x-api-key:$RPGSTUDIO_API_KEY" \
  -H "Content-Type: application/json"

For write operations, prefer:

curl -sS -X POST "$BASE_URL/..." \
  -H "x-api-key:$RPGSTUDIO_API_KEY" \
  -H "Content-Type: application/json" \
  -d '{...}'

Execution rules

  • Start by identifying the resource domain, then load the matching reference file.
  • Use REST semantics: GET, POST, PUT, DELETE.
  • Resolve foreign keys before creation or update:

- Search media with /api/media?query=<search>. - Search database records with /api/database/:type?query=<search>. - If a matching dependency exists, reuse its returned _id. - If not found, create it first, then continue with the returned _id.

  • Never call a project listing endpoint just to choose a project. The API key determines the project context.
  • When the user asks to create game objects, send the smallest valid payload first, then enrich it only if the task requires more fields.
  • Reuse IDs returned by the API instead of guessing them.
  • When the user provides a database _id for a read, update, or delete task, call GET /api/database/:type/:id first and inspect the existing record before deciding the payload or reporting the content.
  • If an endpoint shape is uncertain, inspect the response from a nearby GET endpoint first and adapt from that live payload.
  • Do not continue after an auth failure.
  • If a missing dependency would require AI media generation, always call the unified media generation endpoint with action: "estimate" first.
  • After the estimate, report the required credits to the user and ask for confirmation before calling action: "execute".
  • Never start an AI media generation directly without this estimate and confirmation step.
  • For POST /api/maps/generate, rely on references/maps.md for the AI map generation workflow and endpoint-specific failure behavior.
  • Summarize the exact records created, updated, or deleted in the final response.
  • When a task reveals stable project context such as BASE_URL or local conventions, persist that non-secret context into RPGSTUDIO.md for future runs.

Common checks

Current schema notes

  • Project settings and database enemies both support combat animation spritesheet media IDs under animations: attack, hurt, die, and castSpell.
  • The RPGJS starter runtime uses these spritesheets in action battle: attack actions, damage/hurt feedback, delayed death removal, and skill/cast usage can temporarily switch to the configured spritesheet.
  • Database enemies support action battle AI options under behavior: enemyType, attackCooldown, visionRange, attackRange, dodgeChance, dodgeCooldown, fleeThreshold, attackPatterns, patrolWaypoints, and groupBehavior.
  • Project settings and database enemies both support level-gated skill acquisition under skills: {skillId, level}.
  • Database skills support media IDs under icon, animation, and sound.
  • Game/runtime code can read media data usable in the game with GET /api/game/media/:mediaId; use references/media.md for details.

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

37.42%
按下载量换算28

Claude

29.74%
按下载量换算22

Cursor

19.32%
按下载量换算14

Gemini CLI

9.7%
按下载量换算7

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

可疑

权限和风险

敏感数据

该 Skill 可能接触密钥、Token、环境变量或敏感配置,应进入高风险复核队列,默认不自动发布。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。来源安全扫描存在 warning/failed 结果,不能写成本站确认安全。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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