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Agent Skill · 开发

rn-skia(斯基亚)

rn-skia 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

rn-skia 是开发类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为需要联网;许可证信息还不明确,第三方扫描已通过,按安装量在开发类的 21,746 个 Skill 里排第 14,352。

总安装 713周安装 51GitHub Stars 1下载 420核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:rn-skia(斯基亚)
来源仓库:https://github.com/imfa-solutions/skills
仓库路径:skills/rn-skia
安装命令:
npx skills add https://github.com/imfa-solutions/skills --skill rn-skia
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/imfa-solutions/skills --skill rn-skia

这个 Skill 是做什么的

开发类 Skill 面向写代码、改代码和排查问题,一般会读写仓库文件,部分还会执行构建或测试命令。

用于处理 GitHub 仓库和代码协作相关信息。适合围绕 Issue、Pull Request 进行状态整理。可协助分析代码变更和仓库维护情况。rn-skia 属于开发类 Skill,可作为该场景下的辅助能力补充。安装前建议确认是否会触发网络请求或文件操作。需结合项目实际协作流程验证使用方式。

来源仓库内路径:skills/rn-skia

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/imfa-solutions/skills --skill rn-skia;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要需要联网,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

rn-skia 怎么安装?

在终端执行 npx skills add https://github.com/imfa-solutions/skills --skill rn-skia。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

rn-skia 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

rn-skia 需要什么权限?

权限级别是需要联网。该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

rn-skia 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

rn-skia 用的人多吗?

公开数据是累计安装 713 次,近一周安装 51 次,下载 420 次,GitHub 1 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

rn-skia 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理开发类任务、又不想每次都手写提示词的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

开发类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
skill-vetter

技能审查员 · OpenClaw

8,779,018986操作浏览器MIT-0通过
ontology

本体论 · OpenClaw

6,636,960576只读MIT-0通过
entra-app-registration

内部应用程序注册 · Codex、Claude

6,631,872764接触敏感数据未明确通过
entra-app-registration

内部应用程序注册 · Codex、Claude

3,757,680201接触敏感数据未明确通过
nano-banana-pro

纳米香蕉专业版 · OpenClaw

3,526,898364接触敏感数据MIT-0有提醒
rn-skia

斯基亚 · 本页

7131需要联网未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

React Native Skia — Best Practices & Performance Guide

@shopify/react-native-skia 2.x / React Native >= 0.79 / React >= 19 / Reanimated v3+

Critical Rules

  1. Never read .value in JSX render — pass shared values directly as props: <Circle cx={x} /> not <Circle cx={x.value} />.
  2. Never create Skia objects in render — use useMemo for Paint, Path, PictureRecorder, RuntimeEffect.
  3. Always mark worklet functions with "worklet" directive in useDerivedValue callbacks.
  4. Animate properties, not structure — keep the component tree static; only animate numeric/color props.
  5. Use Atlas for 10+ similar elements — single draw call beats N individual components.
  6. Reuse Paint and PictureRecorder objects — creating per frame causes GC pressure and frame drops.
  7. Prefer retained mode for UI animations (near-zero FFI cost); use immediate mode (Picture API) only for variable draw command counts (particles, generative art, games).
  8. Use BlurMask over Blur for simple shapes — it's cheaper.
  9. Order filters cheapest-first — MatrixColorFilter before Blur.
  10. Load fonts/images at component level with useFont/useImage — handle null loading state before rendering.

Version Compatibility

React Native SkiaReact NativeReactiOSAndroid
2.x>= 0.79>= 19>= 14API >= 21
1.12.4<= 0.78<= 18>= 14API >= 21

Android API 26+ required for video support.

Installation

npm install @shopify/react-native-skia
# Postinstall downloads prebuilt Skia binaries — must run
# Bun: bun add --trust @shopify/react-native-skia
# pnpm v10+: add to pnpm.onlyBuiltDependencies in package.json

iOS: cd ios && pod install. Android ProGuard: add -keep class com.shopify.reactnative.skia.** {*;}.

Essential Imports

import {
  Canvas, Circle, Rect, RoundedRect, Line, Path, Group, Fill,
  Text, Paragraph, Image, ImageSVG,
  LinearGradient, RadialGradient, SweepGradient,
  Blur, BlurMask, Shadow, BackdropBlur, MatrixColorFilter,
  RuntimeShader, FractalNoise, Turbulence, ImageShader,
  Atlas, Picture, Vertices, Patch, DiffRect, FitBox, Box,
  useFont, useImage, useSVG, useCanvasRef,
  Skia, vec, rect, rrect, drawAsImage,
  usePathInterpolation, useRSXformBuffer, useRectBuffer, useClock,
  interpolateColors,
} from "@shopify/react-native-skia";

import {
  useSharedValue, useDerivedValue, withTiming, withSpring,
  withRepeat, withSequence, withDelay, withDecay, cancelAnimation,
} from "react-native-reanimated";

Core Pattern — Retained Mode Animation

const x = useSharedValue(0);
const scale = useSharedValue(1);

useEffect(() => {
  x.value = withSpring(200);
  scale.value = withSpring(1.5);
}, []);

return (
  <Canvas style={{ flex: 1 }}>
    <Group transform={[{ translateX: x }, { scale }]}>
      <Circle cx={0} cy={100} r={50} color="cyan" />
    </Group>
  </Canvas>
);

Rendering Mode Selection

ScenarioModeWhy
UI animationsRetainedNear-zero FFI, display list cached
Charts & graphsRetainedStatic structure, animated props
Particle systemsImmediateVariable draw command count
GamesImmediateFull control per frame
Generative artImmediateUnpredictable scene changes
MixedBothPicture for particles + Group for UI

Performance Quick Reference

Fastest (use freely):      Circle, Rect, Line, Group transforms, MatrixColorFilter
Fast (use moderately):     Path (simple), BlurMask, LinearGradient
Slow (use sparingly):      BackdropBlur, RuntimeShader, DisplacementMap, Blur (large radius)

Targets: 60fps = 16.67ms budget, 120fps = 8.33ms budget. Memory < 100MB. JS thread < 50%.

Anti-Patterns to Fix on Sight

Anti-PatternFix
cx={x.value} in JSXcx={x} — pass shared value directly
Skia.Paint() in render bodyWrap in useMemo(() => Skia.Paint(), [])
Skia.Path.Make() in render bodyWrap in useMemo
{items.map(i => <Circle.../>)} for 10+ itemsUse Atlas with useRSXformBuffer
<Blur blur={0} />Remove — no-op filter wastes cycles
Dynamic component list changing every frameUse immediate mode (Picture API)
useState driving Skia animationsUse useSharedValue
Missing "worklet" in useDerivedValueAdd directive as first statement
Font/image not null-checkedGuard with if (!font) return null
<BackdropBlur> wrapping large areasLimit clip area or use BlurMask

Code Review Action

When asked to review/audit/check Skia code:

  1. Scan all files importing @shopify/react-native-skia.
  2. Check against Critical Rules and Anti-Patterns table.
  3. Report in table: | File | Line | Issue | Severity | Fix |
  4. Severity: CRITICAL (crash/broken render), HIGH (frame drops), MEDIUM (sub-optimal), LOW (style).
  5. Fix all issues if confirmed, then re-scan to verify zero violations.

Reference Files

Read these as needed for detailed API docs, examples, and patterns:

  • Getting Started: Installation (npm/yarn/Expo/Bun/pnpm), platform setup (iOS/Android/Web), postinstall scripts, Hello World, Canvas component, Skia object API, project structure, troubleshooting build errors, bundle size.
  • Canvas & Rendering Modes: Retained mode (declarative components, display list, near-zero FFI), immediate mode (Picture API, PictureRecorder, direct draw commands), combining both modes, offscreen/headless rendering, canvas snapshots, custom renderers, platform considerations.
  • Shapes & Drawing: All shape components (Circle, Rect, RoundedRect, Oval, Line, Points, Fill, Path with SVG notation, Atlas/RSXform sprite batching, Vertices, Patch, DiffRect), Group transforms/blend modes/clipping, Paint component, FitBox, Box with shadow, path trimming animation.
  • Animations: Reanimated v3 integration (shared values as direct props), animation types (timing/spring/decay/repeat/sequence), derived values, Skia hooks (usePathInterpolation, usePathValue, useClock, useRectBuffer, useRSXformBuffer), color animations (interpolateColors), gesture integration (pan/pinch/rotation/multi-touch), complete examples (pulsing button, spinner, bouncing ball).
  • Shaders & Gradients: Linear/Radial/Sweep/TwoPointConical gradients, animated gradients, FractalNoise/Turbulence, custom SkSL runtime shaders (wave distortion, chromatic aberration, glow, aurora, water ripple), ShaderLib functions, ImageShader texturing, shader composition, performance (half precision, cache programs).
  • Filters & Effects: Image filters (Blur, Offset, Morphology, DisplacementMap, Shadow, RuntimeShader), mask filters (BlurMask styles: normal/solid/outer/inner), color filters (MatrixColorFilter with grayscale/sepia/invert/brightness/contrast matrices, BlendColor, LumaColorFilter, Lerp), path effects (Discrete, Dash, Corner, Path1D, Path2D, Line2D, Sum), BackdropBlur/BackdropFilter, Mask (alpha/luminance), frosted glass/neon glow/vintage photo examples.
  • Text & Fonts: Text component (baseline positioning), useFont hook, system fonts, matchFont, Paragraph builder (rich text, styles, alignment), TextPath (text along curves), TextBlob, Glyphs, font metrics/measurement, animated text (position, font size), marquee/typewriter/shadow examples.
  • Images & Media: useImage hook (require/URL/bundle), Image component (fit modes, sampling), programmatic image creation (base64, raw pixels, drawAsImage), image manipulation (resize, encode, read pixels), AnimatedImage (GIF/WebP), SVG (useSVG, ImageSVG, from string), Video playback (useVideo, controls), Skottie/Lottie (animation, dynamic properties, slots), canvas snapshots, image effects.
  • Performance Optimization: Rendering pipeline (JS→UI→GPU), 60fps/120fps frame budgets, retained vs immediate mode characteristics, animation performance (shared values, derived values, batching, worklets), component structure optimization (flat trees, Groups, static Pictures), memory management (reuse objects, dispose images, resize), Atlas for high-perf rendering, filter cost hierarchy, platform-specific tips (iOS Metal, Android OpenGL/androidWarmup, Web CanvasKit), profiling (useFrameCallback FPS counter, React DevTools, native profilers), common pitfalls checklist.
  • Advanced Patterns: Architecture (component composition, DrawingContext, atomic/molecular components, custom hooks, render props), real-world examples (interactive bar chart, particle system with Atlas, drawing canvas with gestures, progress ring, waveform visualizer), design system integration (theme provider with Skia colors), testing (unit tests, visual regression), debugging (visual grid overlay, performance monitor), common patterns (skeleton loading, ripple effect, confetti).

平台分布

Codex

36.92%
按下载量换算155

Claude

28.36%
按下载量换算119

Cursor

18.6%
按下载量换算78

Gemini CLI

9.5%
按下载量换算40

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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