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Agent Skill · 研究检索

rn-reanimated(rn 复活)

rn-reanimated 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

rn-reanimated 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为需要联网;许可证信息还不明确,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 51,212。

总安装 588周安装 25GitHub Stars 1下载 206核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:rn-reanimated(rn 复活)
来源仓库:https://github.com/imfa-solutions/skills
仓库路径:skills/rn-reanimated
安装命令:
npx skills add https://github.com/imfa-solutions/skills --skill rn-reanimated
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/imfa-solutions/skills --skill rn-reanimated

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

用于 React Native Reanimated 动画库的资料检索。适合查找手势处理、共享元素或性能优化方案。可辅助分析动画曲线和线程调度模式。rn-reanimated 属于研究检索类 Skill,可作为该场景下的辅助能力补充。安装前建议确认是否会触发网络请求或文件操作。需结合项目原生模块配置验证使用方式。

来源仓库内路径:skills/rn-reanimated

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/imfa-solutions/skills --skill rn-reanimated;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要需要联网,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

rn-reanimated 怎么安装?

在终端执行 npx skills add https://github.com/imfa-solutions/skills --skill rn-reanimated。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

rn-reanimated 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

rn-reanimated 需要什么权限?

权限级别是需要联网。该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

rn-reanimated 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

rn-reanimated 用的人多吗?

公开数据是累计安装 588 次,近一周安装 25 次,下载 206 次,GitHub 1 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

rn-reanimated 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
rn-reanimated

rn 复活 · 本页

5881需要联网未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

React Native Reanimated — Best Practices & 60fps Guide

Reanimated 4.x / Worklets 0.7.x / React Native 0.80+ (New Architecture required)

Critical Rules

  1. Babel plugin must be LAST in babel.config.js plugins array.
  2. Never use React state (useState) for values that drive animations. Use useSharedValue.
  3. Never call withTiming/withSpring inside gesture .onUpdate callbacks. Assign the event value directly for smooth tracking; use spring/timing only in .onEnd.
  4. Always cancel animations before starting new ones when gestures begin: cancelAnimation(sv).
  5. Always pass velocity from gesture events into withSpring for natural feel.
  6. Always wrap the app in <GestureHandlerRootView style={{flex: 1}}>. Gestures won't work without it.
  7. Always cancel animations on unmount via useEffect cleanup.
  8. Respect reduced motion — use ReduceMotion.System or useReducedMotion().

Code Review & Upgrade Action

When the user asks to review, check, audit, or upgrade their Reanimated code, follow this procedure:

  1. Scan all files containing Reanimated imports (react-native-reanimated, react-native-gesture-handler).
  2. Check each file against every rule below and the Anti-Patterns table. For each violation found, collect: file path, line number, what's wrong, and the fix.
  3. Report findings to the user in a clear table format:
| File | Line | Issue | Severity | Fix |
|------|------|-------|----------|-----|
| src/Card.tsx | 12 | useState driving animation | HIGH | Replace with useSharedValue |
| src/Sheet.tsx | 45 | Missing cancelAnimation in onBegin | HIGH | Add cancelAnimation(sv) |
| src/List.tsx | 78 | Math.random() as key | MEDIUM | Use stable unique ID |
  1. Severity levels:

- CRITICAL: Will crash or break animations (missing GestureHandlerRootView, hooks in worklets, Babel plugin order wrong) - HIGH: Causes jank/dropped frames (useState for animation, withSpring in onUpdate, missing cancelAnimation, missing velocity) - MEDIUM: Sub-optimal but works (no reduced motion support, no animation cleanup on unmount, shadow on Android) - LOW: Style/convention (missing spring presets, could use better easing)

  1. Ask the user: "I found X issues in Y files. Want me to fix all of them automatically?" — then apply all fixes if confirmed.
  2. After fixing, re-scan to confirm zero remaining violations and report:

- Total issues found → fixed - Files modified - Expected performance improvement (e.g., "Removed 3 JS-thread bottlenecks — gestures should now track at 60fps")

What to Check (scan checklist)

  • useState/setState used for values that drive animations → replace with useSharedValue
  • withTiming/withSpring called inside gesture .onUpdate → replace with direct assignment
  • .value read directly in JSX render → wrap in useAnimatedStyle
  • Animation created in render return → move to handler/effect
  • Missing cancelAnimation in gesture .onBegin → add it
  • Missing velocity in withSpring after gesture .onEnd → add {velocity: e.velocityX}
  • Shadow properties animated on Android → switch to elevation
  • Math.random() used as list item key → use stable ID
  • Large staggered delays on 100+ items → cap with Math.min()
  • Missing GestureHandlerRootView wrapping the app
  • Missing animation cleanup in useEffect return
  • Missing mounted guard for runOnJS in useAnimatedReaction
  • 'worklet' directive missing in custom worklet functions
  • React hooks used inside worklets
  • async/await inside worklets
  • Large objects/arrays captured in worklet closures
  • Babel plugin not last in plugins array
  • Animating borderWidth, shadowOffset, shadowRadius on Android
  • Missing overflow: 'hidden' for borderRadius animation on Android
  • No reduced motion handling (ReduceMotion.System or useReducedMotion())
  • Animated.FlatList missing skipEnteringExitingAnimations for initial render

Installation

npm install react-native-reanimated react-native-worklets react-native-gesture-handler
// babel.config.js
module.exports = {
  presets: ['module:metro-react-native-babel-preset'],
  plugins: ['react-native-reanimated/plugin'], // MUST be last
};

After install: clear Metro cache (npx react-native start --reset-cache), rebuild native (pod install / gradlew clean).

Core Pattern — The Only Pattern You Need

const offset = useSharedValue(0);

const animatedStyle = useAnimatedStyle(() => ({
  transform: [{ translateX: offset.value }],
}));

const animate = () => {
  offset.value = withSpring(100, { damping: 15, stiffness: 150 });
};

<Animated.View style={[styles.box, animatedStyle]} />;

Animation Function Selection

ContextUseWhy
During gesture (finger down)Direct assignmentFollows finger at 60fps
Gesture releasewithSpring + velocityNatural physics feel
Fixed-duration transitionwithTiming (200-500ms)Predictable timing
Momentum/flingwithDecayNatural deceleration
Toggle statewithSpringBouncy feedback

Spring Presets

const SPRING = {
  gentle:  { damping: 15, stiffness: 50 },   // Slow, smooth
  normal:  { damping: 10, stiffness: 100 },  // Balanced
  snappy:  { damping: 20, stiffness: 300 },  // Quick, snappy
  noBounce:{ damping: 30, stiffness: 200 },  // Critically damped
};

Gesture Pattern (Pan with Spring Back)

const offsetX = useSharedValue(0);
const startX = useSharedValue(0);

const pan = Gesture.Pan()
  .onBegin(() => {
    cancelAnimation(offsetX);
    startX.value = offsetX.value;
  })
  .onUpdate((e) => {
    offsetX.value = startX.value + e.translationX; // Direct assignment
  })
  .onEnd((e) => {
    offsetX.value = withSpring(0, { velocity: e.velocityX, damping: 15 });
  });

Performance Targets

  • Frame budget: 16.67ms (60fps) / 8.33ms (120fps ProMotion)
  • JS thread: < 8ms per frame
  • UI thread: < 10ms per frame
  • Animated properties per component: Keep to 2-4 max

Anti-Patterns to Fix on Sight

Anti-PatternFix
useState driving animation valuesReplace with useSharedValue
withTiming(event.translationX) in .onUpdateDirect assign: sv.value = event.translationX
Reading sv.value in JSX renderUse useAnimatedStyle
Creating withTiming() in render returnMove to event handler / useEffect
Missing cancelAnimation on gesture beginAdd cancelAnimation(sv) in .onBegin
Missing velocity on spring after gestureAdd {velocity: event.velocityX}
Shadow animation on AndroidUse elevation instead
Math.random() as list item keyUse stable unique IDs
100+ items with FadeIn.delay(i * 10)Cap delay: Math.min(i * 50, 1000)

Platform-Specific Rules

Android

  • Use elevation instead of shadow properties for animated shadows.
  • Use overflow: 'hidden' on parent for smooth borderRadius animation.
  • Reduce animation complexity on low-end devices (skip rotation, limit properties).
  • Avoid animating borderWidth, shadowOffset, shadowRadius — they jank on Android.

iOS

  • Shadow properties (shadowOpacity, shadowRadius, shadowOffset) are animatable.
  • ProMotion displays support 120fps — use spring animations to benefit from variable refresh.
  • Use enableLayoutAnimations(true) (enabled by default).

Memory Management

useEffect(() => {
  return () => {
    cancelAnimation(offset);
    cancelAnimation(scale);
  };
}, []);

For reactions that call runOnJS, guard with a mounted flag:

const isMounted = useSharedValue(true);
useEffect(() => () => { isMounted.value = false; }, []);

useAnimatedReaction(
  () => progress.value,
  (val) => {
    if (val >= 1 && isMounted.value) runOnJS(onComplete)();
  }
);

Worklet Rules

  • 'worklet' directive must be the first statement in the function body.
  • Auto-workletized contexts (no manual directive needed): useAnimatedStyle, useAnimatedProps, useDerivedValue, useAnimatedReaction, useAnimatedScrollHandler, gesture callbacks.
  • Never use React hooks, async/await, DOM APIs, or localStorage inside worklets.
  • Never close over large arrays/objects — they get copied to the UI thread.
  • Use runOnJS(fn)(args) to call JS from worklets; use runOnUI(fn)(args) to call worklets from JS.

Layout Animations Quick Reference

<Animated.View
  entering={FadeInUp.delay(index * 50).springify().damping(12)}
  exiting={FadeOut.duration(200)}
  layout={Layout.springify()}
/>
  • Use staggered delays for lists: delay(index * 50).
  • Use stable unique keys — never Math.random().
  • Use skipEnteringExitingAnimations on Animated.FlatList for initial render.
  • Handle reduced motion: entering={reducedMotion? undefined: FadeIn}.

Debugging Checklist

  1. Babel plugin is last in plugins array
  2. Metro cache cleared (--reset-cache)
  3. Native code rebuilt (pod install / gradlew clean)
  4. 'worklet' directive present in custom worklet functions
  5. Hooks only at component top level (never in worklets)
  6. Shared values used for animation state
  7. GestureHandlerRootView wraps the app
  8. Animation functions assigned to .value (not called standalone)
  9. Previous animations cancelled before new ones

Reference Files

For detailed API docs, examples, and patterns, read these files as needed:

  • Fundamentals & Getting Started: Installation, prerequisites, New Architecture setup, core concepts (Shared Values, Animated Styles, Animated Components), first animation walkthrough, architecture overview.
  • Animation Functions: withTiming, withSpring, withDecay, modifiers (withDelay, withRepeat, withSequence, withClamp), easing functions, spring physics, callbacks.
  • Hooks & Utilities: All hooks (useSharedValue, useAnimatedStyle, useAnimatedProps, useDerivedValue, useAnimatedReaction, useAnimatedRef, useAnimatedScrollHandler, useScrollViewOffset, useAnimatedKeyboard, useAnimatedSensor, useFrameCallback), utility functions (runOnJS, runOnUI, cancelAnimation, interpolate, interpolateColor, clamp).
  • Worklets Deep Dive: Threading model, 'worklet' directive rules, closure capture, custom runtimes, thread communication (runOnUI, runOnJS, runOnUISync), scheduling, debugging worklets.
  • Layout Animations: Entering/exiting animations (Fade, Slide, Zoom, Bounce, Flip, Rotate, etc.), layout transitions, keyframe animations, list animations, shared element transitions.
  • Gestures Integration: All gesture types (Tap, Pan, Pinch, Rotation, Fling, LongPress), gesture configuration, composition (Simultaneous, Exclusive, Race), common patterns (swipeable item, bottom sheet, pull-to-refresh, carousel, photo viewer).
  • Best Practices & Performance: 60fps performance principles, animation optimization patterns, anti-patterns to avoid, debugging strategies, platform-specific guidelines (Android/iOS), memory management, complex animation patterns.
  • Troubleshooting: Installation issues, build errors, runtime errors, animation issues, gesture issues, performance issues, platform-specific issues, error message reference.

平台分布

Codex

37.37%
按下载量换算77

Claude

31.64%
按下载量换算65

Cursor

17.77%
按下载量换算37

Gemini CLI

9.94%
按下载量换算20

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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