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Agent Skill · 前端设计

rive-interactive(实时互动)

rive-interactive 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

rive-interactive 是前端设计类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为需要联网;许可证信息还不明确,第三方扫描有提醒项,按安装量在前端设计类的 10,216 个 Skill 里排第 1,123。

总安装 7,539周安装 311GitHub Stars 61下载 2,463核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:rive-interactive(实时互动)
来源仓库:https://github.com/freshtechbro/claudedesignskills
仓库路径:skills/rive-interactive
安装命令:
npx skills add https://github.com/freshtechbro/claudedesignskills --skill rive-interactive
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/freshtechbro/claudedesignskills --skill rive-interactive

这个 Skill 是做什么的

前端设计类 Skill 关注页面结构、视觉规范和组件写法,输出通常是可运行的界面代码。

用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。适用于 GitHub 仓库管理、代码审查和团队协作场景。

通过 GitHub 仓库安装,使用 npx skills add 命令添加指定技能。需确认权限范围和维护状态,注意是否会触发联网、命令执行或文件读写操作。rive-interactive 属于前端设计类 Skill,可作为该场景下的辅助能力补充。

来源仓库内路径:skills/rive-interactive

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/freshtechbro/claudedesignskills --skill rive-i…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要需要联网,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

rive-interactive 怎么安装?

在终端执行 npx skills add https://github.com/freshtechbro/claudedesignskills --skill rive-interactive。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

rive-interactive 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

rive-interactive 需要什么权限?

权限级别是需要联网。该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

rive-interactive 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

rive-interactive 用的人多吗?

公开数据是累计安装 7,539 次,近一周安装 311 次,下载 2,463 次,GitHub 61 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

rive-interactive 安全吗?

第三方扫描有提醒项,说明存在需要人工确认的行为。安装前请打开源码看清它读了什么、联网到哪里。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方扫描存在提醒项或未通过项,需要人工逐条确认。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理前端设计类任务、又不想每次都手写提示词的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

前端设计类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
frontend-design

前端设计 · Codex、Claude

8,823,360126,072只读MIT通过
vercel-composition-patterns

Vercel 组合模式 · Codex、Claude

3,858,81625,893需要联网MIT通过
vercel-react-native-skills

Vercel React native skills 前端 · Codex、Claude

2,468,66425,878只读MIT通过
adapt

adapt 搜索 · Codex、Claude

2,027,04023,125操作浏览器未明确通过
bolder

bolder 分析 · Codex、Claude

2,004,28823,130只读未明确通过
rive-interactive

实时互动 · 本页

7,53961需要联网未明确有提醒

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Rive Interactive - State Machine-Based Vector Animation

Overview

Rive is a state machine-based animation platform that enables designers to create interactive vector animations with complex logic and runtime interactivity. Unlike timeline-only animation tools (like Lottie), Rive supports state machines, input handling, and two-way data binding between application code and animations.

Key Features:

  • State machine system for complex interactive logic
  • ViewModel API for two-way data binding
  • Input handling (boolean, number, trigger inputs)
  • Custom events for animation-to-code communication
  • Runtime property control (colors, strings, numbers, enums)
  • Cross-platform support (Web, React, React Native, iOS, Android, Flutter)
  • Small file sizes with vector graphics

When to Use This Skill:

  • Creating UI animations with complex state transitions
  • Building interactive animated components (buttons, toggles, loaders)
  • Implementing game-like UI with state-driven animations
  • Binding real-time data to animated visualizations
  • Creating animations that respond to user input
  • Working with designer-created animations requiring runtime control

Alternatives:

  • Lottie (lottie-animations): For simpler timeline-based animations without state machines
  • Framer Motion (motion-framer): For code-first React animations with spring physics
  • GSAP (gsap-scrolltrigger): For timeline-based web animations with precise control

Core Concepts

1. State Machines

State machines define animation behavior with states and transitions:

  • States: Different animation states (e.g., idle, hover, pressed)
  • Inputs: Variables that control transitions (boolean, number, trigger)
  • Transitions: Rules for moving between states
  • Listeners: React hooks to respond to state changes

2. Inputs

Three input types control state machine behavior:

  • Boolean: On/off states (e.g., isHovered, isActive)
  • Number: Numeric values (e.g., progress, volume)
  • Trigger: One-time events (e.g., click, submit)

3. ViewModels

Data binding system for dynamic properties:

  • String Properties: Text content (e.g., username, title)
  • Number Properties: Numeric data (e.g., stock price, score)
  • Color Properties: Dynamic colors (hex values)
  • Enum Properties: Selection from predefined options
  • Trigger Properties: Animation events

4. Events

Custom events emitted from animations:

  • General Events: Custom named events
  • Event Properties: Data attached to events
  • Event Listeners: React hooks to handle events

Common Patterns

Pattern 1: Basic Rive Animation

Use Case: Display a simple Rive animation in React

Implementation:

# Installation
npm install rive-react
import Rive from 'rive-react';

export default function SimpleAnimation() {
  return (
    <Rive
      src="animation.riv"
      artboard="Main"
      animations="idle"
      layout={{ fit: "contain", alignment: "center" }}
      style={{ width: '400px', height: '400px' }}
    />
  );
}

Key Points:

  • src: Path to.riv file
  • artboard: Which artboard to display
  • animations: Which animation timeline to play
  • layout: How animation fits in container

Pattern 2: State Machine Control with Inputs

Use Case: Control animation states based on user interaction

Implementation:

import { useRive, useStateMachineInput } from 'rive-react';

export default function InteractiveButton() {
  const { rive, RiveComponent } = useRive({
    src: 'button.riv',
    stateMachines: 'Button State Machine',
    autoplay: true,
  });

  // Get state machine inputs
  const hoverInput = useStateMachineInput(
    rive,
    'Button State Machine',
    'isHovered',
    false
  );

  const clickInput = useStateMachineInput(
    rive,
    'Button State Machine',
    'isClicked',
    false
  );

  return (
    <div
      onMouseEnter={() => hoverInput && (hoverInput.value = true)}
      onMouseLeave={() => hoverInput && (hoverInput.value = false)}
      onClick={() => clickInput && clickInput.fire()} // Trigger input
      style={{ cursor: 'pointer' }}
    >
      <RiveComponent style={{ width: '200px', height: '100px' }} />
    </div>
  );
}

Input Types:

  • Boolean: input.value = true/false
  • Number: input.value = 50
  • Trigger: input.fire()

Pattern 3: ViewModel Data Binding

Use Case: Bind application data to animation properties

Implementation:

import { useRive, useViewModel, useViewModelInstance,
         useViewModelInstanceString, useViewModelInstanceNumber } from 'rive-react';
import { useEffect, useState } from 'react';

export default function Dashboard() {
  const [stockPrice, setStockPrice] = useState(150.0);

  const { rive, RiveComponent } = useRive({
    src: 'dashboard.riv',
    autoplay: true,
    autoBind: false, // Manual binding for ViewModels
  });

  // Get ViewModel and instance
  const viewModel = useViewModel(rive, { name: 'Dashboard' });
  const viewModelInstance = useViewModelInstance(viewModel, { rive });

  // Bind properties
  const { setValue: setTitle } = useViewModelInstanceString(
    'title',
    viewModelInstance
  );

  const { setValue: setPrice } = useViewModelInstanceNumber(
    'stockPrice',
    viewModelInstance
  );

  useEffect(() => {
    if (setTitle) setTitle('Stock Dashboard');
  }, [setTitle]);

  useEffect(() => {
    if (setPrice) setPrice(stockPrice);
  }, [setPrice, stockPrice]);

  // Simulate real-time updates
  useEffect(() => {
    const interval = setInterval(() => {
      setStockPrice((prev) => prev + (Math.random() - 0.5) * 10);
    }, 1000);

    return () => clearInterval(interval);
  }, []);

  return <RiveComponent style={{ width: '800px', height: '600px' }} />;
}

ViewModel Property Hooks:

  • useViewModelInstanceString - Text properties
  • useViewModelInstanceNumber - Numeric properties
  • useViewModelInstanceColor - Color properties (hex)
  • useViewModelInstanceEnum - Enum selection
  • useViewModelInstanceTrigger - Animation triggers

Pattern 4: Handling Rive Events

Use Case: React to events emitted from Rive animation

Implementation:

import { useRive, EventType, RiveEventType } from 'rive-react';
import { useEffect } from 'react';

export default function InteractiveRating() {
  const { rive, RiveComponent } = useRive({
    src: 'rating.riv',
    stateMachines: 'State Machine 1',
    autoplay: true,
    automaticallyHandleEvents: true,
  });

  useEffect(() => {
    if (!rive) return;

    const onRiveEvent = (event) => {
      const eventData = event.data;

      if (eventData.type === RiveEventType.General) {
        console.log('Event:', eventData.name);

        // Access event properties
        const rating = eventData.properties.rating;
        const message = eventData.properties.message;

        if (rating >= 4) {
          alert(`Thanks for ${rating} stars: ${message}`);
        }
      }
    };

    rive.on(EventType.RiveEvent, onRiveEvent);

    return () => {
      rive.off(EventType.RiveEvent, onRiveEvent);
    };
  }, [rive]);

  return <RiveComponent style={{ width: '400px', height: '300px' }} />;
}

Pattern 5: Preloading Rive Files

Use Case: Optimize load times by preloading animations

Implementation:

import { useRiveFile, useRive } from 'rive-react';

export default function PreloadedAnimation() {
  const { riveFile, status } = useRiveFile({
    src: 'large-animation.riv',
  });

  const { RiveComponent } = useRive({
    riveFile: riveFile,
    artboard: 'Main',
    autoplay: true,
  });

  if (status === 'loading') {
    return <div>Loading animation...</div>;
  }

  if (status === 'failed') {
    return <div>Failed to load animation</div>;
  }

  return <RiveComponent style={{ width: '600px', height: '400px' }} />;
}

Pattern 6: Controlled Animation with Refs

Use Case: Control animation from parent component

Implementation:

import { useRive, useViewModel, useViewModelInstance,
         useViewModelInstanceTrigger } from 'rive-react';
import { useImperativeHandle, forwardRef } from 'react';

const AnimatedComponent = forwardRef((props, ref) => {
  const { rive, RiveComponent } = useRive({
    src: 'logo.riv',
    autoplay: true,
    autoBind: false,
  });

  const viewModel = useViewModel(rive, { useDefault: true });
  const viewModelInstance = useViewModelInstance(viewModel, { rive });

  const { trigger: spinTrigger } = useViewModelInstanceTrigger(
    'triggerSpin',
    viewModelInstance
  );

  // Expose methods to parent
  useImperativeHandle(ref, () => ({
    spin: () => spinTrigger && spinTrigger(),
    pause: () => rive && rive.pause(),
    play: () => rive && rive.play(),
  }));

  return <RiveComponent style={{ width: '200px', height: '200px' }} />;
});

export default function App() {
  const animationRef = useRef();

  return (
    <div>
      <AnimatedComponent ref={animationRef} />
      <button onClick={() => animationRef.current?.spin()}>Spin</button>
      <button onClick={() => animationRef.current?.pause()}>Pause</button>
    </div>
  );
}

Pattern 7: Multi-Property ViewModel Updates

Use Case: Update multiple animation properties from complex data

Implementation:

import { useRive, useViewModel, useViewModelInstance,
         useViewModelInstanceString, useViewModelInstanceNumber,
         useViewModelInstanceColor } from 'rive-react';
import { useEffect } from 'react';

export default function UserProfile({ user }) {
  const { rive, RiveComponent } = useRive({
    src: 'profile.riv',
    autoplay: true,
    autoBind: false,
  });

  const viewModel = useViewModel(rive, { useDefault: true });
  const viewModelInstance = useViewModelInstance(viewModel, { rive });

  // Bind all properties
  const { setValue: setName } = useViewModelInstanceString('name', viewModelInstance);
  const { setValue: setScore } = useViewModelInstanceNumber('score', viewModelInstance);
  const { setValue: setColor } = useViewModelInstanceColor('avatarColor', viewModelInstance);

  useEffect(() => {
    if (user && setName && setScore && setColor) {
      setName(user.name);
      setScore(user.score);
      setColor(parseInt(user.color.substring(1), 16)); // Convert hex to number
    }
  }, [user, setName, setScore, setColor]);

  return <RiveComponent style={{ width: '300px', height: '300px' }} />;
}

Integration Patterns

With Framer Motion (motion-framer)

Animate container while Rive handles interactive content:

import { motion } from 'framer-motion';
import Rive from 'rive-react';

export default function AnimatedCard() {
  return (
    <motion.div
      initial={{ opacity: 0, y: 20 }}
      animate={{ opacity: 1, y: 0 }}
      whileHover={{ scale: 1.05 }}
    >
      <Rive
        src="card.riv"
        stateMachines="Card State Machine"
        style={{ width: '300px', height: '400px' }}
      />
    </motion.div>
  );
}

With GSAP ScrollTrigger (gsap-scrolltrigger)

Trigger Rive animations on scroll:

import { useRive, useStateMachineInput } from 'rive-react';
import { useEffect, useRef } from 'react';
import gsap from 'gsap';
import ScrollTrigger from 'gsap/ScrollTrigger';

gsap.registerPlugin(ScrollTrigger);

export default function ScrollRive() {
  const containerRef = useRef();
  const { rive, RiveComponent } = useRive({
    src: 'scroll-animation.riv',
    stateMachines: 'State Machine 1',
    autoplay: true,
  });

  const trigger = useStateMachineInput(rive, 'State Machine 1', 'trigger');

  useEffect(() => {
    if (!trigger) return;

    ScrollTrigger.create({
      trigger: containerRef.current,
      start: 'top center',
      onEnter: () => trigger.fire(),
    });
  }, [trigger]);

  return (
    <div ref={containerRef}>
      <RiveComponent style={{ width: '100%', height: '600px' }} />
    </div>
  );
}

Performance Optimization

1. Use Off-Screen Renderer

<Rive
  src="animation.riv"
  useOffscreenRenderer={true} // Better performance
/>

2. Optimize Rive Files

In Rive Editor:

  • Keep artboards under 2MB
  • Use vector graphics (avoid raster images when possible)
  • Minimize number of bones in skeletal animations
  • Reduce complexity of state machines

3. Preload Critical Animations

const { riveFile } = useRiveFile({ src: 'critical.riv' });
// Preload during app initialization

4. Disable Automatic Event Handling

<Rive
  src="animation.riv"
  automaticallyHandleEvents={false} // Manual control
/>

Common Pitfalls and Solutions

Pitfall 1: State Machine Input Not Found

Problem: useStateMachineInput returns null

Solution:

// ❌ Wrong: Incorrect input name
const input = useStateMachineInput(rive, 'State Machine', 'wrongName');

// ✅ Correct: Match exact name from Rive editor
const input = useStateMachineInput(rive, 'State Machine', 'isHovered');

// Always check if input exists before using
if (input) {
  input.value = true;
}

Pitfall 2: ViewModel Property Not Updating

Problem: ViewModel property doesn't update animation

Solution:

// ❌ Wrong: autoBind enabled
const { rive } = useRive({
  src: 'dashboard.riv',
  autoplay: true,
  // autoBind: true (default)
});

// ✅ Correct: Disable autoBind for ViewModels
const { rive } = useRive({
  src: 'dashboard.riv',
  autoplay: true,
  autoBind: false, // Required for manual ViewModel control
});

Pitfall 3: Event Listener Not Firing

Problem: Rive events not triggering callback

Solution:

// ❌ Wrong: Missing automaticallyHandleEvents
const { rive } = useRive({
  src: 'rating.riv',
  stateMachines: 'State Machine 1',
  autoplay: true,
});

// ✅ Correct: Enable event handling
const { rive } = useRive({
  src: 'rating.riv',
  stateMachines: 'State Machine 1',
  autoplay: true,
  automaticallyHandleEvents: true, // Required for events
});

Resources

Official Documentation

Rive Editor

Learning Resources

Related Skills

  • lottie-animations: For simpler timeline-based animations without state machines
  • motion-framer: For code-first React animations with gestures
  • gsap-scrolltrigger: For scroll-driven animations
  • spline-interactive: For 3D interactive animations

Scripts

This skill includes utility scripts:

  • component_generator.py - Generate Rive React component boilerplate
  • viewmodel_builder.py - Build ViewModel property bindings

Run scripts from the skill directory:

./scripts/component_generator.py
./scripts/viewmodel_builder.py

Assets

Starter templates and examples:

  • starter_rive/ - Complete React + Rive template
  • examples/ - Real-world integration patterns

平台分布

Codex

36.84%
按下载量换算907

Claude

28.24%
按下载量换算696

Cursor

17.96%
按下载量换算442

Gemini CLI

10.17%
按下载量换算250

安全审计

Gen Agent Trust Hub

通过

Socket

可疑

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。来源安全扫描存在提醒或未通过项,安装前请自行复核。目前只有一个公开来源,建议同时核对源仓库。

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