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Agent Skill · 研究检索

reverse-engineering-tools(逆向工程工具)

reverse-engineering-tools 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

reverse-engineering-tools 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为需要联网;许可证为 MIT,第三方扫描有未通过项,按安装量在研究检索类的 73,675 个 Skill 里排第 27,627。

总安装 3,360周安装 140GitHub Stars 2,786下载 1,120核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:reverse-engineering-tools(逆向工程工具)
来源仓库:https://github.com/gmh5225/awesome-game-security
仓库路径:skills/reverse-engineering-tools
安装命令:
npx skills add https://github.com/gmh5225/awesome-game-security --skill reverse-engineering-tools
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/gmh5225/awesome-game-security --skill reverse-engineering-tools

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

reverse-engineering-tools 用于查找逆向工程领域常用工具与技术资源,适合在 Codex、Claude、Cursor、Gemini CLI 中构建分析工具箱。覆盖静态分析、动态调试、反混淆与自动化脚本等类别。按任务需求分类推荐工具链,并提供典型使用场景说明。

部分工具可能需要本地安装与配置,注意兼容性与许可协议。适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

来源仓库内路径:skills/reverse-engineering-tools

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/gmh5225/awesome-game-security --skill reverse-…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要需要联网,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

reverse-engineering-tools 怎么安装?

在终端执行 npx skills add https://github.com/gmh5225/awesome-game-security --skill reverse-engineerin…。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

reverse-engineering-tools 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

reverse-engineering-tools 需要什么权限?

权限级别是需要联网。该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

reverse-engineering-tools 是免费的吗?

来源标注的许可证是 MIT。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

reverse-engineering-tools 用的人多吗?

公开数据是累计安装 3,360 次,近一周安装 140 次,下载 1,120 次,GitHub 2,786 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

reverse-engineering-tools 安全吗?

第三方扫描有未通过项,风险较高。除非你确认过源码,否则不建议直接安装到常用环境。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 3 个目录同时收录,说明这个 Skill 流传比较广。
  • 许可证明确为 MIT,商用和分发边界好判断。
  • 来源仓库有 2,786 星,维护活跃度相对可查。

先想清楚的地方

  • 第三方扫描存在提醒项或未通过项,需要人工逐条确认。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
reverse-engineering-tools

逆向工程工具 · 本页

3,3602,786需要联网MIT未通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Reverse Engineering Tools & Techniques

Overview

This skill covers reverse engineering workflows for game security research, including protected game clients, anti-cheat user-mode modules, kernel drivers, memory artifacts, and debugging environments that must survive anti-analysis checks.

README Coverage

  • Cheat > Debugging
  • Cheat > RE Tools
  • Cheat > Mixed boolean-arithmetic
  • Cheat > Dynamic Binary Instrumentation
  • Cheat > Fix VMP
  • Cheat > Fix Themida
  • Cheat > Fix OLLVM
  • Cheat > Virtual Environments
  • Cheat > Decompiler
  • Cheat > IDA themes
  • Cheat > IDA Plugins
  • Cheat > IDA Signature Database
  • Cheat > Binary Ninja Plugins
  • Cheat > Ghidra Plugins
  • Cheat > Radare Plugins
  • Cheat > Windbg Plugins
  • Cheat > X64DBG Plugins
  • Cheat > Cheat Engine Plugins
  • Cheat > ROP Finder
  • Cheat > ROP Generation
  • Anti Cheat > Anti Debugging
  • Anti Cheat > Anti Disassembly
  • Anti Cheat > Dump Fix
  • Anti Cheat > Sample Unpacker
  • Anti Cheat > Obfuscation Engine
  • Anti Cheat > Winows User Dump Analysis
  • Anti Cheat > Winows Kernel Dump Analysis

Debugging Tools

Windows Debuggers

  • Cheat Engine: Memory scanner and debugger for games
  • x64dbg: Open-source x86/x64 debugger
  • WinDbg: Microsoft's kernel/user-mode debugger
  • ReClass.NET: Memory structure reconstruction
  • HyperDbg: Hypervisor-based debugger

Specialized Debuggers

  • CE Mono Helper: Unity/Mono game debugging
  • dnSpy:.NET assembly debugger/decompiler
  • ILSpy:.NET decompiler
  • frida: Dynamic instrumentation toolkit

Platform-Specific

  • edb-debugger: Linux debugger
  • PINCE: Linux game hacking tool
  • H5GG: iOS cheat engine
  • Hardware Breakpoint Tools: HWBP implementations

Disassembly & Decompilation

Multi-Platform

  • IDA Pro: Industry standard disassembler
  • Ghidra: NSA's reverse engineering framework
  • Binary Ninja: Modern RE platform
  • Cutter: Radare2 GUI

Specialized Tools

  • IL2CPP Dumper: Unity IL2CPP analysis
  • dnSpy:.NET/Unity decompilation
  • jadx: Android DEX decompiler
  • Recaf: Java bytecode editor

Memory Analysis

Memory Scanners

- Cheat Engine: Pattern scanning, value searching
- ReClass.NET: Structure reconstruction
- Process Hacker: System analysis

Dump Tools

- KsDumper: Kernel-space process dumping
- PE-bear: PE file analysis
- ImHex: Hex editor for RE

Dynamic Binary Instrumentation (DBI)

Frameworks

  • Frida: Cross-platform DBI
  • DynamoRIO: Runtime code manipulation
  • Pin: Intel's DBI framework
  • TinyInst: Lightweight instrumentation
  • QBDI: QuarkslaB DBI

Use Cases

  1. API hooking and tracing
  2. Code coverage analysis
  3. Fuzzing harness creation
  4. Behavioral analysis
  5. Driver IOCTL and callback tracing

Exception-Driven Lightweight DBI (Trap-and-Emulate)

Concept:
- Replace branch instructions with fault-generating sentinel opcodes
- Catch the resulting exception → emulate the original branch → log → resume
- Full cycle: patch → fault → capture → emulate → record → restore → continue

Sentinel Selection:
- HLT (0xF4) for ret → triggers STATUS_PRIVILEGED_INSTRUCTION
- SALC (0xD6) for jmp/jcc/call → triggers STATUS_ILLEGAL_INSTRUCTION
- Avoids INT3 (0xCC) which anti-debug/integrity checks commonly scan for
- Different sentinels can multiplex branch types

Exception Capture:
- Hook KiUserExceptionDispatcher (not VEH/SEH) for lowest-latency interception
- Assembly stub tail-calls into RtlDispatchException
- Handler dispatches by exception code to custom emulation logic

Branch Emulation Engine:
- Disassemble original (pre-patch) instruction at fault RIP
- jcc: 16-condition lookup table (ZF, SF, CF, OF, PF combinations)
- Direct call: push return address, update RIP
- Indirect branch: resolve effective address (register, memory, SIB, RIP-relative)
- ret: pop return address from stack, handle ret imm16 (extra pop)
- loop/jrcxz: decrement RCX, conditional branch

Instrumentation Strategies:
- Bounded Bulk Patching: scan a window from seed address, patch all branches
  → Simple but detectable by integrity checks
- Branch Chasing: patch only current branch, re-instrument at target on fault
  → Minimal memory footprint, highest stealth, best for unknown binaries
- CFG-Guided Patching: recursive-descent static CFG + chasing for unreached edges
  → Best coverage/safety balance

Integrity Check Evasion:
- PAGE_GUARD + Trap Flag (single-step) instead of direct code patching
- Trigger guard page exception → set TF → single-step through original instruction
- Avoids modifying .text section (defeats hash-based integrity checks)

Control Flow Tracing (CFT) Applications

- Runtime call graph generation with register context at each edge
- Divergence testing: compare traces across different inputs/environments
  → Quickly locates input validation, anti-debug, anti-tamper trigger points
- Deobfuscation: resolve all indirect branches in virtualized code
- Hot path analysis, branch coverage measurement
- Performance: ~600x slowdown (exception per branch), not suitable for
  timing-sensitive targets (rdtsc checks, session timeouts)
- Portable to other architectures: ARM (UDF), RISC-V (illegal instruction)

User-Mode Hypervisor-Assisted Tracing

Concept:
- Use Windows Hypervisor Platform (WHP) API to run guest code in user mode
- No kernel driver required — standard user-mode process hosts the hypervisor
- Map host memory pages into guest address space
- Configure page-level traps (read/write/execute permissions per page)
- Guest execution triggers VM exits on configured events

Trap-Driven Execution:
- Page fault traps: set per-page R/W/X permissions via EPT-equivalent API
  → Execute fault = code coverage, Write fault = memory write monitoring
  → Read fault = data access tracking
- CPUID interception: guest executes CPUID → VM exit → host decides response
  → Useful for fingerprinting guest environment queries
- Syscall interception: guest executes syscall → VM exit → host emulates
  → Controlled experiments without real kernel interaction

Workflow:
1. Prepare initial CPU state (registers, segments, control registers)
2. Map target code + data pages with desired permissions
3. Enter guest execution loop
4. On VM exit: inspect reason, handle trap, optionally modify state
5. Resume or terminate guest

Advantages:
- Pure user-mode: no driver signing, no PatchGuard concerns
- Deterministic: full control over guest memory and execution
- Composable: combine with disassemblers/emulators for hybrid analysis
- Debuggable: host process can be debugged normally

Limitations:
- Requires hardware virtualization support (VT-x/AMD-V)
- Windows-specific (WHP API is Windows 10+)
- Cannot run full OS — suited for code snippets and function-level analysis
- Nested virtualization considerations when host is already a VM

Anti-Analysis Bypass

Techniques

  • Anti-debug detection bypass
  • VM/Sandbox evasion
  • Timing attack mitigation
  • PatchGuard circumvention

Tools

  • TitanHide: Anti-debug hiding
  • HyperHide: Hypervisor-based hiding
  • ScyllaHide: Anti-anti-debug plugin

Game-Specific Analysis

Unity Games

  1. Locate GameAssembly.dll (IL2CPP) or managed DLLs
  2. Use IL2CPP Dumper for structure recovery
  3. Apply dnSpy for Mono games
  4. Hook via Unity-specific frameworks

Unreal Engine Games

  1. Identify UE version from signatures
  2. Use SDK generators (Dumper-7)
  3. Analyze Blueprint bytecode
  4. Hook UObject/UFunction systems

Native Games

  1. Standard PE analysis
  2. Import/export reconstruction
  3. Pattern scanning for signatures
  4. Runtime memory analysis

Workflow Best Practices

Initial Analysis

1. Identify protections (packer, obfuscator, anti-cheat)
2. Determine game engine and version
3. Collect symbol information if available
4. Map out key modules, callbacks, and trust boundaries

Deep Analysis

1. Locate target functionality
2. Trace execution flow
3. Document structures, memory artifacts, and relationships
4. Correlate IOCTLs, callbacks, and runtime checks

Obfuscation Taxonomy

Mixed Boolean-Arithmetic (MBA)

- Linear MBA: e.g., x + y = (x ^ y) + 2*(x & y)
- Polynomial MBA: higher-degree expressions over boolean/arithmetic mix
- Tools: SSPAM, MBA-Blast, SiMBA for simplification
- Common in: VMProtect, Themida, custom LLVM passes

Control Flow Flattening (CFF)

- OLLVM-style: all basic blocks behind a dispatcher switch
- Recovery: symbolic execution, pattern matching, deobfuscation passes
- Tools: D-810 (IDA), de-ollvm scripts, SATURN
- Variants: nested dispatchers, encrypted state variables

Opaque Predicates

- Invariant conditions injected to confuse static analysis
- Number-theoretic (x² mod 4 ∈ {0,1}), pointer-aliasing based
- Detection: abstract interpretation, SMT solvers (Z3)

Virtualization-Based Obfuscation

VMProtect / Themida / Code Virtualizer:
- Custom bytecode VM with randomized opcode set per build
- Handler table dispatch loop: fetch → decode → execute
- Devirtualization approaches:
  - Trace-based: record handler execution, lift to IR
  - Pattern-based: identify handler semantics by structure
  - Symbolic: concolic execution through VM dispatch
- Tools: VMPAttack, NoVmp, Oreans UnVirtualizer, vtil

Binary Lifting

- Lift machine code to compiler IR (LLVM IR, VEX, ESIL)
- Enables compiler-level optimization passes for deobfuscation
- Tools: McSema, remill, RetDec, Binary Ninja MLIL/HLIL

Disassembler Plugin Ecosystem

IDA Pro Plugins

Categories found in README (> IDA Plugins, 150+ entries):
- Decompiler enhancers: HexRaysPyTools, HRDevHelper
- Type recovery: ClassInformer, auto_struct
- Signature: FLIRT, Lumina, IDA Signature Database
- Scripting: IDAPython, IDC, LazyIDA
- Visualization: IDAGraph, Lighthouse (coverage)
- Anti-obfuscation: D-810 (MBA), de-ollvm, Patfinder
- Game-specific: SDK loaders, structure importers

Binary Ninja Plugins

- Sidekick, snippets, type libraries
- HLIL-based analysis scripts
- Custom architectures and loaders
- Headless analysis for batch processing

Ghidra Plugins

- GhidraScript (Java/Python), Ghidra extensions
- Ghidraaas (Ghidra-as-a-Service)
- Type importers, signature matchers
- Firmware analysis (SVD loader, embedded)

Radare2 / iaito Plugins

- r2pipe scripting (Python, JS, Rust)
- iaito: official radare2 Qt GUI
- r2ghidra: Ghidra decompiler integration
- r2dec: lightweight decompiler

WinDbg Plugins

- SwishDbgExt, WinDbgX
- Time Travel Debugging (TTD) extensions
- !analyze extensions, custom formatters
- Kernel debugging helpers

x64dbg Plugins

- ScyllaHide (anti-anti-debug)
- TitanEngine, x64dbgpy
- Trace plugins, pattern scanners
- Conditional breakpoint scripts

Cheat Engine Plugins

- Mono/IL2CPP helpers
- Auto-assembler templates
- Structure dissectors
- Pointer scanner extensions

MCP-Based RE Tools

The README's MCP server section and RE tool ecosystem now include
AI-assisted reverse engineering through Model Context Protocol:

- IDA MCP: AI agent controls IDA Pro (rename, annotate, navigate)
- Ghidra MCP: AI agent queries Ghidra decompilation and PCODE
- Binary Ninja MCP: AI agent interacts with Binary Ninja API
- radare2 MCP: AI agent drives r2 sessions via r2pipe
- x64dbg MCP: AI agent controls live debugging sessions

Workflow: LLM ↔ MCP server ↔ RE tool, enabling natural-language
queries like "find all functions calling CreateRemoteThread" or
"rename this function based on its decompiled logic"

Binary Diffing

Tools for comparing binary versions (patch analysis, vulnerability research):
- BinDiff (Google): graph-based structural comparison
- Diaphora: IDA plugin, best open-source binary diff
- ghidriff: Ghidra-based diffing, command-line and scriptable
- DarunGrim: patch analysis focused differ
- turbodiff: lightweight IDA diffing plugin

Use cases in game security:
- Tracking anti-cheat driver updates between versions
- Identifying patched vulnerabilities in game clients
- Comparing obfuscated builds to isolate logic changes

Anti-Debug Techniques Catalog

User-Mode Anti-Debug

- IsDebuggerPresent / CheckRemoteDebuggerPresent
- NtQueryInformationProcess (ProcessDebugPort, ProcessDebugFlags, ProcessDebugObjectHandle)
- NtSetInformationThread (ThreadHideFromDebugger)
- PEB.BeingDebugged, PEB.NtGlobalFlag, heap flags
- INT 2D, INT 3 scanning, OutputDebugString tricks
- Timing checks: rdtsc, QueryPerformanceCounter, GetTickCount64
- TLS callbacks for early detection
- Exception-based: unhandled exception filter, VEH chain inspection
- Parent process checks (csrss.exe verification)
- Self-debugging: NtCreateDebugObject

Kernel-Mode Anti-Debug

- KdDebuggerEnabled / KdDebuggerNotPresent
- Debug register (DR0-DR7) monitoring and clearing
- KPROCESS.DebugPort zeroing
- NMI callbacks for debugger detection
- Hardware breakpoint detection via context inspection

Anti-Debug Bypass Tools

- ScyllaHide: comprehensive anti-anti-debug (x64dbg/IDA/standalone)
- TitanHide: kernel-mode debugger hiding
- HyperHide: hypervisor-based anti-debug bypass
- SharpOD: OllyDbg anti-anti-debug plugin

VMProtect/Themida Analysis

Resources

  • Devirtualization tools
  • Control flow recovery
  • Handler analysis techniques
  • Unpacking methodologies

ROP/Exploit Development

Tools

  • ROPgadget: Gadget finder
  • rp++: Fast ROP gadget finder
  • angrop: Automated ROP chain generation

Data Source

Important: This skill provides conceptual guidance and overview information. For detailed information use the following sources:

1. Project Overview & Resource Index

Fetch the main README for the full curated list of repositories, tools, and descriptions:

https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/README.md

The main README contains thousands of curated links organized by category. When users ask for specific tools, projects, or implementations, retrieve and reference the appropriate sections from this source.

2. Repository Code Details (Archive)

For detailed repository information (file structure, source code, implementation details), the project maintains a local archive. If a repository has been archived, always prefer fetching from the archive over cloning or browsing GitHub directly.

Archive URL format:

https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/archive/{owner}/{repo}.txt

Examples:

https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/archive/ufrisk/pcileech.txt
https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/archive/000-aki-000/GameDebugMenu.txt

How to use:

  1. Identify the GitHub repository the user is asking about (owner and repo name from the URL).
  2. Construct the archive URL: replace {owner} with the GitHub username/org and {repo} with the repository name (no .git suffix).
  3. Fetch the archive file — it contains a full code snapshot with file trees and source code generated by code2prompt.
  4. If the fetch returns a 404, the repository has not been archived yet; fall back to the README or direct GitHub browsing.

3. Repository Descriptions

For a concise English summary of what a repository does, the project maintains auto-generated description files.

Description URL format:

https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/description/{owner}/{repo}/description_en.txt

Examples:

https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/description/00christian00/UnityDecompiled/description_en.txt
https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/description/ufrisk/pcileech/description_en.txt

How to use:

  1. Identify the GitHub repository the user is asking about (owner and repo name from the URL).
  2. Construct the description URL: replace {owner} with the GitHub username/org and {repo} with the repository name.
  3. Fetch the description file — it contains a short, human-readable summary of the repository's purpose and contents.
  4. If the fetch returns a 404, the description has not been generated yet; fall back to the README entry or the archive.

Priority order when answering questions about a specific repository:

  1. Description (quick summary) — fetch first for concise context
  2. Archive (full code snapshot) — fetch when deeper implementation details are needed
  3. README entry — fallback when neither description nor archive is available

平台分布

Claude Code

26.8%
按下载量换算300

OpenCode

25.29%
按下载量换算283

Gemini CLI

19.74%
按下载量换算221

Antigravity

13.15%
按下载量换算147

Cursor

7.41%
按下载量换算83

Codex

3.92%
按下载量换算44

安全审计

Gen Agent Trust Hub

通过

Socket

可疑

Snyk

未通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。来源安全扫描存在提醒或未通过项,安装前请自行复核。

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