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Agent Skill · 研究检索

remotion-bits(Remotion bits 搜索)

用于辅助视频生成、动画合成、脚本化剪辑或 Remotion 等视频项目开发。它适合让 Agent 组织镜头、生成素材说明、维护合成代码或排查渲染问题。使用时需要确认分辨率、时长、素材路径和导出格式;涉及外部素材、人物肖像或商业发布时,应先核对版权授权和内容审核要求。

remotion-bits 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为执行命令;许可证信息还不明确,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 24,768。

总安装 3,928周安装 167GitHub Stars 306下载 1,376核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:remotion-bits(Remotion bits 搜索)
来源仓库:https://github.com/av/remotion-bits
仓库路径:skills/remotion-bits
安装命令:
npx skills add https://github.com/av/remotion-bits --skill remotion-bits
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/av/remotion-bits --skill remotion-bits

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

用于辅助视频生成、动画合成和脚本化剪辑。适合组织镜头、生成素材说明或维护 Remotion 项目代码。通过 npx skills add 命令从指定仓库安装并使用。需确认分辨率、时长和素材路径,涉及版权时注意授权要求。remotion-bits 属于研究检索类 Skill,可作为该场景下的辅助能力补充。

来源仓库内路径:skills/remotion-bits

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/av/remotion-bits --skill remotion-bits;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要执行命令,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

remotion-bits 怎么安装?

在终端执行 npx skills add https://github.com/av/remotion-bits --skill remotion-bits。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

remotion-bits 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

remotion-bits 需要什么权限?

权限级别是执行命令。安装流程涉及命令执行,可能通过 npx skills add https://github.com/av/remotion-bits --skill remotion-bits 联网下载 Skill 或依赖。用户安装前应确认命令来源、仓库内容和执行环境。

remotion-bits 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

remotion-bits 用的人多吗?

公开数据是累计安装 3,928 次,近一周安装 167 次,下载 1,376 次,GitHub 306 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

remotion-bits 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 需要执行命令,装到常用环境前要先评估影响面。
  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 不能接受 Skill 在你机器上执行命令的人。
  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
remotion-bits

Remotion bits 搜索 · 本页

3,928306执行命令未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Remotion Bits

Use this skill to build from live Remotion Bits examples first, then fall back to primitives only when the examples are not enough.

Default Workflow

  1. Start with find_remotion_bits using the user's visual goal, motion style, or scene description.
  2. Fetch the best one or two matches with fetch_remotion_bit.
  3. Adapt the closest example before composing from primitives.
  4. If multiple examples match, prefer the simplest one that satisfies the request.
  5. If the request is multi-step, camera-driven, or presentation-like, bias toward Scene3D examples.
  6. When adapting docs bits, preserve responsive sizing, theme color usage, and the self-contained example structure.

Treat the docs bits as the primary library of working patterns. Reach for primitives only after checking whether an existing bit already gives you the composition shape, timing model, and layout structure you need.

Fallback Chain

  1. MCP first. Use find_remotion_bits for discovery and fetch_remotion_bit for the full source.
  2. CLI second. Use npx remotion-bits find "hero intro" --tag scene-3d --json and npx remotion-bits fetch bit-fade-in --json.
  3. Direct docs inspection last. Inspect docs/src/bits/catalog.ts and docs/src/bits/examples/**, then adapt the nearest example manually.

If the MCP surface is available, use it before the CLI. If the CLI is available, use it before reading files directly.

CLI And MCP Setup

Use the published package directly when you do not want a repo-local workflow:

# No install
npx remotion-bits find 3d cards
npx remotion-bits fetch bit-fade-in --json

# Global install
npm i -g remotion-bits
remotion-bits find 3d cards
remotion-bits fetch bit-fade-in --json

Start the MCP server from the published package the same way:

# No install
npx remotion-bits mcp

# Global install
remotion-bits mcp

When an agent or MCP client needs a stdio command, point it at one of these:

{
  "command": "npx",
  "args": ["-y", "remotion-bits", "mcp"]
}
{
  "command": "remotion-bits",
  "args": ["mcp"]
}

Inside this repository, the equivalent repo-local commands remain:

npm run bits:find -- --query "hero intro" --tag scene-3d --json
npm run bits:fetch -- bit-fade-in --json
npm run mcp:bits

How To Search Well

  • Search by the visual outcome: flying camera through cards, counter with confetti, typewriter terminal, gradient background, staggered grid reveal.
  • Add tags when the shape is obvious: scene-3d, text, particles, gradient, code, counter.
  • Fetch one strong match and one backup when the request is ambiguous.
  • Prefer the example with the fewest moving parts that still satisfies the request.

Adaptation Rules

  • Keep useViewportRect sizing. Prefer rect.vmin, rect.vmax, rect.width, and rect.height over hardcoded pixels.
  • Keep theme colors from docs/src/styles/custom.css. Do not swap in arbitrary colors unless the user asked for a new palette.
  • Keep docs bit Component functions fully self-contained. Do not leave helpers, constants, or data arrays at module scope if the example will be used in the docs playground path.
  • Docs bits are pre-wrapped for display. If you turn one into a standalone Remotion composition, add your own outer layout and background.
  • For staged in and out motion, prefer StaggeredMotion sequencing over hand-rolled frame phase math.
  • For presentation flows, preserve the example's step structure first and then change content, camera targets, and timing.

Primitive Quick Reference

  • AnimatedText: entry point for fades, slides, split-by-word, split-by-character, and text cycling. Use it when the motion is primarily text reveal. Avoid rebuilding text staggering manually.
  • AnimatedCounter: numeric interpolation with prefix and postfix support. Use it for KPI, pricing, and stats reveals. Avoid animating formatted strings yourself.
  • TypeWriter: typing and deleting text with cursor behavior. Use it for terminal, CLI, and sequential headline effects. Avoid it for dense code layouts where CodeBlock is the real primitive.
  • CodeBlock: syntax-highlighted code reveal with line staggering, focus, and highlight regions. Use it for editor and code demo scenes. Avoid hand-rendering code lines unless the layout is intentionally custom.
  • MatrixRain: ready-made matrix-style text rain. Use it when the request is explicitly matrix or hacker-rain themed. Avoid using it as a generic particle background.
  • GradientTransition: animated CSS-gradient backgrounds and transitions. Use it when the motion is mostly background color and gradient evolution. Avoid replacing it with manual color interpolation unless the effect is not a gradient transition.
  • StaggeredMotion: shared sequencing primitive for repeated children. Use it for lists, grids, card stacks, and multi-element entrances. Avoid per-child frame math when the animation is just staggered transforms and opacity.
  • Particles and particle system primitives: use Particles, Spawner, and Behavior for ambient motion, fountains, snow, fireflies, and field effects. Avoid them for text sequencing or layout transitions.
  • Scene3D: camera, steps, and 3D spatial composition. Use it when the request feels like a presentation, flythrough, multi-step walkthrough, or camera-driven showcase. Avoid rebuilding this with plain sequences if camera movement is central.
  • useViewportRect: sizing and layout foundation. Use it in nearly every responsive bit. Avoid hardcoded pixel sizes unless you are matching a fixed render target on purpose.

Common Decision Rules

  • Need the same motion on repeated children: use StaggeredMotion.
  • Need text-specific reveal behavior: start with AnimatedText.
  • Need counting: use AnimatedCounter.
  • Need typing: use TypeWriter.
  • Need code on screen: use CodeBlock.
  • Need ambient emitters or particles: use particle system primitives.
  • Need scene-to-scene camera motion: use Scene3D.

Example-First Patterns

  • Text request: find a text bit, fetch it, then swap copy, timing, and split mode.
  • Counter request: find a counter example, then adapt values, labels, and particle accents.
  • Code request: find a code-block or typewriter example, then adapt the code sample and highlight regions.
  • Background request: find a gradient or particle example, then adapt palette, density, and duration.
  • Presentation request: find a Scene3D example first, then adapt step positions, titles, and card content before introducing any new primitives.

Minimal Operational Examples

# MCP
find_remotion_bits {"query":"camera flythrough product showcase","tags":["scene-3d"],"limit":2}
fetch_remotion_bit {"id":"bit-carousel-3d"}

# CLI
npx remotion-bits find "camera flythrough product showcase" --tag scene-3d --limit 2 --json
npx remotion-bits fetch bit-carousel-3d --json

References

  • references/components.md
  • references/utilities.md
  • references/patterns.md

平台分布

Codex

38.1%
按下载量换算524

Claude

29.3%
按下载量换算403

Cursor

20.77%
按下载量换算286

Gemini CLI

9%
按下载量换算124

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

执行命令

安装流程涉及命令执行,可能通过 npx skills add https://github.com/av/remotion-bits --skill remotion-bits 联网下载 Skill 或依赖。用户安装前应确认命令来源、仓库内容和执行环境。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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