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remix-save-game重新混合保存游戏

Agent Skill

remix-save-game 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

588

周安装

25

GitHub Stars

9

下载量

206
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:remix-save-game(重新混合保存游戏)
来源仓库:https://github.com/farworld-labs/remix-skills
仓库路径:skills/remix-save-game
安装命令:
npx skills add https://github.com/farworld-labs/remix-skills --skill remix-save-game
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/farworld-labs/remix-skills --skill remix-save-game

简介

用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息。

  • 适合在 Codex、Claude、Cursor、Gemini CLI 中围绕仓库状态或协作事项进行整理。
  • 通过 npx skills add 命令从指定仓库安装并使用。
  • 建议确认权限范围和维护状态,避免触发不必要的联网或文件操作。
  • remix-save-game 属于待分类类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

Integrate Save Game State Workflow

Overview

This skill guides you through integrating save game state into an HTML game on the Remix platform. Save game state lets players persist progress across sessions -- scores, unlocked levels, inventory, and more -- using the RemixSDK.

Prerequisites

  • The game must include the RemixSDK script tag: <script src="https://cdn.jsdelivr.net/npm/@remix-gg/sdk@latest/dist/index.min.js"></script>
  • The game must already be playable (follow the game-creation workflow first if starting from scratch).

Steps

1. Initialize the SDK

Call await window.RemixSDK.ready() before the game loop starts. This ensures the SDK is loaded and any existing saved state is available.

await window.RemixSDK.ready();

2. Load Existing State

Read window.RemixSDK.gameState to get previously saved data. It returns Record<string, unknown> | null | undefined -- always check for null before using it.

const savedState = window.RemixSDK.gameState;

Use the saved state to restore game progress, or fall back to defaults if the player is starting fresh:

const state = savedState ?? { score: 0, level: 1 };

3. Save State During Gameplay

Call saveGameState whenever the player reaches a meaningful checkpoint. The gameState value must be a JSON-serializable object.

window.RemixSDK.singlePlayer.actions.saveGameState({
  gameState: { score: player.score, level: player.level },
});

Examples

Simple Clicker Game

<script>
  let clicks = 0;

  async function init() {
    await window.RemixSDK.ready();

    // Load
    const gameState = window.RemixSDK.gameState;
    if (gameState && typeof gameState.clicks === "number") {
      clicks = gameState.clicks;
    }

    document.getElementById("count").textContent = clicks;
    document.getElementById("btn").addEventListener("click", () => {
      clicks++;
      document.getElementById("count").textContent = clicks;

      // Save after every click
      window.RemixSDK.singlePlayer.actions.saveGameState({
        gameState: { clicks },
      });
    });
  }

  init();
</script>

Platformer with Level Progression

<script>
  let level = 1;
  let coins = 0;

  async function init() {
    await window.RemixSDK.ready();

    // Load
    const saved = window.RemixSDK.gameState;
    if (saved) {
      level = saved.level ?? 1;
      coins = saved.coins ?? 0;
    }

    startLevel(level);
  }

  function onLevelComplete() {
    level++;
    coins += 10;

    // Save at level transitions
    window.RemixSDK.singlePlayer.actions.saveGameState({
      gameState: { level, coins },
    });

    startLevel(level);
  }

  init();
</script>

Tips

  • Keep state small. Only save what's needed to restore the session -- avoid storing large arrays or transient UI state.
  • Save at meaningful moments -- level completion, checkpoints, purchases -- not every frame.
  • State must be JSON-serializable. No functions, class instances, or circular references.
  • Always guard against null. The first time a player loads the game there is no saved state.

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

35.41%
按下载量换算73

Claude

27.69%
按下载量换算57

Cursor

18.46%
按下载量换算38

Gemini CLI

8.52%
按下载量换算18

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

可疑

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。来源安全扫描存在 warning/failed 结果,不能写成本站确认安全。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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