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Agent Skill · 前端设计

realm-persistence(领域持续性)

用于辅助前端页面、组件、样式和交互逻辑的开发与维护。它适合让 Agent 生成或审查 React、Next.js、Vue、Tailwind、CSS 等相关代码,整理组件结构,或定位布局和性能问题。使用时需要结合项目现有设计系统、路由和构建方式,避免只生成孤立片段;涉及页面改动时,应配合本地预览和构建检查确认视觉效果。

realm-persistence 是前端设计类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为需要联网;许可证为 MIT,第三方扫描已通过,按安装量在前端设计类的 10,216 个 Skill 里排第 7,512。

总安装 367周安装 15GitHub Stars 3下载 118核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:realm-persistence(领域持续性)
来源仓库:https://github.com/dagba/ios-mcp
仓库路径:skills/realm-persistence
安装命令:
npx skills add https://github.com/dagba/ios-mcp --skill realm-persistence
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/dagba/ios-mcp --skill realm-persistence

这个 Skill 是做什么的

前端设计类 Skill 关注页面结构、视觉规范和组件写法,输出通常是可运行的界面代码。

用于移动端数据的本地持久化存储。适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。支持 Realm 数据库的模型定义与查询优化。可协助同步策略设计与离线缓存管理。迁移数据时应做好备份以防意外丢失。

realm-persistence 属于前端设计类 Skill,可作为该场景下的辅助能力补充。

来源仓库内路径:skills/realm-persistence

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/dagba/ios-mcp --skill realm-persistence;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要需要联网,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

realm-persistence 怎么安装?

在终端执行 npx skills add https://github.com/dagba/ios-mcp --skill realm-persistence。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

realm-persistence 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

realm-persistence 需要什么权限?

权限级别是需要联网。该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

realm-persistence 是免费的吗?

来源标注的许可证是 MIT。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

realm-persistence 用的人多吗?

公开数据是累计安装 367 次,近一周安装 15 次,下载 118 次,GitHub 3 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

realm-persistence 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 3 个目录同时收录,说明这个 Skill 流传比较广。
  • 许可证明确为 MIT,商用和分发边界好判断。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理前端设计类任务、又不想每次都手写提示词的人。
  • 需要许可证清楚、并且有第三方扫描结果的团队项目。

不太适合

  • 需要厂商级技术支持和 SLA 的生产系统。

前端设计类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
frontend-design

前端设计 · Codex、Claude

8,823,360126,072只读MIT通过
vercel-composition-patterns

Vercel 组合模式 · Codex、Claude

3,858,81625,893需要联网MIT通过
vercel-react-native-skills

Vercel React native skills 前端 · Codex、Claude

2,468,66425,878只读MIT通过
adapt

adapt 搜索 · Codex、Claude

2,027,04023,125操作浏览器未明确通过
bolder

bolder 分析 · Codex、Claude

2,004,28823,130只读未明确通过
realm-persistence

领域持续性 · 本页

3673需要联网MIT通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Realm Persistence for iOS

Overview

Realm's thread-confinement model conflicts with Swift Concurrency's thread-hopping. The zero-copy architecture delivers fast reads but causes memory traps in extensions. Wrong patterns cause "accessed from incorrect thread" crashes.

Core principle: Fresh Realm per actor method, batch all writes, never pass objects across threads, avoid Realm in memory-constrained contexts.

Threading Model

Critical Rule: Thread-Confined Objects

Realm objects CAN ONLY be accessed on the thread where Realm was created.

digraph threading {
    "Using async/await?" [shape=diamond];
    "Memory-constrained? (widget, extension)" [shape=diamond];
    "Use actor + fresh Realm()" [shape=box, style=filled, fillcolor=lightgreen];
    "Use @MainActor + stored Realm" [shape=box, style=filled, fillcolor=lightblue];
    "Don't use Realm" [shape=box, style=filled, fillcolor=red];

    "Using async/await?" -> "Memory-constrained? (widget, extension)" [label="yes"];
    "Using async/await?" -> "Use @MainActor + stored Realm" [label="no"];
    "Memory-constrained? (widget, extension)" -> "Don't use Realm" [label="yes"];
    "Memory-constrained? (widget, extension)" -> "Use actor + fresh Realm()" [label="no"];
}

Pattern 1: Actor + Fresh Realm (Async/Await)

CRITICAL: With async/await, tasks can resume on ANY thread. Stored Realm instance = crash.

// ❌ WRONG: Stored Realm with async
class TaskManager {
    let realm: Realm  // Created on Thread A

    async func fetchTasks() -> [Task] {
        // May execute on Thread B after suspension
        return Array(realm.objects(Task.self))  // CRASH: incorrect thread
    }
}

// ✅ CORRECT: Fresh Realm per method
actor TaskManager {
    func fetchTasks() async throws -> [Task] {
        let realm = try Realm()  // New Realm on actor's thread
        return Array(realm.objects(Task.self))
    }

    func updateTask(_ id: String, completed: Bool) async throws {
        let realm = try Realm()  // Fresh instance, same actor thread
        guard let task = realm.object(ofType: Task.self, forPrimaryKey: id) else {
            return
        }
        try realm.write {
            task.isCompleted = completed
        }
    }
}

Why this works:

  • Actor executes all methods on single serial queue
  • Fresh Realm() created on actor's thread each time
  • No cross-thread access (Realm dies when method returns)
  • Creating Realm is cheap (internal caching makes it fast)

Key insight: try Realm() looks expensive but is optimized. Realm caches file handles internally.

Pattern 2: @MainActor (UIKit/Simple Apps)

For: UIKit apps without heavy background work.

@MainActor
final class TaskManager {
    private let realm: Realm

    init() throws {
        self.realm = try Realm()  // Main thread only
    }

    func fetchTasks() -> [Task] {
        Array(realm.objects(Task.self))
    }

    func updateTask(_ id: String, completed: Bool) throws {
        guard let task = realm.object(ofType: Task.self, forPrimaryKey: id) else {
            return
        }
        try realm.write {
            task.isCompleted = completed
        }
    }
}

Trade-off: All operations block main thread. Good for small datasets (<1000 objects).

Pattern 3: Background Thread with Autorelease Pool

CRITICAL: Background threads MUST wrap Realm in autorelease pool or leak memory.

// ❌ WRONG: Memory leak on background thread
DispatchQueue.global().async {
    let realm = try! Realm()
    try! realm.write {
        realm.add(item)
    }
    // Realm objects leak without autorelease pool
}

// ✅ CORRECT: Explicit autorelease pool
DispatchQueue.global().async {
    autoreleasepool {
        let realm = try! Realm()
        try! realm.write {
            realm.add(item)
        }
    }
}

Why: Realm uses Objective-C runtime. Background threads don't have default autorelease pools.

Performance Patterns

Pattern 1: Batch Writes

Problem: Many small transactions kill performance (each has BEGIN/COMMIT overhead).

// ❌ WRONG: 1000 transactions = 5-10 seconds
func syncItems(_ items: [ItemDTO]) {
    for item in items {
        try! realm.write {
            realm.add(Item(from: item), update: .modified)
        }
    }
}

// ✅ CORRECT: 1 transaction = 100-300ms
func syncItems(_ items: [ItemDTO]) {
    try! realm.write {
        for item in items {
            realm.add(Item(from: item), update: .modified)
        }
    }
}

Rule: Batch all writes in a single transaction whenever possible.

Pattern 2: Background Sync with Progress

For: Large syncs (1000+ items) that would block UI.

actor SyncManager {
    func syncItems(
        _ items: [ItemDTO],
        progress: @escaping (Int, Int) -> Void
    ) async throws {
        let chunkSize = 100
        var synced = 0

        for chunk in items.chunked(into: chunkSize) {
            let realm = try Realm()
            try realm.write {
                for item in chunk {
                    realm.add(Item(from: item), update: .modified)
                }
            }
            synced += chunk.count
            await MainActor.run {
                progress(synced, items.count)
            }
        }
    }
}

// Usage:
Task {
    try await syncManager.syncItems(items) { current, total in
        print("Progress: \(current)/\(total)")
    }
}

Benefits:

  • UI stays responsive
  • User sees progress
  • Chunks prevent massive memory usage

Pattern 3: Frozen Objects for Cross-Thread

Use case: Pass Realm object to background thread for read-only access.

actor ImageProcessor {
    func process(user: User) async -> UIImage? {
        // Freeze creates immutable snapshot (thread-safe)
        let frozenUser = user.freeze()

        return await Task.detached {
            // Can access frozenUser on any thread (read-only)
            return generateAvatar(for: frozenUser.name)
        }.value
    }
}

Warning: Frozen objects are read-only and don't update with writes.

Codable Integration

Pattern: DTO (Data Transfer Object)

Problem: Realm's List type doesn't conform to Codable.

// ❌ WRONG: Trying to make Realm model Codable
@Persisted var tags: List<String>  // List<T> is NOT Codable

// ✅ CORRECT: DTO pattern
struct UserDTO: Codable {
    let id: String
    let name: String
    let tags: [String]  // Standard Array
}

class User: Object {
    @Persisted(primaryKey: true) var id: String
    @Persisted var name: String
    @Persisted var tags: List<String>

    convenience init(from dto: UserDTO) {
        self.init()
        self.id = dto.id
        self.name = dto.name
        self.tags.append(objectsIn: dto.tags)
    }

    func toDTO() -> UserDTO {
        UserDTO(id: id, name: name, tags: Array(tags))
    }
}

// Usage:
let dto = try JSONDecoder().decode(UserDTO.self, from: data)
realm.add(User(from: dto))

Rule: Never make Realm models Codable. Use DTOs for API layer.

Memory Constraints

Widget/Extension Trap

CRITICAL: Widgets have ~15MB memory limit. Realm can consume this entirely.

// ❌ WRONG: Realm in widget (often crashes OOM)
struct TaskWidget: Widget {
    var body: some WidgetConfiguration {
        StaticConfiguration(kind: "TaskWidget") { entry in
            TaskWidgetView(tasks: try! Realm().objects(Task.self))
        }
    }
}

// ✅ CORRECT: UserDefaults or App Groups for widgets
struct TaskWidget: Widget {
    var body: some WidgetConfiguration {
        StaticConfiguration(kind: "TaskWidget") { entry in
            TaskWidgetView(tasks: SharedData.loadTasks())
        }
    }
}

struct SharedData {
    static func loadTasks() -> [TaskDTO] {
        guard let data = UserDefaults(suiteName: "group.app")?.data(forKey: "tasks") else {
            return []
        }
        return (try? JSONDecoder().decode([TaskDTO].self, from: data)) ?? []
    }
}

Rule: Never use Realm in widgets or extensions. Use lightweight storage (UserDefaults, JSON files).

Common Mistakes

MistakeRealityFix
"Creating Realm() each time is slow"Realm caches internally. It's fast.Use fresh Realm per method in actors
"I can store Realm in property with async"Async hops threads. Stored Realm crashes.Fresh Realm() per call
"I don't need autorelease pool"Background threads leak memory without itWrap in autoreleasepool {}
"Frozen objects update live"Frozen = immutable snapshotUse for cross-thread reads only
"Realm works fine in widgets"15MB limit. Realm uses 10-15MB.Use UserDefaults/JSON instead
"Many small writes are fine"Each transaction has overheadBatch in single realm.write {}
"ThreadSafeReference for everything"Expensive. Querying by ID often faster.Pass IDs, fetch on destination thread

Framework Comparison

FeatureRealmCoreDataSwiftData
ThreadingThread-confinedContext per threadThread-safe
Async/awaitNeeds actorsWorksNative support
Performance (reads)Fastest (zero-copy)MediumSlowest
Performance (writes)FastFastestSlow
Memory usageHigh (15MB+)MediumLow
Cross-platform✅ Yes❌ No❌ No
Widget support❌ No (OOM)✅ Yes✅ Yes
iCloud syncRealm SyncCloudKitBuilt-in

Choose Realm when:

  • Cross-platform (iOS + Android)
  • Fast reads critical (feed, search)
  • Real-time sync via Realm Sync service
  • NOT using widgets/extensions

Avoid Realm when:

  • Widget/extension support needed
  • Tight memory constraints (<30MB)
  • Heavy Swift Concurrency usage (actors add complexity)

Migration Patterns

Lightweight Migration

let config = Realm.Configuration(
    schemaVersion: 2,
    migrationBlock: { migration, oldVersion in
        if oldVersion < 2 {
            // Add new property (automatic)
            // Realm assigns default values
        }
    }
)
Realm.Configuration.defaultConfiguration = config

Complex Migration

let config = Realm.Configuration(
    schemaVersion: 3,
    migrationBlock: { migration, oldVersion in
        if oldVersion < 3 {
            migration.enumerateObjects(ofType: User.className()) { old, new in
                // Rename property
                new!["fullName"] = old!["firstName"]
            }
        }
    }
)

Rule: Test migrations with production data backup. Main thread blocks during migration.

Quick Reference

Actor pattern:

actor RealmManager {
    func fetch() async throws -> [Item] {
        let realm = try Realm()
        return Array(realm.objects(Item.self))
    }

    func write(_ item: Item) async throws {
        let realm = try Realm()
        try realm.write {
            realm.add(item, update: .modified)
        }
    }
}

Batch writes:

try realm.write {
    items.forEach { realm.add($0, update: .modified) }
}

DTO pattern:

struct DTO: Codable { /* Standard types */ }
class Model: Object {
    init(from dto: DTO) { /* Convert */ }
    func toDTO() -> DTO { /* Convert */ }
}

Red Flags - STOP and Reconsider

  • Storing Realm in property with async methods → Use actor + fresh Realm()
  • 100+ write transactions in loop → Batch in single transaction
  • Realm in widget crashing → Switch to UserDefaults/JSON
  • Memory leaks on background threads → Add autoreleasepool
  • "Accessed from incorrect thread" crash → Check async/await usage
  • Creating thousands of DTOs for reads → Consider frozen objects
  • Migration freezing app → Use asyncOpen()

Real-World Impact

Before: Widget crashes on launch (OOM). Realm uses 15MB of 15MB limit.

After: UserDefaults with Codable DTOs. Widget uses 2MB, zero crashes.


Before: Sync 1000 items = 8 second freeze (1000 transactions on main thread).

After: Background actor + batched write. Sync in 200ms, UI responsive throughout.

平台分布

Claude Code

27.17%
按下载量换算32

windsurf

22.24%
按下载量换算26

OpenCode

19.32%
按下载量换算23

Codex

14.17%
按下载量换算17

Antigravity

8.81%
按下载量换算10

Gemini CLI

3.51%
按下载量换算4

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。

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